 What's going on guys it's your boy theEPJ here today with another Destiny video and in today's Destiny video we're going to take a look at some of the better points of the weekly update dropped yesterday by Bungie. Now if you guys missed the update I will link it in the video description if you guys do want to read through all. Now in this update we saw the mention of class specific weapons, weapons exclusive to the titan the warlock and the hunter something a pal of mine picked up and quite some time back when he noticed the warlock icon on the side of a weapon at the time I dismissed this and never thought it was going to be something Bungie would implement into the game how long was I and the many people who hated on the video he made which I will link in a video description if you guys do want to go and check that out. Now with these class specific weapons I do see a few issues that male care issues like a class being chosen over others because of a certain weapon this can amount to much worse of things as we all know how Bungie have a habit of nerfing things that are overused maybe these class specific weapons though will be identical to each other just different in designs who knows we just have to wait and see there wasn't much information dropped on these I'm sure we will find out more in the near future now a major part of this update was the weapon foundries now we have known these weapon foundries for quite a while and the first weapon foundry mentioned in the update is Hacker and Hacker have been building reliable tools built for soldiers in the field Hacker values simplicity over intricacy function over flare Hacker weapons all start with a tightly focused band of base stats that don't spike as high or low as other weapon families granting a solid foundation for growing a weapon on a hacker talent grid you'll see a simplified set of scopes that work best for the weapon front-loaded perk nodes with the stat upgrade options occupying the final column Hacker perk selection is focused on offensive actions and combat tactics Hacker pulse rifles fire a burst of four rounds with damage adjusted to match the damage per second of a three round burst pulse rifle meaning the pulse rounds do less damage individually but are equal as a group fire time between bursts is slightly faster now there are a few weapons in the game already under this foundry and they include the bronze maya multi the silvered hush wind the black trunk the silvered mullet and many more now what we've seen from taking in PvP gameplays the hacker auto rifle also seen in this update which I do have gameplay of which I'll link in the video description if you guys want to check it out it reminds me of the Scar H from my modern warfare days and I do like the punch this thing packs in that PvP I also overall like the gritty strapped style of the hacker weapons coming with the Taken King and cannot wait to see more I really can't the next weapon foundry is a mollion and these are the pioneers of energy weaponry a mollion is the first foundry to experiment beyond the world of combustion ballistics sporting lighter economic frames a mollion weapons all start with generous base handling stats to build from a mollion talent greets focused on behavioral perks over stat customization legendary talent greets are the only weapons that offer three perks one is the first non-scope upgrade and two has a binary choice in the final column perks selection favours perks that are energy based and slash all go beyond the weapon to interact with the welder's abilities or status now in my opinion a mollion offer easily the best looking weapons of the three foundries we see in the update but that for me at the moment is where the interest in a mollion ends I've seen gameplay of the skirt and a couple of other weapons from a mollion in action and I ain't really feeding them at the moment but my opinion could change once I get a hands-on with them now there is already an exotic weapon in the game available for us to use and it's the hard light which is made by a mollion again design-wise it looked incredible but that's where my fascination ends completely ends now if you do want to see a few of my own weapons in action I'll link another video in the video description so check that out the last foundry we have in the update is Suros now some say the best weapon for a garden is the one they can customize to match their intent Suros believes in options weapons can be repurposed for a variety of combat situations Suros talent grids offer two columns of two stat perks granting more options for changing weapons stats than any other foundry the single behavior perk is grounded in the middle of the talent grid as a focus point for the weapons core potential if you want a weapon that can flex from close quarters to ranged quick too powerful fast handling too hard hitting all with the swap of a few nodes Suros it is now straight up out of the three foundry Suros is my choice of favorite runes from the weapon designs to the weapon perk customization to match the combat situation you are in or going into Suros is definitely my choice of foundry most of us have saw how dominant Suros can be in the era of the Suros regime pvp days and i've got a funny feeling the Suros will own once again now the update does state that these three foundries will offer more weapons than what we've seen so far and they are holding back on a number of armament categories for us to discover as the taking king escalates they also state that there will be more weapon choices than ever and even a gunsmith will have ways to include us in his enterprise and there will be quests that will lead us to specific weapons too now i wonder if these foundries will include more than a three we know of from the updates as there are many more in the game as of now foundries like act crux lemar text and many more maybe these three foundries will be the start and they will open doors for us to see more weapon foundries later on down the line after the taking king we're just gonna have to wait and see now from the very start we have seen a modern surosh and hacker placid all around the tower and there are even emblems you can get to represent these foundries so it is good to see all being rolled out and being slowly made sense of now a couple of other things i'd like to talk about before we call it a day on this video in the update they mentioned the rotation of the trials of the syrux maps which is a great thing in my opinion but even more so than that i think spawn rotating should have been the first thing they added i mean like some of these maps clearly offer an advantage depending on the spawn so why not change spawns each round that makes way more sense to add than adding map rotations but hey i'm sure bungee have their reasons i've said for quite a while though i cannot take trials seriously while it's being overrun by fawns so i'm basically trying to keep clear until the 2.00 patch comes out talking of updates hotfixes and patches they do say in the update that we'll be getting a patch next month or a hotfix next month so stay tuned for more details on that but guys some interesting things to discuss down below in that comment section in terms of this update that was dropped yesterday like i said if you missed it and want to read through all it is actually quite interesting so you should check it out i'll link it in the video description tell me what you think about these foundry weapons down below in that comment section and the overall update thanks for stopping by as always and peace out until next time POST!