 Hello everybody, I'm EvilRabbit. We're here on a set of courses to talk about this view. This view is different from other people that run Roofcam and a lot of people have been asking because this view is Not my cockpit view. It's a third-person view that I've set up So I'm gonna go over how I got my camera and everything to get into this view Here in this episode to make sure you follow me on all social media all what you found in the description box below We're on mega space a different mega space that I'm used to went from ESDA It's got a little bit of a different line in some aspect. We are in the new VDC cars See this normally I've run wide, but this is an inner clip down here To almost kind of a wall ride, but not really a wall ride Well kind of stalled the car out there. Oh Still trying to get my settings and everything set for these cars I did do a fresh install of a set of courses. So a lot of my Settings and everything are not correct. So trying to get those back dialed in See if we can't get a tandem run or two here And then we'll go take a look at how I got my camera to be this way fancy Brueger get a chance to maybe try and get So this cam uses utilizes neck effect and a third-person camera So it's totally different than just running your in-car Camera which utilizes the fact that I can still have my in-car camera, which is nice But it pivots in everything correctly how I want it to based on my neck effect settings Thought he was gonna die. Oh my bad, dude Got a little aggressive. I totally forgot that that is an inner clip and not an outer zone So It's definitely a very different style of getting roof cam Which a lot of people don't do and then I also have a much higher third-person camera as well just so that I can Drive this way and see if I can get him View him in chase. Oh it was way offline there. Ah No Drifting in third-person is definitely something I've lost my touch for I used to be able to do this all the time but now recently I've Drive in first person mostly So this third-person view is very weird to me So that it's definitely a very different but today we're it's all about Talking about this roof cam view that a lot of people like I said have been asking me about and how I do it So we're gonna do one more run here And then we'll get into the game and we'll talk about how I get my settings like that and then we will Do some more slides So we can't file in on this Not used to this being an inner clip This is kind of more of a mid-zone than a deep zone All right So we are in a set of course a content manager to get this chase camera set up for that third-person view on the roof So that you can still keep your first-person view utilizing your neck effects in first person So the main thing we need to go into is custom shader pack And we need to go into chase chaser camera and make sure the extension is active as well as I'm running basic script I haven't really messed with any of the other ones But basic is what I've been running and then I'm not worried about the joysticks or anything like that because I don't It doesn't have any effect But if you want to set it exactly like this I would definitely probably recommend doing that because that's just how it is and I've never really messed with these settings too much to Figure out if that actually causes any Change so the next thing we need to do is go into a set of course and go to chase camera And this is where you're going to do the adjustments to get it to where it sits on the roof the way it does in my game So the parameters for the first-person camera, which is my roof cam is right here We have a distance of point seven four a height of two point five seven and a pitch of negative Ten point one So these are the settings on the slider that I use you can actually go in here and just type them in rather Than trying to fine-tune them and slide them these are things that used to get my roof cam to where it sits How it is and then with that active chase camera extension that's going to allow it to do the pivoting and everything like that which is very much Based on angle of the car So these are the settings that I'm using to get that roof cam because I know a lot of people have been asking So this is where we're at We're gonna go back into the game run a little more tandem's and stuff like that So I'll catch you guys more on grid. So we are back here on VDC stirrups in DC GP new cars and See those are racing everywhere And we're gonna be running some laps here in the in the cam that we just talked about $1 FD slow down that much Don't ship in the third. Oh, he's in the wall tried to save him So I hope this video explains a lot about the camera that I'm using up here Because like I said, it does not take away from being able to have this view as well It doesn't take away from having my first-person view simultaneously with my roof cam view that a lot of people use in competition so I can still continue to use I'm way offline my in-car view on top of having a roof cam view Which is quite fun to be able to have both views just simultaneously set up as well as a really high third person both views set up and Having to be able to go back and forth between the two and not have to worry about if I want to run first-person If I'm going to be having to constantly adjust a driver view and stuff like that. Oh, I followed him one So it's definitely a good thing for me to have both I hope this does help now it may take a quick minute to get used to the way the camera pivots and stuff like that if we're used to running neck effect So make sure you follow me on all social media all that you found in the description box below Oh that guy's what that guy was a little rude problems with some online sessions here So like I said, make sure you guys follow me on all social media all what you're found in the description box below And as always I'll thank you guys for coming back watching army will rabbit. I'll see you guys on the track