 What's up everybody I'm the Mangus, you are awesome and undying release the Myth Spotlight for Talos. Today we'll go over his kit with some of the supplemental information from the website and we'll talk about some of the possibilities of where and how he'll get played. The spotlight starts out just like the others with a view of Talos's 3D model and some backstory. Daniel Hodge once again doing a great job narrating these Myth Spotlights. The only thing that maybe Giggle here was this line. Talos found himself trapped inside the beyond with nothing to fend off the deadly creatures except his skills as a hunter and his mighty battle axe with nothing but a battle axe. I mean they make himself sound so helpless at first if he's out there with nothing to defend himself and then the but his axe part drops. His giant blade is bigger than Malai's entire body axe, not exactly defenseless. I've always thought of his model as being a little less stunning than the rest of the Myth crew but he's really growing on me. Bring him up close, fully rendered and knowing just how big this dude is, I'm liking him more and more. Talos is designated as a gladiator with a sub arc type of diver. Gladiator means that while he may be a knight, which is the tank class of ethereal, he's going to be on the bruisier side of tanks with the ability to bring plenty of damage to the fight. As far as diver, I'm not sure about that. He really only has one diving ability and that's his ultimate. I would think he would have something in his base kit that allows him to get the backline to be classified as a diver but I guess if his ultimate is on a low enough cooldown it might work out and it's really, it's only a sub arc type anyway, it doesn't really define him. Before we could really get into his kit we need to talk about his essence type as they called it. He uses stamina to power his abilities instead of mana. Stamina will start out at full and then be consumed as he activates various abilities. You have a set amount of stamina and the max cannot be increased with items. As you level up your max stamina will increase along with your stamina regen and it naturally regens during combat with a significant regen increase outside of combat. The only other way to regain stamina is by hitting people with his ultimate. Since we've already talked about his ultimate twice now let's start with that. It's called Fearless. You do some cool air flippies and then smash into the ground with your axe, deal AoE damage and regenerate lost stamina with each enemy myth that you hit. It's important to note that this is only enemy myths. They made that distinction clearly so no cheese dives in the piles of minions just for the stand boost. The animations and effects I think look really good on his ultimate. Let's play his voice line over the top. A few things I want to know is what the cooldown is going to be. Will you be able to initiate with it and still possibly be able to use it again in a fight? Will it be up for every fight? The thing that makes me think that it's going to be on a short cooldown is the diver sub arc type so I'm probably just reading too much into that. Another thing I want to know is what happens when you target much lower terrain? Can I jump off of ice lane and cannonball through the air and smash into void lane? That would be fucking sick. Now his base kit. They start off with his passive which we'll talk about in a second. But what I want to talk about here are the target dummies, Iran. I think it's pretty well confirmed now that the crash test dummy of the spotlights will be the next myth we learn about so we can expect the Iran spotlight next. Now the passive, scavenging huntsman. You get a stacking armor and magic resist buff every time you get a kill or assist. This maxes out at 10. This is an odd one as the strength of Talos will be heavily dependent on the skill level of like the team and like your MMR is basically what I'm saying. In my experience with MOBAs, lower elo games tend to be a slaughterhouse with each team just kind of killing the crap out of each other while at like higher ranks. The kills are much more methodical and require a good deal of setup. Usually enough the higher elo games still tend to have shorter durations but that's a conversation for another day. The point is I think his passive will be easier to stack against the less experienced teams whereas the more people play Aetherial and understand it, the less effective Talos's passive will be. If you were to use his passive as a tuning knob for balance, say increasing the amount of stacks you can get so that he'd be more viable at higher ranks and be better in the late game, you'd just be creating like a noob stomping monster. This of course is all conjecture, we have zero idea how it's going to play out in game, I just looked at this and immediately thought that increasing or decreasing the amount of stacks that Talos can gain would be like a good way to balance him but the more I thought about it, the less appealing that idea became. We should go ahead and talk about his basic attacks since they are being demonstrated so well right now. A lot of people feel they're a bit lackluster, I kinda agree, seems a little anticlimactic for him to have this huge axe and not just be whipping it around all over the place but you have to bear in mind that A, he's freaking huge so you need to make his axe swings make sense when striking a shorter target, B, this is his base attack speed, you can't start out with him making huge sweeping motions or it'll look ridiculous once you have some attack speed items or like a buff or something, think about how grucks would switch into that little stubby attack animation whenever you got enough attack speed on him. Talos's special ability is called Frenzy, all myths in ethereal have a special risk reward ability bound to the right mouse button. Frenzy greatly increases your overall damage output at the cost of more stamina, furthermore once Frenzy expires Talos becomes exhausted and receives a short duration move speed penalty. Next we have Huntsman's axe, this is the first of two hit confirmed style abilities, you swing your axe dealing damage in a line in front of you, if you hit with it you can choose to swing again. At first I was a little confused as to the why of this ability, like why not just make him swing twice, why not just give it two charges, but I think it's going to be a stamina management thing, if you're starting to run low you can just elect to not reactivate it. That doesn't explain why it isn't just on two charges, but I guess it's just more fun this way. The second hit confirmed ability and probably my favorite of all of Talos's abilities, Muddy Kick slash Muddy Uppercut. The first part of this is a sparta kick to the chest, well it's a run's chest, I'll probably catch Malaya right in the face, the kick deals damage and stuns, if you hit someone with the kick you can reactivate it for Muddy Uppercut, this time he swings his axe up and deals damage and knocks people up. I really like the animations for this, the implied savagery, and just the overall functionality of this ability. One thing I want to clear up for both Huntsman's axe and the kicker cut is that how long do you have after the first hit to activate the second, is it like indefinite, when does the ability go in cooldown after the second activation or the first, there's some pretty important questions, you see Talos pause for a while after his kick before going the uppercut, if you can just hold the uppercut for whenever, then he may make a pretty decent support with two stuns at his disposal, I'm sure we'll find out soon enough. Last ability, Radial Sever, this is a huge AoE swing of the axe that deals physical damage, applies a magical damage bleed, and lowers his cooldowns for each enemy myth hit. Jellie needs to confirm that the particle radius that you see on screen is the actual size of this ability, freaking huge. That's all the abilities but we still have one very important revelation to discuss from the video, I confirmed this with UG and that is a teleporter that Talos walks through, it looks like he goes from void lane to one of the side lanes, I think ice lane. This is a slight change to the original intention of the teleporters, when the teleporters were first discussed the intention was that you would be able to see what was on the other side before you ran through, this put too much strain on the system so they had to chuck that idea. I prefer that they just do away with that concept rather than having like massive fraying rape chop whenever I'm facing a teleporter, this is probably a good call on their part. My biggest concern with Talos' kit is that it seems to be somewhat self-defeating, my initial impression is that you would engage the enemy, use a ton of stamina to deal as much damage as possible, then use the ultimate on a group of enemies to regain that stamina and keep fighting, however anyone with half a brain will spread out when up against a Talos engage, he's doing all of this AoE damage and everybody's just going to naturally spread out when he comes into the middle of swinging away with that axe, I highly doubt you'll ever hit more than one person with Fearless unless you use it as an engaged tool, but if you engage with Fearless then you have no way of regenerating stamina. The kit seems unintuitive to me, however maybe that's what will make him fun and separate good Talos players for bad, knowing when to engage with Fearless because you know you can secure a kill or knowing how to use your AoE abilities to herd the enemies into a corner for a big Fearless hit, then a time will tell. Now let's talk about where Talos could possibly be played, I personally think his obvious role is as a solo laner, he'll be tanky but still have enough damage and AoE abilities to manage waves and rotate, I don't think anyone would be sad to see a Talos solo lane pick. They did mention some jungle items in the video and that's kind of interesting, he doesn't seem to have any natural health regen but he'll probably have fast clear times and he won't have to worry about mana, you'll never have to go back for mana or use mana pots or anything, most jungles don't use a lot of mana anyway but you know you do run out, so he's possibly a viable jungle pick, we'll see. Now when I think of tanks I usually think of supporting with them because that's what I do, I support. Talos might make a decent support pick depending on how mighty kick and mighty uppercut work, but I really think Talos would be better served in a lane where he can get a golden XP lead on his own, so I don't think I'll be playing Talos as a support. And there we go, Talos, I was going to put a potential build in here for him but I'm already running behind all videos and this one was already longer than I wanted it to be, let me know your thoughts on how you think Talos should be played as well as your opinions on the spotlight overall, like if you want, subscribe if you want, but for now this is the Mangoo signing off, you guys, have a good one. Mangooos.