 Alrighty, let's watch this in full here. There's no sound, but it's cool to see animation here with a match move. I think looking at the feet It needs a bit more work There's some moments where it's sliding a little bit feet on the ground, but that's Something you need to check in your scene. Yeah, I'm seeing some not always, but there are some moments where There's some slippage there, but I Think the general thing is you have to be careful where now we are in a real world and With a mechanical, you know real rendered creatures of that The weight and everything has to be really spot-on in terms of When you look at this here like those moments here when it drops it feels a bit slow and even It's the first thing I would look at and any type of quick pops. So right there in this area You can see this how it moves this way and bam stops over one frame And it goes straight down and then stops again that over The short amount of time it gives you the very harsh hiccup you feel Also, watch out. It feels like this looks a bit too far left compared to this position there Same thing here. Just those moves are just a bit too fast given the weight and the and the Theoretically Realistic mechanics of Creature like that. That's kind of like a robotic thing same thing here. It's a lot of very quick Pops here can see this here. I just pops over One frame mish maybe two here and then suddenly down even now this one Just feels a bit too fast that drop Just a couple of frames, but just a bit this one Has the thing of if you look at The spacing here Bam, that's your one frame direction change like it hits a wall, but you have to imagine if this is a You know Boston Dynamics style robot and you got Pistons here and things that fires up that stretches which is nice You got a nice full extension here, but at this point the moments in the air this is going up This just went up. It's 100% physics. There's nothing else you can do, but this is this is all real I was in a real environment. So now as it goes up it has to have long and then a drop and this Path like this if you look at it go straight up and suddenly forward and hitting this wall That all that just kills the realism Same thing here. You got a little bit of a hiccupy thing same thing here. You stop Hitting that wall Same thing right at the end this one as it goes this way. It's only changed direction to go this way so if Initial again firing of whatever mechanical Things you have here It will continue to go there the only way to make it somewhat stop are these back legs to then move it forward But then it would have a bit of a path like this It can go by has to continue to the left. It's not enough The foot needs to be much more like to its left here to push the other way to change direction like that It can go forward because these can push the creature forward But there will still be enough of a momentum to the left until that finishes to go like that And behavior wise I Think what you can do is just have some twitches back as it kind of wants to retreat a little bit of a Potential head flick like I understand why I think because he does this you want that quick move here because it's it's being startled Just let's watch out for the spacing that it feels still realistic But I think that instinct is good and I like that. I like that when he goes Down it follows, but then by the time he's here. I think I would have a stronger head turn to follow This I'll be careful because now is taking steps towards the thing So if it's taking a step towards that as well I think it might be either a bigger attack or you take a step back to be careful Yeah, to me it feels like when this goes forward either it's it's a rare immediate attack or a Stronger go back chest goes down head goes back a bit This just felt weird in terms of he's the aggressor at this point again, and it's taking a casual step towards it It's either to me it goes further back to be careful or Lunges forward to attack and maybe that could be the way for you to end or maybe it lunges I don't know if it has a hinge for a jar or something, but since he jumps away I mean you could have the creature almost here where it jumped He's not looking which is a bummer, but this could almost be a thing of Now he jumps to the side because it attacked Anyway, that's kind of that. I don't know the rig It's a cool-looking rig So I don't know if you have anything in the jaw and to me that's the biggest thing here Looking at what the tail is doing. It also feels sometimes stiff and too fast how it moves But I would concentrate on this first as any type of movement here is gonna change the tail I usually do tails kind of the very end So I would start with that and I'm curious if this is a rig that is publicly available to buy or Free I don't know if you could let me know that be kind of cool. I'd love to add that to my Animation beefy sight, but I'll leave it at that and that's it. Thanks All right, there's an email you can sign up you can start whenever you want You can submit whatever you want you get 16 submissions either way like and subscribe would be awesome. All right. Thank you