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Uploaded on Dec 22, 2010
Part 3 demonstrates simple destruction of the volumetric content.
The engine was performing mostly in real-time on 1280x720; the notebook (with Intel C2D P7550, nVidia GF GT 130M) failed completely to capture the video from screen at interactive framerates. Therefore the video was shot using a video camera (704x576i deinterlaced and resized to 1024x576p (16:9), so the apparent low framerate does not always match the framerate on the screen).
Errors in the 2nd half: - I forgot to turn on the semi-dynamic AO when demonstrating the erosion tool. The resulting badly lit surface is most visible inside the wheeltracks. - Far over 100,000,000 voxels have been removed when the biggest hole was created (in the video it is said that about 40,000,000 voxels have been removed in that moment).