 Hello everybody! If it's Wednesday and an early show, it must be Warhammer. Uh, welcome everybody to another episode of Warhammer Weekly. So, uh, this week we're going to talk about corn. It's time for some blood for the blood god, for some skulls for the throne of the corn. It is time to talk about, I think, one of my more favorite books that I've seen in quite a while come out of the studio. I'm very excited about this. I didn't expect to be, but I am. And so, joining me, as always, my one and only co-host, it's Tyler. What's up, buddy? How you doing? Who hasn't been here in, like, two months? That's the irony. That's the fun of saying that, yes. Uh, it's good to have you, Tyler. I'm feeling much better this week. I'm rested. I'm recharged. I'm no longer down with the sickness, so I feel good. You're lucky you skipped a depth count, apparently, as just everybody got sick. Like, everyone got sick. Yeah, I have five friends. Yeah, five people I know so far. That's the count. Yeah, it's just like, like Domino's everybody got sick, buddy. Also joining us back on the show, and we're happy to have him. Konstantinos, how you doing, buddy? No, I'm joking. Hello. Hello, everyone. Hello from Sweden. It's night time over here, so check us out for Warhammer Weekly. Thank you for having me again. The hobby's blessed with a lot of great corn players, so choosing the intercontinental ballistic missile coming over to you from this side of the ocean, dropping nine inches away from you like a volcano from the sky. And great to be back. Exactly. Well, you know, Gareth went on the Australian show. We've got you coming from Sweden for the US show. We're just crisscrossing. It's an international community holding hands across the borders. All of that, all to celebrate the spilling of blood and the bringing of war for corn. So the, by the way, Acer Weekly, that is truly great. Bloodthirster discovers ocean of blood becomes blood quenched. Fantastic. Just starting out strong, very strong. So I need to mention that last year, my twins were just babies and other toddlers. So my dad jokes have been only getting more powerful since we last spoke. Very nice. Yeah, you're ready for that, mate. Feel the power. I'm excited for it. So we're going to talk about the corn book tonight. But first, of course, we've got a few small other news items and such to get out of the way. Tyler, what's going on, buddy? Yeah, rumor engine, as always. I mean, I've just been playing corn or a corn, Nurgle forever here. So everything looks Nurgle to me, but this looks like a Nurgle thing. I don't know what you guys think. Either a Nurgle Scythe or a Death Scythe both use pretty similar iconography, the nails, the rusted pits. Like it's not unusual in either way. So I'm going to say some kind of like Underworlds or Warcry situation for one of those things. Well, my bet, because I've painted those specific nails during my Nurgle years or year last year, this is, I bet this is a Harbinger, Harbinger of Decay. Oh, yeah. So this one feels right for a Harbinger of Decay, plastic. That'd be amazing. And since we, it's like, you know, that time is weird, obviously. It's one of the oldest books we got, Nurgle. It seems weird to say, but it's the first book that came out in 3.0 after the books. So it's like 22 books back or something like that. Amazing. Yeah, it's been a minute. Yeah, I mean, like, again, they could slide that in. It could be, like, you could get a new Harbinger through an Underworlds Warband in the same way we got, like, the, what's her name, with the Wormspat Lady with her two Blyte Kings as part of another one. Yeah. And that can be a way they can sneakily replace the, these old resident managers, right? By sliding them on in through an Underworlds Warband. So sure, I can see that. Yeah. 100%. All right. Cool. Well, let's hope. Because I want to see all resident that still remains in this line, yeeted into the ocean. Yeah, definitely. It's terrible. Okay. Yeah. All right. So did we have the, what we've got coming? Is that what's up next? Yeah, the two books. Yeah. So we've got Soul Blight and Oceac Bone Reapers this Saturday. So going on pre-order this Saturday, we have the Mortisan Ossie Factor, however the heck you say that, little model, and then the Soul Blight have, have Volga, the outcast, Yvia Volga, the outcast, who has some crazy rules that are very good against monsters and maybe what Andrasta should have had. So yeah, she looks cool. We've got the White King on Skeletal Steve coming out individually, couple of these Vanguard boxes, both which look awesome. I love these Vanguard boxes. I think they're really good. But yeah, pretty, pretty cool weekend coming up here. Okay. Yeah, it's exciting by the by. So that would mean normally we could pick up and do two more book reviews next week. Like that would be possible to just keep rolling through book reviews. But we actually have a slightly different show scheduled for next week. So we will be doing a, we'll be doing, we're taking a little journey because next week we're going to have Miniac on and we're going to do, we're going to, we're going to do a little rebuttal, discussion, debate, Lyceum, you know, show around his video that he made and just kind of talk through it and talk about that kind of stuff. Then we'll pick up with the book reviews the two weeks after that. So basically the week after release and the week after that. So it's fine. We give us more time to ingest the books and fully formulate our opinions and things like that. Okay. Yeah. All right. Well, I think that's all the news. I mean, it's a, it's a, it's a slow news week, but I'm sure. Wait, wait, wait for the blood gun. That's right. We got to get straight into it. All right. Tyler, what, let's, let's do some, some pick of the week. Tyler, why don't you start us off? Just have one for the first time ever. One day, shout out Rob. Yep. You're picking up the slack. Shout out Rob, the Alice Wargamer with the amazing terrain guidelines that they came out with recently. A lot of folks probably seen them, but yeah, I think it's just awesome. So he's got a set of train maps with recommendations where to place terrain and some other pieces and it's, it's, it's excellent. So just PDF highly recommended. Nice. Very simple. Konstantinos, what do you got? What do you want to share with everybody this week? Yeah, I got a few. Just a few though. I will start with my buddy Jack from Redrolling Ones and coach, AOS coach. They're doing their new show, Best Day Ever. I know they're calling it finest hour, but that's a wrong. It's not even an hour. It's like two hours. So you cannot just call it finest hour. Get on with it and go for Best Day Ever. But they just got their second episode out. It was pretty fun talking about new armies. New show, which is pretty cool. And my next pick is a dabble. It's Christoph, it's Dravarian. He got two videos out about Golden Demon. One is a review of Golden Demon, which basically goes through the winners. And he also talks with Ninjon about how was Golden Demon this year. While the other one is, why will I never win a Golden Demon again? It was the name of the video, which I thought was inspiring to watch. And what I'm going to say the same, like I told Vince. Like it's all your fault for giving hundreds and hundreds of hours every year to help us with our painting. Instead of putting those hours into your own models for Golden Demon, you losers. And yeah, why would you give a thousand hours to help other people when you could just sit on your own and do that? That's how you get to be immortal, how you get immortalized by working on your own thing. Good thought. Well, if you want some spicy Golden Demon content, don't worry. I just saw ASL said Vince needs to do a Golden Demon recap. Don't worry, that is coming this Saturday. And it's not going to be the happiest video I've ever done. Let me just go ahead and say that, though. We're going to celebrate where appropriate. We're going to big up the artists who I thought did some really amazing pieces. We're also going to talk in that video about what I see as some absolute fundamental flaws in this contest, as it is implemented in the US and why I will not be participating. So you can look forward to that. So there we go. Okay. I just understand. Why would people cosplay as Vince? You didn't even win. I know, right? It doesn't make any sense. It doesn't make no sense. I was happy to see some more cosplayers of myself this year. That was really great. See, that's why you got to get a cheap look. That's the key. My look, very cheap. Button-down shirt, glasses, green apron. That's an easy cosplay costume. You don't got to watch any TikToks or videos, anything about how to make a big complicated costume for me. I'm not a League of Legends character or something. I'm easy. Like Sunday morning over here. I want to know where I can get some of those stickers that I saw floating around. Yes. Yes. You mean these stickers right here? There you go. Those are the ones. Yes, indeed. Look at those. What anime reference is that? I haven't watched enough anime. Is that Fist of the North Star or something? There you go. Good job. It is Fist of the North Star. Absolutely. It kind of had that vibe to it. There you go. One of the greatest anime of all time, of course, Fist of the North Star. You are dead already. I'm going to talk to the gentleman who did those. I'm going to see if we can't just get those out there in the world. At any rate, my pick of the week is going to be... It's not that video coming on Saturday, although, hey, watch that too. My pick of the week is if you did miss out on AdeptCon, hey, the Trapped Under Plastic from this last week was a great recap. It was their live show and a fun discussion of what they did and have fun time and Sam lenses on it. It's absolutely hilarious and you've got full on conjon going on in that video and so on and so forth. Check it out. It's a very entertaining time that completely goes off the rails by the end of the video and you love to see it. We'll be back to doing Warhammer Weekly live next year at AdeptCon as well, so look forward to that. This year it just didn't work out because of various and sundry scheduling reasons, but next year we'll be back to doing a live show as well, so looking forward to that. Okay, what's that? I need to talk about the elephant in the room or the elephant in the bathroom. Yes, of course, this is a bathroom. People are like, why is there a bathroom? You really had to go and love that one. I have twins sleeping two walls away and this is the only place you can be. Plus, I had a laundry on, so it's really warm in here, but it's fine. It feels like a sanatorium, like there's the white house on the wall. It's not going to start bleeding after a couple of hours. We'll see how it goes. Absolutely. Perfectly fair. Alright, as I told you, you record from any room you want. Alright, let's talk about some hobby time. Konstantinos, what have you been working on, man? What's been on your desk? Yeah. Or what's been on your... I can't think of the name of the darn it. I was trying to make the joke and I screwed it up, but your sink and all of that has a particular name in your bathroom and it escapes me. That's true. Well, I do have on my hobby dryer right here, because that's where I work. Here's a sentence I never thought I would say. I'm making a base for a blood throne. Spoiler alert. Nicole, yeah. I was just working on it. I was working on it there a little bit earlier. It kind of blows because of the light, but it's getting there. Sure. And these... Yeah, I have a commission going on, so I wanted to try some new colors. And they work. They still do. So yeah. Oh man. Yeah. So, a blood throne of all things. Yeah. I love it. I have a huge converted blood throne that I love and I'm happy I'm finally going to get to roll that out. And yes, thank you, Chad. You know what? Vanity is the word I was looking for. Yeah. You know what? I'm going to use my arachnoroc old warshrine with a dude on. That's 10 wounds, so you don't care about visibility. That's a blood throne. That's a big blood throne. That's what I'm going to be using. Very nice. That one will be maybe a skull cannon. Maybe. Who cares? Yes. Mines converted out of a combination. I took the whole blood throne skull cannon kit, shoved it together with the coven throne, and then put a bunch of people just hanging all over it, Mad Max style with drums and stuff. And then I've got my blood person as old helipron up top. Anywho, Tyler. What have you been working on, man? What's been on your desk? Yeah. I am getting close to having 2000 points of Nurgle actually done that I have mostly painted in time. I've got a deadline that the usual that all of you guys, I've always, guys and gals have always had all the years, have a tournament that's your hard deadline April 29th. I got to get two by five black kings, two black lords, and I do have a friend that's helping me cheat a little bit. He offered to paint up my guo. So he's getting that done for me and that will finish it off. But yeah. Very nice rolling almost there. I love it. I love it. We've done it. You're fully converted at this point. You know, it's time to start thinking about Tyler. Hmm. The next two points. That's right. Time to think about your second army. That's right. You got it. May interest you in the blood god. Absolutely. I did have. I had 2000 points. There you go. Yeah. Yeah, man. I had back in 2017. I had 2000 points. One of the many armies I sold that I should not have. Yeah. Always love corn. Yeah. This is a rookie mistake. You do not sell chaos armies. Yeah. Especially chaos armies. Yeah. 14 corgorettes or something for peanuts. Sure. Or like 24 skull crushers. Something like that. Oh yeah. You used to be able to buy those guys in like bags for a couple dollars. People would just sell them off in mass. Yeah. You don't sell chaos armies. What are you thinking? Yeah. Yeah. I have like a one gallon ziploc bag full of juggernauts. Just juggernauts. Just a big bag of juggernauts. Here's two starters in a bag. Yeah. There you go. From the 1.0. Absolutely. Still plastic. Yep. Still good models. Plus when you just got the juggernaut you can just put either a little guy on top. It's fine. Yeah. Just light a little dude on whatever your dude is. You're good to go. All right. For myself I have actually spent not as much of the week hobbying as you would imagine because I was recovering, but I did actually get some good hobby in, but I can't show what I was hobbying because it's for another video that someone's doing. It's a sort of quasi commission piece for someone. So there we go. But in the future you'll see it. It will be a video. I was actually working on the video earlier today. So at some point in time you'll see it. Anywho, enough of this. What are we doing here? Messing around. Talking about these other things when we should be talking about the blood god. So let's get straight into it. Let's talk about corn, the blades of corn 2023 battle tome. I had the feeling for a long time that this one was going to be a good one. I know this has gotten some mixed feelings, but for my money I think this is a great tome. It hits kind of all the beats I wanted to see hit. Number one of which being corn feels like corn to me. There are some units in here that hit real hard. Things want to get in combat. They can mix it up. There is lots of quality of life changes to be found here. Like this is such an easier book to play, to navigate. The skill floor was lowered way down. Somehow miraculously not really lowering the skill ceiling. This actually walks the line pretty well between tome and johnny where you can have a very straightforward mode of play for players who just want to take their things they like and go smash people. That is a very valid play mode for this book and it will do just fine. Think of it like leaning a little more iron jaws, but it also has a really strong sort of Johnny element to it and how you use your various pieces, the synergies that are in place here, exploring different units while also then really allowing for some extremely smart plays to execute and make the difference between winning and losing. The way I would describe this is its iron jaws meets IDK is honestly what they just somehow nail here, which is a strange thing. But I guess they want to punch and there's blood in the water. So hey, there we go. Some of the heroes and units are still underwhelming as one would expect. I mean, there's just a vast number of scrolls in play here. The internal balance is still not perfect, but that's just never going to be the case with these sort of super tone super tomes as it were. And there's much better role distinction between units. That is to say, like things feel much more like, Hey, this is your dedicated hammer. This is your dedicated anvil and so on and so forth. So that's my my summary. And we will talk about the tankiness because there are some extremely tanky units in here in a very discreet and specific way that I am OK with that I actually think makes sense. Like, but we'll talk about it. We'll talk about it. She can mix it up. It's a melee book. Like it should feel tanky and sometimes, but it should also feel killy. And I think they actually did a nice job of balancing the two. OK, Constantinos, give me your 40,000 foot view. Where are you living here? Yeah, I love the book really, really adored. I think it's my initial thoughts was I wasn't expecting that this book will stay at such a Johnny state. But still feel like corn. And yet they nailed that. Like, you know, corn used to be bubbles everywhere. Jumping through hoops while simultaneously staying within those hoops. Like what you said about the floor and the ceiling, this is how I felt. It feels that this book has the players floor and the players ceiling are whatever they are with this book. Right. And different battle tones do it differently. So there's something for everyone. It's not just what you like aesthetically, but what fives with you. I thought the idea between Iron Jaws and IDK is a very good one. The mortal wounds hurt all those three armies. So there are some answers. Yeah. All three are melee, mostly not. All right, IDK may be known as much, but their elves, they steal it. They cheat, you know that. I felt that 40 chess experience that you would have while playing another good corn player, two good corn players playing each other. I had one that feels like an out of body experience nowadays, but it was like a four hour match against one of the best corn players in the world. And it felt like, all right, I know what's going to happen to turns from now and he does as well. So it was like that. That's kind of gone. Everything is a bit more resilient. Everything got a little bit more rend. It's a bit more damaging. And it's a melee army as you would expect. And it's tricks are movement. In fact, it's two, the two biggest advantages in this army is that it has the best allegiance ability in the game. It did as well in the previous book, but basically you would get to move or fight or charge in the movement in the hero phase, in the opponent's hero phase as well. That's still there. Charge is gone, which is a big loss. I missed the charge in the hero phase more than the six inch pylon, for example. But not to get too technical. 40,000 feet view, as you said. We need to talk a little bit about honest armies. I feel that in the world of Warhammer, the more honest an army is, the more damage it does. So iron jaws are super honest, an army. You know exactly what they're doing. They do a ton of damage, but it's not that hard to outplay or to answer, like more tribes maybe. So what do you do with an army that doesn't have that much damage? It's not pillow fist that I've been reading, which is weird. But what do you do about that? You need tricks and corn has tricks. And it's two allegiance abilities, blood type and prayers cannot be interacted by the opponent, which is huge. So my opinion is that this book is not, obviously, is not unlocked yet. People who do not see the damage, I would like to remind them two years ago when people could not see the nervel damage when it came out. It's another trick, that one as well. I think we'll have a very interesting talk today and we will see maybe we can try to unlock it a little bit. Absolutely. Tyler, what about you? Where are you living? Yeah, I like you guys have emphasized your thoughts on the skill floor, you know, so the floor in the ceiling on this. It sounds like you both think it does have very high potential in the hands of good players. Yep. Okay. So that is my assessment of this book. In general, as a TLDR, I'm not feeling very tuned into the ecosystem, the meta, where the game is right now. We've got this flurry of books. I haven't played it at Grand Tournament. I don't really feel that I have a good sense of where we are. When I read this book, though, I see a lot of things that get me excited about just how they've designed it. I think there's incredible variety that's viable now. There's so many war scrolls that you can take that are interesting, that have a role as you guys have emphasized. I'm basically Johnny with the secondary Timmy and Spike, but Hardcore Johnny like you, Dinos. So when I read this book, this is an extraordinary Johnny book. It has a massive toolbox. And I mean, there are so many tools that it has. But I do have some concerns about this book and the hands of good players. But those concerns are tempered by my feeling, like I don't have a good sense of where we are in the game right now and what is actually going to be strong and what are some of the potential counters with it. But I don't know. Yeah, maybe instead I'll get into them as we go through it. But I think there are a number of elements I'm definitely concerned with with this book. Yeah, I think the Met is going to be so up in the air over the next two months anyways, between two more new books coming in basically next week, one and a half, whatever, right? And then potentially Seraphon. We know not too long after that. That's going to be a huge shake up because that's always been a dominant force and assuming that new book will move them around somewhere. And then potentially right on the heels of that, you've got a new GHB, right? So I mean like my answer is it's going to be Wild West for April and May, right? And probably most of June and we're just going to live with that, right? Like it's just going to be a wild time. And I think in the other thing I think, Tyler, it's important is that chaos is a ladder. And corn is ready to climb that ladder. Okay. Oh, yeah. Let's get into some allegiance ability, shall we? Let's remove the mystery and let's start talking about some of the actual abilities here. Okay. We've got three main allegiance abilities we're going to be concerned with here, which is the Locus of Fury, Murderous to the Last, and the Hatred of Sorcery. Now, obviously we also have Blood Tithe, don't worry. That's the biggest of deals, but it's going to come in just a moment. I want to cover these three smaller ones first. Because they're all still relevant. So, Locus of Fury in shortest order. Okay. This is a five-up word for your demon units against effectively shooting attacks. That's where it's most often going to probably pop up. But it can also obviously pop up for spells and stuff like that too. The key is they have to be eight inches from all enemy units. All right. And they can't have retreated at all in the game. So, obviously this is a, hey, here's something to help you get closer for your bloodthirsters, your bloodletter, you know, host, stuff like that, right? Very simple a thing to understand. Simple Locus. When you're not near the enemy, here you go, right? Now, obviously the enemy knows about this and can certainly negate it to some degree. They don't have to move into combat with you to negate your ward save. They just have to move within eight inches. Not the most impossible thing to do, right? So, but you know, it's perfectly good ability. I see we're about to get a visit here. Yes. There you go. Hello, here. How are you doing? Good. How's it going? Good. Are you here to talk about corn? About who? Can you hear us? She can't hear you now. She can hear me. Nothing said. Yes. You like dogs. This is the one with dogs. This has corn dogs in it. Yeah. See, I never mentioned that. I never mentioned the fact that this is why it's the best army. It has battle-line dogs. It has battle-line dogs. It has more named dog characters than actual named characters. Can I make one of the dogs like one of the... Can I use my dungeons and doggos? They can be very angry, sure, absolutely. We'll need to rebase them, but that's fine. Okay, all right. All right, very good. All right, I like that Tyler's here and not Tom. Most people are. Team Tyler. That's right. Oh, and I want to go to Sweden. Sure. We'll see what we can do. There we go. All right. Very good, dear. All right, hit like for the dogs. This needs to be mentioned. Not just like for the dogs, although they're perfect, but like for the fact that corn has not just one battle-line. It has battle-line dog cosplayers. Absolutely. All right. It has three named dogs. It has riptooth. It has karnak. It has gristlemaw. There are more named dogs than named characters in the whole other armies. Okay. Good argument. How can you beat that? It's absolutely true. It's absolutely true. I'm happy I managed to set off dogs all across the world who are now barking at my dog. However chaotic corn's dogs are, there's no way they're even closest to chaotic as my dogs. They are true agents of chaos. All right, so we were talking about the locus of fury. So, I mean, pretty simple here, right? It protects you when you're at a distance, sort of a first round alpha strike protection thing, that sort of thing. May I mention something? Sure, go for it. You know, one of the first things that one does when you play corn is you're like, okay, I'm going to go blood sacrifice now and deal d3 damage, 3 damage, always to get a blood type. Well, now that d3 damage can be warded off. Sure. It's something that is not a little, it's not a small thing. You don't want to get wounded. You really don't. And I love that. Like that. Have you mentioned the retreat thing already? I did, yes. If you retreat, you lose it, yes. I love the retreat, the no retreat and hate it at the same time. I love it. Sure, of course. Like, it's such a teeny thing. Like, corn is by far the biggest drama queen in all of Warhammer. It used to be that blood type went away the moment he did a simple thing for you. No matter how little, he'd be like, all right, start from the top now. Or rolling a 1 for prayers used to be d3 damage. He'd be like, you missed the high tone, you garbage. Or, I don't know, it's Leviosa, not Leviosa. Something like that. Sure. For corn. Now he's more mellow. A bit more mellow with corn age has kind of given some perspective. A bit more sarcastic. Like, you got the demon who's retreating. And the demon's like, there was a tactical advantage to be gained, oh lord. And I want to think that corn goes like, I'll take your word for it. Very nice. And I really like the fact that we get a five up. It's something that the army was missing, the shooting part. And I think they did a good job giving it only to the demons, because the bloodbomb got their own thing as well. That's right. Yeah, and I will say there's not really a lot of word saves in this book to be clear. It's actually like, I would certainly say that mortal wounds, shooting, not spells as much because we'll talk about the lower thing. But you know, this book has some amount of, especially your demons are fairly inert to magic as well. It should be. But certainly those kinds of things are pretty great. I played a game of My Skaven against corn and it was really great fun, because I have a lot of units. He can pick up a lot of blood tithes, but he's very weak to my mortal wounds, like, because I have a bunch of different sources of that. So I can, you know, like it just amounted to this really great sort of back and forth game, right? Yeah, just where both were able to sort of lean into an interesting advantage of the harsh structural weakness of the opposing force or whatever you want to say. Right. Right. All right. I had the same experience, man. Yeah, same experience with Nurgle. Yeah, there you go. The more wounds that they do, yeah. Murderous to the last love this ability. This is fantastic. Each time a friendly blood bound model is slain by an attack made with a melee weapon. You can pick one in a unit within three inches of that model and make a murder roll. First of all, murder roll is a great rule. The fact that it's actually like bolded because it's a game term is fantastic. Okay. So you can make a murder roll. On a five plus, that unit suffers one mortal wound. If the slain blood bound model was a hero, make three murder rolls instead of one. As my friend, as I mentioned before the show, who plays both storm cast and corn, those are his two main armies. He's also a knight hunt player to some degree on the side, but those are his two mains. And he was like, why, why isn't this how the storm cast thing works? This is so nice. He was playing like a basically mostly blood bound force. He loved making murder rolls. It was great. He was all about it. So yeah, fantastic ability. Tyler, what do you think of murder rolls here? Yeah, big fan. Yeah. And, you know, there are ways, obviously it's just melee. So there are a number of things that can happen in this game where you're not going to be able, you're always going to get murder rolls. So it's, it may not have as much impact in some games as you might think. But yeah, it's meaningful. I'm a big fan of it. There are ways you can get, I think, like, double up on the murder rolls, quartile or, I don't know, some way in the book you can go from one roll to two rolls, which is cool. There are some ways. There are some ways to add to murder rolls. What I found was so funny was realizing just how scary, stupid, ultra-cheap as we'll discuss bloodrevers become because they're backed by murder rolls. As I was like, oh, let's clean these away. And then I cleaned them away and I was like, oh God, why? Blood tithes, murder roll. And there's a certain blood tithability for one point that they're really good at as well. Yeah, bloodrevers are crazy for what they can do. We're corn, but you're getting creamed. I love the murderous blast as well. I think the fact that it's three inches and not the thing that killed the model, that's amazing. It's three inches away. My only issue with this is they missed a big chance by naming it murder roll. Come on. It's a bit boring. It's corn models exploding. Popping, you might say. It should be the popcorn roll, obviously. You lose three blood warriors, you grab your dice and you go popcorn. Nice. That would be pretty good. I'm always going popcorn. Popcorn. That's what I'm doing. I'm getting so annoying to my friends because I'm going in blood type. And corn system or popcorn all the time. Excellent, excellent rule. Agreed. And then lastly, we've got the hatred or sorcery, something that kind of should have probably always been around in some form in this form. Like corn hates wizards, obviously. They only missed one trick here. Okay. Which I'll talk about in just a second. But hatred or sorcery is each time a friendly blades of corn. This is everybody, demons and mortals. Unit is affected by a spell cast by an enemy unit or the abilities of an endless spell. Summoned by an enemy unit, you get to make this roll on a five plus. You ignore that spell's abilities and you receive a blood type. All great. Love everything about it. Which means that if you're talking about a demon unit, obviously you could then be, and it's like a spell that causes mortal wounds. You could be rolling a five up to ignore the thing, and then a five up ward against the mortal wounds. The thing causes very inert to magic, which is exactly what we would expect out of corn. So I have zero problem with this. Here's my only problem of hatred or sorcery. This is the only trick they missed. So locus of fury goes away if you retreat for obvious reasons, right? Like corn isn't happy with that. Hatred of sorcery should go away if you have a wizard in your army. Like if you have the wizard keyword in your army, then you immediately lose hatred of sorcery. That's the only thing I wish, because I truly despise when people ally in and put spellcasters, wizards specifically, into their corn lists, some like, corn is displeased with you. So it should be like if you cast a spell, you lose hatred of sorcery, or something like that. That's harsh. Look, if we're going to do this, let's do it. I agree. I agree. Like, all right, every army should do this. Okay. I don't know why is everybody piling on corn. When you had Nurgle in the previous book cutting run in charge, the fastest army of the game was Nurgle. Anyway, it doesn't matter. Oh yeah, that was stupid. Hatred of sorcery. You were into economics, I think. We should talk a little bit about e-cornomics. You know the term of perverse incentive? That was how they failed in the previous iteration. When we first got this rule a year ago, it failed its purpose spectacularly. It didn't say enemy spells, and enemy endless spells. So perverse incentive is a non-intended and undesirable result that is contrary to the intentions of its designers. There's a kick-ass name effect, the cobra effect. Like it's called the cobra effect. Basically, it's an anecdote in colonial India when the British were concerned with the number of cobras in Delhi. So they put a bounty on the cobras. And for a moment, for a little bit, it worked. And then suddenly, cobras were back. People were bringing them lots and lots. And turns out, they started breeding them. They started breeding cobras and killed them and bring them to the bridge. So the bridge said, all right, we are going to stop this measure and the farms just let all the cobras go. And now they had even more. So basically, that's what the previous iteration was. Oh, so if I use spells, I can get blood type. Corgast, shenanigans. Bring bellicorin. Get an arcane tome. Yeah, but Corin has spells. Yeah, I know, but I like my blood type. I'm sorry, it's a game. So that's what we call the perverse incentive. It's funding fire departments from the number of fire calls they get. That is not a good idea. Right. You don't want to do that. You don't reward fire departments that do the most work. That's not what happens. Anyway, now they fixed it. And it's on a five-up, not a six-up. So I played quite a few games during in preparation for the review but also because the book was in my hands. So I played a match versus luminous in preparation like three days ago. I played the classic Teclis build, the Teclis castle. And my opponent was very good. He played it really well, close game as well, but he's a huge mistake. His big mistake was he threw the rune of fitrification out. That thing has two effects. Yep. And it pings twice. So damage and minus one to run or charge one of the two. Start of the movement, end of movement. For any unit within six, that is four effects, four dice per unit. Sure. My unit swarms a thing like it was Walmart on Black Friday. So everything came around. I got seven blood types. She couldn't unbide it fast enough. And I got a few mortal wounds here and there. Nobody cared. I lost like a couple blood rivers. Obviously he didn't use it again in the rest of the game. But I did get my blood type there. Did he use Searing Light in that game? Searing Light from Teclis? No. No. Because normally with Searing Light, you hit the opponent's potentially entire army through the spell portal. If you do that with something like this. Oh yeah, absolutely. You would be potentially generating an enormous number. This is one of the ones that have me a little concerned. I mean, obviously, corn should be good against it. But it's this, plus it's this as one of the elements that clearly makes sense in terms of the theme, the narrative, the nature, the design of the army. They should be good against magic. But you stack that with some of these other elements that they're going to be really good with. It has me a little concerned. But yeah, this is what it generally should be. This is why I said the only reason is they, if it had the kicker on it, that it went away, it would be, I would have a lot less concern over that. Because then it's large in the opponent's control, right? They can just not throw the runer petrification out there. They do give a lot of incentive to not take the arcane dome. That's how it feels. True. There's few armies that do not have arcane dome as their top three. Yeah. It does not make the list in this book. That's how it feels. There is a very fun thing that we'll talk about at the end that I truly love for that will punish any spellcasters you happen to have in this army that I'm excited about. So, okay. Cool. Let's keep going. Let's talk about some blood tithe, obviously our other very big ability. Blood tithe, this is blood tithe. You were in a blood tithe point when a unit dies. Yours are the enemies. It's blood tithe. Sometimes an idea is just really good. This has been around basically since E1. And it's still there, which is great. Important things to note. We have a new table, new options, as Constantinus already mentioned. And interesting that we don't dump the pool. Okay. But you can only buy one reward at the end of each year of phase. And rising hatred and slaughter, slaughter, slaughter. Triumphant can both be hit multiple times over the course of the game and will continue to stack with each other. Being cumulative, rising hatred, being the plus one to hatred of sorcery rolls and slaughter triumphant being plus one to the attacks characteristic of all your units. So both of those are cumulative. Every time you punch the button, it just becomes a static buff you get for the rest of the game and it keeps stacking with itself. Okay. So Constantinus, where are you feeling on the blood tithe table? I'm not going to read out all eight things here. But for my money, I think all of these have some value. Yeah. We are going to talk a lot about murder loss, which is a game changer. So I'm going to leave it for now. I'm going to say that I love the meatball. Sure. The meteor finally works. It used to do an average of zero damage in the previous book, which was amazing. And now it deals about three damage to the model or five if it's 10 wounds or more. Which is a very good assassination thing to do. There's finally corn gets a little bit of projection. Like a little bit of damage projection that we didn't have. So I really like those three blood tithe. Apoplectic frenzy is still there for four. You get to fight and it's really good. I want to say something about the number five. I don't think it's a good choice. I think going down to a four up is a bad idea unless you're playing, I don't know, Slanesh maybe, an army whose spells are only offensive and pretty much devastating. Because if you go to a four up, nobody's going to cast spells at you. Sure. That five up is the best level of like in a psychological factor. Your opponent is like, all right, it's a five up. It's not a four up. Sure. I can still do it while five is one out of three. It's amazing for blood tithe. I'm like, shoot. Watch your group. Do it. That little Swedish came out so it would be my guess. But anyway, I don't like the four up. I don't think it's going to see too much play except with a few armies that can help it. And as for the rest, rend until the end of the phase. I didn't, I don't think the script, you know, empty, empty space there. Well, it's until the end of the turn. Yeah. Until the end of the turn. Yeah. That's fine. Well, it's a it's a coup de grace. That's it. Where you want to finish the game. We reinvented the iron jaws. We can get a plus one attack once for battle and plus one rend once for battle. Because how many times are you going to do it anyway? So yeah, good for corn. Getting to learn from iron jaws. Um, yeah, the blood type table is great. The number two needs to be mentioned in the next errata in the next FAQ rather. Can you use it once per turn? Can you show me where it says that you can use it once per turn? I don't think it says what they think it says. Sure, because it's using a different timing. So it's hence using different. Sort of ignition rules than what you have. It does. If you use it, you cannot use one at the end of the hero phase. Okay. Can I do it again for a spell? Yeah. It's not there. It's not there. The you know what we mean is not good rule writing and you get the FAQ for to fix that. So yeah. But what am I even talking about? I would love to hear Tyler and talk about murder lust. Yeah. Let's just talk about murder lust because look, the one blood point cost ability is one of the strongest on this table. I mean, look, not that adding one to the attacks characteristic of everything in your army. Like if you're really ramping, um, blood type, like in the, in the situation you described. Constantinos, right? Where you just suddenly were just shooting up to like a million, right? Because of, because of, um, hatred or sorcery or something. Hey, great. You know, go nuts. You got, you got luxury points. You can start spending like crazy, right? Between that and your prayers and everything else. But if you're in a situation where it's a little more controlled and you're sort of mostly being fueled by actual units dying as opposed to the prayer or whatever. I mean, murder lust for one point is an extremely strong ability. Extremely strong. Have you experienced it in any of your games, Vince? No, no, nobody has used. Everybody's been using like apoplectic, apoplectic frenzy on me and the kind of stuff you would, you would expect. Gotcha. But I mean, obviously this is one of those where the skill expression will come into play heavily. Yeah. I think corn needed. I think it's the one thing that they needed. It's, you think they need to be able to finish within three inches of any minutes? Yes. Yes. Because we don't have unleash hell. Why? We do not have unleash hell. We're not the dumb guys that we need to charge. And you're like, yes, charge my screens. I can shoot you. I'm a melee army that needs to be able to play the game that you're playing. So if I cannot do that, you will not do it either. That's how it looks. And it's a D6 for three units. So movement is super important. But it's not something that your opponent cannot work around. It's not easy to do, but sometimes you will be stuck in combat. Where this is an army that likes to charge. You get two of the six sub factions. They get stuff for charging. One of the best units in the game deals its damage by charging. So you do end plus you use one blood type and you don't get to use anything else. If your opponent is casting a really important spell, you need to stop that spell. You cannot use murder less and so on and so forth. It's not another one. It's not an auto cast if we can call it that. You need to trade away things for that. If it's an advantage, if you just use it, maybe it's because your opponent is giving it to you. But not the more you play against it, the easier it will be to say, all right, maybe I can lure him in with that so he can allow me that spell. So that's what I'm saying. Also, every hero phase you get to move. No, it doesn't work like that. And it's a D6. I was like, all right, I needed a two up to get that objective. I rolled the one. Sometimes you're going to be rolling fours and fives and sixs all game long. It's still something that the army needed. I didn't know we needed it, but we did need it. I have two things to say about it. Here we go. Number one, it should be stated that it's extremely powerful with your cheapest units. Right. So moving around things like extremely cheap heroes and pulling them in so they can hold somebody and pin somebody or the aforementioned Blood Reavers, which has very strong move to just pull them in. You've shut off their ability to charge. You're pinning them on the corner. You don't ultimately care that much if the unit dies. Anyways, it's just more blood tithe, right? And then that does set up your ability to charge with the units you want to charge with next time because they're busy next round as they're busy fighting themselves out of this nonsense that they're in in your turn, right? Or in their turn, sorry. So that's number one. Like, let's not pretend like you're doing this with your good charging units as your default strategy. Sure, sometimes you might because whatever, right? But it's certainly not your default strategy. Your default strategy is to come up with works. Here's my second point. Let's switch Brass Skull Meteor and Murder Lust. As far as like how many points they cost. Okay. Assume I could throw the meteor for one and Murder Lust was three. With the amount you use Murder Lust, change in any tangible way because of that. Yes. Okay. In a tangible way? Yeah, in a material way. Probably, I would go 50-50 on what you're saying. It would change, but maybe not enough to make this. Yeah, that's my argument. I mean, sure, it's three versus one. It's by like, it's going to move some. But my argument would be you'd still be, you'd just be like saving toward it. The fact that it's the bottom thing on the table when it's clearly one of the most techy, powerful things, right? Whereas just like hurling direct damage at somebody is like, okay, that's cool. Like it's just, it's in the wrong place. Moving into combat without charging is about as close as you can get to sort of one of those third braille touch things. Right. In, in Age of Sigmar. So I'm very sus of this. It's, it's like, it's violating one of those core rules that I'm not sure we should be violating. And the fact that you're doing it at the cheapest possible offering with any unit in your army, right? Is, and it's not even like you got to get D3 units. No, no, no, no, no, we just, we're locked in on three. We don't, this isn't a badly written book where it's like D3 units move D6 inches. No, none of that crap. We're straight at three, baby. So like, let's not pretend like it's not super powerful. It is super powerful. It is. Yeah. That's why I said it's, I think it's something that they need it. The way that Sylvaneth getting the jump, shoot, go away. Something that we never had and felt in the beginning like the world was ending. But people kind of started working around it. Sure. And that's ultimately where I think it's a fall. I agree with you. I'm obviously biased, right? Sure. Because I'm like, when you said about the meteor, I'm like, wait, damage projection in corn. That's why I was like, I'm not sure. But I get what you're saying. Yeah. I do understand what you're saying. I think that people will still be able to work around it. Yeah. Absolutely. I don't think it's like, oh, it's broken. Oh, it's bad. It needs to go away. I don't think that at all. I think it's just, it's too strong for the position it's in. That's ultimately my area. Garrett says you don't have three tithes round one. Oh, I'm not so sure about that. Yeah. I don't know about that. Maybe, maybe not. But yeah, ultimately it's a good table. Lots of good options. And this is one of the big skill testers of the army. Like being able to navigate and utilize this table with your extremely hard, limited opportunity cost, right? Because you can only get one of these per hero phase and you're managing this pool of resources is what's going to skill test the army and what still keeps it being a very Johnny skill, high skill, ceiling force. But at the same time, okay, like I said, if you're just somebody who wants to play and like wants to roll with the army, you know, apoplectic, I cannot say this word, apoplectic frenzy sitting at four is like a pretty reasonable thing to just do, you know, and like people will have fun with it and they'll be like, yeah, I've got my smashy guys. They're in combat. And then it rolls around to a hero phase. My smashy guys are still in combat. I would like my smashy guys to fight. Okay. And they'll feel perfectly happy with that choice, right? It'll be like, yes, I did, I did a corn thing. So, you know, like, there we go. So that's, that's why I say this is a very Timmy Johnny book that can play very comfortably in both places. And I think it's all right. Can we talk a little bit about what the book lost? Mainly the two things, six inch, six inch pylon and double pylon. Sure. Can we mention that because that's it's the other elephant in the room. Like, I don't know, for those of you only knew corn as opponents, double pylon was not an allegiance ability. It was locked inside a sub faction or other, all other command trades were locked outside. That's how it felt. Reapers of engines was it same thing as corn basically saying like, did you know that there was a general command trait in the old book that used to say, when your opponent's charge phase is over, you get the charge. That was a general command trait in corn. Nobody ever run amazing command trait. I wish we had it today kind of do nobody ever run and like double pylon, like what happened with double pylon? We don't do deal damage now. Are we living in the same world? The world where Roar exists, where not being able to issue or receive commands exists. Double pylon was bad strategy. That's how it felt like all the books seem to be balanced around that silly command ability, keeping everything else measured against it. That's why I mean a bad strategy because I'm talking about the book. It is now gone. Good riddance. That's how it feels. I agree pylon technically still in the armies repertoire since the exalted is still here and the exalted still has a six inch pylon, but it's a bit better because you choose a unit to do it, not everybody in the bubble can do it. Let's talk about the other part of the blood type table, which is summoning, which has also been curtailed to a degree. And much like we saw with the Slenesh book, you can also choose to spend your blood type on summoning. You have to have the blood type points set up nine inches away, only with an eight of a corn hero or 16 of a skull altar, blah, blah, blah. It's fine. All within 16 of an altar, that's new. It is. I really, really like it. Yes. They gave you the same thing as the pizza cutter in Slenesh, right? Being able to summon within range of your terrain piece, which is good. Yep. It's fine. You're not a summoning army. You're more often going to sort of like yield a lot more benefits using your blood type for the particulars of the table we just had. That being said, the fact that this still exists and is yet another option on the table you're weighing against is another one of those skill testing elements of it because like when is it the right time to summon versus use one of these things, yada, yada, yada, right? It should also be stated that this is done at the end of your movement phase. Now you can't like summon in the enemy phase or something like that. Just so we're super clear. Yeah, it's classic summoning. Classic summoning. Well, end of your movement phase. I think it's going to be used like you can bring in a priest or three blood type, which is great. Sometimes you don't really need to use any blood type stuff in the hero phase. Everything can be in place or you really need a priest to bring in or you need some dogs because you already brought a priest that shows curse and you can bring a few dogs that suddenly here's 40 attacks with curse in your face. And one of the great things about chaos armies is the mid game summoning. Getting, being able to bring stuff on objectives is one key strategy and the way that chaos can win better than order armies. And when you have an army that trades so well, you get to trade pieces. You will find sometimes that by turn two, pretty much everything is dead, but you still get summoning. So it's very, I like the fact that it's both tables now and you don't always, it always was both tables. But I mean, you don't lose the blood type as it used to be. Yep. The, oh, it's somebody asked why is blood letter host bold because that's the key word that the regular blood letters have now, basically. And it's telling you, you get that, that particular thing to avoid confusion over all of the different blood letter key, just blood letter alone key word units, which many things have. Yeah. Okay. Cool. Speaking of command traits, let's talk about some, some CTs and those sorts of things. Normal rules apply here. We're not going to go through everyone. But I want to know, I actually quite like a lot of these command traits and artifacts. I found it very fun building the corn heroes. So let's get it. Let's get a take, Tyler, I'm bringing you in Europe, buddy. What's your, what's your hot pick in the command traits you can pick off either table or if you feel you can pick one of both. Oh, I mean, unrelenting hunter leans into the movement tech. It's, I think it has very interesting application. But the most obvious strong one in my mind is making your general a priest. They know one additional prayer from the blood blessings of corn. I think you're going to see a lot of blood thirsters as generals, probably with fire brand or unrelenting hunter. I mean, this was the first thing I built was a fire brand bloodthirster who turned him into a priest. I was like, this is amazing. I want a bloodthirster priest. That's fantastic. Cause he has obviously for the demon heroes, right on. Konstantinos, what's your pick in there? I love the fact that the bloodthirster can take the cloth now. Spread the good word. Spread the good word. Yeah, we have heard the good word. Yeah. Well, I, in all of my games, I only use the bloodthirster priest general, all of them. And I was like, maybe I can make a bloodthrone with the, bring more blood letters, which is a very interesting strategy. At the same time that, that Timmy elements like, nope, I want the bloodthirster priest. I just, I tried. It could not go away. So all games, six games now with this one. Yeah. Although I'm going to say unrelenting hunter on, on the exalted. I hope it's not taboo to talk about forge world, but having an exalted. I mean, it's not like, I think it's nonsense because that thing's going to be yeeted into the ocean and not part of the army, but sure you can talk about whatever you want, man. I don't know what you're talking about. Maybe in 4.0, but there's like 14 months away or 15, whatever. You have a thing that can pile in six. So with this one, like if it's within three, it can pile in six again. If it's already used it and it can charge and it stops you from it's reading. So, you know, it's a Johnny piece, obviously. I got a band I want to use them. And other than that, obviously fire brand. What are we even talking about? It's the priest one. Yeah. I think the only problem here is the fire brand is so cool and so unique. It's this wonderful, perfect, like meteor strike, like corn is throwing the blood meteor down because it's hitting Timmy and Johnny Square right in the same place. Like Timmy's over here like, man, yeah, I want to have a bloodthirster priest. And Johnny's over here like, yeah, I want to have a bloodthirster priest. You know, and like, it's it, they're one of twin powers activate, right? Like it's perfect. Although I will give a shout out to the priest of corn. Down in the bloodbound thing of chanting two prayers is a really powerful and unique ability. Like this is one of those things in the game that's pretty hard locked that every priest only prays once. And so being able to chant two prayers is actually uniquely strong. There is a like Lord of the Gorchosin in my mind is missing a trick. So let me we need to talk about what Gorchosin are. Gorchosin are effectively the heroes that were in the Gorchosin box for lack of a more refined way to put it. It's although the like foot melee assassin heroes. Okay, that's the key word. Well, sure. Generically applied. You know what, I love people being like, what? Why are the bloodthirsters dealing more damage? We'll get to that, by the way. And you're wrong. But anyway, why are the bloodthirsters dealing more damage is the Lord and the same time they're like why isn't the mighty Lord of Corn Gorchosin when the Gorchosin are all the lieutenants? That's it. Yes, because he's the because he is the Gorchoser. He's not the Gorchosin. I have to give a shout out to my buddy who I stole that from who during the game was like just randomly was like this is my Gorchoser and I had given him some guy made his list for him the first time when he showed up and I was like this is your this is your this is your guy and he has this ability with Gorchosin. This is a Gorchosin here and this is and he's like, okay. He's like, so this is my Gorchoser. And I was like, yes, correct. Perfect. I'm stealing that for the show. Which model was it? What was the mighty Lord of Corn? Okay, excellent. Because I was painting one of them and I had a friend is like, what is Dino's doing? Walking his dog. Yes. The guy walking his dog. Exactly. Lord of the Gorchosin would have been so much more interesting if it was like add one of the attacks characteristic of melee weapons used by friendly Gorchosin units while they're holy within 16 in addition, like Gorchosin heroes lose the leader keyword or you may select three additional Gorchosin heroes or you know, I don't know. You get what I'm saying, right? Right. If this was the command right that turned them into non-leaders. So you could just like run a whole bunch of these idiots around. Right. Then we would be like and you could put some reasonable cap on it, right? I don't want to make it like, oh, it's my entire army of 80 point heroes. But like whatever, whatever. That would be so much cooler. Right. It just, that just feels like such a trick being missed there. So I think they were like, instructions unclear. Skulltaker does not have the hero keyword and has the leader keyword. Their leader role. That's what happened basically. Right, right. And it's funny too because we do have that with Karnak who is like a hero dog who doesn't have leader and yet here we are, not applying this technology that exists in the book in this extremely obvious way. Like I read that and I was like, there's text missing here. It just, it just jumped off the page, right? So, okay. Diabolical purpose. Add one to the damage characteristic of your general. Amazing. Wait, there's more. Right, yeah. The target of the enemy hero. Why can't we just give, these are the foot bloodbound guys. Just make it plus one damage. It's fine. And it's funny too because let's flip to the artifacts. Here we got basically the correct functionality on a lot more of the stuff where it's just like, you know what, let's just pass out the strict mechanical bonuses, right? Like, let's just go to the numbers, baby. Um, so uh, Constantinus, what's your, what's your pick here? Artifacts? Yeah. Let's go artifacts. Yes. Oh man. They're so, so good. I send you a list. I don't know if you notice what artifact I gave to the bloodthirster. I I didn't look. No words. Or the four up. Period. Gotcha. Or maybe, or maybe the ASF. I don't know. Roll or die. Yeah. That's why I wrote. But um, depends on how you want to play it. I'm leaning towards the no words. There are no words. I'm without words. That's what your opponent is going to say. Uh, you leave them speechless. That's what the one I'm, like the, what's the name? Argath. Argath, the king of blades. Cool name. That's, that's my choice. And it's not an easy choice, neither. No, I agree. Like, to me, Mark of the Blood Reaper, Argath, King of Blades, and Halo of Blood in the demon side are like, all neck and neck. I could pick any of them. They're all good. They're all doing good things. Depends on what's in the meta, what I think is going to be relevant, like what enemy armies I think I'm going to be facing is basically going to decide which one of those things I pick because they're all strong buffs that are quite meta dependent as to the value. Again, the last game I played the Lumineth and I chose the four up against mortal wounds. Sure. And I talked to a body and it's like, yeah, but that was tailored. I'm like, what do you mean it was tailored? What if I got the no words on an army that gets a five up round checklist? You don't get to choose. Or plus two hater associate roles. They're still tailored there. They're all four demon artifacts. Three of them are excellent. The fourth one can be depending on what you play against still can be an amazing choice. Sure. Like, by the way, I just want to say I don't hate the bloodbound ones either, although in general I like the demon ones a lot better. Blood rune isn't actually that bad. It is restricted. It's sort of at the end of combat. If you managed to wound a hero or a monster, you get a blood tithe point. It's just another interesting method at a crewing blood tithe. Because all you have to do is put some wound on them. Like, I like that you don't have to kill them. You just have to actually make them bleed which is fine. I like that. The problem is who is delivering? Sure. That's my only issue with it. Who's delivering? They kind of feel like what you said about heroes being a bit underwhelming. Especially on the bloodbound side. I like the crimson plate. Just straight up. Boom. Yeah. And then, you know, re-rolling charges in a big giant circle is also not a bad effect especially depending on what you happen to be playing as we'll see in a moment. There's a particular bloodbound sub-faction that really, really likes the banner and it's really good. A lot. Like, a lot, a lot. And then, you know, Gorklyver is fine. Increasing rend is not bad. And it's all the time. It's plus one rend all the time. It got a bit nerfed. Gorklyver was staple. And it used to be double the damage on a 6-2 wound. Which was very cool. But it's fine. Right. You want it for the rend anyway. To me, you've got, in my mind, you've got six out of these eight artifacts that are in the conversation when I'm building an army. And that's pretty good. That's what I meant with the arcade thing. Yeah. Because your first enhancement is not going to be an artifact. We'll get there in the next page. Yup. So, let's talk about prayers. Yes. 311. Hallelujah. I have, all of my lists have had the double prayer enhancement. Yup. I never played with more than one artifact, the starting artifact, because double prayer, the prayers are so great. It's so amazing. You have something that cannot be stopped by your opponent. Although they already started with the OBR today. Ah, you had minus one to chant. Stop it. Enough. I would point out that regular slaves to darkness had that, but it was for non-chaos priests. You're right. Anyway, I really like the fact that everything is in a 16 inch range. So easy. Every single prayer in the book, bar, blood, sacrifice. As it was always the case, eight inches for that. Everything is 16 inches. If you can target an enemy, if you are targeting corn, Hollywood in 16. So easy to remember. Also, it's always three or four. I really like this. I really like this fact that it's clean. I'm glad they took that route. As for prayers, there's two. No, I love them all. But I'm going to say. No, I agree. These are all actually really strong. Like, just to run down, let's do it this way. Let's do the quick hits. Builds blood type. Fantastic. Obviously, that's good. We want blood type, right? Blood bind. Blood bind moving enemy models. I mean, come on now. We know that's good. Why would we not want to do it? It's great. Right. The fact that they can, they can move within three inches of you in the same way you can move within three inches of them is also a very funny thing. That was the case. I'm going to talk about blood bind once you're done with them. So go ahead. Bronze flesh. Your classic plus one to save. Your Mystic Shield. Always good. It's baseline, but it's solid. Mystic Shield is the best spell in the game. Bronze flesh is a fantastic prayer. It's pretty straightforward. Killer instinct is wonderful. Target a unit. Make a normal move. Again, moving out of sequence, like say in the hero phase is pretty good. Now we're talking about multiple ways to move out of sequence in the hero phase. Move a unit. And also use your blood type to make a move again. This stuff is really powerful and potent. Again, this is where we get into where you can play it pretty straight or you can have these unbelievably skillful plays that come out of players and stuff like killer instinct is absolutely that. The unholy flames. Fantastic. Like extra rend. We finally discovered rend in this army. Yep, exactly. The orders of game so many times, they're like, I just want rend prayer. How did we not think about that? Yeah. Turns out rend is good. Giving bonus rend is also good. And then witchbane curse, which is notable for not having a range. It's just visible to the chanter. That dude. That dude, yes. And it can just put a nice little penalty to their casting rolls on them and make them take damage if they fail casts. So, cool. Which is great because that damage will trigger both if they fail to cast or if you unbind and you obviously have some pretty good access to solid unbinds. Okay, quick rundown done. There we go, back to you. I like the idea that you can have a saigour with you. They're like, did you fail the spell? D3 damage. Did you make the spell? Damage. Go on. All the time. It's fine. It's just funny. Yeah, the fact that you get to normal move your bloodthirster priest. Here comes the pope right in front. 12 inches. And then he goes, you know, get over here with the scorpion pool. Outside of 16 inches into 8. Suddenly, like, there are no castles anymore. Fire slayers are suddenly just dropped a full tear because of this exists. I played the castle. Those walls came down fast just with bloodbind. Because you go normal move the thirster, bloodbind, you can move him back in the movement phase. He hasn't actually moved yet and it's not a retreat because you're in combat. But it used to be on a 4 up move as many inches closer and you can get into combat. Now it's on a 3 up move, 8. The quality of life improvement is vast with bloodbind. Bloodbind is by far my favorite. It used to be my favorite prayer and now it's just 10 times better. With the normal move being the second one and obviously blood sacrifice, which you'd never leave home without. Sure. It's exactly your point. You've got a lot of good prayers here all competing for usage. 100%. Yeah. I played fire slayers with the previous book on game 5. I used bloodbind four times. I felt bad for my opponent but it felt really good against the army. And now it's going to be much easier. Yep. It's very strong. I know I keep banging this drum but I really want to point this out. When I gave this to my buddy to play for his first game with him, I just gave him bronze flesh and on holy flames. Straight forward, simple. This one's plus one save. This one's plus one rend. He was like, great. Got it. Easy. Make my units better. Go kill things. Done. And it was just like, it was very effective. It's no problem. Turns out. You've said it before. What's the best spell in the game? It's a mystic shield. It's a mystic shield, obviously. And you got slaves to darkness. Plus one save is great. How about plus one hit in the wound? Like, I like... That's why I said slaves to darkness, like archers that are an honest army. There's lists you can write. You can run through a spreadsheet. Effects, then why? With slaves to darkness. And like you said, you can do it with corn as well. But the better the player gets, the more options open up. So that's why I really, really, really like this book. Agreed. All right. Let's talk sub factions. I have a favorite. They're all up here. People can read them. They can see what they do. There are effectively three demon focused sub factions and three bloodbound focused sub factions. This isn't my favorite sort of design method. These are... Some of these are a little too focused on particular unit types, which I don't love in sub factions. I like it when they open up play styles, not, say, not direct linear play with this unit thing. I wish they would kind of stop that. But... That being said, it's not as super on rails. There is still some good variability here. All right. So we're going to pick one. We only get to pick one. Okay. So Constantinos, what's your sub faction pick? And if you, if you can't decide one, I'll go first. If everybody wants time to think. Okay. Here's my pick. No problem. My pick is easy. I am all in on Skullfiend tribe. I love me some Skullfiend tribe. Unmodified charge of eight plus for your bloodbound units gives you ASF. I love ASF. I think ASF is really good. The fact that it's army wide, as long as you're running bloodbound units, that is to say like all of your bloodbound units benefit from this, your demons don't, but that's fine. And then you get Skull Reaper battle line. And I really like Skull Reapers too, who I think are super solid and strong in this book. And so turning those dudes into battle line is also good. So this does two things I really enjoy. So there we go. Absolutely. That would be my choice because I was in between the moment you said it, I'm like, ah, well, all right, I'm going to go to the other one that I really also really like. Bloodlords. Bloodletters when they charge and not murder lost. So when I play you, Tyler, you're going to be okay with that. When they charge a fight up, not bloodletter host, but bloodletters. Yes. Which means obviously the bloodletter host, the bloodmaster who you want to fight because they chain, activate another bloodletter. The Skull Cannons. They forgot the keyword, but it's obviously there. They're going to put it in. The Bloodthrone, which you also want to fight with. And I think the Skulltaker is also a bloodletter, but they don't get the bonus because they don't have the decapitating strike. Basically the five up mortal wounds. Sometimes you will want the mortal wounds. You need to bring the mortal wounds to the game. Bloodletters got a big change when we get to their War Scroll. They are a very different War Scroll. It is a new world they're living in. Having said that, I'm a massacre for Skullfiend as well. Tyler, any thoughts? So I played against Gordside. I played against Gordside. I was more impressed by it than I would have thought on paper. Just in terms of contesting objective, you do not control the Holy with an enemy territory, we can get plus one of wound rolls. My opponent had a lot of bloodbound units, so he was leaning into multiple ways of stacking buffs on them. Might as well run here, plus one hit there, plus one attack from the Bloodscraider, plus one of wound rolls from Gordside. That was reasonably impressive. And then I do think the flade has some play with the five up ward being picked. They get a five up ward if they have been picked to fight in the same phase. You're not going to get everything with a five up ward. You've got to think about your activations. But I think that's interesting, just in terms of sequencing what it can do potentially to your opponent and thinking about things. There might be some notable play, I think, in flades. It took me a few minutes when I first read these. I didn't like a single one. I didn't like any of them, which was obviously a very fast read. But after a few minutes, I was like, alright, there's play here, there's play there. Over the top, you're going to go with Skull Trashers. Absolutely. Whenever they fight, they're going to have to work against a five up ward with whatever they left. I would point out it also works perfectly fine for Blood Warriors too. Blood Warriors as well. May I ask, which battle line? Do you remember the battle plan you played in, Tyler, for Gordtide? We've played the Jaws of Gallant. Jaws of Gallant. Yeah, it's a big enemy. I'm thinking about this wholly within enemy territory. I don't really like that because I see the trouble with the grand strategy sometimes. It's a bit tough to do, but the fact that it's also objectives works and plus one to wound is a pretty good. But the Coffin Tribe, which will not have a mortal general, by the way, is probably the best choice. So yeah. The very first army I built was a Bloodthirster Priest with Halo of Blood leading a Skullfiend tribe and I was like, we're going ASF the army, baby. Let's do this. Let's go. I would guess all my money which kind of Bloodthirster it was. But we'll get to that. I bet you could guess. There's only one I'm going to pick. Exactly. Shout out to the Reapers of Vengeance that every time a hero dies, you get an additional Blood Tithe. That's it. Did they miscast and got six down with your stupid, stupid, weird heads? You get an extra Blood Tithe. And it's plus one to hit for all of your units, including your ranged combat units. So basically, if you want to play with your Timmy, like I have four Skullcans, I would like to run them. Okay. Your Bloodmaster says that unit, you get plus one to wound against it. Suddenly your four Skullcans have 16 attacks on two's and two's and two d3 damage. That's two Bloodthirsters. Two times eight, four times four. Suddenly you have something kidding you like two Bloodthirsters back to back from 26 inches away. So Reapers is also fun. If you have a Rage Thirster, a good Bloodthirster also, it's not a bad choice. But I'm living in Skullfiend. I even like the Blackover. Fantastic. All right. And not a lot of the sub factions really don't play much with don't play much with battle line. Really, so it should be mentioned and noted. The only one that's changing around your battle line is Skullfiend, making those Skull Reapers battle line. There are plenty of optional battle lines, but they're triggering mostly on who's leading the force. Which we'll talk about when we get to the War Scrolls. Here we go. Scroll time everybody. All right. And you might say Vince, did you skip the grand strategies and battle tactics? Yep. Sure did. But we did. Next. I can do it in five seconds. This is my protest. I'm not even talking about it anymore. I don't even do them anymore. That's it. They don't exist to me. Skip. There is one that you will never take to a tournament that you will always take to a pick up match. Always. You cannot skip that one. That bring me a worthy Skull. You choose a hero that I need to kill and I cannot lose my general. That's always a fun one. You will never take it to a two-day air. But there hasn't been a single game I didn't choose it for a friendly. It's so funny. It's teaming me all the way down. They also have an extremely wild core, like battalion, which is very funny. Anyway. Let's talk about some more scrolls. Let's start off with big boy Skarbrand, coming in at 380. He's Skarbrand. He acts like Skarbrand. You know. I don't know what to say about him except are you familiar with Skarbrand? Right. It's weird. I'm not giving away my corn card. I've had him since 2018. I have never used him. Ever. Ever. I've taken corn to the main tournaments. I have never taken Skarbrand. I think it's a bad choice. Maybe it's my meta, but he has a big bullseye on him. People are like, alright, I'm going to kill him. Great. Now what I'm doing? Nope. I don't play that game. You think he's still a bad choice? No. I think he's a good choice. He's one of our hammers. There's obviously a number of tricks that you can mitigate. What used to be his obvious counter. He has the long bomb 3d6 charge. He obviously hits like an absolute bad truck. You can kill her instinct. Sure. I think that when you have something that can go 16 plus 46 it can be there from the other side of the room. Your opponent needs to take that in mind. Can you shoot him? Now he has 16, he's not 14 and a 5 up ward. I think one of the challenges that many people are going to have in facing this army, at least with what I suspect will be a number of the lists we're going to see, which will be at least one or two bloodthirsters. They're still strong. Probably still lean into them. It's an easy button. It's interesting. There are a lot of incentives in this game for a lot of armies to castle. We have tons of incentives to castle. If the boom thurser has been reduced a little bit in some ways we'll talk about it in a minute. With SCAR brand, with a number of things that are going on this army, it can be very painful in terms of if you're castling against corn. If you try to not cast against corn I think that there can be challenges as well. I'm still trying to get a better feel of how do you play against this army either not castling or castling because there are a lot of difficult trade-offs facing them that you're facing. I've experienced both. I did it deliberately both one way or the other, and they were both extremely difficult. Just a little thought. Yep. I think he's good. He deals consistent damage. He pretty much deals as much damage as the other hummers or axes as it was mentioned in the chat of the army. Yeah. He's... Thank you for your service SCAR brand. You've been carrying this army forever. Now you can ease up. You can no longer deal 48 mortal wounds or 96 mortal wounds, but that was just stupid. That's not Age of Sigmar anymore. It might have been like in 1.0 in 2.0, but that's not what the game looks like anymore. I know what they were thinking when they were making GITs. That's my army that I have in my target. But I don't think the game plays that way nowadays. He's fine. He's fine. He's fine. I think he's 380. I think that's the correct point value for him. What's written on the scroll, he feels pretty dead on. Alright, let's talk about our bloodthirsters, the rest of them. And I do have... I know you kind of made emotion at this earlier, and I am going to talk about it. I don't think bloodthirsters are costed correctly. So... What's that? They have the same cost. Well, yeah, they're all 330 points, which is true, but that's not actually my issue. These guys should all be like 430 to 480 points. Okay? Not with their current scrolls. Let me be... Just let me go ahead and state that very quickly. My issue with them is that they're under-costed for what Greater Demons should represent in the game. Greater Demons are supposed to be a really, really, really terrifying, horrible thing to run into. They're supposed to be the absolute chads of the Chaos Forces. They're the direct... They've got the direct line to the Chaos Gods. This is as close as you get to the Chaos God itself on the field. And... So when they're printing these things and they end up at this 300-point range? No. No. That's incorrect. That is a strong foot hero. Like Bastion Carthalos and the regular bloodthirsters should not be within basically the same point range of each other. Okay? They just shouldn't. The bloodthirsters should be some 480-point ridiculous monster that has more attacks and does more damage. They do decent damage. Don't get me wrong. For their current points, they're probably fine. They shouldn't all be the same points. There is definitely differences between these guys. Okay? But to avoid that minutia, my point is that they're just... They break my versimilitude. They are fine and probably roughly in the space of their current points. But that is incorrect. Okay? Greater demons should all be in the 4- to 500-point range. There should just be a stratification in this game of where sort of things rest. Where they fall as far as their points. Gods shouldn't go under 600 points. If you printed a god and he's like 300 points, you'd be like, well, what is this? It's not living up to what the thing is within the context of this world. Right? So there just is like... There's just this way that these things should align. Okay? And these guys fail it. I have kind of the same problem with keepers of secrets, by the way, who are also like tragically underpowered unless you invest all of your army into making them effective. And then, yes, they can be pretty effective. And these guys do have plenty of buffs they can get. You already just mentioned some of them. Right? So I don't know if maybe we were trying to avoid that and the synergy problem, because this is still a fairly synergistic army. You know, you mentioned like, oh, you can kill our instinct them out and get them moving for free and all this other stuff. We can turn them into priests. We can give them ASF. You already mentioned some of these things. Yeah, yeah. Boost their rend up, right? So like, there's plenty of synergies that will turn these guys from where they are now to pretty good murder machines. Okay? But I just still don't think it's appropriate. I'm thinking that I haven't experienced what you're saying because I started playing Aegis Sigma not before that. Sure. You didn't start in like 4th and 5th edition when these guys would like start the game, fly high and then you just pull them off the table and then the next round they would land in your line hitting you with 10 strength, 10 attacks at weapon skill 10 and just explode one of your units. Yes. So the thing is that what you're describing I felt with the Exalted. I think the Exalted Bloodthirster are 580 and everything that that thing can do plus the fact that it's a huge model. I mean you use Kabanda, I haven't actually seen the actual thing but it doesn't matter. The creature caster one as well. That makes that feeling of dread. You remember in Fellowship of the Ring when Gandalf says it's a Balrog and you have a Orlando Bloom as Legolas all the fear of the Elves in Shies. As he's looking at the end of the Moria and that's how it feels with the Exalted. People have had the fact that they put three different Bloodthirsters they want you to fill them. You cannot do that with 500 point models. So they had to go to 280. We had a 280 Bloodthirster last book. So I get the issue here. I cannot experience it the way you do. I don't see them that way. I don't see them the way I see a great and clean one which feels like oh my god how are we going to get this thing out? Well people are like oh Bloodthirsters. Shoot them away as it used to be. Not anymore. I do get what you're saying. I wish they were maybe a little bit bigger then. Maybe the model should be a little bit bigger. But again it's a difference of experience in my case. They seemed like a big monster. That's how they always they're just kind of a big monster. They failed them. They have failed the versimil dude as you said because the Exalted does get that. That's the thing that it seems like a terrain feature. Doesn't look like a model on the top. Let's talk about the three actual Bloodthirsters. Our first guy, our Wrath our Walk. The Walk Bloodthirster. The Wrath of Corn. The Wrath of Corn. You know, he's He's got our two little ranged weapons which are fine. And he's got eight attacks with his axe on effectively Tuesday and Tuesday at 2D3. I know a lot of people have complained about the D3 thing. You know, it's fine. Whatever. I don't see any real issue with it. It can still get there through all the other things we've mentioned. When you actually add all those things that we've mentioned now make that a damage three. I would love to play anyone to, can you allow me to only roll freeze for one game? Now tell me that this works for you. Right, and here's the thing. If he was like 480 points and he just had a flat damage three, I'd be fine with it. Yeah, exactly. That's the kind of thing I would expect to see. I just, I hate I do hate that it's still a D3 damage. But this guy's obviously got utility as well. He's got Commander of the Tyrants so he can chain activate with one of the other Bloodthirsters. You've got to have an Incensate Rager, Unfettered Fury so you can put them into combat effectively. So you can chain three with the Artifact. You do the always strike first, right? Artifact, Halo. Yeah, you Halo attacks, you pick him and then he pulls the third one in, correct? Yeah, I mean, I don't know. Explain that to your friend who wants to play he's a new corn player. Here's how you're going to do it with three demons. He's going to be like, this was the best game ever. Absolutely. Your new corn buddy was the in the element. It's fun. It's fine. It can do the work. Pretty good. Yeah. Especially if you're using one of the ones in the next page. Sure. This is not actually my pick. Like he's okay. He's probably correct at 330, but he's okay. He's fine. He's fine, yes, exactly. All right, the Bloodthirster of Incensate Rage This is my dog right here. This is what I like in a scroll. Simple, effective, clean. Okay. So we've got here five attacks with his axe at base fours and twos, but obviously you're going to work very hard to mitigate that. That four is a drawback. So you've got to watch out for your negatives to hit. Like when he's going against people who stack negatives to hits, it is a challenge. Certainly. Like he doesn't want to run up against the sort of slinnish situation where they're always burying you in neg two to be hit. So he can't fight his way out of it and suddenly he's stuck on fives pretty often. That's a bad day. You don't want that. No, but in a world where this guy pretty easily pushes himself to threes through any of various incendiary methods, this dude will pretty much wreck face because he's coming in with d3 plus 3 damage. Very strong damage profile there. And of course he still has Outrageous Carnage. If you roll a 6 to wound with the great axe, he pops out four mortal wounds. Now obviously that number has is not the old number, but it's still quite good to everything within eight inches. And, you know, this is the bloodthirster that I mentioned that I gave in the first list I built that I gave the priest and halo blood to. And I've got to say I then let my, you know, my buddy piloted this list and this guy lived basically the whole game. He died in like the last round. Okay, so fine. He got plenty of fights in with this dude. Yeah. Never really was laboring under much negatives to hit. Like I was playing slaneshman but I didn't, like I just, he just didn't really have to deal with it too much. And never rolled a 6 to wound. There are multiple rounds. He hit with four or five attacks with the axe. So he was like rolling, you know, sort of maximal wound dice as it were. Just never rolled a 6 to wound whole game. I mean, he must have, I think he did five or six combats and he was like, oh, he was so sad. But nonetheless, this dude was still lifting units left and right, like doing the dirty business. So he was like, he felt okay with it. So, yeah. There is a lot of insensate rage, nonsensical rage at the rage thirther nowadays. People are saying this thing doesn't deal damage. Why is it hitting on the floors? So let's reverse that. Just to, apart from the D3 plus 3. Reapers of engines plus one to hit. And all out of attack. There's no more double pylon. Forget that one. So all out of attack. Plus one to hit. So the five attacks threes and twos is the same to go 3 plus and then the six is about the 39% 38% chance to get one six. 45% to get one or more. And not too many more, but maybe two. There's a 1% chance you get three. Three sixes. It happens. Like people kill things with Archion all the time. Two sixes to wound. You're a 37% chance is a final basically. So you're telling your opponent so this thing can go 24 inches and then 2d6 charge if you don't do the d6 murder lust. So from the other side of the board, this thing will move 30 inches and I get a five up chance that is going to explode. It's going to turn your screen and everything within 18 inches into a crater. A five up. How would that feel psychologically to your opponent when they're setting up their board? Exactly. That's what it is. That's how it works. That's the point I was trying to make in terms of castling against something like this. You have to think about the opportunity cost, the potential risk, right? Some of these situations you kind of have to assume, well, this can happen. Therefore I need to deploy differently than I would normally, which then opens up a number of other opportunity costs against the army. I'm not saying it's good or bad. It is what it is. But that is one of the reasons why absolutely I think this thing still has legitimate play as a competitive choice. A lot of damage. Totally. So it's going to do that d3 plus 3 most of the time. And I don't see people saying this is pillow fisted. What kind of game are you playing? It's the delivery method as well. This thing went from 10 inches move to 12. It doesn't bracket anymore than much. You get the prayer which is a reroll will 3 up to double its move. So it will go where you want it to go. What? It could have 20 attacks and move on a 4 or 4 inches. So the game is won by movement. That's how it always felt. That's how I love the game. You win by moving. I fell in love with corn because of the jokes and the moving. That's it. So I love to shout for the bug that my boys are sleeping. Absolutely. Yeah, I agree. I think he's good. I think people are underestimating just how destructive this dude can be. The more they play, the more people are going to change their minds. I will say I would like it if he started at 6 attacks. There's just a sort of something about me. Something when I look at the math because then he'd be like 6 attacks on 4s and 2s. That would square better in my head. Of the all even numbers. Whatever. I think mathematically it moves the needle just slightly in the favor of triggering that just slightly more often. Again. Come on. Honest answer, I'd rather he's like 460 points and has 8 attacks or something like that. That's the world I would rather live in. Where I'm like, oh lord, he coming. That's this guy's coming to do some dirty dirty work. And then finally unfettered fury. Whit boy Whit boy with his lash. That's my favorite. That's my real rock star. That is my MVP in a pool of MVP's. Skullfiend tribe. 3d6 charge. Go ahead. 3d6 charge. You want an 8 up. You guys instead of 2. Plus 1 to charge as well. But that's not it. It's the minus 1 to hit. 8 inches. Are you serious? And more mortal wounds in the end. First 2 games I played. I lost this guy. He died turn 2 and 3. All the next games. I never lost him. And he was MVP without dealing damage. People are saying don't deal damage. They can't do it. They will clean up. That's what it is. But this dude is helping your whole army so much. Not minus 1 to hit. Such a huge thing to have. A little bit of mortal wounds there. The lash of corn. Deals d3 damage on a rend 1. Cleaning up stuff. But most of all he can be a priest. And he gives 3d6 to a non hero unit. Which is fine. No. He is incredible. This dude's worth more than 330 points. It's my honest answer. We're going to see him 350 before 2023 is up. Love him. And he has the same attacks as the walk 1. 8 attacks, 2s to rend to d3 damage. Nothing to sneeze at. This guy is actually the winner of the 3 Bloodthirsters. He's not my favorite. But he is the winner. I'm too much of a timmy. You see the timmy goes for the big axe. I'm going for it. But wait. Here's what he can do. I can think like the Rage Thirster. Have you seen the War Scroll cards? I haven't seen them yet. But I'm willing to believe that they don't have that one. Sure. No it's got to be just one-sided. It's got one rule. I like a one rule guy. Okay, cool. Skulltaker. Um... Yup. It's Skulltaker. You know what I like about him? Apart from the word. Sure he has a word for it. Great. They forgot it. Oh no they didn't. It's right here. Bloodletter. He has the bloodletter keyword. You can choose him. He can be a good slayer of heroes. You want that. In Reavers of Engines this guy kills something. You get 3 blood type. That's a lot of blood type. I killed Skragrod with him. For example in the game I used him. That was fun. He has a few mortal wounds here and there. He's fine. He has 3 mortal wounds against a hero. He can challenge enemy heroes. He can kill death. Right. And he is also building your Reavers comment of getting the additional blood type. Remember if this guy is in your army every time he slays another blood type. Lots of chances for additional blood type. I don't hate this guy at 140. He's fine. For a foot melee assassin he's not bad. If you're on Blood Lords you could have him. And he's 4 up. Again not too bad. And if you don't have him you want to have a blood master. He's a cool model to use. I use him as my blood master when I don't run him. I love how in the picture he's about to kill an old man. That's very fun. He's hunting the father daughter. You can see the daughter off in the background realistically about to shoot this guy in the face. But that good I love that this is like haha I am a mighty hero of corn I will kill this 70 year old man or how old he's supposed to be. It's all blood for the bug on me. Absolutely. Alright time for the bestest of boys. Karanak clocking in at 140. He can unbind like a wizard. If he unbinds he does damage. Great stuff. He's plus 2 to charge. He can call the hunt. I'm going to read this ability because I want to read it and then we're all going to talk about something that's not here. If this unit is included in Blades of Corn Army friendly summoned fleshhound units can be set up within 9 inches of enemy units as long as they are set up within 8 inches of this unit. So in combat then. Fantastic. So obviously you still have to summon them. You still have to spend the blood tithe for the summon. That's how you're getting these guys. He doesn't just like manifest a unit. But summoning fleshhounds into combat pretty cool. Pretty strong. Amazing. You have people like why is that dude cursing me? There's nothing around me. It then starts to howl and suddenly there's 10 dogs around you. Love it. And then once every enemy movement phase he also gets to move closer to his quarry. So you can actually get around the board pretty fast. I love that they gave him the follows rule. Yes. It's just coming closer and return. Love it. You can even grab objectives with that. You don't care. Move in between the hero and the objective outside. I'm closer now. Yeah. Also one more thing about Karnak. We have lost a lot of unbinds in Korn. There used to be unbinds everywhere. The Bloodsick creator used to be able to unbind. The Wrath of Korn used to be able to unbind. A lot of unbinds are gone. The game I played, I was like I'm going to try to unbind it. Oh wait, what with? Right. That's it. Karnak could bring that and still dealing the damage. Did he lose the endless spell thing? He did. But still. He deals the three mortal wounds when you unbind which is pretty cool. He's a good dog. And then his basic dogs. The dogs that come with him. 100 for five, classic perfect. Great cav base. 60 mil by 35 mil battle line unit. Works great as chaff. But also can do a lot of other good things. It's another unbind. They have their own built in. Unbind as well for the unit. And there's no requirement on how many of them there has to be. You're down to one dog. That one dog still gets an unbind. All the same as anybody else. And again, built in plus two to charge. Always good. They make a bunch of attacks. And yeah, they're solid. I like the dogs. I like their dog boss. I remember talking about them. And I was like I'm not so sure they don't have a friend. They can get rent now. And they're demons. You can get bosses to their wounds. And you can get their attack. So suddenly. Ten dogs in Galician champions. Veteran, sorry. Which is amazing. You have the two dogs in front and all the other dogs sniffing their front ones butts. Everything is in combat. So suddenly you have 40 attacks. Two, three is rent one. That's pretty strong. 200 points. But those buffs are buffing everything else as well. Right. So I actually changed my mind. I wasn't so hard on them in the beginning. But it's dogs. You will love them in the end. And it's true here as well. When you summon them then add to the charge. So they come in from the summon. Just a seven out pre-roll. Finally a plus two to the charge. When you summon something, they used to be able to re-roll. The same as blood letters. I could never land that nine inch charge. Even if I re-rolled it. I hated that thing so much. I failed it. I can remember games I lost because I failed that re-roll. Games from when the previous book came out. I remember that game. Four years ago now. I still remember it. But now with the plus two, a seven up. Don't mind if I do, I can do it. Absolutely. It's a huge deal. Okay. The blood master and the associated blood letters. The blood master is a 110 point blood letter hero. He has the chain activation for blood letter units like most of these sorts of herald type people do. Importantly, he is also a priest at 110 points. So hey, not bad. Yep. His prayer is also pretty decent. It's a plus one to wound prayer. I like plus one to wound. I like prayers to give you plus one to wound. Yep. He's pretty good for 110 points for one of these little door heroes. Yeah, he's amazing. It's not like you get plus one to wound. No, against that guy. Everything gets plus one to wound. Yep. Amazing. It's three up. Maybe a rollable, possibly a rollable. Most times. What's not to love. It's hard. Like in blood lords on a five up, two mortal wounds, but four attacks, three, three is rent one. Pretty good. Yeah, he's pretty standard sort of hero melee profile now, right? Like the storm cast middle level melee profile four attacks. So deprived of actual heroes dealing damage in this book. The three attacks, threes, fours, no rent, damage one is still a thing. Yeah, this is a huge thing. And then the associated blood letters or blood letter host as they'll frequently be called. This is your units of blood letters. Okay. Importantly built in plus one to charge, which is really great off of their musicians. So you got to love that. And importantly, they have the decapitating blow still, right? It's just mortal wound on a six to hit. But they're 180 for 10. And the first time I read that I was like, wait, what? That's really expensive. I guess they went to two attacks. Yeah, that was always a problem. They always had one attack and I was like, well, two attacks is cool. So that's fine. And then I looked over to the left and I was like, Oh, hello, never mind. Now I see we got two wound boys on our hands. The first of AOS has basically migrated to a multi wound model except for daemonettes who remain the the little worst dorks. Yeah. But yes, so anyways, blood letters at 180 for 10, you're packing 20 wounds for 10 models. Yeah, it's only on a five up, but that's okay. They're like great. There's a lot of ways to manipulate these guys around and buff them up and stuff. Can you mention the fact that you get a two inch range finally? Yes, and they have a two inch range. Yes. Hallelujah. So the fact that they're on a 32 mil base is irrelevant. They're all fighting very easily over the top of each other. So they're making more attacks. They got more wounds. They have some pretty solid buffs that can be handed around to them. And the army loves them. One of the few games I got five damage on them in my mind like oh man half the units gone. Two of them. Eight left. Huge difference. Huge difference. I think blood letters are not bad at all. I'm not going to say we're back in blood letter bomb times again but they're probably a good thing. But they're good. I absolutely think people will trot these out and get some good stuff going with them. Tyler, any thoughts on the blood letters? Yeah, so I played against a heavy mortals list the first game then in yesterday I played against a heavy demons list with 3x10 blood letters. The demons list was more elite fewer number of models, no murder rolls, less blood type generation less units to just throw away to tie up with murder lust. You were actually having to sacrifice higher point value units with murder lust with that kind of list. So generally the demon heavies list demon heavy list felt more manageable to compete against with add up these various factors but still strong. I didn't mention this in the summoning. Personally I think that this army has maybe the most powerful summoning in the game right now. 10 points blood type for 20 wounds 10 points for 40 wounds and blood letters 3 points for 10 wounds of dogs. It's very powerful summoning especially if a lot of the blood type are just being used on one point murder lust, right? You're potentially going to have a higher accumulation. I think this army has strong play early, mid and the army in my experience against good corn players always have strong play late game because of the summoning and I don't really see anything we think that that's going to change when you combine right now where a lot of the uses I think are lower point value in the blood type generation multiple ways, even more ways arguably as far as I can understand to do blood type generation and then with the nature of the table right now and the value that you get and they come in with an 8, right? An 8 with a re-roll for a CP on the charge so decent odds of hitting that. Yeah, really good unit. I just realized that on an 8 they make the charge like an automatic. Yeah, absolutely. I can't argue against that. All right. Next up we've got Skull Master Harold of Corn and then we've got the Blood Crushers so basically our Skull Master dude on a Juggy Knot and then we have the Blood Crushers the Demon Dudes on Juggy Knot I did forget to mention those for the Blood Lords by the way. Yeah, yes for Blood Lords they also qualify, yes these guys do have their blood that are keyword. What he had asked in the chat and then we got caught up and I didn't answer it but yes, correct Love that these guys are on a three up save now fantastic it's about freaking time I mean the Skull Crushers are even better as always but honestly I've always been a Blood Crusher fan I wanted to play Blood Crushers and Skull Master like I just I like it I don't know why maybe it's the person who likes the underdog in me maybe it's because I like the Demon Sides of most of the Chaos Armies more predilection right? Like if I want to play Chaos I want to play a bunch of cool demons I don't know it just feels like the thing to me right? and they're five wounds so two models yes, yes, finally finally finally oh my god finally okay so they these guys have a Mortal Wounds sort of impact hit for the Skull Master and the Blood Crushers is unnecessarily complicated it can't just I don't know why it's not just like roll a two up do three mortals just like the Skull Crushers have it would have been fine we had to make it different but okay sure the Blood Crushers do still have built-in plus one to charge so same thing if you summon them in because they are a summonable unit they're landing then they're charged on an eight which is great with their their Hellblades and so on and so forth they still have the Decapitating Blow all these guys do and then importantly the Skull Master has the same ability we'll see a little later just a different slightly different version of it but it's the Herald of the Blood Thunders Thunders Stampede I apologize once we're battle at the start of the charge phase you can say the Skull Master will declare a Blood Thunders Stampede if you do so until the end of that phase you can re-roll charge rolls for this unit and friendly Blood Crushers fully within 16 so nice big bubble of re-roll charge again always really good especially if you're talking about dropping them in on the summon or just needing to get there combined with their built-in plus one to charge it's just it's good stuff so all in all I like these dudes and they're not egregiously expensive the regular Blood Crushers do become battle line if you have a Skull Master in general one of the point values that you may have said is it Skull Master and Blood Crushers events there's 130 Blood Crushers are 180 okay they did forget the hero keyword by the way that's funny yeah obviously that's yeah although next page you have an even worse submission sure but overall yeah these guys are cool I like them I haven't played around with a Blood Crusher focused sort of army yet and this is one of the things I want to give a shot I have a lot of Blood Crushers and so as the aforementioned I actually have many built and painted then the bag is in addition the Bag of Juggies but I want to just you know kind of see where these guys are capable of okay sorry then the Blood Throne and the Skull Cannon the Blood Throne is it finally playable yes yeah and I'm excited about it it's a hero it's a priest it's a totem it's 160 points it's got its Hellblades and it's a capitating blow it heals when it kills things which is great and it has a prayer because it's a priest as mentioned so it's a prayer that has the answer value of 3 and a range of 16 you get to add one to the chanting roll 3 inches of any enemy units if answered you get to pick one friendly Bloodletter host or Blood Crushers unit a holy within range and visible to chanter if it's a Bloodletters host you get D6 models back if it's Blood Crushers you get a model back so it's this healing ability which is pretty great again when you're returning D6 two wound Bloodletters it's a big deal and even one Bloodcrusher they're five wounds and counting as two models so both are good options and how are we getting a D3 back to multiple units D3 Bloodletters if you give him a general you choose a Bloodletters holy within range of 16 or a 2 up D3 extra card I love the fact that it's on a 3 up and it's on a 2 up if he's in battle you want this thing to be in battle because it heals it's one of the very few heroes that are like oh it's 10 wounds I'm alright with it I'm okay with it 10 wounds on a 4 up you get hit hopefully by Chaff this thing loves hitting Chaff you let them go first they hit you they deal like 3 or 4 damage hits back kills everything back because it's 4 Hellblades and 4 Blades of Blood 8 different attacks that can get the decapitating strike half of them are damaged too which is pretty pretty tasty so he will know apart from this one 2 extra prayers or whatever one prayer or maybe even 2 and it moves 8 so love it yeah it's like the poster war scroll it's so awesome to see they nailed this war scroll never saw play and they nailed it every book since literally the first book has always been my favorite unit I think it's the coolest idea as I mentioned I put all this book into this huge conversion of it way back in the day and it sucked ever since and I made my big dew flag inversion of it I made it like right after I watched Mad Max Fury Road and now it's finally great I agree the only downside of the thing is 10 wounds so that means it's obviously a 10 wound hero so it counts as the leader and it can't be you know lookouts are in blocks and all that stuff but in the end I'm fine I agree this thing will heal like crazy when fighting the right units right so it's great yeah I'm just noticing the last comment yes I'm on the toilet I had a lot of corn so I'm in the toilet there you go the skull cannon also fun now with this 18 inch range shot making 4 attacks 3 3 snag 2 rend d3 damage but in the combat phase if it's fought for the first time if it's slayed anything then it gets to immediately shoot here's what I'll say this thing can do real damage thank you I'm so happy you said that the skull cannon people are going to sleep on this and not realize the just crazy damage potential the skull cannon has this thing is scary how are people not over the moon with this thing we got our eyed nests shark same attacks as the shark 4 attacks 3 3s rend 2 2 d3 damage rend 1 like the sharks this is our chariot it's not a shooting thing I want to I have a lot of things to say about the skull cannon so go right ahead Tyler your thoughts how you see it and I will tell you myself in a moment I'm sure that you're coming in saying this thing should be 180 out of the gate that's vote of confidence right there for it what is it right now 140 the bloodthroats 160 the skull cannons 140 and yes in reapers of vengeance this thing gets so mean that was one of the main thoughts I had as well I mean even summoning this later in the game to help snipe this is a combo damage play to help get a battle tactic snipe out a hero 8 dies looking for 5 ups or better if it's a 10 wound or more hero and then you yeah maybe summon this or just generally help to snipe out the fact that yeah corn has that now as part of the bag is is fascinating but yeah man it's amazing yeah yeah I want to try I run either 2 or 3 in bloodlords I run 3 in skull fiend I go 2 it's not just the damage although it does deal damage it's the fact that it opens up a new dimension of how you play corn you finally have something to tell your opponent you need to deal with this thing from the other side of the table you need to deal with this corn is always like alright how am I going to deal with the things in front of me that I need to go over come over here so I can punch you basically now the skull cannons can do that they are going to deal some damage sometimes they won't sometimes they will have something to do sure and you're adding your taxing your opponent with them basically and what you need to do with them is that you shoot you charge in you shoot again like you I hit I was killing goblins and shooting targets I had them you know put your drift right next to within 3 of both both units kill goblins shoot the trogoths that's what I did so this is a shooting unit that can shoot 15 times in a game never mind a leech helmet that is incredible that's a maximum of 15 shots instead of 5 like in the regular shooting phase because it shoots in the combat phase what they had this thing but it didn't deal damage it deals double damage I sent you the hammers picture if you're going to go through that we'll go through it yep we'll look at it we're going to see it and I think 140 might be a bit on the chief side but I don't see it going higher than 160 that's how it feels I think it'll eventually make its way to 160 I agree with that can you reinforce the skull cannon it's a singular because I was just scrolling up to the blood master what are the guy that gives you a plus on the wound it's like the plus on the wound is for shooting as well the prayer shoot that thing over there plus one hit from the reapers plus one to wound from the blood master 16 inches out and suddenly you get two of them turn into a blood thurser from far away yep and they forgot the blood letter keyword but it's obviously it has blood letters yeah it has it has a bit of a bleeding blow it has the actual rule for a blood lord they're going to say no but wait there is no blood and nobody's going to that'll obviously make you alright it's not iron blasters like Regan says it's not like that it's not iron blasters bad it's not d3 plus 3 or whatever it's strong but not that strong I agree okay let's talk about corgis call and the new realm gore ritualist we got to make it through all our blood bound goofball heroes now here we go alright so corgis call he's gore tide yeah blood bound one way yes and I just mean to say he's locked to gore tide so he's he's still got his 8 inch from downtown pylon which is great just tarry tate office linebacker coming in hard he can unbind like a wizard he's got a reality splitting axe which now is like sequenced in such a way as to make sure it resolves properly and if you put him in a gore tide army he gets he gets to once per game he can make all of your gore tide blood bound people roll one additional murder roll which is like okay I honestly would have been fine with it if this dude was like 200 points and that was just an always on ability that's just a thing he does he just adds an extra die to all murder rolls it would have been a fun thing might have been a bit too much of the reverse going too cheap probably I get what you mean if there were then 12 would have been 16 of him the fact that he deals more damage now he has 6 attacks with 3s and 3s when 2 that was not a thing it means that this guy will deal some damage to something you don't want get hurt and the 5 up insta kill is really really scary but the issue my issue with him is that currently we don't really play too much hero hammer like 2 years ago this guy would have been everywhere in the monsters right now what is there out what is out there what is coming at the moment that's how it feels in the matter because the techless he will not get close to the techless bluetooth maybe marno no to much stuff going around that's how it feels no I agree I don't think Corgis is like he's fine I think he's cool, but he's not getting played are not as much right now right now yeah now the realm gore ritualist point bloodbound. She's a lady, my friend. I'm sorry. She's a lady. Whoa, whoa, whoa. She's a lady. I haven't looked at the model closely and I apologize. Yes. So the realm gore ritualist, she is pretty interesting at 100 points. Again, she is a priest. Once for battle, she gets to pick an objective or a terrain feature. And then all of your bloodbound people who then fight around that thing effectively holy within eight inches of that thing, which by the way, depending on the tables you're playing on the type of terrain you have could be absolutely massive are getting plus one to hit, which is really good. Turns out like that's a huge area of bonus for that. And her prayer is pretty good too. 16 inch prayer answered on a four minus one attack to a unit. So yeah, like okay, a couple of things here. No unbind, which is kind of sad. Yes. But if you have a couple of them, one of them can point at the skull altar or your home objective. And now your defense gets better. Another one can be a tunnel mass tunnel mistress, I guess, go somewhere else and do it again. It's not pick a unit with disability. Every one of them can do it. So which is good. Plus her prayer is selected. Yep. Minus one attack is a turns out it's a good prayer. It's a good prayer. Okay. The Lord of corn on juggernaut eight inch move eight wounds two up they save. There we go. And then he's got a five upward against mortar wounds caused by spells and the abilities of endless spells. So effectively that's on all the time he they it's it's so that's that means that hatred of sorcery applies first tried to negate the whole spell and then a five up after that so quite resistant to magic. You know decent attacks. And he can make the mighty skull crushers reroll their charge rolls. Just like the the skull master can do it for the for the blood crushers. And he has a impact hits two up D three thing he's 170 points like up three not D three straight up three. Yeah, sorry. Yes, you are right. Straight up three. That is correct. I'm getting a feeling of I'm getting strong Nurgle book vibes from this book. Like it feels they're doing this is our Lord of afflictions in this one. Yeah. It feels like the people who wrote this were working on the Nurgle book. I don't know how the GW works in that the way they do it. There is a strong feeling that the crimson plate on a five up on him two up five up is the same as a three up four up. Oh, yeah, that's interesting. But won't on mortal wounds with wounds. Yeah. Yeah. You will see this dude a lot. The Jagger Lord is going to be brandishing his crimson plate going around five up word five of spell word five of spell shrug. He's not going on the two you know, they're paving the way for the one up steam tank at some point. You cannot go to a one up without going through a two up. It's fine. But yeah, this guy's solid at 170. Like he's he's tough. Again, like without if he doesn't take the crimson plate for the five up word, then this guy is quite susceptible to sort of non spell mortal wounds. Right. Like that is definitely his Achilles heel and what's going to lift him pretty easily. This guy, I watched a game where this guy got himself along with some of his skull crushers caught up against a unit of zombies, like a big unit of zombies. Right. And that was not a good fighting for them. Like they make enough attacks, they were able to slowly work down some of the unit. But in the end, the zombies, especially because the zombies for most of that time they were engaged had, you know, Van Hell's on them. So they're fighting twice. And it was just like, it wasn't a great trade, right? Like in the end, the zombies are coming out on top there. So when you when you run into any units that have that kind of ability melee mortal wounds, shooting mortal wounds, that's a dangerous situation for this. And then the associated mighty skull crushers to be in. Yeah. Yeah. You know, you know what you need in that situation? Turn the page and we can find out. Sure. I think that I think the next one will be to your liking. Do you have a zombie shoe? Are you infested? You have something that has a lot of 25 mil base around that you can just send. Now Scar Blood Wrath has, has you gonna take care of you? Absolutely. Love Scar Blood Wrath at a hundred points. Yes. The attacks characteristic of his blades is equal to either five or the number of enemy models within three inches of him, whichever is higher. He still does his come back on an eight plus at the end of the movement phase. The movement phase. I was so worried that we're going to lose that. I don't know. It's one of my favorite rules ever. The bell, you know, I'm like, go away. They're going to give him my, no, the movement phase. By the way, attack characteristics either five or equal to the number of enemy models within three. You didn't read the parenthesis. I did. I said whichever is higher. Oh, right. Because this parenthesis does not say to a maximum of eight. Yeah, to a maximum of 10 or some dumb nonsense like they put in every other book. Like my Giants have to get. Yes. Yes. Three inches in a horde of zombies. Sure. These guys like let me love you all of you. Yep. Zombies, witch elves, daemonettes, any 25 man infantry. Yeah, sure. Giants have a real, a real damage problem. Hot take. Every single game I played against Sons of Bayonet, I'm just blown away by their lack of damage output. I don't think I'm saying anything new, but I'm just done. It happened again last night. I'm like, I had four Giants. I had four Megas that hit my line and like, I just, I just whittled them down. Like they killed a unit. That's because when they made the damage more swingy, the damage went down. That's what happened. And it was fine. By the way, which is fine. I'm good with it. They're just like, yeah. Anyways, we're not here to talk about Sons of Bayonet. Just wait, just wait for the hero, for that death hero that says, you know, that monster has to go back. Sure. Right. Oh yeah. Scarblood Wrath is phenomenal. This is, I have lost some games against this guy because of the ethyne and the moon face coming back. This guy is an amazing late game piece, especially right where you've got very few models on the battlefield, very few in some battlefield. You've got this guy plus your good summoning with blood side generation. Yeah. I think this guy belongs in a lot of lists at 100 points. Oh yeah. All of them. Volkia the bloody down at the bottom for 140 love her as well. She can be set up into ambush, which is fantastic. It's a nice, it's a nice function, obviously to have ambush heroes. She's relatively tough three up five up because she has just an all the time five up word, which is wonderful. And then she has this other thing that doesn't really matter, but that's fine. It's, it's not bad. It's just like, it's cool. It's okay. It shuts off retreating, which is like actually a problem. You don't want to lose stuff to bravery when they have the murderer role, but there's so much recursion because of the blood spectator. We're going to talk in a minute. Yep. I really like her as well. When you want to assassinate something, you go right, meatball, meteor, then Volkia, then maybe a couple of cannons, whatever your problem is, it's going to go away. You want to kill something, kill that thing specifically, it can go away. And that's something that the army was missing. So what are you doing? Why are you not giving us a plastic Volkia? Is it funny? Do you find it funny that we're asking for it? Did you put that, that ludicrous, how does a thing with a wink? Yeah. What did she get fused into that thing? I don't know what happened. How do we not have a re-sculptiver? It's truly shocking. All right. The mighty Lord of Corn, or as we joked earlier, the gore chooser. Seven wounds on a three up. He does not, notably, he does not have the reality splitting axe anymore. Yeah. Next. Yes. This guy's a pass. Like straight up. Yeah. This guy's a pass. What's this point, Valley? 130. It's going to be quite low. Yeah. Okay. Yeah. He can make gore chosen units through a command ability in the combat phase, get all the strikes first, but that's a combat phase command ability. And it's okay. Your gore chosen people aren't that good. It's a funny army. If they add more support for it, great. But no, he just, he just doesn't live up to it. You're not going to get this one, but there's a thing we say in European football, guys, it's Tottenham. There's something like there wasn't a team that was losing to a team. They were losing bad and the coach came in and said, guys, it's Tottenham. And they went back in the one against that. Sure. It's gore chosen. Who cares? Yeah, exactly. Exactly. If it says bloodbound, you would have my attention. Sure. Whatever. Pass. Sure. Seven wounds. Come on, go for it. Yeah, definitely one of the rare misses. Yeah. Yeah. Rare miss. Not a lot of misses. But this is one of them. It's a shame. Yeah. Then we got the Bloods of Crater. Different functionality on this guy now. Very, very different than what he used to be. 110 points though. He is a hero. He is a Totem. So he's got that nice big command range, which is great because of course he's got his big thing, as always, still a Totem. Once we're about out the start of the combat phase, you can pick one friendly unit on the battlefield with this ability to plant his icon of corn. If you do so, add one to the attacks characteristic of melee weapons used by friendly blades of corn units on the battlefield until the end of that phase. So his big plus one attack bubble has finally been deflated. We've popped that bubble where it's not just the whole battle hit running around with this guy. It always had this outsized ridiculous presence in the army. He can still get plus one attack, but it's only once. And then he, of course, because this, I know what you were thinking. You were thinking, Vince, we've gotten this deep into the book and not once have you said the words rally on a four up. Did we finally get a book written correctly? No, we did not. If this guy issues the rally command, they rally to a wound characteristic of three or less. There. So there is a restriction on it. Okay. It's something. It's something he can't rally skull crushers on a four up or something like that, which is right. Well, blood crushers and skull crushers, but yes, juggernaut based people block bound units. So I'm going to go skull crushers and core grass. That's correct. Yes. Then he gets, you get one slain model for every four up. So that's fine. My answer is he's okay now. He's not an auto include anymore. That's that's my answer for him. I don't know, like, he's on the list. Me, the fact that you cannot shoot him if a bunch of blood rivers are next to him. I think he's going to be seen a lot. I think, yeah, it's big. It's big. Yeah, certainly mortals. Yeah. Yeah. So we'll see what happens next season. But no, he's really strong. Three up save, look out, sir. Five out spell shrug. I got my, my LRL opponent going, no issue in command abilities. I'm like, oh crap. That's the thing. Five up. We have all the five. And so I shrugged it. Yeah. Yeah, don't be wrong. I don't think he's bad. I think he's now good. Not, not great auto include. Like he used to be, he started your army, you threw on the blood to crater and then you went from there. That's true. That is true. And, and now I think they'll be lists. You leave this guy at home and that's a great thing. Like he's, he's good. They basically gave the extra attack already because you wanted it for the blood letters and they got that one and so on and so forth. Yep. Yeah. Okay. Slotter Priest, still a, still a great model, still a great win in my mind. I mean, obviously, this should come without shock. He's still a priest. He still has blood boil, which is still a D6 mortal wound prayer at a range of 16 inches. Turns out D6 mortal wounds at range is still strong. He is on a five up, but he's a six wound dude. So that's cool. And he can unbind. He is one of those unbind sources like we talked about. You know, he's great. He does, he, he functionally does exactly what I would hope for 110 points, which is be a solid priest hero with a good prayer and other utility who can do a little bit of damage. Yeah. Of course. And he looks like Dalsin, so that's good for him as well. Also, also a good time. It's important. Okay. I'm going to say like, so with the skull grinder, my vote is no on this guy, but tell me if anybody, does anybody want to defend skull grinder? No, not enough space. If he was a priest, could I interest you in becoming a priest, my friend? Yeah. No. Have you heard the good word? Eight points for him. I would rather go 90 points. Sorry. I would rather get another unit of blood reverse, maybe. I understand that the fact it can deal damage, but okay. If he's tempered with fury, if he could pick a non-hero unit, I might be more interested in him, sure. Sure. That I would be happy with that. Now I would like more. Now it's bloodbound hero, it's going to be the lord of corn and jaggernaut every single time. That's it. Or corn is tall, I guess. Not a bad choice either. Sure. But that's it. That is it. Yeah. If he hits a monster, if anyone's caused by the thing, the strike last effect applies to the enemy monster. Could it be for the end of the battle? Like it really hurt it? No. Never mind. Yeah. I just, I, you know, slaughter priest, real good skull grinder. It's a skip. Shame. I love the model. Super cool. Love it, dude. It's fun. Oh, yeah. For sure. The aspiring deathbringer, like these two, the aspiring deathbringer and the exalted deathbringer are like, they have a lot of really good foot models. Like these are two of my favorite models in the range. But I don't really care about, you know, these guys, I don't, the gore chosen build just isn't there. Again, if there was like, if that build I talked about way back at the beginning of the show existed where it was like, pick three of these guys, they lose the leader key word and, you know, I'm giving them all plus one attack and something like that. I could run like a cool little gore chosen hero melee foot assassin pack, right? And I had like the mighty lord of corn doing something there where they're, then they're all getting ASF and things like that. I'd be like, yeah, this is super cool. Like what, what a fun way to play this army, right? Like, yes, this is what I wanted. These, these exalted heroes of corn going out and just smashing people with their weapons. And you know, even though they wouldn't be doing like the most damage, because none of these guys are the most damaging guys, right? It would feel fun, right? But because that avenue isn't there. Yeah, it's too much competition for the slots. Exactly. All right. Yes, take your aspirations and go over there. Exalted. And the five up word, I like, like the fact that he's a man of his word. But a five up save. Just go put some breastplate on you stupid piece of trash, put on some armor, save. What, what? Go to the skull grinder, let them make you bring the breastplate stretcher. Yeah, you're literally bringing like one of your buddies is literally like a dude carrying around a forge. How hard can this be? Because you have the, if you get the save of six D three mortal wounds, which is cool, but he has a five up, right? If he has the three up five up, this would be a very interesting screen. In fact, yeah, just put him as a screen in front. But now with six wounds and a five up, even a five up, five up. I can see this guy getting into some list. He's 80 points, right? 90. 80 for the aspiring death ranger 90 for the exalted. 90 for the exalted. Oh, it's pretty cheap. I mean, there's a lot of competition. He's obviously going to be your first, second, third, fourth. Like you really got to go down the bench to get to this guy. But I don't absolutely hate him at five up, five up, 90 points, decent profile, impelling spear can do some damage. I don't know. He's kind of, kind of interesting to me at that point, but yeah, I get what you're saying. You know, yeah, I think he's just okay. A lot of these gore chosen dudes are just misses to me. It's a shame. I do love the model though. Both of them. Yeah, sweet model. I'm using him as scar. Oh, cool. Do the scar. I love it because that I don't like the scar model. Yeah, just give him a chain and paint him red and done. Yeah. Blood Reavers, maybe MVPs, unbelievably valuable. 80 points for 10 guys, clock in with battle line, obviously. Plus one of charge rolls built into the unit. Plus one to wound rolls while they're holy within 16 inches of any friendly corn totems, which I'll put them on threes and threes with their little Reaver blades, perfectly fine attacks. They're excellent, like excellent chaff. They're excellent murder lust receivers, I guess. I'd say they're like recipients. Sure. There we go. And they're like, they're great murder roll makers. So I mean, blood type generation, murder roll making, good screens, you know, like and cheapest chips. Yeah, you want something super cheap to protect your heroes from being shot. You have one line within your priests that are hugging the skeleton for the re-rolls. You just have 10 Blood Reavers there. Nothing can shoot them round. That's how they basically worked for me. And like four up, four up, rend one can easily be a three up because of the ritualist and a three up because of the totem. Three up, three up, rend one to attacks each. Not bad at all. Like art boys, they don't look the part, but they do. It's fine. I'm, I'm, I always liked them. I always liked Blood Reavers. They were there as, as screens, blood clots, you should call them. Absolutely. Yes. They do make blood clots. That is true. That's what they do. Six inch move as well. Not bad. And I was happy with the Blood Reavers. Not so happy with the Wrathmongers. I agree. Not so happy. Yeah, like Wrathmongers are fine. Like they're 140 points for five. You're getting 15 wounds on a five up save. They do have the plus one attack characteristic thing for other blades of corn units, but they have to be wholly within eight of the, of the Wrathmongers. Like they're kind of the source and then their blood fury thing is like it sometimes does some mortal wounds. It depends on what they're being attacked by. They're fine. They're very easy to get rid of. Like very easy. Yeah, I do like the buff. Even one of them can be, can have something close enough to give that plus one attack, which is, can be super useful. But the, if the unmodified he draws a one, you get a mortal wound, but they have a five up save. That's what, that's what hurts. Yep. So you want them to get hit. So you get a lot of ones at the same time. They have no save. Plus they used to have the best war scroll ability in the whole game and they lost it to it. They've fallen, they've fallen mightily. Yes. Yeah. Yeah. They're a skip for me is my honest answer. I just feel like they're missing something and it's that blood fury is no good. It's that's the problem. I think they're missing the four up save. That's how it feels. I'd be fine if they were on a five up save, but it was like some better incentive when they died, right? Like if when they died, every one of these guys made like four murder rolls, even something so stupid as that, right? Would be super cool. Yeah, like just so they, so they kick a bunch of mortal wounds out on, on explosion, right? Like, okay, fun. That's neat. You know, like how many, how many points? 140 for five 140. So yeah, I mean, the, just you will be able to have the 140. Yeah. Just reading this, I just see utility piece, Ninos, where you keep them in the back. You have your, you have your units right into combat and then they're just utility piece. That's, that's a pretty generous range. Holy with an eight, you stretch them out, even a unit of five, stretch them out, one inch coherency. You're going to get pretty good coverage, plus one attack to everything from that point. I mean, that's, that's pretty solid. They don't have to get into combat. I think that's not, I don't know. It's not too bad for 140 in my mind. What I've been noticing in the game is that you choose your battles with corn. You get to choose where you're fighting, which is huge because of the mobility. And in that sense, you can actually have the wrathmongers close enough. I have, and having blood warriors go from 20 attacks to 30 attacks or from four to 60. Now that can be big blood letters as well from 20 to 30 attacks. Sure. It's a, the buff is really strong. Yeah, but I don't know. They are, they are a smart, a smart opponent. We'll figure out a way to lift these guys pretty easy and it doesn't take much to do it. And if your opponent is not that good, you don't need them anyway. Right. That's how it feels. Okay. Now let's talk about a bright point. Blood warriors, we're here, baby. 190 for 10, they are a battle line. Two wounds each with a, what is that? One, two, three up, save. Hey, oh, there we go. They get to make two murder rolls instead of one. I love it. It's great. It's fantastic. It sounds silly, but, but man, does it make a difference in just the attrition. These guys are so good at attrition fighting. And that's why I'm okay with them being on three. I'm like, they're still very susceptible to mortal wounds. Okay. Again, like, you don't want to get these guys into something like zombies or, you know, whatever, those, those kinds of units. Okay. Don't get these guys cursed and then plowed into by clan rats or something like that. Right. Like that's a bad day. Okay. Or, or Storm Berman or something of that nature. They will, they will explode, although they'll take people with them because two murder rolls is doubling your number of murder rolls does make a significant impact. But just like their, their weapon profiles are perfectly fine. I'm actually a fan of the, the paired gorexes as opposed to the gorex and the gorefist, but I can see either, like it depends on what you're, like they're, it's an attrition play. If you're, it leans into the attrition play with the gorefists, so it's fine. But I just like them making more attacks. They are a pretty scary unit, is what I'll say. Like 31 attacks coming out of the unit. For sure. I like the fact that you can finally give the goreblade to the leader. What was that all about? You get plus one attack on it. They finally got rend. The three fours, no rend, damage one is anyway. I agree about the, the double gorexes. They turn into a hammer. And if you already have hammers, you can turn them to an anvil with the gorefist. So it's good. I need to say the story that there was a day that I was painting 20 blood warriors. That was like more than a month ago now, five, six weeks ago, preparing for tournament where I actually talked to 20 blood warriors with me and I was removing them from their bases and I almost sliced my finger off and 20 blood warriors and almost slicing my finger off. I get a message in my phone note three minutes later by a friend saying it's here. The book is here. So I'm pretty sure I summoned corn on my own by painting 20 blood warriors and slicing my finger off. That's what happened. That's how we got this book. So you're welcome to the world and blood warriors now have actual damage potential to use as a hammer, which was never their job. Yep. I agree. And a three up save. Yep. They're, they're a beautiful attrition anvil. Like I can lean into damage. The blood stoker, great hero. Again, he's a Gore chosen guy, but, but like I actually like this guy quite a bit. The range of his whippy whip is very short. So you've got to make sure he's positioned very well. But it's D three other units within three inches, obviously not wholly within a done because of the short range, but he gives them run in charge. And then maybe he does a mortal wound to him. Sometimes who cares? I know this is the kind of thing that's just be cut like whatever. But giving bloodbound run in charge is living the dream in my book. Oh, yeah. Finally, how did it take so long for core to get run in charge? What is, what was that all about? Like a bunch of like a group of pregnant ladies waddling through the battlefield. That's how they were going in previous books. There was no run in charge, except for Gortite, but it was like only blood warriors and blood reverse and they were not your hammers. So anyway, the fact that we can now get run in charge finally here, and he's a good recipient for murder blast to do that D six move. Yep. So you can get him in position three of something that you would like to and sometimes you can roll a one or two and it's not going to work. But yeah, yep. I like it. I like, I like, I like our little fat boy. Nope. No body shaming there. He's he's he has body positive. He's one of the few foreign people who hasn't packed. He's he's still building, still building the mass before he shapes it into the marble. So absolutely good on him. Yeah. And he's how many points? Oh, sorry. He is 90 points. So yeah, like, absolutely. I'm in for this. 80. What is there that's 80 that I'm stuck with? All right, death maker. Never mind. Yeah. All right. Mighty skull crushers and the skull reapers two of my favorites in the book love both of these things skull crushers five wounds two up save eight inch move of course they have their impact hits as well they have a five up ward against mortal wounds caused by spells so again they can double up double up they have plus one to run in charge which is great and they're 200 points for three and they go battle line if you've got the lord of corn on juggernaut guy. Yeah, which you will if you which you will. Yep. What are your feelings about them? I like them a lot. They're they're a complete mobile they're they're a unit type that is underrepresented in the game that I actually really love which is they are a mobile anvil. Okay. Like they are obviously not extremely damaging like they're just not okay. I do appreciate that they can take the the blood glaive for they can get the neg two rend which is you know cool although it sets them on fours to hit so you know in the end I don't know I actually think I'd probably take the insorceled axe just because I know what you said two inch range that's the thing that is three of rent one and four up three of rent two same thing basically comes down to the same but the two inch range that's a good point I don't know I'm picking them in threes most of the time so I don't know that it's a huge deal for the range but sure I got you um I like again these guys are extremely susceptible to you know combat mortal wounds shooting mortal wounds that's the certainly their drawback because you're paying a premium for these dudes right at 200 points for 15 wounds uh like yes they have an incredible save like you know two up base save is very strong they can be very tough against sort of traditional attacks people are scared and worried about the skull reapers and I think we should mention that yes they're strong bring mortal wounds or you're gonna have an issue but at the same time we've seen the nergal fly spam and they are similar damage a thousand points of uh fly spam and crusher spam at the moment deal same damage yep after it's it's in roughly the same area the the nergal unit jumps ahead a little bit because of the if you count the disease yeah the continual attrition um but I don't think like I had a player here who not here normally actually amazing player that his first one point was like all right let's try the skull crushers and he said that was a bad choice he played against slanish yeah spam of them against the the new slanish it crashed and burned really hard so I think that there's play around them um because people know how to play against fly spam nowadays yep it's gonna be okay but if you don't know how to play against play so if you're more of a casual player and son is like yeah 18 might skull crushers and the juggernaut that's gonna bring some npe because these things will not move they're gonna alpha block you they're not going anywhere there's no deal damage well after the initial charge but neither will you so yes there's ways to play around them but they're gonna be a nuisance yep my thought is just bring one unit of three you're gonna find the place for them exactly that's enough yep I love one unit of three again I love a mobile anvil I just I can't it's one of those unit types and we don't see often enough in the game that I think is so super highly valuable like I need a I need a speedier piece they can get somewhere and just hold this thing for a little while I need you to get in and just live and like keep this thing away from the area of the battlefield I'm trying to push on and this is a unit they can accomplish that so I that's why I like it my last tournament my last gt I actually got a unit of three with the old book they are going to do the exact same work they're going to two up now so yeah good and then skull reapers 190 for five they go battle line and skull fiend as we mentioned previously I love everything about these guys two-inch reach base four attacks three three's neg one one damage they kick a mortal wound in addition on a six to hit and if they if that what they're attacking has five or more models then they go up to five attacks each these guys are blenders man I love these dudes they're fantastic like I'm in like Flynn for skull reapers the fact that they can go into skull fiend as we mentioned and then on that eight up charge go always strikes first as well oh I'm loving it they're their best friend the fury thirstor priest that has blood bind and plus one rend she goes plus one rend on them and give them three six so they fight first suddenly they have rent two the blood secret is like give me one attack let's finish the game here yeah whatever they will hit they will destroy because they fight in two ranks yep so would you like to rather go 20 blood warriors or 10 skull reapers I would go 10 skull reapers always would you like to go 10 blood 10 blood warriors or five skull reapers I would go 10 blood warriors because it's a matter of measure yeah yeah no I got you that's that's it's very interesting comparison but I like that yeah Tyler where you live in on skull reapers yeah very strong I played against five they put a lot of work in how many points are they one 180 180 190 yeah they yeah that's probably reasonably pointed yeah I mean one with the skull crushers one of the most obvious plays I'm sure we'll see a lot is I've tried to keep my murder lust salt and check this episode to try not to be mentioned the salt is what elevates blood pressure and we want that sure you're strong here my friend the yeah you go killer instinct eight inch move you do an eight inch move you do not a run six you've gone 22 inches you stay outside of three inches of opponents line and then in their turn you just of of course get within whatever points are one inch with murder lust so that's another reason why you have to be very careful about castling against corn because you can potentially have a lot of your army just tag at that point with 15 wounds up to up save so yeah I think that's going to be a very common play that we'll see with this unit and I generally agree with you Dino's and Vince yeah just a unit of three I think we'll provide a lot of value and a lot of list probably almost an out of take in my mind with a lot of list still haven't taken any of them I wouldn't by the way they don't yeah they can fit I don't know how to do it I don't I cannot bring them in but yeah it doesn't matter I see it I will definitely use them in the next yeah yeah they're fun I am again maybe it is the fact that like the armies I'm playing often have combat mortal wounds and stuff or or things like that or shooting mortal wounds where I'm just like yeah okay you have a good save like that's neat like that's fine I'm sorry um skill skilla sila sila I need to mention here that the word comes from greek it's skilla okay and it means I'm not gonna work use the english word I'm gonna explain what it is it's the word for female dog oh okay skilla so yeah we have even more dogs in this book hey there you go um but anphangrim there you go I don't know what that is 110 point bloodbound hero uh unique obviously that um can unbind and also has an eight inch pylon so if you want that eight inch pylon but you don't want to buy corgis call you can go get the blood bowl version of this model um since they made a blood since this character exists across many different game systems and there's a really nice blood bowl version of it uh and uh then you can have your terry tate office linebacker from downtown at a at bargain basement pricing so fun stuff but why no I don't know it's it's a skip but it's because because eight inch pylon is fun I guess like in the quiet words of Elrond cast it into the fire sure uh and then the corgirath who at 110 points is certainly not the most damaging model he has like effectively a uh lord level hero attack profile okay however um it's funny and it's also funny that he makes five murder rolls when he dies he's like the super murderer guy which is a very funny ability um he self heals which is nice when he slays people but the important reason like if if you were to take this guy the reason you're taking the corgirath is because of horrific predator enemy units cannot receive inspiring presence while they're within three inches of any friendly units with this ability obviously turning off inspiring presence is very potent and this is one way to do that so okay like that's it that's the 110 points that's the story like the other two things are cute okay like a little self healing on an average attacking guy and whatever is cute but you're taking this guy if you want the tech piece to turn off inspiring presence that's it um how are you feeling I wouldn't take it yeah he just too many other better choices I mean just in terms of fitting things in your list but it's not terrible I mean it's another example of the improvements in the design studios war scroll writing right where they they're trying to create a tech role for this kind of war scroll otherwise might be a pass it's maybe not quite there but I could see it getting some slot in in some list and yeah but it's not an obvious it's a skip for me I'd rather just take another hammer and kill something like you're sure you know when you don't inspiring presence when you're dead right if it's within three well you're gonna kill most things if you I was so disappointed this one I was banking that they're gonna get the beast of nergal treatment it feels like a beast of nergal unit in the model or in a sense they're single that's the issue yeah they should have been in twos not threes because they're not battle line but if there were two it would be hard to kill because they heal when they kill models it would be amazing chaff cleaner or 220 or even 240 maybe could be like a 60 percent of a hammer but suddenly you have a thing that with 10 attacks with three threes rent damage two that heals and you don't give inspiring presence if it was a six inch inspiring presence I don't know that would be good but three why would you keep anything within three after this thing I spawned I think so he got one of mine that I played got charged with bulgur's and didn't die so I was like kudos to you I did try it plus I have 14 of those what we're saying earlier that people were just throwing away the star sure sure yeah not a single one of them has the little shrimp from the sure yes I understand this this piece yeah I'm looking at them like what are you where is your face what am I looking at I cannot I cannot see the face there is no I hate I truly hate this model it's a sublimination um Dougie fresh I think a pure demon army is certainly possible and good I think Tyler kind of mentioned earlier that like it's a it's gonna end up feeling a little more elite there there are some like there are some things you won't have but I don't see any issue with it I'm my interest in what I would run is certainly on the on the almost pure demon side yeah 100 I mean I have a lot of bloodthirsters like I mean too many really but I don't know what that means so okay uh all right let's just talk about endless spells here real queer sorry not endless spells invocations real quick you really skip the underworld warbands yeah I'm not talking about how dare you what are you talking about I'm not leaving before we talk about that okay which underworld warband is good go both the old ones my horse fiends and garyx rivers okay why are they good garyx rivers are the perfect little thing to put on the side for the objectives that people send chaps to they kill a model they make blood time does your enemy not have that you keep them in the back you hit them with blood sacrifice they will make you the same blood time the fact that they have two wounds not one wound like blood rivers for 70 points two wounds each that's 10 wounds on the six up but doesn't matter they have rent they hit on threes and fours they have three attacks each that's 16 attacks threes and fours when one they will kill models little models chap whatever and they will make you blood time okay now sell me on the other guys magours all right my gore fiends have fenton do you remember fenton the the dog oh yeah that old yeah yeah fenton that's your boy they bring a flesh hound with them apart from that we have three blood warriors with three wounds each with the two the popcorn roll two of them sure and all that you has rent two d three damage rent threes three threes four and one at the same same time but fenton you summon the flesh on three inches so you put them on the deployment and you summon him outside of your deployment three inches in suddenly that thing is closer to three inches closer to your enemy's screen you move him eight inches with a double move with a praying move he's now 11 and then he's gonna move eight and they're starting fenton because he's on the other side of the table already that they're gonna that thing is gonna rush your enemy and die to unleash hell you got your blood time and i love this thing so much because i have a list with scar blood wrath fenton obviously and the wrath axe and it's so funny that you hit blood sacrifice one of them probably scar you bring the wrath axe to hit both of them and then you send the blood hunt to run the flesh hunt right to run on the other side of the board if it hasn't already died three blood time before your first movement phase that's a priest by the way at the end of your first movement phase i love this thing so much it's like it's so stupid but i love it but there's still blood wears the garrick's reverse they're actually going to be competitive lists believe you know i believe you i just don't i just don't pull them in okay awesome give me your breakdown on the invocations we've got the skulls they're still doing skull things okay which is like making it hard to cast spells and punishing wizards for casting spells we've got the bleeding icon which like makes more people flee okay no it's no inspired presence within eight that is big now that's what you want in the corn army yes you want to throw that thing with a threat range of 32 inches 16 from the skull third plus eight from the move and then everything within eight does not get inspired presence because you wouldn't know what you got in the back you got skull cannons that's how you get it okay i like it or the wrath axe because those things do not go away i like them i like all three it's funny that i don't see skulls being used that much because they are no longer within 12 they're within eight and you kind of want your opponent to cast spells you kind of want them to and but against some armies that are fully defensive with their spells you you will use them but the wrath axe dealing damage to your units as well sometimes you just want to clean that one wound for that one blood type and dealing damage to all wounds to all units that they hit that's pretty good but the bleeding icon is the reason why carbohydrates are not even in the book for me the eight inch no inspirations are forecast and you do not want to roll that six you just want to stay there keep it there moving around they cannot if they don't have a priest they cannot remove it all all the invitations are good 40 points or 40 points for bleeding icon 40 points for bleeding icon 50 for the skulls and 70 for the next yep no i agree 40 points seem a little too cheap or about right for a bleeding icon it is a bit cheap indeed i think once again as always the best one is the cheapest one you know as usual they've saved they didn't fully invert it because i do think the axe is better than the skulls but like for my money it should be like the skulls are 50 the bleeding icon is 60 and the wrath axe is 70 yeah that should be the actual points of these things because i agree it's strong um and then we got to talk about the altar let's close but we're not going to close out because we got a few more we're going to quickly cover the hammer thing and then the list but i want to talk about the skull to real quick because it's cool so it's still a defensible terrain that a hero can get in if he's got a wounds characteristic of a or less you know put your priest in there whatever put your guy in there yeah okay cool fine whatever however importantly wall a blades of corn priest garrison's this terrain feature double the range of any prayers a chance to summon invocations so again that's you mentioned the 16 inch for the bleeding icon it's normally an 8 inch summon becomes 16 inch of your garrison here so very strong obviously same with the axe and stuff like that goes out 16 inches and then moves 8 quite a threat range on the thing so very good uh and then witch bane well any terrain features with this scenery rule are on the battlefield if a spell is miscast the caster suffers d6 mortal wounds instead of d3 love it love that would happen to your own casters uh we played a team game where one of the people was playing corn and the other person has had spellcasters is like his teammate had spellcasters he didn't the corn player took no spellcasters but his teammate had spellcasters and the only person who miscast all game was his teammate who just kept just blowing himself up because of the altar which is fun and i like it and then importantly of course you can re-roll chanting rolls for your priests while they're holy within a to the terrain feature obviously that is the that's the money right there oh yeah huge reliability to your prayers uh yeah i mean the skull just great i love the witch bane thing i think it's super fun i'm glad they added it is my short answer so there you go yeah all right there from the white dwarf so that was nice to to have in your pocket yep i but heard my my bellicord got hurt a lot from the miscast but it sucks to be you wizard indeed all right let's talk about hammers so i don't have this didn't have any pretty pictures when you shared it i don't know if it no um i don't know if it like actually had pictures originally but it has the numbers so just talk us through this because i think one of the the arguments against this book has been oh it doesn't do any damage as you can see here from the number so explain to people what they're looking at right let me let me say yeah basically there are some hammers in the army i'm thinking that the blood ladders are hammer especially blood lords yep five up so blood lords blood ladders being there yeah the blood warriors with a double axes are also decent hammer the skull crushers they're more mobile anvil but on the charge they can deal damage and the skull reapers the skull reapers are my favorite hammer and also i put scar brand in there just you have a sort of uh you know to kind of baseline thank you the baseline so everything in this one has just a plus one hit and all an attack or the red the realm gore thing regular attacks second row is with plus one attack so basically if you see on the charge you see the picture we have on that they mostly do the same damage like i start on the charge the blood lords obviously are going to deal the most damage 18 to 27 it would just plus one attack which again it's a button from the blood secretor or the wrath mongers look like doom and darkness is in the the chat and he had a very very nice video about it and i know he loves him and i can see i can see reasons why he's taken 27 to 40 damage with blood ladders and that's running the gamut from a two up save to a seven up yeah six up skull reapers from 15 to 30 to 19 to 38 that's it with plus one attack uh-huh skull crushers are 14 to 28 or 16 to 34 of which seven are mortals now we're talking about reinforced units here sure that's your hammer 360 that's it they're not chosen but chosen are 480 so 360 or 380 and blood warriors have from 10 to 28 damage to 14 to 37 damage and that's it on the charge scar brand has about the 16 to 24 or 70 to 27 8 of these are mortals from the the auto damage yep not on the charge you see that the first one now is skull reapers they have the same damage like they would on the charge they have no changes there and they go again 15 30 to 1938 the letters are 30 to 25 they drop a little bit but not too much or 19 to 37 with plus one attack blood warriors are pretty close from 10 to 28 to 14 to 37 it's consistent they don't need to be charging they're going to do put out the damage yep it's just a consistent ammunition hand or anvil and you see the drop now on your 400 point the unit of skull crushers they deal about seven damage to uh the two up the 21 damage is on something that doesn't have safe right yeah and so uh why what i've seen here is the amazing internal balance of this book like um i remember sending a message saying where's the damage myself day one i don't see the damage and then i run the numbers getting a plus one wound is quite easy and plus one wound is a lot 25 percent more damage or something it's not that hard to make be it the blood monster or gore tide stuff like that and i'm going to add the bonus of the two cannons shooting charging killing something shooting again but that's my bonus it's not 380 points it's 280 they deal from 12 to 23 damage and with plus one attack 14 to 26 damage these are numbers that are double the numbers that they used to be nothing else to change for the skull guys they have the same rule shoot charge kill shoot again but now they deal double the damage that they did which is amazing so people who are like no skull reapers don't deal damage yeah they do and the problem with corn used to be that getting the bus was a must have and it wasn't easy to get the buffs because of the whole bubble thing now buffs are not just a must have not such a big must have as it used to be because you'd see the damage and then you add plus one attack and suddenly it goes 35 percent up or 50 percent up right and there are many other buffs minus one rend more plus one attacks minus one rend from the blood type and so on you want a KO or something you're able to do it yep so and this doesn't even take the murder rolls into consideration right no i agree completely i think the damage is there it's it's absolutely there tyler any thoughts on the hammers slide here no it's great yeah really good information i like the damage is very very close to everything yeah you get and that's that's my point that's why it's that's why i like this book because people can mostly play the units they want to play and still get some consistent performance like this is your selection of hammer units they have there's little differences in what situations they might excel in or you know against what saves or whatever but you can like play the one you want and you can you can reliably play this hammer and get damage out of it it's great it's great you want something to do the work the job you will choose the thing that works for your list do you remember last year when we did the we're like these eels these eels the shark and then the thralls yeah sure not here right which obviously bani that yeah bani hunters put them in check real quick but oh yeah i did all right let's talk list here we'll end on a list for everybody uh all right so i've got your list loaded up here so take me through take me through what we've got here yeah let's let's have it loaded for a moment all right uh basically you have my list for my last game that's what i did sculfine tried grand strategy bring me a worthy skull i always use it he chose tech list and i'm like challenge accepted i will always use it to pick up games it's super funny come on get on deny that so the blutters are a feather fury has the priest general trait and the artifact i'm writing literally probably no words or four plus plus maybe asf roll a die i don't know they're all great if i had to choose one i would go with the first one no words and he has blood binding in a three up and a normal movement of three up two prayers because of enhancement you have the blood secretor good protect him at the ritualist she has the normal movement of three up and heal but she's also the tunnel master because you might want to choose a juicy train piece to give you a plus money hit on everything around a slaughter priest for the blood sacrifice you throw him on the altar you keep him there and you have blood sacrifice or bronze flesh and of course scarred blood wrath who is a must have don't leave home without him kill him turn one just blood sacrifice him and then use the wrath axe run him over with the wrath axe he's going to come back maybe even the same in the next phase your face movement phase maybe he's back on an eight up it has happened twice now so yeah i love the dude but the line ten blood warriors with core axes because it's a hammer ten blood reverse a little screen in the back ten skull reverse the bigger hammer here for reasons we talked about and garrick's reverse because they're great to throw on the side if there's uh i don't know five spider riders or a chap some skinks some gores whatever let them fight they're gonna give you blood type if they want to take the time to shoot them or do whatever they want all right shoot that our mind blood type anyway 70 points i cannot believe how good garrick's reverse are and i have added the wrath mongers because i do like the fact that this list has a lot of movement because of 3d6 from the fury thurster she chooses she can go anywhere he wants with a normal move and he can bring stuff with the blood bind closer and he chooses uh probably the skull reverse and say 3d6 plus one charge it do it and i thinking about it would give him a grand so something else moves him instead of normal move on him doesn't matter on the prayer and two skull cannons for another dimension on the list something for your opponent to put pressure for them to also want to have to come to you yeah you shoot something from afar you can have one with your army and one on the side they're good they're good independent units yeah um command and charge magnificent for the plus one prayer galician veterans you really want that one for your blood warriors so you don't care about the lines you want it for the blood reverse why not question can you give galician veterans to unique infantry does it matter i'm not sure i'd have to go look i don't remember i don't have to i don't have the general time book here so i have it in the club so i'm not sure but yeah the achievers have like two models in front the three in the back 16 attacks not bad and then oh i forgot the bleeding icon because it's a great combo for everything really with an army that shoots from afar and has a wrath axe and the rest of the battle regiment just to throw the drops a little bit seven drops 2000 points i could see the wrath axe become bleeding i call it sorry it's skulls for 1980 because why not if you're fighting something that you don't really care about the wrath axe and yeah i could put the my gore spines at 120 instead of the wrath mongers just to do the the dog thing it's a great list it's and it shows off a lot of what's going on here there's like a lot of quality in the hero section even though there's plenty you know there's there's some here's lots of like of the gore chosen heroes we were like skip this guy but it shows just how much quality is in that section shows how much quality is in the core troops the blood warriors blood reapers the skull reapers all having very distinct roles and purposes here right like and then as we mentioned the skull cannons absolutely great utility piece to both force them to come to you get rid of the your enemy screens like it's just it's just it's stacks on stacks with the value those things can bring into the army and we cannot stress enough the fact that your allegiance abilities are you cannot your opponent cannot interact with them both the prayers and the blood type meanwhile one of the biggest sources of damage and utility in your opponent most times is spells and they feed your blood type as well so it's in practice you see the difference you see your opponent scrambling the castle doesn't work spells don't work shooting you have the words or the rally on the four up which is a reality that we need to accept until they change it refuse i get i get press after doubt yeah but you have the blood reverse we don't care about them but blood warriors in the three up 10 of them and then you bring them back it hurts psychologically it hurts yep so gary said interested to hear your thoughts on low drop or how much we care about priority choice because obviously your seven drops here so i don't think you do it all with this book i think with a lot of lists you don't you don't give it in you go first you set up your screens and your screens can be your endless and they're like send some stuff in i'm on over if you take the double i will merge last and stop you from just running me over excuse me for doing that yeah we never mentioned the fact that you can just insta destroy the what's the name of the thing that everybody hates that came in the box with the terrain last year oh the incarnate yes you put the skulls on its sides you bring some reverse you walk them with murder loss that thing cannot retreat but cannot reach them because the skulls are on its sides sure that's so funny like yeah i experienced that yeah the great great and clean one of my great and clean was completely blocked off from the center of the battlefield due to model placement and the skulls yeah so that was yeah i enjoyed that and no way no no way to interact with invocations incidentally as you mentioned unless you have a priest gotta gotta bring a little gotta bring a little stupid rat yeah sure cool sure that's fun see this is why this is why i kept myself in check vince i'm glad we're letting we're letting tyler off the chain here at the end chase skull rapers are battle lined in the skull fiend tribe in this particular sub faction they become i i would love to have you back at costinos so the last time you were on the show i was worried about i'dneth mainly what i was worried about was thralls they were kept in check by bounty hunters i think some of it was my past sense of i'dneth i would like to think that i haven't been that off on many things historically that it could be wrong i'm very biased to think that i'm right obviously we're each very biased to think that we're right i don't tend to get that excited about anything i'm worried about this book in the hands of skilled players i would love to have you back on to actually talk about how to counter this book you just went through a lot of things in a in a few minutes where you were talking about all the different ways that corn can counter about they have counters to shooting magic they can i think maybe some common armies could do decently against them but that would be a really interesting discussion i think would be to actually try to go through what are ways you can play against this army this army has a massive toolbox this army is very powerful this army is very cheap with a lot of these course goals the list like when i look at this army in the hands of like i i see a lot of skilled players that can go five oh with this army it's still a melee army though it is a melee army which i'm very yeah and we have a lot of shooting in the game you know kio was doing very well the top 10 of the gt that we just ran mostly was combined arms or heavy shooting there's a lot of shooting that's still in the game so i'll be very interested to see how this army does against shooting right because with some of the new tools that it has absolutely we can wrap this up with how do you counter this very fast i was saying that one of the biggest problems when you're a competitive player is that you instantly see the weaknesses the weaknesses in your own list yeah worry about it more tribes can actually devastate this book with the impact hits murder roles do not work against impact hits right and you're dying in a church it's not a melee attack you have to die to a melee attack to make a murder role yeah so that so i obviously i immediately think a murder less i think a multiple chaff pieces that can tie them up far i mean that's i mean you don't need to be within the six of them like you you go like more tribes does have such an incredible range on landing their charges yeah and everything has impact that's true so yeah you yeah i think that just like i've met that we never discussed the weakness of corn is mortal wounds now you can yeah yeah i definitely experience that i go to there but you bring them with shooting you can bring them with i don't know with with um splintered fang or zombies and stuff like that you kill the blood secretor if your opponent has a blood secretor you take that guy off sure losing the four plus rally because this army the bloodbound part is built around the four plus rally that's what they did and is going to be in trouble you don't use spells against you don't bring in the spells you use your spells for self buffing you use impact hits you use mortal wounds if you can have them i don't think they have too much to do against shooting because words are fine but at the same time it's just a fine and that's only the demon side as well yeah it's it's only the demon side yeah so it's only gonna be that bad the damage is consistent but it's not way too high because if it was too high that's why i say you cannot have a three damage blood yeah in this in this book sure yeah yeah i really like your point about you know it's not iron jaws it's not eideneth right i really like that point at the top i think i think that's critical point in terms of that yeah that's the people saying why do warriors have a four up wound well you can get three up with the a couple of ways you don't want to go to a two up so like i said against skilled players many armies can do that but in this case i think it has a very high ceiling which is good i think it's a good thing to have yeah in the end this feels like a 52 52 percent book to me but like when when you're dealing with like it's not an auto win when you're dealing with like i agree with you that top players will make this an absolute nightmare for their enemies but that's a very rarefied set of people and one more thing there are not too many debuffs and the skilled players that win by debuffing you with maybe slanesh or knight hawn or those ways that like they cripple your game they cripple your game yeah that's the one that feels bad from the skilled players that's that's how it feels for me so yeah that's good point yeah it's going to be like all right i was outplayed by a good player yeah i see how it works i will try to avoid it next time it's the reason i actually like corn i get the feeling like when i win against a very good player a player that's even better than me that stays that's why i do like corn that's why i don't like slaves to darkness now or iron jaws they're too on my opponent is going to lose because they couldn't help it so yeah and plus it's a big meta shaker because we have lune at the zinch on the top right now sure so suddenly you have something that doesn't care about the spells yeah absolutely yeah well some men appreciate your thoughts yeah on counters to it i'm excited i do i do agree with vents that this is going to be weighted down win rates by the fact alone of the disparity in the floor versus the ceiling how much skill expression is going to make an impact on this book i think it's very pronounced it's going to be very pronounced a lot of books are going in that direction i feel for a little while now but especially this one the the main i didn't say a whole lot about murder less i'm concerned i played this game for a long time it strikes me as something to be concerned about with the nature of how it functions it's by far the most powerful element of this battle tone uh and but yeah i don't want to go off about it we'll see you know we'll see how it plays out it's one of those i think there's one of those like flag it it needs to be watched yes yeah and and there's an obvious fix there's two obvious fixes you either really ramp up the blood size cost or you do not allow them to get within three inches yeah that's that's the obvious two directions so but yeah i do a redeploy basically yeah it just becomes like a well functional a very functional redeploy how about that yeah with which would have to be just like one blood type like yeah i i get that way anyway we don't have to go on about it that's good all right everybody well good stuff thank you constant you know it's an absolute pleasure i know it's great thank you for sticking with us i like my my twins have practiced me on the old nighters this is nothing for me it's just what is it's 2 15 am that's nothing i'm gonna be up in an hour from now or two um again absolute pleasure guys thank you for having me thank you for sharing this time great uh one of the things like not spoken about corn or hammer weekly what else is there to do hey welcome to the top of the mountain that's right uh no thank you buddy i really appreciate it tyler pleasure as always all of you out there thank you so much for watching if you haven't already hit like which i know you haven't because more of you watching than there are likes buttons hit hit that button it's so easy and fun and it helps other people find the show and we really appreciate it subscribe if you haven't already uh but uh if you want to support the channel there's lots of ways you can do it all those links are down below including a patreon focused on hobby and review and taking your next step on your hobby journey look we got tyler involved i mean he's painting now we can we can do it for you too uh so thank you so much everybody for watching uh we very much appreciate it as always we'll see you next wednesday