 So you wish there was a stupid easy way to wait paint, not a problem. Download NG Skin Tools from their website, double click to install it, then open Maya. Click your rig, shift click your mesh, go up to skin, bind skin, and the defaults are usually pretty good. Then it will automatically paint your mesh. It usually does a pretty good job, but of course you might still get some really weird ugly areas, so in order to fix them, click your mesh, click NG Skin Tools, initialize, paint, set display to current influence, and from here it should look and function almost exactly like Blender. Click the bone that you want to paint, under paint are all of your brush, radius, strength, and projection settings, then left click to paint a basic rough draft for the influence of your selected bone. If your paint job sucks, go to point mode, select all the points that have shitty weight paint, then back in NG, under set weights, click smooth, and press apply to automatically smooth your problems away. And you're done really. Smooth, smooth, smooth. I think you get the point. When you're done, you just go to this tab to mirror all your work to the other side, but yeah, it's really that easy. Hope that helps, and as always, hope you have a fantastic day, and I'll see you around.