 What's up everybody, I'm the Mangus, you are awesome and I'm kinda infamous for my deep burning hatred of Morgash and Revenant. However, I don't actually hate either hero, both of them have a really cool design with interesting kits. Either hero would make a great addition to any of the Paragon projects if they're introduced correctly, and therein lies the source of my hatred. The way Epic added them into Paragon. I'm not just saying that they were overpowered on release, they were, but the thing that really pissed me off is what I call bullshit handicap balancing. Epic knew that both heroes had insanely overscaled kits, but instead of balancing the mana costs or power level of the abilities, they decided to give them handicaps. For example, in Morgash's overview, they really stressed her short range. Morgash is a close range caster, so positioning is very important. But if you try to get too close, it could result in your death. That was her handicap. Morg had a very low mana cost, dealt a significant amount of damage, locked onto your target and could pass through terrain, but it didn't have the same range as Howitzer's R2000 rocket. Big fucking whoop. It still had decent range and the rest of her kit allowed you to run up, face in the general direction of your target, mark them, and then just swarm back through the minions to regain any lost health. You didn't even have to keep doing it, once they were marked, that was it. You could just sit back and hit them with Hive until they were low enough to finish off with their global, high damage and no need to aim at all ultimate. Of course that's not how you actually played. The ability was so easy to hit, the handicap just wasn't really there, so why not just mark people on cooldown and finish the job faster? Epic did eventually raise the mana cost and lower the damage, but by then the damage to my psyche was already done. I think a good way for any of these projects to introduce her without gimping her powers is to just make Mark a projectile skillshot. That way having to run up to your target a little would come at the risk that you may actually miss. A projectile also would be able to pass through terrain and could be blocked by Steel's shield. I would also like to see some kind of duration on her mark. Shinbi had to really plan out her ultimate usage because her wolf stacks didn't stay and I found that to be much more fun than just waiting until you see the person you marked get low enough to ult. That may take too much away from the essence of Morrigan, so I'm not 100% on board with that idea, but Mark really does need to be a projectile. I don't even care if it's a large, easy to hit projectile, as long as you have to aim that bullshit at least a little. And then we have Revenant, an ADC with two lock-on abilities. His E called Scar didn't do much on its own, but it could be combed with Obliterate, which was an already stupidly high damage ability. What handicap did he have? Obliterate could choose targets randomly, meaning that you could counter it by standing with minions or another hero to split the damage. Again, big fucking wolf. It wasn't that hard to single someone out with Obliterate. Now, some Revenant players went with the Crypt build and relied on their basic attacks for damage, and I respect that. It was the power-stacking Hail Mary Revenants that got on my nerves. I remember playing Revenant when he first came out and I was one of those assholes that stacked power in lieu of crit or attack speeds so that my abilities would hit hard as hell. It didn't matter that I sucked asset-lending basic attacks, I could just Obliterate, which is why I stopped playing Revenant. It didn't feel good to me to miss all my shots and then just combo two lock-ons for a kill. I know it certainly didn't feel good for enemy carries to lose a fight to someone who obviously couldn't aim as well as they could. If you went with the ability build on Rev, the only time it mattered that you could land basics is if you were against another ability damage Rev. Is there a way to fix Obliterate while retaining the ability's flavor? I'm not sure. I suppose you could just decrease the damage, but that seems like a bit of a cop-out. Obliterate is an awesome ability with a wickedly cool animation that can only really work if the individual projectiles track, so I would be sad to see it change too much. The only fix that I, for sure, know that I would make is to make sure that shit can't pass through walls. So there you have it, folks. I don't really hate Morrigation Revenant. I just hate handicap-based balancing. I know a lot of you get pissed when I rag on those two heroes, so I hope you now understand where I'm coming from. If you guys have your own suggestions for how you think either hero should be changed, please let me know in the comments below. If you're wondering why I left Wu Kong out of this discussion, well, if you don't understand why so many people hated that fucking monkey piece of shit, then you didn't play Paragon enough. If you enjoyed the video, please hit that like button. But for now, this is the man-goo signing off. You guys have a good one. Man-goo!