 All righty got a shot here Welcome back turning Into this this is the step version Not sure if there are going to be any Camera changes, but I know that's it There is also a spline version. So looking at this. I think that works a lot better having a moving camera. I think we can Slow it a camera down. That's a harsh linear key right there. So definitely have you more slow ramp up into That the dog can easily be here if not here Leading the camera and then the camera can come to stop it late and overshoot But that's something we can easily work on later for you to work on you can also have something where Imagine the camera is like zoomed way out. So you got the window and Then all of this and that's your framing and the dog is back this big in frame So you can just really concentrate on on the mechanics and everything else Don't have to worry about the camera just yet In places I would say it feels a bit slow This could be a tad faster on that drop Just like generally in terms of just the feeling and the weight even this moves back For dog this size. I will go just a bit faster Just a bit just for the weight of it. Not that it's like, you know, like a tiny tiny dog Be super fast at the same time. That's almost too fast and it's probably I'm reacting to this. I like how it starts, but then we have Smaller spacing going up here and then whoa a big pop going to the left And then suddenly small spacing again. So your two frames here Are adding a bit too much poppiness to all of this And then on that turn I would try to find a way to turn him more So that the butt is here to get just again a cleaner silhouette So we don't have everything stacked up here And then that jump again feels a bit slow Why not that landing? I don't mind the jump to be honest. It's almost a bit pop again mainly because of Your spacing wise you're moving to the right and then we have a sudden direction change over one frame total left Which makes us feel very light and then you have a really big spacing pop going up here And then I don't mind the slight change because the butt is going this way There's a bit of a curvature in the upper body in the whole body to get a bit of this in here But I would still try to minimize it. This gives you a lot of zigzaggy arcs there, but that landing is very soft And it's like we're easing in And we're almost easing in on to this. It just all feels a bit too soft So we'll cut a couple frames out give this a bit more weight That being said you provided the reference and usually I am not A fan of using animated content for reference because it's gone through the stylization process already So you have the reference here But it's definitely different. You know what I mean? I mean, I know you know You're the one that chose it. So if I look at this here And you can play this here. I mean, it's obviously rough rough rough, but The general action is the same But the thing is I don't I to be honest, I don't mind in this case. I would still look at That actual dog in real life to get all the proper references and the weight and everything because that's my concern Is that if you look at something like that That's already stylized And in some parts definitely light Obviously, it's still well animated, but I'm looking at this being more realistic looking You know me in terms of just the model the texture So the feel of it is not going to be as stylized as this already visually So this needs to feel more realistic to me at least objectively if you look at this turn There's a turn and then bam you go straight into fast movement there's not enough ramp up terms of weight If you want to look at this in a realistic way, I'm not saying this in terms of a 2d animation I love this though That's a nice lean at the end with the tail. Like, you know, obviously it is tweaked for that scene. So in your case It seems to a generic enough action of a dog That's what I have a beagle. It's a different dog But he does that kitchen counter goes down for sure does that well Now a bit less he's a bit old but used to do this definitely does all of this He never really was the type of dog that would jump and catch things But this is you know, obviously not rare So I feel like it's generic enough That you don't recognize that from a specific movie unless you just watch it and you're like, hey, I know that scene At the same time, I would still look at a real life reference of this dog To see all these actions You're not going to find exactly this you have to find multiple pieces then copy paste Just to kind of see how this dog is moving to weight of it And all that good stuff So as an idea, I like it I think You made some changes, but not drastic changes. So if you have something that's that's animated as reference Um, I will make broader changes to this just in case, you know, you you send this somewhere and someone just watched that movie go Oh, that's interesting. Why would you choose a stylized version as reference? You know, I don't that maybe that's just me So I think next that would be find the actual reference real life cut them You know copy paste different versions and you got your real life reference here And then that way you can really base this more on proper weight Because again, that's all fine. This turn is a bit fast. This drop is a bit slow a bit fast This turn also stops a bit clunky You can see the the spacing goes to the left and then bam We go one frame to the to the right and then bam to the left again. So you just need basically needs cleanup But then weight-wise this was really really soft So by finding reference there might be something, you know, a bit more specific and different With this space in real life that makes this shot different than you to the inspiration If that makes sense I'm gonna leave it at that Let me know what you think if you want to just continue dust up for an exercise This is not for your real you just want to practice and now Kind of refine this for you know, the proper weight and all that stuff Let me know or you want to make this into them real piece then I would definitely push for more changes and potential tweaks in terms of what the actions are doing and The dog is doing all right. Let me know. Thanks All right There's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way a like and subscribe would be awesome. All right. Thank you