 what up guys today i'm going to be ranking the discovenants for arena and i'm gonna start off by ranking the covenant abilities themselves so that we can kind of get a feel for which covenant feels the strongest uh then i'm going to break down the available conduits and we're going to give them a rank each so that we can get a feel for which conduit type is going to be the most valuable and then finally i'm going to go through the soul buying trees and we're going to rank the individual talents in those trees and then we're going to give each tree a final rank uh based off those talents and the number of conduits that it kind of lends itself to the conduit slots that is uh this is going to give us an overall rating for each covenant with both the abilities and the conduits and the soul buying tree in mind uh and so my hope with doing this is because of the static nature of covenants uh i think it's going to be more valuable to have like a quite broad spectrum of information um so then for people that want to do like multiple types of content and maybe play multiple specs you're going to have more information to try and choose the optimal covenant for you so what i've done is create this spreadsheet uh it's not quite finished yet obviously you can see we've still got togas to do for disc we've still got holey and shadow to finish off obviously i'm more familiar with disc but i have been uh asking around in the community big shout out to zot the shadow info zen for some holey info and to modemo for some mythic plus info it's all been really helpful thank you very much guys um so yeah what we've got here is we've got a column for each content type and we've got a rating for the relevant ability in that content type and we've got a few notes coming in here as well just kind of for more information so this spreadsheet will be available in the description of the video if you want to you know delve a little bit deeper into it we're going to go over everything relatively lightly in the video itself to keep it nice and basic but yeah without further ado we've got arena here and i'm going to talk about the first two abilities so we've got kirian obviously as the covenant and we've got the steward which is getting a six out of ten here the pots are nice other than that doesn't really have much effect in arena and it's on a three minute cooldown so it's not an insane rating because of that but it's definitely something that is valuable uh in certain situations when people go on you then we've got boon of the ascended also getting a six out of ten in terms of the abilities uh recently got nerfed was a little bit higher rated but enough to buy about 30 percent before that it was doing really really good numbers it was really really good burst during cc and you could almost take someone down by yourself it was it was really crazy uh damage and i think it was a lot closer between kirian and venthyr before that nerf now since the nerf nerf it's not hitting quite as hard it's a three minute cooldown so you almost get one use of it per game with the pacing of everything at the moment uh so yeah it's down to a six out of ten for me here we have the soul bind also six out of ten once i've gone through all the abilities for the different covenants we'll go through take a look at the soul binds and the conduits so we've got door for venthyr i've given that a seven out of ten i think it's slightly more useful than the steward pot just because it's useful whether people go on you or not you can use those mobility pre-slax mobility uh so i think with some of the soul buying talents that go with it uh it can be quite powerful so giving that a seven mind games has got a nine right now mind games is really insane right now it hits really really hard uh plus you get obviously the reverse component of it and it gives you up to four percent mana back so just like everything you could possibly want out of an ability like that definitely has a lot of outplay potential uh so the kind of what's the word the the instant kind of value rather than just like a pve value is is really high you can just win a game off of mind games at the correct time which is really insane to me i think that's that's a great ability to be coming uh to disk and then just kind of a tool in general to be added to the game if they can balance it well i think it's going to be really fun to use and then obviously we've got an eight for the soul and we'll talk about that in a minute and that actually brings us to an eight out of ten on venthyr which incidentally is the highest overall rating for a covenant for disc so venthyr is actually i think right now the best your best option for arena for disc uh by a little well a fair margin uh it was a lot closer as i said between kirian and venthyr but kirian recently been nerfed so venthyr is the standout one for me right now uh the other two almost aren't even worth talking about i'm gonna gloss over them really quickly fleshcraft has some outplay potential with certain uh talents with it where it makes you immune to cc other than that not that much of note to it uh doesn't provide that big of a shield and it's a two minute cooldown unholy nova just generally really lack luster especially when there's fewer targets available the damage is not that high of it the healing again is single target only uh only one of the dots will provide a tome in healing and then obviously people hitting into that target doesn't provide that much healing either so pretty lackluster all around the soul binds some of them are kind of nice again we'll take a look at them in a bit but i'm giving that a five out of ten overall and night phase while also a five out of ten soul shape just generally a lackluster button to press uh the blink forward is only 15 yards it's not great there's a couple of talents that work well with it but it just doesn't really do that much uh in the way of kind of that incidental value that we're looking at in terms of you know kyrian and benphere so a five out of ten for that fey guardian same thing it's very restrictive uh you need to be using it on you know the correct target all the time because you get one of each guardian so then you can only damage that guy or you know if you're throwing around shields for atonement then you're going to not necessarily have the damage reduction on the guy you want you might not get the cooldown reduction on the thing that you want and that might you know almost be useless you're gonna completely waste the value of this talent there so again a five out of ten and honestly that's pushing it for me where's this purple there we go um so yeah overall a five out of ten for that but i mean it could even be lower i think neither of them are really even kind of that close to kyrian i think kyrian just still has more value if you want to go kyrian but as i said i would recommend for arena going benphere um if we take a look at some of the conduits we can look in the disc column we've got the disc arena column here and as i said the spreadsheet link is going to be in the description so if you do want to take any extra time looking at these for reference please feel free if you have any comments on how i've rated things i'd love to hear about it as i said this is all from my personal opinion maybe i got some stuff wrong maybe some stuff is not in line so i would be happy to hear about anything that you think is not quite right so i can maybe tweak it a little bit obviously this is all depending on future buffs and nerfs so any changes i will try to reflect in the spreadsheet so starting off we've got exaltation raptures duration is increased by two seconds and its power shield enhancement is increased by 10 percent i've actually given this a b potentially it could be an a but i don't think the rapture duration is that valuable um i could be wrong maybe this is an a i think it's definitely stronger than the pain suppression heal which actually is quite low uh but yeah this is a b version on a i would say uh for for pvp i think some of the other covenants some of the other conduits you can get definitely more valuable um the enhancement of the shield generally the shields are doing quite a lot anyway so i would say that the extra 10 percent is not really needed people often don't manage to go through the shield that fast so um generally you can reshield before the global is up anyway if you need to we've got as i said pain suppression heals your target of 10 same as the current azerite trait i don't think this is enough to um to warrant taking it i don't think it's going to change the way that you're going to use ps um so i've given this a b i think it's very situational and again ps is three minute cooldown so you're only getting value at this once every three minutes uh radiance talent this is actually scaling up really high 79 and i think coupled with ultimate radiance this could scale radiance really well we'll have to see if we're actually using radiance in arena and how the matter is how fast the matter is if we need it if we do then i think this is going to be really good this is potentially even s tier uh i put it as a tier because we just don't know right now how the meta is going to be with all the tuning wait and see on that but i think this has potential to be really strong 100 percent uh the last one is the damage and healing of your first bolt of penance increased by 25 and this actually scales up to 60 uh which is a lot in my opinion this is a lot it's going to make the initial tick of penance do a lot of damage uh a lot of healing and just generally be quite valuable in terms of you know pve gameplay as the games go longer it's going to buff your autonomy healing a lot it's going to buff potentially a single target healing a lot uh so i think this is a valuable conduit for sure um skipping down through some of the holy ones which are relevant uh there are two shadow ones actually which you can use same as the azurite traits uh for example death throws in bfa you can actually use the shadow conduits while being disc and they have value uh seven percent increased damage on mindblast the devouring plague bit is obviously irrelevant um i think it's still a b i don't think that the extra damage on mindblast is that good mindblast base damage is quite low anyway so not a huge fan of this one uh but mindbender slash shadow fiends attacks be increased by 20 percent and it deals 10 percent more damage i think this is significant i think that you're actually going to notice this when you pop uh your shadow fiend to kind of relieve a little bit of aoe pressure uh so i don't think this is a bad one uh in terms of potency but there are some other really good potency ones depending on the covenant that you go both the kirian and the uh venthyr ones i think are really strong mind games lasting in additional three seconds uh has really good value if they don't dispel it for sure uh and obviously an additional 20 to 35 percent more damage and healing and then ascended blast dealing up to 25 percent more damage as well both of these are quite valuable in terms of burst potential so i've given them an s uh the other two covenants as i say are generally really lackluster i've given these both bs just because the covenants are so bad that doesn't matter if you're increasing these it's they're still going to be bad uh then we have the endurance uh conduits and powered shield on an ally shields you for 10 percent of the amount for 10 seconds i think this could be good against some aoe comps where you shield uh the allies a fair bit especially doing rapture it's gonna negate a lot of damage on you as well if you've got a lot of dots on you or something like that uh other than that i don't see this having that much value uh when compared to the other two for example so desperate prayer heals you for an additional five to 20 percent that's a lot in my opinion and it's not 20 percent of what it heals you it's 20 percent of your max health so it almost doubles the value max level of your desperate prayer which is really insane when you consider desperate prayer it's only a minute and a half cool and an off global so i've given that an s defensively that's really really good uh then we've got the fade one translucent image for the first five seconds of fade you take five percent reduced damage this actually goes up to 15 percent reduced damage and that's half what faint does and this is off global so i think this is actually a really really strong button push especially if you know that people are gonna swap to you taking 15 percent less damage essentially for free uh is i mean you can do it every time somebody swaps to you right fade as they say cool and this is going to be really powerful in my opinion and has the potential to get nerfed uh so i think this is actually the strongest one i've given them both an s because they're strong in different ways for different comps but um yeah both of them definitely the ones to go for when you when you've got an endurance slot then we're on to the finesse conduits and i've given dispell magic purify and master spell cost 20 percent less mana i mean this is huge in my opinion anything where you're gonna be using dispell magic this is insane anything where you're gonna you know dispel a lot off your teammates this is insane and especially if you're master spelling which costs a lot of mana this is insane so i've given that an s and then after psychic scream ends affected targets movement speed is reduced by 40 to 70 so for a class without a slow this is really strong as well and potentially uh this is going to be dispellable i believe it is but if you eat a dispell charged with that that's you know value right uh so i think this is has the potential to be really um really disruptive especially to melee classes and it's going to allow you to cap to kite and and to get away a lot more when fearing and and if you face somebody away from the fight for example it's going to be a pain for them to get back if you fare a healer away for example he's going to get slow he's going to have to dispel himself then you can't dispel his team so this this actually is super strong i would say this is potentially stronger all round than clear mind then we've got move with grace levitate grants 10 percent move speed uh and this works on allies but keep in mind when they play when they press an offensive button or when they get hit then this is going to get so loses a lot of value because of that in my opinion and then the last one is power infusion incurs five second reduced cooldown when you cast on an ally and this is up to 20 20 this shouldn't be percent this is 20 seconds reduced when you're done on ally and i think this could be good potentially with a mage especially if you use the pi legendary where if you pi an ally it also applies to yourself that synergy is going to be really strong and it's going to give you you know one minute 40 pi which is fair bit less considering it's two minute base it's going to allow for some nice offensive plays so really high burst in goes and high octane gameplay so i think this is this is an a but potentially if you're playing with like a mage or something this could be even higher so definitely keep this one in mind and i think the conduits all have their own niches like it's easy to give them a rating you know one size fits all rain but yeah they all have their own niches and just keep in mind that depending on what you're playing or what you're playing against these have the potential to change so if we look into solvines uh for arena i'm just going to go through the kyrian and venthyr ones the other ones as i said are relatively irrelevant we don't care about those the the active abilities are so low that the trees are not going to really sways either way and i'm not going to go through each individual one but i'll give you the final rating so for pelagos we've got a six out of ten uh notable ability obviously is the passive versa it's going to be up most of the time i would say that's an eight out of ten five percent passive versa it's very nice uh and then player we've got file of serenity renders you immune to cursed disease poison and bleed for eight seconds really nice against rogues against feral's uh potentially even against like decays maybe affliction warlocks to not get that agony um but that's really pushing it um overall i'm giving this a six out of ten and the last one is eight or four out of ten nothing really that strong in this guy i've put a few notes there venthyr we've got seven out of ten and for venthyr i think it's really between naja and theater they're both quite close i feel like i've actually given theater an eight but naja has the obviously the minus 25 interrupt snare and root duration is definitely the talent of note industry very very strong um and then the haste proc has the final one the door talent's not that strong uh this dr's your fear and obviously you can just shield yourself if you want 40 percent movespeed and it doesn't decay so these while being nice are definitely not as strong as theater's door talent which is a nine out of ten in my opinion absolutely insane it removes roots and snares and i think for disc this is nuts this is something that you don't have in your kit uh freedom so to have it on a uh teleport where you can shield right after and try and kite away or push onto someone is gonna be really really strong for you uh the other one a six out of ten not a strong in my opinion and then the the final talent on theater's tree is actually for me a nine out of ten activating your venthyr class ability which is mind games signals the start of t-time granting 10 versatility to you and four percent versus four nearby allies this is like this is insane this is like the dream for pvp right this is perfectly going to be perfectly timed with when you're doing burst um you know when you want to you know have that that game changing ability with mind mind games so it's gonna gonna apply to it and do more damage uh as well as you know making you take less damage so huge fan of this one which is why theater has an eight out of ten uh and i think he's my my tree of choice right now uh general draven is just not really notable he doesn't have anything good really um maybe well above 80 percent you get in one percent primary stat but this comes off under 50 everything else is relatively lackluster in this tree uh so yeah to finish up we've got six out of ten for the best kyrian eight out of ten for the best venthyr venthyr ability is generally better so venthyr getting an eight out of ten for me and is my uh covenant for disc in arena that's what i'm gonna be running so this was the disc covenant ranking video for arena and if you guys are interested in me doing a similar one for mythic plus all raid then please let me know uh chuck uh chuck your thoughts in the comments um you can actually check out the rankings in this spreadsheet if that's enough for you then by all means go nuts but if you want me to break it down a little bit for you uh and kind of give my thoughts on why those rankings are the way they are then yeah as i said i can do another video um if not then the next video will be on legendaries and we will do legendary info video then the legendary ranking video uh so you got that to look forward to uh as always thank you for watching