 Hola, community, this is Paolo Vasquez. Remember when the iPhone was first introduced as the three devices in one, an iPod, and a phone, and internet device all in one? Well, the feature or the new stuff that I want to show you today on the Image Editor is a bit of three things. The first one is a feature that allows you to toggle the pure emissive colors in the Image Editor. So for example, if you had issues in the past when learning an image in the Compositor and showing it in the Image Editor, or when erasing Alpha in 2D or 3D, well, now you can actually have an option to toggle it so you can see it with and without pure emissive colors. The second part is a fix. And the third part, I'm going to learn a bit. The fix, the fix, this one, is just crazy awesome. I made this file here in, I have 2.90, 2.91, and the Alpha, it's just compiled. And let's open the same file in both. It's just a very simple, very simple file that I made in EMI. It's a little bold, it's very colorful, and we can see it actually here in the viewport. We can see it rendered, and it's just a little bold with the emission colors with some bloom. So let's render this. Let's render in 2.90 and in 2.91. Can you tell the difference? The glow is there, the glow is still there. It plays well, the Alpha blends well, pun intended with the background. Finally, this being a long standing issue, along all their issues. But this fix is not just a one isolated fix, it's part of a complete rewrite of the drawing of the image editor. And with the drawing comes the third part that it would be like the internet part, but it's cooler than the internet itself because it's the favorite feature of everybody. Performance, performance. Let's see how it compares. I have a few files here. I have a, for example, Daily Dweefs, TIFF. This is a frame from the Daily Dweefs, it's 8K stereo. So here we can see this, and then let's go here, and let's see how they behave. That's okay, you can see this one is a bit faster. This is not too bad actually for 2.90. Let's go a little bit deeper. Let's load a Tears of Steel bridge 16K. I'm gonna drop it there and then drop it here. And let's wait for my computer to chunk, to crunch all this data and show them actually. So 16K HDR image downloaded from HDR Haven. So let's see what we have here. 16K, let's see how this one moves to 90. And this one, battery smooth. Isn't that great? Let's go and I'm gonna press H, go down two levels, and then H here, and then there. So this smooth, this is not smooth. You wanna go deeper. Let's enable. Okay, now this is just showing off really. In view, I'm gonna enable repeat image. Repeat image is tile. So basically it makes a copy of each one of these images. And here, let's enable the tile then. View, repeat image. And let's see how this one behaves. It can't even handle for 2.90. And this one, as expected, it goes like butter. Go here, image. Let's see that it's for reals. 16K, let's go full float, who cares? No optimization, 16K by 8K RGBA float moving like nobody's business. Isn't that insane? And the poor 2.90 actually, it can't even show it, maybe it's my graphics card. But this makes a whole world of difference. It's really gonna make things a lot better for a lot of people. Here, let's see how if I can even get it to see, to display properly. Okay, here. This is the bridge from Tears of Steel, by the way. Let's say they make Tears of Steel 2 and they want to fix this guy. So, okay, let's go to paint. And let's see if I can paint something here. It's actually better than I expected for 16K, but let's see here. Let's go to paint and let's see. Isn't that smooth? Which, by the way, you know, I'm painting in a whole lot of places here. This is crazy. Isn't it? It's just now, I'm not even gonna try 2.90, it's like so broken. Oh my gosh. Anyway, performance. That's part of the goals of the Blender 2.8 and 2.9 series on the Gold 2.3.0, because it's not only about adding new features and just adding whatever is new in the market and just make it awesome, it's performance. Because if it doesn't perform, doesn't work in all kinds of hardware and it doesn't make use of your GPU as it should be, then what's the point? So performance for the win. It is amazing. Thanks to Jeroen Bakker for working on it. It's just the crazy amount of work. You can see more what he's been working on, fixing stuff and now he's working on overlays, popover for the image editor and so much more. So amazing work. You can get the image that I was testing on the Tears of Steel from HDR Haven and it's a 16K, you can get all the info here. 300 megabytes each image. I hope you liked this feature. But who doesn't like performance? Enjoy it, have fun and I'll see you again in the next video. Ciao.