 So last night guys Diablo 4 received a patch of 1.0.4 It was quite late, but I know there's a lot of UK folks that probably won't be aware of this A lot of European folks that probably won't be aware of this, but don't worry guys today I have you covered we're gonna check out the entirety of the patch notes together So let's go. How's it going guys? My name is D.P. Jen If you do enjoy the video, leaving a like really helps out, and if you like what you see and want to see more Be sure to subscribe, so let's just get straight into it guys Okay, so bug fixes and gameplay fixed an issue where the damage multiplier for enhanced frozen orb wasn't applying correctly Fixed an issue where enemies with evos extra fix would deal damage through immunity. Didn't know that was the case Fixed an issue where the elixir of expertise was reducing resource cost by 10% instead of displayed 20% value, okay So fixed an issue where the damage bonus from the Paragon subdued glyph Would be applied to any target instead of only vulnerable targets Man, why do I always miss these things? Fixed an issue where the barbarians will win the ability would briefly stop channeling When a cooldown skill was cast while using it pretty cool Fixed an issue where they guaranteed overpowered buff from the barbarians f-strike aspect would be consumed upon gaining any other buff Fixed an issue where the player character would freeze when using the rogue shadow steps skill if you use outside the range of your intended target So there's plenty of fixes here Fixed an issue where the player could not rotate when casting a channeled skill if using a one-handed weapon with no off-hand item equipped Okay, so fixed an issue where the curse grows in fuels of hatred had a lower cooldown than the displayed five minute cooldown Fixed an issue where the aspects that deal flat damage imprinted through the codex of power scaled with player level instead of item power That's actually quite interesting. I might try that actually Fixed an issue where the aspects that deal flat damage imprinted through the codex of power scaled with player level instead of the item power Hmm, that is actually quite a That could mean I have to test I'll have to test that Okay, so fixed an issue where the necromancer's shadow may just when applying extra shadow damage through the shadow blight keep what? I didn't realize that was a thing either Maybe the minions and necromancer they need a serious buff They really do fix an issue where cheat death effects would not trigger if you died while mounted Okay, so cool. Okay, so quests and dungeons people Fixed an issue where a traversal wouldn't appear during the blind-eyed quest blocking progression fix an issue Where the mother's judgment enemy would spawn before the player entered the incant during a whispers from the past quest Fix multiple issues where quest progress will be blocked if the player use a Town pool or during specific sequences Fix an issue or fix those issues that prevented progression from multiple quests Okay, so fix an issue where the forgotten depth dungeon had one fewer prisoners to release than intended Fixed an issue where teleporting to wedging I can't even pronounce that people during a witch at a waste quest would force the player to stop the vial of Quicksilver Despite the time being an allowed area for the quest Okay, cool. Okay, so fix an issue where that causes refuge Howling Warren and the Luban's rest dungeons couldn't be completed if the butcher appeared and was not killed Oh, that would have been painful. Can I know there's still a lot of people that can't kill the butcher? But man, I'm actually in blocking progression on a dungeon. Wow. That'd be that'd be that'd be craziness Okay, so fix an issue where the treasure gobbled in slain and a nightmare dungeon with the death pulse effects would deal significantly more damage than intended with its pulse death explosion Quite cool. I've barely seen to be honest. I've barely seen a treasure goblin. We may actually come across three in a a seller Pretty treasure goblins, but I don't I've seen probably one or two in a night. My dungeon. Okay, so fix an issue with a large quest Wouldn't probably be completed Cool. Okay, so you I I'll keep these on screen for a few seconds people not really that much of interest to me But guys if you want to read through them pause the video and be my guest Okay, so we're gonna move on to miscellaneous now Okay, so fix an issue where the NPC are long couldn't be interacted with fix an issue where the players of hatred killer cosmetic set Was missing helmets for druid my comments are and no rogue Fix an issue where the cost of the sturdy saddle cosmetic from a stable then that would scale with the player characters level Okay, okay, so fix an issue where the player could learn a semen abomination boss in the Azure the fuels of hatred zone to a location where they could damage it, but it couldn't damage them Hey sneaky bastards. Okay, so fix an issue where the mount cosmetics would not properly display the pride while actively mounted Fix an issue where the camera would pan from the point of death back to the respawn point instead of instantly moving For players in local co-op, okay Fix an issue where the player an NPC would disappear during a dialogue sequence if the player was actively under the effect of a conduit shrine The monetary tree strikes again. Okay, so various localization fixes various other interface and accessibility improvements further stability performance and visual improvements across all platforms and Fixed an issue where transmog on off-hand items for sorcerers would reset upon performing any inventory action Okay, so gameplay adjustments and this is it guys How tight chess can now drop unique ice? What? Okay, so that's a big one. That is a big one people because I am chasing those uniques I mean I've got the uniques for the necromancer, but they just look it's lower than I need. I need them high I need in-game versions. Okay, so the bosses are vineyard brawl and Cyrock Just out of that's pronounced probably not I've had their health pools and damage output reduced Okay, cool the cat for crafting materials has been increased from 999 to 999 999 Okay, so that's cool as well. That's actually a decent change And then we have you guys laws and the changes With the patch of 1.04, which will be on your platforms as of right now And there we have it guys guys if you did enjoy the video Living I like really helps out if you like what you see want to see more be sure to subscribe and hopefully guys I will see you on that next one