 The latest advances in virtual reality, VR, have brought about a new era of locomotion experiences. Researchers and users alike are interested in understanding and experiencing the latest VR locomotion techniques. This paper examines the existing literature on VR locomotion from 2014 to 2017, identifying 36 relevant papers and categorizing them into seven different types of VR locomotion. These include motion-based, room-scale-based, controller-based, teleportation-based, and more. The study concludes with a discussion of the implications of the findings, suggesting that future research should focus on user experience and interaction design. This article was authored by Costas Belletsis.