 And we are theoretically live. We'll see if this actually works or not since I can't actually really tell a hundred percent when these things are working until an hour later when I'm actually done, but If anything didn't work, I frankly don't care because it's my birthday and you guys know lead a big old mega-dicks. So Advanced wars I realized over the years doing geek nights that Scott Really bad at advanced wars despite being in every other way a very intelligent human being and I'm not sure what to do about that So I figured what I do because he doesn't have the patience to sit and watch me play on my DS is Play an advanced wars map like a big one all the way through and just sort of explain exactly what I'm doing Now I want to be really clear. There's a few things. I'm not gonna do here one This is not how to get an s-rank in any of those, you know Ranking challenges or trials or whatever because frankly watching me get s-rank is not enjoyable It involves resetting the game every time I make a mistake fire emblem style to It's actually really boring to play that way and while I have s-ranked Everything that can be s-ranked in every advanced wars that's ever been released in the United States I just don't cared enough to explain about how to get those ranks It has to do with things like how quickly you finish the maps and how you bug out the AI and it's just not fun The third thing is of all the advanced wars games I'm actually gonna use days of ruin because in terms of being a strategy game or a military game or anything like that It's probably actually the best of all of them and there's a lot of reasons for that The biggest reason is probably just that unlike the other games This advanced wars is not a puzzle in the same sense as the old ones like in the old ones winning usually meant doing Something stupid and clever some combo or dual strike or using Sammy's power at an opportune or an opportune moment and It's just not fun to really explain how to win those things like it's not fun to explain The complicated and boring strategy of getting a bunch of infantry around waiting for a dual strike and then just fucking gun in it so We'll just kind of do this straight up So I think the best map I could use let's see so This is days of ruin if you didn't play it. Well about to learn a lot about it And I guess one other caveat. I'm using an emulator here What that means is that I can't guarantee That the game is actually using the same random number generators and the same back-end logic necessarily It might be a little glitchy in a couple of places and the only reason there's no sound It actually isn't a copyright reason. I have no problems with that at all on the stream It's because the emulator can't emulate the sound chips adequately on my relatively powerful supercomputer here And it sounded like ass. So I figured I'd just turn it off I'm gonna use this map here called Lost River I'm also using a keyboard because this is an emulator. So I apologize for that So the CO's in advanced wars days of ruin as opposed to all the other advanced wars are actually really minor The thing that's important to remember is that the power is relative to where you put the dude And if the dude dies your meter drops off The the little area that you influence your guys grows as you kill more people and all that kind of stuff But because I don't really want to get into that. I'll leave I'll use this commander foresight Who's a pretty generic one and more importantly? He does not have a co power So we're not gonna talk about when and how and why do you see oh powers instead? We're just gonna talk about sort of overall core strategy So this does still leave the co as a factor because the co power exists basically you can put foresight out there somewhere and All the dudes all the troops within that zone have better defense and are just better overall I think the boost is like 10% beyond that So there is a strategy on a huge map of when and where you pull out the co But because there's no actual power. We don't have to worry about that sort of give and take I'll play orange and then I'll do it again as blue to kind of show you the different strategies Uh There's nothing else I'll leave fog a war off just because it's really tedious to play a fog of war game with the AI I'm not gonna deal with the weather because that might mess you guys up. I really want to make this pretty straightforward I'm gonna leave leveling up on because that's an interesting part of advance Wars days of ruin in this one If you have a unit and the unit is involved in more combat destroying more other units it'll level up and become slightly more powerful it'll be a veteran unit and Let's get you know fire emblem and games like that have those sorts of ideas in them as did old games like crystal warriors And it actually adds a nice strategic component to advance Wars. I want to leave it in I'll make the AI all out just because the AI awful anyways. It doesn't really matter This is the best AI I can make and let's begin so you can see the map here and If you're gonna play advance Wars right now, let's look at this. So I'm yeah, I'm orange I'm fighting against blue and what strikes you about this map immediately How about the fact that the areas where troops can be? Don't actually overlap so I can have ground troops and I can bring those ground troops out But I can only get them into this middle area here and this little area here So this map is a good teaching map because you have very clear areas of control You don't have to sort of infer or figure those things out The maps is showing you what the areas of control are So each one of these areas bounded by a river is sort of a zone of influence or a zone of control a combat area and you have to think about it in terms of when and how to control these areas and Because ground troops can't get across blue Really only has the ability to it to heavily influence this top area here It's a home area and this little kind of offshoot area with one stupid city in it Meanwhile orange I have my home area and I can control the whole middle here and this other Basically useless offshoot area So already that determines that this map can only be won by air power And or infantry now infantry really are just a generic thing anyway And you kind of have to always have supporting infantry with all your troops So air power is the only actual way to win this in the end It's the only way to seal the deal air power is the only power I can actually get over into his base to beat it in the end The other thing you have to do is count the cities still like there's five six seven eight nine ten eleven twelve thirteen fourteen fifteen sixteen So orange if I control the areas that are easy to control can only get these sixteen cities worth of income Blue has one two three four five six seven eight nine two eleven twelve thirteen fourteen fifteen sixteen So if blue also controls this whole top area from the beginning Blue's guaranteed to win because blue has way more money as soon as I have a money advantage Over my opponent. I just have to turtle the way to mount. I'm guaranteed to win So for orange to win I have to get rapid control of this middle area I have to get these cities quickly just to get influence And I have to get these cities and get a beach head and more importantly prevent blue from getting further than this city If blue controls cities beyond this little city right here that i'm pointing at Orange really has no chance now I can do that with a combination of getting infantry and things out here But generally what I'm going to want to do is control this area Uh Prevent him from getting cities as much as possible Capture as many of these cities as I can and hold out while I have a money advantage until I can make a final push Now I'm also not going to do there's a lot of silly strategies you can do around like Doubling up apcs and moving infantry quicker But that actually shouldn't matter in a relatively large map like this Like that's not the deciding factor at least if you're playing against the ai or against someone like scott So I only have six grand. I can't buy a lot of units right away. So What I'll probably do is just buy four infantry. That's my maximum output All right, let's see what the ai does Wow, the emulator is actually pretty slow It's maxing out my cores here. That's kind of interesting All right, luckily the ai is stupid. I don't really care what it does But in terms of what I'm going to do Notice how this is the only area I can build units I can build at most five units per turn for this entire map And blue is the same way So as a result if I want to control this area and maintain support I have to be planning however many rounds it takes me to move a guy from here all the way over here So if I know I'm going to need an anti aircraft here, it's going to take me like five turns to actually bring one up to the front So it's something to bear in mind. So I'm going to go after capturing cities I need income right away. So capturing that city right there is actually going to be key Move this guy down to be able to quickly capture the second one. This last guy I'm also going to move straight up Now this is going to cover all these cities within reach pretty well But I got to get a beach head like I said here a beach head here is almost more important than a beach head down here Because wallet, you know, you might think the enemy could deny me these simple resources in the middle control He can't get ground units in so even if he takes this I can pretty easily take it back It's relatively close to my base and as long as I have some close support here from artillery. I can also hold this So now with my $6,000 I'm going to actually early on One mech that's for future use a bike That also means that I leave $1,000 free All right, the ai is just doing his normal stupid thing. Yeah See how we built that early transport copter? He's going to be aggressive and try to go from a middle area So let's maximize my money start this guy's inevitable march forward Get this guy out here too Now I'm going to want to build some apc's or things soon to get out here And I'm going to want a helicopter to get more guys up here quickly too But what I'm actually going to do first right now Is build an anti-air Way early that's so that he can't send battle copters into this middle area Which he's going to want to do and that's what I would do if I were blue All right. Let's see what the stupid ai does. So he's got his airport He's moving in. I don't care if he takes these areas He's slowly taking those cities up there So of course, I still want to maximize my money as quick as possible And never get lazy always be moving guys every around even when you think you have the upper hand You've got to be constantly building things in the back constantly moving forward constantly moving every fucking inventory You've got the entire time So now I've got this guy coming in I don't actually I still don't want to build a transport helicopter and come up here yet. I got time So instead I'm actually going to right away build some artillery I want to get a stream of artillery and anti-aircraft slowly moving forward to fill this area out and control it And then as soon as I have money Which will be the third phase. I'm gonna start getting some rockets out here and some missiles But in the interim this phase two is going to be when I start sending some guys up here So I got a thousand dollars left nothing I can do Just end the turn Wow, this emulator is so slow. It's maxing out two full cores Let's take a take a second to look at what blue's doing over here So blue's got some inventory slowly spreading out He's got an anti-aircraft because it's probably programmed to know that air power is dangerous And look you built a battlecopter just like I said he would that's I would have also built that battlecopter That battlecopter if I tried to go in here and take these cities would start fucking me up But that battlecopter is going to stay away from these guys Still slowly inexorably moving this guy forward See that it feels you're always going to feel like mechs are super slow But in a long map if you just build a few mechs and slowly start moving them in a useful direction You'll be surprised how quickly they get somewhere even without apcs Now I don't want that Copter to attack that artillery though wouldn't be bad if he did because if the copter attacked this artillery Wouldn't really care that much because this guy would kill the copter one shot it If it didn't one shot it this guy would kill it and finish it off. I'd be out six grand. He'd be out nine grand So that calculus works out fine. So now I got a ton of money Now Is when if there were a bridge here, I would have built an anti-tank but because there's no bridge Now's the time. Let's get a transport copter Let's build a mech because they're a little bit stronger Let's build another bike to get him slowly out there Notice how I haven't built my CEO yet. He hasn't built his yet either All right, so I'm just gonna keep moving these guys forward because nothing can attack this anti-aircraft except a bomber He's not gonna build a bomber anytime soon So I want to get right out of the middle here. So look I can basically prevent that thing from getting anywhere near my stuff And because of where it can move now, it's gonna have to go the long way around It's gonna have to go all the way up here and across Keep moving these guys forward Oh, yeah, see how I got that ride That little bit of extra income right now is gonna matter This guy's gonna keep moving forward This guy's gonna keep moving forward Now you might be asking why are you sending three infantry into that area that only has one city and one useless temp airport One you're gonna be putting a lot of guys in that temp airport later and two you're gonna hang out here and anytime He doesn't have troops ready to defend this area You're gonna move in a little bit and he's either gonna divert troops in here to stop you or he's not And if he doesn't you immediately take the city if he does you immediately retreat I'm not gonna do any sort of like apc tricks or anything. So I'm just gonna move this guy up here Drop him right there. I'm getting those guys slowly in That's covered. Well, I'm slowly moving forward Now if I want to play conservatively I would probably build another anti air right now and get it up there ahead of time And in fact that is what I'm gonna do. I'm gonna play conservatively I've got $4,000 left I'm gonna hold on to that actually But I am gonna build I'm gonna build one inventory and I'm not gonna build anything else All right, let's see what this stupid ai does So notice how he has a ton more money than me. He's super dangerous right now If the game just sort of gets plenty of money This can fuck me up. This will prevent me from leveraging air power for a while And I'm glad he wasted that money because I'm not gonna build air power. I'm gonna keep this guy hanging out way back here Check this shit out Oh, that feels good. All right This guy in here Get this guy as far forward as possible I frankly don't know why the ai went there So I'm just gonna kill that helicopter Now see where is this guy gonna go? This is a mistake. There's no reason to have this copter here because this guy could take that stage just fine That's gonna be a redundant guy if he comes up here, he's dead and if he comes down here, he's dead Now in general notice how the way I'm moving my infantry Everyone always Lands in exactly the right spot at the right time. You just have to sort of feel that you got to just kind of Intuitively remember how quickly things move and all the influence of terrain and everything I'm bringing this guy forward I'm gonna bring this guy up For now And now look $12,500. So this is the point in a normal map. I'd probably be building like a medium tank I'm not worried about his fighter. I don't really want to build other stuff yet. So I'm actually gonna build I don't even need this yet. I'm actually gonna build some missiles now. Look, I'm planning way ahead Because if air power decides this map, he's built some air power And he put a co that Again, I don't know why the ai did that Oh So the ai thinks it's being clever. Look what happened here The ai Put its fighter here to lure me into attacking the fighter with the anti air It'll survive because he's got a co in it But simultaneously He's got this guy who's gonna try to take my cities Well, I don't have anything this thing can hurt because look it can't attack me at all And I don't care about the defense bonus. I care about protecting my cities Take that asshole now because nothing can stop me. I'll take this forward city And to disrupt him I'll move this forward here So that inventory can't move its full extent without getting attacked This is a danger. I need more mechs up here But for now, I'm just gonna start capturing cities Now see how I can move back here Actually wasted. I could have done this more efficiently. That guy can get in the helicopter and be right in the thick of it next turn Just keep moving forward I'm still down by four thousand dollars a turn. So I need to do some asymmetric damage to this guy's stat Now this is a tight beat higher. So rockets and missiles and things basically move like shit So it's gonna take forever to get those things up to the front lines. That's why you gotta really be planning it early Now remember temporary Spaces don't actually give you income, but they're still useful to capture I'll let him take that city down there. The city doesn't matter to me at all right now Now if I were blue that city would matter a lot and I'd try to get a rocket or something down there like right away But I digress I want to save some money. I want to get some higher power units up here Maybe a mech or something to Let's see. So my income is 13 and I got 11 right now. So I gotta have plenty of money next round so to stave off any fears of the Invasion force here. I'm actually gonna play conservatively by yet another anti air All right, what's he gonna do with that fighter? He's probably gonna move it forward to try to menace my uh transport copter That's exactly what he did except I can destroy everything I don't recall the ai being quite this derpy when I plan an actual 3d a regular ds So I wonder if the emulator is doing something squirrely Now look This is kind of clever because if I move Okay, it's not the worst thing. I see what it might be thinking So see its zone of attack If I move the transport copter in there, it's guaranteed to attack it It's also got a co zone to where it's still gonna provide the bonus to all these guys And the anti air couldn't actually attack depending on where I put it So it's not the worst strategy. It's still pretty bad though. But here's what I'm gonna do Just keep capturing cities because fucking And I don't care about this transport copter Let's get right in there. Let him attack it. Who cares? And let's just take out that transport copter And because he moved this guy in more in range Do some damage And let him go wherever he wants When in doubt always stop in cities because it refuels you. It's always good to have extra fuel For now, I will move this guy up. It doesn't really matter If I'd really wanted to and I'd been worried about it I could optimize my infantry movement down here to prevent him from taking the city right away But it doesn't really matter that much in the grand scheme of things All right, so I have exactly $15,000. See how I timed that see how I planned that see what's happening here See how now I'm building my rockets that cost exactly $15,000. I have nothing left. That's how you win advanced wars Same way you win power grid So he's got a bunch of infantry up there and the only thing I could actually use to stop them is a bunch of inventory a bunch of artillery and rockets or maybe Some dusters and general air power, but that's not really economical here Oh medium tank big spender mega tank biggest spender Uh, this infantry. I actually don't care if his co is alive Let's gonna move that guy forward. I'm actually gonna take out the infantry and let his uh Fighters survive because I don't care Put this guy right here because notice how he can't be attacked by any ground unit there Except infantry Now leave these guys here I'll put him in the more defensible woods Slowly move this up. See how I'm slowly advancing the zone of control And see how these rockets were built at the perfect time So the rockets are gonna get up there to start defending those cities I took just about when he's got some real troops on the way Now see how he destroyed one of my guys. That's fine here because watch this Oh, it turns out max is super powerful I still want to stay in the cities there. I can't prevent him from getting that city just yet Just keep doing damage to things as they come along I just got to hold those cities because he only has one more city than me right now Now I got $16,000. What am I gonna buy? I'm gonna buy another rocket. All right, so he's consolidating He's still got a money edge on me Would have been nice if I had another mech up there So I've just got to hold on to this basically So make him Attack me make him waste the actions keep moving things forward. Oh, what's that guy doing? What can he attack? Nothing interesting Let him move in no reason to engage him now and Forcing to make a choice Might as well kill a unit Because see how this guy's a veteran now because he's killed a bunch of guys And see how this guy where he is that just is the spot where ground units moving along this way Are gonna end up stopping there kind of often and might as well keep this guy in a city for now Keep an eye on what he's building over here Oh some artillery too little too late See the slow creep is going to take forever to get these things to the front Could build dusters and things dusters would be okay up here Against a human because humans wouldn't think to bring anti-aircraft So a duster could actually just get in the way of all these ground units But see how he keeps building anti-aircraft he's going to send it straight up there So there's no point and he's going to slowly repair that fighter. So instead at this point Now we're going to start getting tricky Build a rig build another mech Econ around bunch of mechs Now I could start capturing this city But then I wouldn't have the benefit of healing And I might as well wait for this guy to try to take it and then attack him. So I'm just going to wait there See what the AI does Now I've been ignoring my co for now partly because I'm already winning this map. So I don't want to make it too boring But maybe I'll bring him out now Because that's an area I actually want to defend What's going on here? Notice how I can't attack yet. That's fine. Just keep bringing it forward Now he's got to choose Keep bringing these guys forward. It'll pay off in the long run. All right. This guy kind of walked into my zone Might as well make a veteran This guy's gonna need some fuel soon. Just keep slowing down that advance This guy's out of fuel animals out of ammo Keep advancing Oh, look, he doesn't have any guys here. I might be able to snipe the city and then back away If I get this city, he will not be able to retake it. Let's see what's going on here If he attacks my transport copter now, that's fine This guy's going to do the next little march forward. This guy's going to go here And this guy is going to go toward the front. Now I could do the apc trick, but don't care So now I got a bunch of money I've got to defend this area I got two rockets on the way already I could build a fighter jet But he hasn't really built any air power that's dangerous What to do Actually just build more rockets And for good measure one more anti air So now Let's just keep these guys here Holding out So you'll notice that he still has a slight money edge on me, but I have way more units. All right So let's see what's going on here. Oh look That's a shame That's a shame right there Now at this point, I do want to bring my co out Let's see I kind of want to put my co in a fighter like he did so I can have easy maneuverability But it won't matter that much For now, I just have to hold on to this stuff long enough for these guys To be able to defend them even a little bit I'll let him get that one more city. He's not going to be able to take my cities away though And watch this Oh ride over that river Keep moving forward And look, he's sending some guys too slow I might be able to snipe the other city because look what's going on here If he moves his rocket down, I can't take it But if he moves his rocket down, then he's not moving the rocket into a central position where I really don't want him to have a rocket I however want more rockets over there And for good measure, let's build another mech Now you can see what just happened there that the the importance of a first strike Cannot be understated. So even though that was a wounded anti air You can see how much damage it did to my mech inventory However, I've got some guys up here now. So his armies finally arrived. I cannot hold this area But I can hold those cities So what I'm going to do is this kill that guy That way this guy Can now sneak in and kill this guy And just to slow him down, this guy is actually going to come up here and wait And this guy who I want to go forward to provide material support Is actually going to land here and build a temporary airport. So he's moving forward with some real troops We'll keep an eye on that See that right there? That's how you win advance wars Get this guy kind of up and out of the way Get this guy down here and refuel loaded Keep moving these guys forward They will pay out dividends Because already now look at all this coverage I got of this area. He cannot take those cities And he cannot displace these guys without bombers Because of my heavy anti air cover that will prevent helicopters from getting in So you can see how I kind of As I said in the beginning looking at the map, it should be obvious just from looking at it how to win it So you might be asking if it's so obvious and easy for orange to win it. How would blue win it? I'll do another video or maybe at the end of this one I'll do it where I'll play this again from the blue side and so how to show to win for blue But blue what blue should have done and if you were blue against me here, what you should do Oh, look see what I just say the only way to take out my rockets as bombers He made a bomber, which is a big mistake so what I would have done is you have to blitz in here with anti air and Not even a tank or anything just anti air a bunch of bikes Helicopters and you've got to take this area as soon as possible and hold it like crazy Meanwhile, you've got to get rockets in here as soon as possible to menace that whole area And then you've just got to hold out you've got to control all these cities And half of these and hold on to them. So you've got to get up here and then you win you got to control this and win I haven't analyzed this map enough to know if it was me versus me which side would actually win So I don't know what the terminal strategy is here But we're even on money I've got plenty of rockets. I'm gonna build another missile Defending as those bombers and then next round. Well first artillery because I can bring artillery to the front a lot quicker Starting next round. I think I'm gonna start building air power finally Oh, look, I moved that infantry close and you see what happened. He attacked it with his uh, rocket Thus immobilizing the rocket for a round And the bomber stupidly moved into range. All right I'm gonna lose some units here, but whatever Keep moving forward Keep moving forward Finish my airport So I'm gonna lose a unit here. I'm gonna use my veteran and attack this just because I don't want that to get close And I'm gonna kill this guy for good measure But now the rocket's in range and this guy's in range. So I might lose this guy at this point. Let's do some damage And let's make him choose Bring this guy up to the front to cover the fact that I lost. Well, I'm likely to lose one Keep bringing these guys forward Now this guy is going to hang out here and start doing damage The infantry is the only threat. I just have to make sure that he can't capture these cities So now all these troops he sent out literally worthless. I can ignore these guys. These were a waste of money They're gonna sit here doing nothing and eventually I'm gonna destroy them later They're gonna panic and run back this way once I start attacking his main stuff But they're not a threat at all. I can destroy them at my leisure and until I have an infantry force That's capable of taking these cities. I don't care. So let's just keep moving all these troops up See with this type a tire how much further the regular artillery can move So now Let's start building A formidable force because I want to take that stuff quickly Let's see what he does I've got way more troops than him. All right, so he's using that artillery effectively Oh, congratulations. You killed my useless infantry So yeah, I told you I'd lose one of those anti-airs. All right, so he's got a threat coming into this area here This area is not a danger for him controlling for me monetarily But it is in the sense that he can menace everything I got up here with that rocket However, he gave me some free income that he's not likely to get back This guy Is fucked Let's hide over here And just leave him there for the future that guy Let's also leave hanging out there ready to strike I'd like to get rid of that bomber But if I do so This rocket's a danger, but this rocket has no way to easily get fuel back. It's only got ammo back. It's only got three more strikes So I might as well kill this guy And kill this guy even though I'm going to lose him now to that rocket So I've already you can see how much anti-aircraft I bought if you thought that me buying all that extra anti-aircraft early was silly Well, now you see why I did it So this guy can only attack out to there. So I'm going to preemptively get down here to hold that area This guy It's going to hang out and be ready to resupply people as needed This guy is going to keep moving forward Keep moving forward. Just let that mega tank sit there See how these guys are running out of fuel So they're going to get to these cities and refuel and that apc might go help them along the way I'm setting up my invasion force here Now I got tons of money Let's have air superiority first and then let's get some bombers in there Now luckily while the game seems to bog down if you have a ton of troops There's a cap of 50s. He can only ever have 50 troops anyway. So it's actually not that big a deal All right, so most of his troops are useless. Now see he's he's done a lot of damage to my anti-airs there I don't want to actually lose those units if I can help it because it's a pain in the ass to bring new stuff to the front But I do want them to do damage So see that helicopter that threat there. You got to keep these guys around. I'll get this guy Well first I'll move these guys out of the way these guys are these bikes are useless for the rest of the map They're only here maybe to be meat shields on an ads needed ad hoc basis So where can this guy attack? I want to protect this guy And this guy only has two shots left Which means See where he can attack Let's just defend against everything see this guy here Pretty much covering everything. I'm actually going to leave him there These guys are at a stalemate. Just let him be Force them to waste some ammo And if this rocket attacks that infantry that'll literally make my day All right, look he's slowly retreating but whatever all these guys up to the front They're adequately defended by missiles anti aircraft And now this fighter jet Who is also going to be my co? Now I'm going to do some semi optimized movement here. So pay attention to what's going on I got all these mechs. I want to keep advancing them forward, right? But at the same time I want to get them to the front as quickly as possible So I got this extra transport copter here And he retreated those troops. Look he's all these guys this mega tank and oh the mega tank can't reach me And since I have a money advantage And he can't easily take it away from me at this point I could just wait for a while and then I'd kind of win by default over time But that's boring. So I'm going to continue to be aggressive All right So he took out that infantry and he's probably going to take that little city the furthest right one down there back The one hanging out right here. He's going to take this city back, but that's not a big deal to me All right Helicopter fucked up and I'm actually going to kill it with this thing Keep this guy handy Oh, you only have one shot left. Oh, I'll just hang out here. Oh, you walked in a range of my artillery. Oh Oh, you're an anti tank. You can't take my city. So I literally don't care that you exist Oh And see how I've got this shell of troops slowly advancing to hang out around this guy So let's talk a little bit about the anti tank Anti tanks are devastating area denial weapons because they have an indirect and a direct attack So if a tank attacks them They fight back and do considerable damage and they have range of artillery and they can artillery locally and they move pretty well They are however weak against infantry just send a bunch of fucking infantry at them and attack them And you'll drain them down enough to where they're worthless and expensive to repair Now mechs are actually not good against them because a regular infantry will do mostly the same damage And a regular infantry can get in to strike. This guy can't actually get in to strike without being shot at So I need more guys See what's going on over on the other side. What's he built? Look, he's got a fighter now that fighter is going to be destroyed by my giant anti aircraft cover So let's keep this guy just close in So I can cover a broad area and provide defense to my dudes here Let's bring the apc that did its job back to refuel this guy Let's actually take out that mega tank Now watch this see how I lured him over here What can he attack? Now he's useless again Now he's gonna die if he doesn't move So I'm just broadening my coverage here. So now I've got coverage of this whole area Some overlap No significant gaps. He'd come in close here. That's the only threat, but that's only if he comes in close there with infantry I actually could have moved that guy more optimally I messed up. Oh, well So I'm using these corners so we can't actually attack me even if he comes in See this massive force I've got here. He has nothing to stop that. Huh, I got $20,000. What should I do with that? What should I do? Oh, this guy won forward Now this guy is mobile if he did somehow come up here with a threat If he came in with something that can get close to my rockets Then I could just keep a couple of these guys around in a second row to take care of that gap But since that's not happening, let's bring this guy up closer to the front These guys I don't care about This guy only has one shot left So everything's stable there Let's start building bombers I cannot fathom why the AI just did that That was a maybe all out I don't know. I've never seen it do stuff like this on my 3ds or maybe this wasn't paying attention One thing to note is that the AI is the maps and AI are way better on The the bonus maps that are within the actual campaign because they're designed for it These are just maps that are kind of using generic AI So that megatank's retreating So let's move in here and get ready to take some cities Because my key my whole strategy right now all that matters Is for me to take this area because once I have control of this area monetarily That's four more thousand dollars per turn and I can defend it forever with my massive build up here And as a result his incursion here will be useless because as long as I hold it off This massive money advantage is just going to turn into bombers every round until I win So now see how I move these guys into the perfect spots to pick up my lagging inventory And this bomber just go forward hang out Because that fighter can't actually get anywhere near anything that matters Now let's have fun over here with the AI really fucked up. I really don't know what's going on there Yeah, you can move in and take this guy out see this trap here So we'll come in and attack this and then I can artillery at once Oh, should I try to rocket it should I get this rocket up closer? Probably should might as well take that guy out Does he have any other oh a duster whatever duster doesn't matter Now if I leave this guy be he'll attack and kill this but infantry are cheap And this guy if he fires on anything will be out of ammo Let's move this guy back and continue to refuel my friends And let's get rid of that megatank with all that money Just buy some battle copters. I don't really need a lot more ground units Build some anti air just in case to start bringing forward, but this map's over. I've won At this point if I were the blue team and I were human I would just give up So yeah, he's going to take that one city down there back Which would equalize while he's doing exactly what I expected So let's go into it. Let's play this round perfectly forget everything that came out of this point Let's play this round as optimally as possible. I don't need these guys to be too forward yet So I might as well use the furthest back guy to take that out This guy can't hit anyone so I might as well move forward and leave that space open there Keep moving forward That way I've got still full coverage here Refuel Now look where this guy can attack He can only get as far as that third city And Unfortunately for him He's in range of this rocket So I don't care if he attacks my troops. I'm just gonna fucking bust in here And most he can get one of them Keep bringing those guys forward and battlecopter I'm pretty much going to be building mostly Air units for the rest of this now Now this bomber is there anything that's a threat to it at all just that duster and that new fighter Fighter is a turn away. So I can ignore at this turn Duster's dead Could just attack this guy now why not let everyone else stay strong See like I was weak so we didn't actually do much damage, but I don't really want to yeah, I got plenty of troops I'll just combine them there because this guy is out of ammo and completely useless You back up one for now You are going to save the day my ten thousand dollars. What should I buy? Let's get some more artillery to the front. Not that it'll really matter It's like I said the map's over at this point. George won blue is defeated There's nothing to do but go through the motions and mop it up So if you think blue has a chance to come back from this That's why you lose the advance wars Because look sure there's a money parody right now But orange had a money Surplus for a while. So as a result, I have a lot more units and my units are an extremely high value set of units So watch how this suddenly the tide turns massively didn't look like it yet, but this is where it actually completely turns Now I should note what I'm doing there Referentially if you can take a city that the enemy has versus taking an empty city Always take a city an enemy has because that that basically gives you a two thousand dollar differential Now why'd I put this guy here? Because next round this guy will move here This is some close support even though it's probably unnecessary This is also some close support coming in Now one thing I can't stress enough is that you always want to have Close infantry support. You want to have infantry interleaved everywhere. You want to be able to take advantage of breakthroughs You want to be able to take advantage of taking cities The only reason I haven't been constantly building infantry other than this mass up here Is because like we said in the beginning This map can only be won by air units So I only need one significant invasion force of infantry carried to be carried in by air to actually seal the deal at the end So I don't need a ton of infantry hanging around in here just enough to win the battle Now I'd like this guy to survive and to be able to take on that other fighter that I see coming So I'm going to go to my temp airport and heal All these guys is this duster which is useless Might as well kill this guy But that guy's already a veteran You can see by the v so I'm going to kill him with This won't actually kill him I don't think but this will And now that's also a veteran this bomber Could it be attacked by that anti air? Remember you can always hit b on a unit to see what it can attack. No, it cannot. Oh, that's a shame. Look at that So now I'm pretty much bringing everything forward for the final assault At this point, there's not much interesting left to do I'm literally just mopping them up So I guess I'll talk a little bit about how to quickly end matches once they're actually over so in this case If I just send my troops all in kind of piecemeal Then he can build a bunch of mechs and anti aircraft and megatanks and things and basically just prevent me from finishing the match So a human should just concede at this point as blue But if you're playing against something other than a human You're going to want to be able to have such overwhelming force that you can end the game quickly So my goal is to take all these cities up here just to deny him money I need to win a little bit of a war of attrition So I need to destroy his few high value units And then my biggest danger In terms of preventing me from ending this quickly Is that he might build in here a bunch of anti aircraft a bunch of mechs I have to come in with such overwhelming force of bombers coupled with these rockets lining this area To make sure that he can't actually accomplish that the bombers have to be able to take out these guys quickly I also have to have enough Transport copters and inventory to kind of come in and start covering these spaces So fighters will actually be useful there too because ground units can't attack them So I'm going to build a lot of fighters and bombers and battle copters and dusters and all that stuff for the rest of this In fact, it might actually be easier just to kill all his units rather than capturing the hq So see that duster is coming in to try and menace my bomber Oh, and look he's trying to take that city from me That city down there in the bottom that's useless. Oh suddenly things aren't looking so good for uh Forsythe Chen keep moving my guys forward Get this here to be able to move forward to the next stage I want this missile to take a little more forward position I want this guy to go back down here to prevent that inevitable recapture of the city This guy can retreat This bomber I should sacrifice him to make sure that missile doesn't get healed I'm going to lose that bomber This guy I want healed This guy I'm going to hang out in here I'll let him heal to 10 And I'm just going to move all these guys forward Oh I kind of messed up. I should have put this one more space to the right I'm actually going to let him not heal because I really want those rockets to move quicker to end this So I'm just going to move all these guys forward Overwhelm that little area of a base that he's got and end it And I think I can get away without building any more ground units at all Now as a side note in the campaign stuff to get s ranks one of the things it takes into account Is they call it technique and it's basically Sort of your elegance of solution in the sense that you want to win building as few units as possible So at this point if I were going for an s-rank I would have like three turns ago stop building any units And I would have cleverly used the units I have at the front to finish everything off He is not going to be able to build ground units that can effectively come up and stop me from capturing this And his duster is the only thing that can do damage to like my rocket So what I'm going to do is put this guy here And move this rocket. Oh, I can't write. I'll move it forward anyway So the duster right now could theoretically attack this rocket and do some amount of damage And he can still do it, but that might scare the IO AI away I only have 15 grand because I bought a bunch of other crabs. Let's build another transbarcopter Or battlecopter Yep, there goes my bomber. Not that it matters All right So you can see how suddenly and rapidly the tide is turning. So suddenly I'm having huge surplus of money I'm capturing basically all his cities He can't stop me. Look, he's not he's got no ground troops. They can get here quickly. He's got a battlecopter. It doesn't matter I'll take out that fighter See how he did that minor damage to my Rocket I'm actually going to heal that Because I got other rockets I can bring forward This guy I'm going to wait let him hang out Might as well kill that Oh, look, he's trying to capture my city. Maybe I'll let him have it Or maybe kill him with that copter that I brought up many turns ago Try to lure him into attacking me Bring all this stuff forward Heal this guy the last two That actually is a pretty good defensive position, but a little bit further This guy's extraneous. I'll bring him up anyway If I come up here, it's probably going to draw his anti aircraft up. So I'm actually going to come in Here first Now at this point I can just alternate between building fighters and bombers for the rest of the game It doesn't matter He has almost no options and he's trying to repair that rocket which is going to eat away at his money Mostly I want to make sure he doesn't have a lot of anti aircraft hanging around Because that'll slow down my inevitable victory Just march these guys forward. I could bring transport copters back if I wanted to it doesn't really matter So where's he got he built yet another fighter. All right I'll play your game I've got to heal that guy Because he's out of ammo The fighter can't stop this This guy back here Oh, I moved him to the wrong spot Not that it matters Might as well heal this fighter Keep him handy Not that I don't have a million other fighters coming up. All right. He's pretty much got nothing left So that fighter is dead See what I mean about how as soon as I had a little bit of leverage a little bit of monetary superiority At a higher average quality class of troops The battle was just over And now it's just mopping up humans really quit at this point I mean now I have options of all the different ways to kill every unit that threatens me I've got that apc here able to resupply all my guys here This guy's gonna move forward and heal and take that other city back This guy's invincible here because unless he builds a missile or another fighter This guy's gonna comp him try to defend the last of those cities And the answer to that See now I've actually got too much stuff hanging out here Move this guy back here Move this guy out of the way Move this guy closer I'll move this guy back actually for now Move that guy back Might as well take a forward position. He can't stop me You see I'm just rejiggering for the final assault You see I was building more and more anti-aircraft I'm gonna park these guys down here And I'm gonna come back later. That'll just cost him much of money I've got basically infinite defense of depth I don't have to get rid of that missile there Oh, he'll attack this with the missile But then I can still get the missile with the helicopter Though I will you lose the helicopter to do so which is probably fine Get a whole ton of bombers up to the front So you only build one per turn which is actually kind of annoying because like I said this map is over I mean I make an extra battlecopter per round over him. He can't make anything too effective I mean at this point I can lose units just because I'm throwing things at him just to end it quicker That rocket was the last annoying thing Might as well take these guys out Go back and pick up my friends Move on to the city to heal Notice how I bypassed the temp airport because it's not worth any money. So I don't care about it I didn't go into the copter because next turn this guy can go into the copter And I have a net forward advantage of momentum a little bit He's only got one anti-air So I could actually get fighters in position and block all of his points of making troops pretty quickly and end this I was gonna get these bombers forward If I don't wait and do a consolidated coordinated attack like it's obvious that I'm doing now Then this could actually drag on for a while even though I have one I can leave this guy here because he out defends my albeit uh somewhat damaged rocket I guess I could delete the rocket Let's get this guy closer Let's see what he builds. So he's got two anti-air. He's probably gonna build more Yep, which means I gotta have enough striking power to get rid of those anti-air all at once Or else I'll lose a lot more units than I'd like finishing this But if you divert some north to stop these guys, that would actually be fine All right, you can't easily come in. I got things covering both those out points Let's send this helicopter down here Get more of these bombers into position for the final assault All right, so we sent a few troops up north to stop me like he's really focusing on this anti-air initiative Actually, I haven't been watching how much fuel does this guy have left? Oh, he's fine unless the whole rest of the map. All right, so I can't actually capture this in one round How should I handle that? Because that thing can't attack next to it Let's start blocking Let's just end this Let's block it all up That way he can't make as many troops This is the the most effective way to end these maps is to prevent them from manufacturing In fact, I don't even really need more money. So I might as well just attack these guys And for good measure Let's block him in Oh Now this guy wasn't paying attention. He can actually attack that that was a mistake Whatever, he can only attack one thing. So I might as well just rush at this point Just get all this stuff in here as fast as possible I could have waited longer and made this more elegant, but Might as well just try to end it Now just in case I do keep moving these guys up. So if I do something really stupid I still have an out all these other units are patently immaterial to my initiative I guess I can move this forward Nothing else really matters So I'm going to lose some units from this point on See I sacrificed a bunch of units to end this quickly I say I was building just anti air anti air anti air All right, check this move this guy here That guy there And pretty much at this point it is just super boring so I guess what I could do is play the map from the other side to show how to defend against all that Because there's not much left to see here See what he does. He can't build that many units His mega tank is fully healed So he's building nothing but anti air. He's doing the build nothing but mech strategy Send some rockets over Send some bombers over I pretty much recommend only playing maps like this against humans Simply for the fact that if you play a map like this against a human You'll at least Get them to concede at this point because it's just not fun to finish that last tiny battle All right, I lured these guys out But it's still going to take a while to actually finish this Key moving bombers forward Because I only have one airport and it's on the other side of the map There's no like good mechanical way to make this go quicker either short of actually just Making you guys wait forever and doing this huge like staged invasion, which just wasn't worth the time I just draw these guys out and kill them all one by one. It's really annoying And frankly, I'm not going to bother because it'll take about 10 more minutes to actually round this out at this point to force him to to actually concede defeat so Hopefully you learn something about how to beat me at advance wars And now at this point, I'll show you at least how to do this from the other side Exact same map exact same situation Except I'll be blue All right now see I start with a little bit more money because the game Second player has a huge disadvantage usually so the game good maps at least will correct for that I want to build these two infantry because they can take these spots immediately And with the rest of my money, I want to It's not that worth it to capture the city immediately because I can get it later I want to get up here and get a stronghold up there real early So I'll do it like this I've got to go for that top. I got to hold that top as hard and long as possible And do that. I gotta get some troops up there right away. Now a tank would be useless Anti air is pretty much the best thing to send up there Because I can slowly start marching it along All right, so you can see what he's doing kind of similar to what I did Except he's not focusing on this top He is going straight across here primarily. I wonder if he's going to go for the middle We'll see what he does. I'm gonna I'd like he's a human I'll capture one of those along the way because I do want to get some income And I won't want my guys to be out there and defend until I have more resources up that way So now I have seven thousand dollars to spend I'm actually gonna buy another anti air Oops, I didn't use my guy at the bottom because I clicked too fast Oh, well, that's a good lesson to you I'm actually at a slight disadvantage in terms of uh Turn efficiency now because I forgot to move that guy So my income is going to fall behind Against a human that would be fatal. I would if I was playing against a human who knew what they were doing I would surrender right now. All right, so I got eight grand I'd like to hold this city Don't care about the other cities so much. I'd also like to deny this area right here To him having air units you saw before the very end of when I was orange I could kind of park air units in this area and move them through with impunity as long as anti air weren't close I would actually park an air and an anti air and a missile right there That's my long-term goal I got eight thousand dollars right now Let's get some more infantry going up that way And the rest of these might as well be a regular infantry Now if you're playing on a real game boy the L and R are important because you could hit one I forget which one's which but you could hit one of them to I think l And it'll tell you if you've got any units that you haven't moved yet Since I'm on a keyboard right now. I tend to forget that I don't have all the muscle memory So remember I'm one one round of economic development behind with that guy down there Once again, I build a bunch of inventory and start sending him out No reason not to menace these guys a little bit. I might get some free income Early before he gets guys over there, but my real goal is to take the top as hard as possible So see the order I move guys is important because guys movements will overlap And he's stupidly hasn't even gone for this at all yet. He hasn't headed up in this direction at all So I'm focusing real hard on taking it and I want this guy to take a city quick So then anti air can hang out in the city and heal if need be And we'll see I kind of stage you I'm taking a couple of cities along the way But I let my other guys who were coming up from behind back fell So you're sort of like this rolling window of infantry captures Now I got a bunch of resources. Look, he's already built a battlecopter the biggest threat up here I don't want to build air units to defend So instead I could build more Anti air, but I've already got two on the way. That's enough to start. So I'm actually going to really early build this missile here All right, so he's sending this to defend that middle area. He can get there in two turns I'm not going to be able to snipe one of these. So I'm going to hang out here Though maybe I can because even if I send this guy forward this guy doesn't have to move that far And see how he's protected if I give up an infantry to take out a copter. That's a big early economic advantage Now this guy because I messed up should be moving here this round But instead he's capturing there. So my hopefully my money Calculations aren't off for the rest of this He's get this guy right up in his business because even battle copters can't attack these things easily And just take the furthest city I can take Get this guy also right up in the grill as far as I can See how I can interleave my captures along the way now. I got some discretionary spending right now I don't have any immediate needs strategically. So what I should probably do is build yet another anti air Really need any infantry or anything right now A few mechs would be useful down the road, but I'm not going to worry about that yet Because I have a shorter distance to cover for my immediate needs All right, so let's look at what's going on out there. So first off He didn't take the bait. He sent this guy up here kind of stupidly. So I'm just gonna Kill his copter And take my city The fact that I've got control of this and it's basically undisputable unless he starts building bombers this Yeah, that anti tank is literally worthless on this map I've pretty much already won if I were orange Maybe I wouldn't give up yet because if I were orange playing against me I would have had some rockets or things Along this border here, which I didn't do against the ai to defend against this a little bit But it's not looking great for orange right now. I've got the economic superiority I've got the unit superiority and I've got the positional superiority I'm gonna move this guy down this way I don't need a long supply chain Of having big ground units coming along here. I just need to get all these cities Maybe two or three rounds from now I might build one or two rockets and maybe one missile and have them slowly work the way up to sit here And hold this area for the final assault But in a way for blue the final assault's a little more straightforward because I can get my ground units real close But more importantly they cover this whole middle area So I can have a much more powerful economic advantage in the end And I can build two bombers per turn So that economic advantage translates into very rapid victory Where if I'm orange the economic advantage translates into you've got to build up a little stockpile of bombers and send them in all at once Which is boring. So I didn't do it. So now I got tons of money He's not really contesting that so I'm going to get some free econ in the middle here at this point I'm going to build a rocket Start that shit up I'm going to move that rocket right along this border here just to hold off His anti-airs and kind of keep him out of my hair Oh, yeah using your transport to go there. That's a great idea. So this guy's going to die But it's free Money because it's going to be almost impossible for him to take that city from me. Meanwhile, I'm denying him This money So I pretty much won the game purely on economy I think it was me versus me blue actually wins this map Let's move that guy there for now Now again for now I actually will I might as well skip that I could take that temp air But it's not that useful to me. So I might as well wait He still doesn't have any significant units coming my way. He's building tanks and just useless garbage So I might as well build fighters and bombers actually Just to be cautious Because it takes too long to send good units up here in terms of missiles and rockets I might just start sending some artillery up Artillery and anti air can start more working their way up there Up now he built a co His economy's going to pick up a little bit but not that much because he cannot take this upper area for me with his current disposition Yeah, medium tank that doesn't help So now It's over. All right, let's see. So I'll move back and capture this Might as well level this guy up kill that He's only got one mech, which is the only danger. Oh luck. He did something a little clever He protected that mech with this anti air. There is no reason to risk anything I'm going to kill this guy that's safe to kill and I'm going to wait for him to try to take a city and then attack him So see what I did this can't attack me and I can't get really closer That can't attack me. None of this other stuff matters He'll get those two cities, but whatever he's gonna have to spend another round attacking this but instead I'll move back here I'll move up here and if he takes that guy it dies And I get even more free economy He's basically seeding all this he seeded this zone to me With no fight and he's got nothing defending this zone. So I'm gonna be able to get these two And he's built useless units. So this is why playing against the ai is no fun Notice I'm still not bothering with that temp airport conservatively. I want to control that area at the top forever And fuck it. Let's build a bomber. Let's see what he does He's got nothing. All right. He's got His economy is still way behind mine He took the bait so he's losing this anti air The anti tank's moving forward uselessly. It's not even defending the area was intended to defend And he's not building it. Look you build an anti air. Great. That's not gonna help him at all So bomber go forth Rocket Do your thing Everyone else keep moving forward So be conservative and capture the easy stuff right here No, because I built that bomber Eh No, I still don't need that temp air I'm gonna leave this anti air here because it basically denies that whole area I don't need any defense of death. So I'm just gonna send these guys forward He's really built nothing. That's a threat to me So I might as well take this guy out Because I'll be able to heal in my city Leave that guy be That's it. Nothing to do They have plenty of money. I'll save it and I'll build some more air units. Hey, you know what? Maybe we can end this quick. Let's go battlecopter Battlecopter Nope Now see he's trying to take that city from me But I can stop him because he didn't get enough stuff to the event notice how this ai Forget the fact that is building bullshit units with these tanks that are useless The real problem is that it didn't start building rockets and things to start bringing to the front early So see my rocket here Basically cover that whole area and there's nothing to defend there. So now that deserved its purpose I can move it up here and threaten these cities That anti air can do a little bit of damage to my bomber but not enough. So I'd better deny him the eco Keep moving this forward But not so close that he tags with that infantry And let's see if I can get him to divert some troops Up here's a fun story too That's mostly dead I'll let that heal capture that capture that Get ready to capture the next two This area is mine forever Let's just move this stuff forward hardcore. Maybe you'll attack that instead of the bomber I'll build one infantry to slowly go up there now All right. Look at the wrong money At some point I'll send an infantry up to take that temp airport because it might actually turn out useful now All right, he's got a duster. I think he built that in response to all my uh battle copters because a duster can just stop battle copters Yeah, good plan there. See I could use my bomber now to do some damage to him But then that duster I'd rather have the bomber But look I can still get a free attack Might as well take it Let's get this guy closer for now And let's force him to send his guy down this way Yeah, I don't want to lose any helicopters to that duster just yet. So I'll move in close but not that close Now that guy's a problem because he'll attack whatever I've got taking a city, but it's the only thing he sent So I could pretty much ignore him Take the furthest city If I was worried about that anti-tank I would position those infantry to attack it, but I'm not worried about it at all I keep spending money so I don't have my co out yet might as well get my co out, but I could do an extra round Just bring out my fleet of battle copters I should get another anti air now. I got plenty of anti air Really need missiles at this point I should win this purely with air power. So let's build a rig Put a mech in it another rig Put another mech in it That way I can build some temp airstrips for all my dudes Oh, look, you send that medium tank down that'll stop me from taking that city Oh, and he sent the duster into the death trap And I was building a bunch of anti air because he sees the inevitable coming So let's kill that duster which oops. I fucked that up not that it matters And let's capture the rest of these cities What's he gonna do? You can send that helicopter up here, but then that helicopter is forfeit and I'll get the cities anyway See I was not doing a good job of defending I've got so many helicopters Now these guys I could send up all the way up here And then pop out with the rest of this invasion force. I should probably send him straight across Now where is this guy gonna go? He can attack me now. I could screen I could just bomber him because he doesn't have anything to stop me I might as well just take this. It doesn't get me any income And weakens my invasion force a little bit But he'll have to divert resources. He's only got one helicopter there Oh, and I have a pile of money you say For good measure, let's get a fighter out there So if I move all these forward he can attack one of them in the in the interim So might as well because he's gonna attack something Oh, right anti airs can attack helicopters. So don't get too close to that All these guys out here Now that infantry is going to slowly walk up here and take that temp airport just because And I don't need to build anything else. It doesn't matter at this point I've had such econ for so long that it's pretty much a foregone conclusion So he might go down with his co breaking through that little screen to prevent him from taking the temp airport Thus denying his troops elsewhere the protection of the co And he built a duster again. How cute So this bomber who I kept expecting to sacrifice is getting a lot of mileage So if I put a rocket down here, I could do this more effectively But I realized take out that unit So see he took out one of mine He's got another guy waiting in the wings But see how devastating it is to control this area up here That guy needs some Just get these guys in here ready to rock I'm not going to waste my time bringing rockets all the way up to the top I control that area effectively But I'm going to put my co in here and bring him into the field And let's keep bringing that rocket forward and let's build some airports down here for my giant fleet that's coming So at this point the ai That duster it's going to keep building dusters because it can't really afford to build Any other effective anti air units except anti airs And the anti airs are useless because I haven't actually encroached significantly into any place where he can field ground units So I systematically took control of the one area that mattered The one area that was worth the the entire economy of the game And that was it Keep moving this guy forward Uh, unlike the last round, I'll actually finish this one completely so you can see I'm actually going to hold back and do like a full on completion Might as well get this guy up to level two Might as well he's almost out of ammo take out that transport copter So now see these guys these infantry guys here They're going to hang out Oops to be a meat shield if needed But notice how only one of them is a bike because the rest of these guys can actually take A role in the invasion proper These helicopters are going to hide up here and they're only going to come out when it's time to start blocking his factories I'm going to protect them with these meat shields All right. So what's going on here? He wants to send that guy in Let's just keep doing damage down here because who cares? I don't really need that city to win It seems to be distracting him. So I'll keep it up And I've got new guys coming or be able to go in there and actually finish it So what can he attack? Not much I move this here so we can attack all that I can leave now I can attack with this guy Do some damage All right helicopter anti-air. I'm dumb. I messed up Not that it matters because he might come in with the duster anyway Now if he comes when the duster attacks this that's actually just as good because I'll kill it here and I'll heal it with the city Now because I have piles and piles and piles and piles of money. I'll start building bombers This guy's here to defend my uh little invasion force up there And with my extra money Let's build a little more of an invasion force because I'm aiming toward ending this quickly on the other side Having thought about it a little bit. I think blue is pretty much guaranteed to win this map when two humans play but Not a hundred percent sure See so my gambit kind of paid off So my fighter here Don't really want to attack that helicopter because I don't want him to die Kind of wish I had a temp airport over here, but it wasn't worth it to move a guy But I can move back. Yeah, see I probably should actually capture that temp airport, but I didn't I waited too long Not that it really matters the bomber up there That guy can't attack the bombers. So it's fine. I'll just keep this guy here. I'm not gonna attack that helicopter This guy's almost out of fuel So what's going on over here? Not much This bomber is out of bomb Oh, oh anti-air. I don't want to lose my guy Put him right there. So we can't be attacked This guy actually I'll keep him there in case the helicopter comes down Move the rocket ever closer I'll let the bomber retreat And this guy You know what? I'm not going to take the city I'm going to take this guy out instead. So see how that's all covered I'm actually going to move one closer like that. Oh, and what's this? I'm building more bombers more bombers And none of the rest of this matters It's a foregone conclusion. I'm just going to try to end this as efficiently as possible From a time standpoint not from a getting an s-rank standpoint Oh, look, he attacked my literally useless unit. Oh, he built fighter To protect against bomber All right, I'll have that temp airport soon for my co I underestimated the usefulness of this in my uh Rush and zeal for economy To end this quickly though, I probably should send another fighter to the fronts And because I got tons of money, I'll get a duster too not because it's strong It actually kind of sucks just because I can move it very far very quickly All right, he's not doing much over here interesting Let's take that guy out I'd like this guy to heal more but I might as well use him first Also be a veteran bomber for the final push let's just capture that And can I distract anybody not really He's gonna It's not great I should just leave this guy here and not do anything with him because if I attack with him He's gonna take too much damage to be worthless if I leave him here This guy will these two guys will both probably attack him or at least this guy will attack him Thus leaving this guy more free And now because this is all undefended. Let's take some more cities All right, I should finish this up Might as well heal this guy because I have infinite Pretty much always want to heal guys unless you have a really good reason not to Might as well let this guy level up So now I got a bunch of veterans here a bunch of helicopters and that fighter is a threat So if he comes up here, he can try to take he could get into position try to get rid of my helicopters All right, we're getting near the end here So see how his anti tank down there will let the rest of these animations finish Oh, I was stupid I moved that guy too close to the edge because I wasn't paying attention anyway So down here See how he attacked this guy and attacked this guy means I still have a presence here and now my bomber Can finish the jobs Now if I capture this again, he'll die But this guy will have to spend another action to stop him So there's that fighter just hanging out right here stupidly. I'll even lose an anti aircraft. Maybe Or not. Oh, no, he still has an anti aircraft, but it can't get up there It can't get up there. So I might as well Bust these guys up right now Because I can always retreat I can probably go after those cities too at this point Because now they got bombers in range This guy doesn't really matter it's having to hang out there Finally capture that Might as well finish the economy too But see how even my attack vector is pretty much all along the top that same place where the economy was It's like going for the nobles in splendor And at this point I might as well to start building spam units to send out there meaning transport copters Because I might get lucky and shoveling on top of one of his factor is denying him one more anti aircraft or mech at the end See with with the lack of infantry support or artillery or air support that medium tank despite having very little opposing it Isn't too effective down here And now it's done and this economy is mine That'll take forever, but doesn't matter Take this guy Take this guy I'll just hang out here. All right. He's got a duster. That's kind of a danger because I don't have a good way to counter that yet so I've got to retreat Back up into the bosom of my flesh wall here. Let's heal that guy I'll leave my co there for defensive purposes Settle these extra units up See what I did there Yep, another bomber See what he does. He's got almost no units left. This is completely over and I can probably end it in five or six rounds Maybe 10 we'll see Like I said, I got to go slow and methodical or else it'll bog down and take forever for no good reason so Deny him the last of his economy No, he attacked a guy that I kind of wanted. Look at that one anti air And it's not in range all right Fighter and just in case Let's get him healed back up He now cannot afford to build any significant defense So you can see how blue has a huge advantage in terms of the ability to control the economy in this map And you can see how much more Sort of simply I was able to dispatch of blue of uh orange than orange was able to dispatch of blue All right, this bomber There's no reason to really heal either. I'm just going to go straight up in maybe even losing who cares And again because this is the only effective defense he's got and that's all it can attack Might as well just go whole hog Because now I have the luxury of having the bomber actually destroy that anti air if it comes too close and for good measure more bombers Might as well build a spam just in case So it's over now. So what sort of stalling we can't what sort of stalling could he do if if orange was a human Basically, he should just build anti aircraft and max So he's got two down there. I can't get them both with my bomber easily. So I'll lose some troops Nope, don't move that guy because that guy's going in here This guy can finish that job So I'm not going to rush in now. I'm actually going to hang back Get all my guys on the edge of attacking And then rush in next round. So see where these guys can get to They still can't get my bomber So you couldn't even move to that spot might as well Take these guys out Might as well start rushing in with some infantry too Even the weak infantry because it doesn't matter Actually because of that mountain No, they can cover it all So let's just get close but not actually go in And even though he's not fully healed I might as well Get this guy up so I can use his powers in the final assault So let's see he's got 16,000. So Always saving up for something What could he be saving up for maybe a fighter? I think he's going to try to build a fighter or a duster or something It doesn't matter now's the time to just move in I can use these guys to either distract or to deny the final vestiges of economy And now I just have to preferentially bomb Those guys which are my biggest threat Luckily, they can't really take out everything easily And if he takes out my helicopters So as you can see it is in fact over. Yeah, take out that infantry instead of my bomber Take out this fighter nice low hanging super expensive fighter Oh look everyone gets a huge defense bonus because of my co Let's get some more troops in here None of these other guys matter. I could have sent like a couple more infantry in but It's over So what can he do? He can destroy two of my units and he can build Can't even build a fighter Always seems to build a recon when it's running out of money like that All right Let's go beast mode and just end this because that goes there That's some final economy denial See look it's all anti air see what your pain in the ass this map is to actually finish Because I gotta damage my own bombers to take this crap out Oh because I couldn't get that guy onto his base And there's also danger of being attacked If I can take that base and I can just build like a mega tank here and end it real quick too So now these guys pretty much are just serving as distractions And or blocks So i'm blocking everything in I actually don't want that guy to die because I do like the defense bonus so hang out there And at this point I probably shouldn't even bother moving the rest of these bombers up because it is just over So we can do a little bit of damage to me, but not much And he can build at most he can't even build anti aircraft anymore That's it. Look at that one two three four anti airs And I've got a factory there and infinite money Preferentially bomb these guys anyway, even though you can see how rapidly despite that massively overwhelming force how rapidly my bomber fleet Is depleted just by the fact that I have to keep fighting these anti airs So the fact that I had infantry backing kind of waiting in the wings to capture that factory Was of paramount importance So i'm blocking everything there Yeah, it's done. He's got one unit left And it's over So yeah, the same map is trivial to beat on both sides. So I wonder how you'd be a smart person at this map And that's it. I'm done