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A Systematic Rebuttal to Smashboards Rant: Why Tiers Exist and Items Should be Banned

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Uploaded on May 23, 2009

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Attention: Before you begin an argument, please read through the comments section and this video description, and then carefully review your logic. The fact is that this subject has been exhausted to death over the years, and I can guarantee that whatever idea you may have is not original and has been addressed before. You are not special. There is no argument you can make against my views that has not been logically deconstructed time and time again.

ShadowStar1224, while I agree that Smashboards has many angry and clueless users, the rules they defend are correct...even if they themselves don't know why.

In this video I construct a simple defense for the existence of tiers and the exclusion of items in tournament play.

A response to: http://www.youtube.com/watch?v=_o4GCU...

Edit: I accidentally removed Oosabanshi's comment when I meant to reply to it. I'm going to relay it here because it brings up an important point: He says infinites like wobbling are easy to do that that items require skill. This is not looking at the entire picture. The reason wobbling is allowed is because it is so difficult to INITIATE. Getting a grab against high level players is very difficult, and even if you aren't playing Ice Climbers, getting a grab usually means death for your opponent.

As for the items requiring skill part. Yes, I've seen amazing item combos. That still doesn't touch on my point: that items have an uncontrollable luck factor. To say items should be included because they take skill is like saying dice rolling is a skill based game because it takes skill to roll the dice. Obviously there are skillful techniques in dice rolling, but ultimately there is a luck factor that heavily weighs on the competition's outcome. That's the problem with items. While they can be used very skillfully, there is ultimately too much of a luck factor with them as well to be used in competitive play.

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