 All right, let's play this here. You got a front and then it switches to a side. Okay, and then a three quarter. It's cool to see. Definitely good start. So what I would say, like the main things you wanna look out for, there are a couple of things here. You already have a good reversal of this, especially that this side as then the tip drags. I think we can strengthen this a bit more by having straighter wings with the tip going up. And then I would actually even go a bit lower, not bend just yet, go a bit straighter into this. Again, it's just for a stronger move. And then once you have this, I would actually break it more. So as this goes up, be just a bit stronger with that break so that we are just a bit more, maybe at this point even still a bit lower and then it can flop up, but see how that works. It depends on the strength of it. I'm also curious if we could actually go even a bit higher with this for a stronger move. That is purely for the shapes. The main thing though is that you wanna have cadence wise slower, so slow and then fast. But what's gonna happen is that you go down and you have a lot more wind resistance because you got your flat wings and you got the membranes and everything resisting here. And then as we go up, we're folding the wings. There's less wind resistance. So it's gonna be slow, fast, slow, fast. In real life, some birds are fairly equal. Every now and then you even see the opposite, but generally as a good starting point, it's slow and then fast up. And then on the wings here, you actually don't wanna go straight up and down. You're gonna have a pose here where we actually wave for the back and then the front will be around here. So you have almost this here and you can go in circles like this. You can have a bit of a figure eight. You can flap down with a bit of a forward move and recover like that. It's not uncommon to see a figure eight as well, but generally birds go actually back to front. They definitely don't go front to back, but this is also a bit too standard like that. This is to me the biggest changes in your, in this. And I think once we get into the faster timing of, or the change of timing of slow, fast, you can also have something where on this, almost like you wanna push that chest up a bit. And then maybe potentially a bit of a drag in the head and really, you will really feel that the wings, as they go forward, the chest is gonna go up as we bring those wings down. So it's not so stiff and even there, but it has a good beginnings of drag overlap, a bit of a lead with the head as well. That's cool too, you can definitely do that. That's to me mostly this. You're starting to have offsets there. We can play with this at the end as well, but that's mainly that. Shapewise again, and you might even be a bit higher here with your main brain. So we're rotating back so the top side is more towards us. And then as you go back the other way, so that we see a bit more of the underside of the wing. But as you do the back to front, that might already take care of that. Just depends how you animate it. And with the, I actually never animated this rig. It's a cool rig though. But that's what I would push here to see the top side a bit more. And then the other side more, so a bit more of an overall rotation. Then you can start kind of later on, that the tail is not straight, have a little bit of a variation all of this. Arms are cool though. Like as you go down, they will go out a bit to the side and on the way up they come together. I feel like that's already starting to be in there. And then probably on the way up here, can drag those legs a bit more in the up and then drag a bit more. With fantasy creatures like this, they are really not based on, like you can't compare them to straight animals. You have obviously inspirations, but you won't find something that big obviously in real life. So to me that always feels like, yeah, then you can take a lot more liberties with like full on overlap and kind of flop your arms, stuff like that. And then you can play with your, maybe you have a bit of arms forward and they almost kind of reach front to back. You can kind of play with that a little bit. But the main thing is back to front and then a bit straighter and I might even push the extremes a bit, how far you go up and down, but slow, fast, slow, fast. All right, hope that helps. All right, there's an email. You can sign up, you can start whenever you want. You can submit whatever you want. You get 16 submissions. Either way, a like and subscribe would be awesome. All right, thank you.