 Welcome back to the Riverview and today we're going to take a look at the rig called Blue. And this is a free rig from Lupin House, Lupin or Lupin, depending on where you're from, how you want to pronounce it. Here is the site, you can see here the animation is super cute, they have other rigs as well. And this is a free rig, you can get it here, I'll put the link in the description with that exact link here. And also there is a series called How to animate Blue, or Blue, depending on where you get that rig and how you want to call it. How to animate Fletchy Lip Sync. So check out the series again, I'll put the link in the description as well. There is a Blue Dialog Competition right now where you can win a free membership, a free mentor membership. But unfortunately I'm a bit late with this, the deadline is on the 21st, I'm posting this on the 19th, so I'm a bit late on that, apologize for that. I'm going to post this on my animation beefy site as well, you can see other animation rig reviews and that is that, so let's get to the rig. So there we go. Let's start bottom to top, I don't know why, that's what I do. The outside controller here has translate, rotate and scale, so you're going to do that here. The inside one has it as well, and of course you can move the inside controller down like that, which gives you technically a new pivot for the bird, since it's a flying bird here, right? You can use that as your center if that's how you want to do it. Also on that controller you have the geometry type, so right now I have it set to normal, so I want to do some texture tweaks here. And if you switch it back to temp, you get this, and if you get it to ref, you won't select anything besides the controllers. Other than that you also have bendy controls here on off, so this is tiny, tiny, let's do this again here, they're down here, it's probably based on a human rig, I'm not sure, but that's all I'm seeing, I'm zooming out here, that's all I'm seeing I think, so also secondary controls, also down there, then you have textures, there you go, you got pink, body changes here, you also have pink and purple, that's how you want to do it. You also mix and match of course, you can go into red, then you can go into white, and into dark. I'm going to stick with the base which is blue, I do like the green eyes, what is this, this is the weather, oh I'm going to go with that, and then the green eyes. Then let's move down here, this bend controller here, let's select that, you can of course move this, you can also extend, you see the scale here, you can do all of this here, can you scale, you can also scale and tweak. The look of it is always fun, I'm going to actually move this down so you can see it's a bit better. Translate, Rotate and all that, you got the stretch, so you can take this on and off, so if I take this guy, move it over and I say stretch zero, you can see how much that's going to change in terms of your IK control position, the squash as well, up here, you can see the squash difference, it will do it or not, then you got the soft IK, so this is when you have bendy stuff happening, you can see this here, there's some changes there, you have the length overall, you can change here and then the length too, this is below the knee, the quote unquote knee, what is creature here, foot roll, foot roll weight, then you have the foot roll, you can see that and then also the weight of the foot roll can change there too, you have a side roll which is that way with a pivot, interesting the pivot is a bit high, okay, so watch out, it seems like on the left side it seems a bit better, side roll, side roll, then we have a heel pivot, that's from back here, tip is probably, I would put that pivot probably here and then we got the toes pivot, toes kind of the middle there, then we have individual controls, you're gonna select just these guys, you can see these rotations here and then you can see this is what happens, you got the big one here that will select all of them and then at the end of these controls there's usually, sometimes you have options but you can see there's nothing here, this will be your pole vector, you have a snap so you can bring this back here and also parent option, I'm gonna leave it at that, that's of course on both sides, why not bring this here, how about that, that says power stands, then we have a little controller here, that will move this out, oh actually it will detach it, if you need a one-legged creature why not, in here hidden you got to go in there and you can see it, you can see what is this, oh IKFK that I will probably move over, so in an update I will probably tweak that and make that a bit more visible, then we got this here, this is your hip control, so now it's going to move that in and out, then we got your root, the root's going to move the whole thing around, obviously can we scale, we can, this guy, that's your low body squash so you can have that in there which also scales, so you can shape that character quite a bit, actually since we're here that's what is the top one as well, whoa that is to the front, you can see that's your squash like that, you can also scale, you can squash, you got the big one here that does all of this in the direction, all right so I'm gonna make this really really skinny, let's see budget controls here, let's go with these guys, that would be kind of your cheek control and you have that here, you can scale, there's also control here it says inflate, inflate, same thing here translate all that good stuff, that is again deformation and scale, yeah for the eyes, you got the same thing here, it's gonna move it like that, stick to the eyes here, what is this rotation, overall lids that must be the external, let's go here, what is this, the overall eye control that's the whole thing, so you probably take this out and you can create a whole new creature like this, you also have here blend, this must be for the blink though huh, so blink control like that and you got blend, how much I see and then auto lids on off to some degree, that must be to follow, so if I do this you can see a little bit of follow on the lids, let's go back here auto lids off, there you go or really follow and if that is happening you can see how much it starts to break the rig, cool to have though, I'm always a fan of auto lids just in case it saves time, you want to be definitely more detailed on your own but it's great to have, you got extra controls here, you got extra controls for that shape, you got the same here up here, so let me just see this must be, there you go, this is your eye ring like that including the small one up here, that's the same thing at the bottom, so we got one here that moves this, that's the shape not the lid and then this is your lid control and then within that you have the extra ones if you need to, shape is in a specific way, lots of controls, I'll like it, there you got the same thing here all the way in and out and then you get into the the nose beak section here, speak of which let's go here, let's check out a big one that will take the whole thing, let's see again, reshape it, that reminds me of a old pc game character, I can't place it but anyway no options in the channel controls but you can scale, again you can make this a little baby one or you make this a bit more like that, can you scale like that? you can, lots of options, I like this, always a big fan if you can scale body parts and controls stuff like that, it's always super helpful to kind of reshape your character if you want to and you got that, you got a zip control, so zip control if you open mouth like this or the beak in this case right, you can move this around it's locked to some degrees but you can move this around but at the same time you can see the zip but that does, it zips it to this size, sticky lips or any type of shapes like that, I'm actually keep this open, why not? of course you got all the extra little shapes here all the way down to this, they're pretty small there I see, I will probably also make these a bit bigger I would dare to say, definitely lots of options so that's cool you got, yeah in there, you got your tongue control select this guy up here, it's a blue tongue I don't see any color option changes, I would definitely tweak that color let me see, if I pull this guy up, you get that in here back there, you can see all the controls that you have here there's one down here as well, that's the shape down here, I think I've covered everything around it, definitely cool seems freaked out, speaking of eyes, since we're here, I mean with them before you have this and on this you got a channel control that is for pupils watch out, look at that, and then the big one has global on or off, so if I have global set to zero and let's say I move the root, you can see that the eye is moving with the character but if I set this to actual global so world space here, you can see that if I take the root again it stays put and even rotates with it that is that, I don't think this will do, sometimes you can scale these and then we'll use some cross-eyed something, but you can scale like that, all right, then what's up here must be eyebrows if I get it, there you go, to some degree also locked, so it goes up and down oh no, you have this control as well to shape it, interesting I don't know if I would keep it that locked, sometimes it's also nice to be able to kind of shape it around, but maybe anything in there, no, sometimes it's hidden, you get your little shapers in here and this is back to the eyelid here, okay then might as well go up here, you got your feathers for the head, I can select all of this and then you can see and scale, give this a lot more hair, just curious if I take this and I say how about we make this red, okay, sometimes you wonder about textures but it all seems to work, that's great, looking back here there is nothing else, let's go to the wings, that's where the picker is going to come into play for sure, but let's first look at this guy, this is still visible from the outside, we have translate this way to some degree, right, so it goes around the body smoothly, that's nice, you can't pull it out so you can't really deform it there, I would still keep that channel open though just to kind of break it on purpose, just in case you want to reshape something, kind of nice too, if someone pulls on that wing to get a shape, get a shape out, you mean like this and then the wings are there, kind of nice too, backseat rigor, that I am, all right what is this, we all know what this is, you got that here and this is going to be interesting in terms of channel controls, you can go all the way back here, all the way back here, there you go, so it's not at the tip, sometimes it's the ends control that has extra stuff in the channel controls but no, this is the one at the base, here you have curl, this is an overall curl, that's what I was looking for and hoping for, because it would be a massive pain to do this by hand for every single controller to select this and do this, so this is definitely welcome bend it like that, bend it like Beckham, twist like this and then we have separate on off, interesting, so if I take this guy and move it up and say separate on, so that is the full separation of the wing, not anything in terms of the wing feathers, oh that's just the ball, so if you want a bouncing ball with no feathers, let me see does this guy have any separation controls, no this guy's just here, see that's a bumper, I would actually add it here too, so technically, take this guy, all right let's say separate on as well, take this off, it would be kind of fun, let's do this here, it was just kind of a ball without feathers, I know this kind of would destroy the whole rig, and since this is there's a deformation with the holes, you can't really detach that, but it would be kind of fun to be able to scale it and hide it, so then you end up just having a ball, I know I'm totally deviating from what it's supposed to be here, but at least the top part would be fun to take that off, it's not here, this is your as I said squash and stretch with a bunch of options here too, but nothing in terms of detaching the feathers, but let's go back and again we can go in here, and actually let's go like that, and now you can select all these if you want, do this all separately, totally fine, in case you want more control though, let me just go back here, is there, no, is it the same thing as the top fluffy part, so if you want to take these, you can select that separately, there's no main controller, I mean really depends how far you want to use overlap on these guys, but I think this is pretty cool to have the option on this main controller to do curl bend and twist and all that good stuff, but to also have it down here and even up here, I don't know, thinking out loud, in case you're overwhelmed by all of this here, there's so many controllers, well let me put it aside, you have the MG Picker Studio, so you can see here you got everything in there, you got your the irings, the brow base, arm position, IKFK, you know, all that stuff here is visible and selectable, so that's cool, definitely like that, and that's pretty much it, let's go again here just in case any controls are hidden, just like these guys here, which again I would bring these guys out, I don't see anything else that I missed, I hope I did not miss anything, very cute though, this also by the way comes with a separate file, so there is a blue with fur, now if you do want to see this animated with fur then I would recommend the 11 second club, you can see the winner here, the animation that is possible with this rig, it's super cute, look at that fur, so yeah check that one out, check out the rig, all the links are in the description of course and that is that for the rig called blue, and if you want to see more of these kind of rig reviews, you can browse around the channel, I got more, and if you don't want to miss any of these of course you can always subscribe and you can like this video too for the algorithm, that's how this works and that's it for me, thanks for watching, until the next video