 A little community, it's been a while, I haven't seen you in a while. Remember, last year, February 2018, Blender 2.8, even though it was going, it was being worked on for like two years already, it was kind of slow. So in order to solve that, the Blender Foundation Blender prepared a code quest. So basically gathering every developer possible that we could afford, flying them in here to Amsterdam to the Blender Studio and make it happen, make 2.8 happen. Mainly like getting started, getting, because you don't have to have everyone here for so long. So even though it was three months, that's quite, quite a long time, it was needed to get the 2.8 project started, collections, workspaces, you name it, everything. Since then, it actually worked quite well because since then, since the end of the code quest until now has been so many things added, improved, the, yeah, basically the whole MATCAPs, HERIs, community, call for content, designs and redesigns and new tools, new widgets, everything has been worked on. But there are a few little things that are left to be decided, that need to be tricked, and for that, you really need to be together. So announcing, well actually yesterday, the Blender, the Blender, Blender announced, Blender Adore announced the Homestretch Workshop. So it's one week or more, including the weekends, and you know how developers are crazy. So it's one week officially of core developers here in Amsterdam to work on the remaining parts of 2.8, but mainly to meet and plan and define and schedule what's gonna happen from now until the release of 2.8, 2.8, the first release. So where's the Homestretch? It's a final stage, yeah, boring, I like this one better. The part of a race course between the last turn and the winning post, yes. So in order to win 2.8, there will be over 12 developers here that are announced, some of them are artists like Pablo Vasquez, you know, William Reignige is working on the interface. Don Rosendell for the big picture of Blender and 2.8 and the design, Siren Stubble working on Alemik and tools in general, Sergei Charvin, dependency graph, pretty much everything just like Campbell is pretty much everything Blender or Brecht also also interface and cycles and Bastian for looking where asset management, translations, a bunch of other stuff, Klemah for EV, Dalai Felinto for collections, Outliner and general big picture also, Blender Shack, Orman Shack for everything notes to planet and also to see how to start with the project because this is not only for 2.8 release, but also the ideas to define the targets for 281, 282 and the comments. Yadon, he was also part of the Blender code quest, he was working the work bench now he's working on OpenCL for better and faster cycle rendering, so that's pretty neat. So it's almost like a tiny code quest, but it's just gonna happen here at the studio, so it's pretty much actually if you see the list of the code quests it's just pretty much the same, but by the way you can still browse the code quest page from last year, but it's there for legacy and nostalgia, but you can find actually like Jack which only joined for a brief moment during the code quest is now working full-time here at the studio, Yadon also so quite quite some improvements since then. So what can you expect? Well you can expect videos, I'm gonna be making these kind of videos again, there will be planning that is like the big thing, the roadmap basically just like having a place where you can see okay what's gonna happen, when it's gonna happen and better and a clearer picture of what is the release date, the release candidates, remember the release cycles first a test build then a release candidate, one two until it gets very polished and then the final release, but remember 2.80 is not the end of 2.8, there's 81, 82 and there's so many other projects lining up, so only good news, this video's only about good news, what do you have to do? Well just stay tuned really, there's not a call for content or call for anything actually, just enjoy the magic happening for 2.8, keep testing and keep reporting backs please and who's organizing this? Well the development fund, if you're not already part of it consider joining because this is possible thanks to all the awesome subscribers, you can go to the development fund, all the sponsors and even the other sponsors that are not shown here like Silver and Bronze, so everybody thank you for making this happening actually, stay tuned for more news here at the Blender Developers, Twitter, YouTube channel, subscribe if you want to see more and I will see you again very, very, very, very, very soon, ciao!