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Published on Apr 15, 2008
A demonstration of the performance of the LSL and Mono scripting engines in Second Life. On the left is the original LSL implementation, and on the right is the implementation recompiled with Mono with no other changes.
Both scripts are started at the same time and generate the layout of a maze in memory before building the walls.
The script also employs some LSL specific optimisations that can potentially be unraveled for even better performance in Mono.