 Hi folks, I'm here at Monday again and today we're going to be chatting with Matt and we're talking sci-fi and everything all Warpath universe So Matt, I think the best way to do it is we break it down by game system. Let's kick off with firefight What can you tell us about that? Well, if I said a really great year Yeah, it's exploded off the back of last year where You know we'd kind of we'd launch the game it got out there We got some some great reviews great response to the game itself, you know everyone love the mechanics It won game of the year. Yeah, which is it was fantastic accolade and You know we people were starting to do not just give feedback from from their games at home But we're starting to get events and tournaments and the things you want to kind of foster a community and build a game system We've developed an art a rules committee You know off the back of the work that Andy had done on developing the game in the first place And and from that we looked at issues it actually there's there's you know There's that there's a great core of a system there But what we really want to do is take this to the next level go back and look at it again and say okay Let's let's do an update and it was initially it was a bit of a bit like Clash of Kings for Kings of War So we'll go back over the units and do it and annual balancing and sit and we looked at it And so actually there's there's some bits with the rules that we could we could adjust as well and make this a game Absolutely knockout. Yeah, which is which is what where we ended up So we work with her with the rules committee and Incorporating some of Ronnie's crazy ideas of course because he wanted a massive tank game and everything else and obviously put that through the filter and say Okay, what what can we really do? So we build that in as well as a whole ton of new vehicles and Upgrades on the existing kits and new things as well And I think what we've ended up with at the end is is is phenomenal Yeah, and all of that kind of that that polishing and not enough the hard edges and stuff is all part of the command protocols They're released. Yeah, that's it. And obviously, you know one of our grand plan last year was to have a Rulebook and a force list book and so that we could do the force list separately And of course then we came to it and said actually we want to change a lot here And so we've mashed them all back into one book So, you know best laid plans and all that sort of stuff But yeah, that's the command protocols book. So that's that's now firefight for that's that's the baseline now for Taking things forwards, you know and some of the stuff that we'd learned with the with the first edition just in terms of presentation If you look at the packaging we've done for the vehicles that we had before We've done a lot of work with we'd taken photos and then we've done a guy called Scott done paintovers over the top You know Environmental effects, you know muzzle flashes all that sort of stuff. We wanted to continue that especially as we were doing more vehicles Yeah, so, you know, we've done a lot of work A game with Scott and Ben our own photographer on You know, how we do that presentation and I think that the vehicles again I think it was the next step up. So we've carried that thing through but I think it looks brilliant Yeah, I think it's one of those things where when you if you start with the end goal in mind And knowing that you're going to do that now you take the photographs with with that as opposed to kind of Here's a photograph. Can you do anything with it kind of thing? But yeah, I agree. It looks fantastic So you touch there briefly that command protocols now is the kind of is this is like the bedrock now for going forward So what's coming up then? Well, we've got so if you've got a command protocols book and you're an enforcer player You'll have seen that there's some units in there that were brand new. Yeah We've got the models for those coming out in December like the Nova shock troopers and there's a Sniper platform kind of a big big heavy-gun thing Phase claws for both peacekeepers and enforcers which have been kicking around in the army lists and dead zone 2 for forever Yeah, we've never actually in fact the models were sculpted ages and ages ago It's just they've never made it made it out to retail. So they're coming out as well And and some of the little enforcer drones that were available I came out in the Pathfinder strike force that we did yeah with the with the warlord Drone they're available now separately as well. So that's a kind of a neat little package for for Enforcer players to fill out those those units that they've seen and probably thought well those look great No, you've got the models fantastic So that's back into this year. You said December. Yeah, any thoughts on 2024? yep, so think we can reveal now for early 2024 is that Maison labs have been tinkering as they always do they've opened opened a rift Easterly closed again, but it's too late and the the space the dark matter whatever you call it the void that crosses times dimensions Galaxies everything else they've created a rift into and they've let out the night stalkers So the night stalkers will will make that jump from from Kings of War universe into the into the firefight universe of the Warpath universe team Yeah, I can definitely see them coming over of kind of of all of the different armies that Monday do I can definitely see where night stalkers really fit into that and they look really different once they're on Also on round bases and they're separated out. We've gone a completely different quite an alien More alien paint scheme for them. Plus we've they've got different some different upgrades They've made them some more range weapons more more sci-fi and we sculpted more models for them as well Which won't exist in Kings of War, but we'll be part of the firefight army Yeah, including some quite you know quite big flying piece as well, which is which looks quite nasty Exciting I'm looking forward to seeing those come through So is that is that a kind of the that's what you've got on the planet That's what you can tell us about so far. I can tell you about obviously we've got ideas moving moving forward and that army Refreshes and other things that are coming out looking at more hard plastics and things like that for the firefight So, yeah, it's it yeah, it come protocols was the baseline and which is which is going now No, you kind of you've got the rules down now It's just kind of full steam ahead with it with the models now. Yeah, fantastic So moving over to it. It's smaller, but slightly older brother now dead zone. Yep Dead zone is kind of being a little bit quite of late. What's what's what's kind of on the cards? Yeah, I mean good. I think because of the focus on firefight, yeah, kind of resource-wise was stepped away. Okay, look at the bigger picture listen look at that game But now now that's done and we've got a plan for that game forward We've we've can focus back on the on the on the smaller scale thing again So we've got some great new content coming out in the companion around Christmas time excellent Updates for just subscribers and for everyone so which I think will be great obviously they'll The new dead zone Rules for the enforcers. Yeah, those enforcer models. They'll get those night's talkers too. Yeah, you'll be able to play night's talkers in both games So those those releases will come out kind of in tandem at the start of the year and then again, we've got Some ideas for me for what to do mid-year in terms of some some new factions and things like that as well So there those things are in in planning or with with RCs or sculptors or that now So some some great stuff to come out exciting. So let's look forward to for dead zone as well I think it's one of those games that is It's a great kind of stepping in point as well as if you're a more of a sci-fi gamer than a fantasy gamer It's a brilliant stepping in pointing to mantis kind of range of stuff as well So seeing those extra stuff coming through it. It just brings it front of mind again to people doesn't it? Yeah So, yes, that's kind of mid-year next year. Did you see it roughly? So obviously the night's talkers in tandem in the start of the year. Yeah, and then mid-year Summer-ish time will look at some maybe a new faction and maybe some refresh of stuff Some new models and things for some of the existing things. Yeah So, yeah, so not long not long to wait exciting Yeah, I look forward to see that as well And I guess we couldn't talk about sci-fi stuff without talking about the the announcement recently about warpath Obviously, there was a lot of buzz about it when it was announced and I really appreciate from you guys as well Kind of sort of put it out there and see more people think about it So what can you tell us about where warpath is now? So warpath for if anyone doesn't know so if dead dead zones the skirmish scale Warpaths Firefights kind of your next step up. Yep toon squads, you know, some a couple of vehicles that kind of thing or millions of vehicles if you're only The the next step up is those are those epic things so everything's set in our warpath universe Yes, that's kind of what we've called it what we coined it So all those stories are told in there all those factions live in there, but Ronnie's idea for warpath was always that it was a big epic game Originally it was conceived as being you know at 28 mil scale and you just get everything out But actually we just don't bang so well we've got to 28 mil games we've got we've got dead zone We've got firefight, you know, wouldn't it be better if we're actually to represent those those those epic Encounters we reduce the scale so you can have you can have play on a similar sized table You know, it's not you're not having to get all your mates around to get everything out You know, and it becomes less of a you know once every three months event And something you can play in an evening like any other like any other game. So that's where we went So we started looking at that So it's messing around with scales and things like that having to go looking at the rules What would they look like and then and then, you know, we put it out to the community and said this is as far as we've got Yeah, this is what we want to do. This is what we were planning. This is where we want to take warpath itself as a game And what do you want to do? What do you think? You know, which which which direction should we take this in terms of in terms of plastic STL resin some kind of mix Etc. Etc. So we put up a survey public survey And huge number of responses. I mean personally, I was expecting you know, as with all these things you think Oh, you get a few hundred people come back. I think we had over 2,000 which was just incredible And the overwhelming response was yes, we want this to go for it So that's what we're doing. So We will be going to Kickstarter which which you know as part of the responses people said, yeah, absolutely Just just go for it You know fund as much as you can so we will do so it'll be a Kickstarter again q1 next next year Hard plastics. Yeah, let's get those funded and Yeah, and we'll cover we'll cover certainly four races to start with and I think we've talked about these It'll be the plague the enforcers will look at it will more of the alien races like the Asterians and Forge Fathers Yeah, obviously as the funding carries on going we can start to look at the world. Yeah, but we'll do all that in hard plastic Hub we look and got terrain coming as well Big part of the response was from the 3d printing STL crowd So obviously, you know, we'll look at what we can we can do around that as well to layer in on top of On top of the plastics or whatever that is Yeah And then we've got our own residents and everything else. So, you know, we've got there's loads of scope You know, obviously it is a warpath universe We've got those factions and there's nothing to say that actually, you know, if the funding goes goes really well And you know, and we're hitting stretch goals and knocking them down. We we can't look at New factions that we haven't done in by far. Yeah, of course Yeah, you know, there's there's so many possibilities I think that the response from the community about like you see the survey alone How many people signed up for that the the chat are online and people talking about it There's definitely interest in this game Absolutely And I think the fact that you guys are then backing it up and going to Kickstarter with it early next year Which isn't just around the corner to be fair. It's not very far away So, yeah, if if this is something that you want to see happening You want to see happening in a big way sign up for that Kickstarter when it happens back it and make sure that it funds and You'll certainly be able to get your hands on some amazing stuff Yep, absolutely. So it looks like from a sci-fi point of view. There's plenty happening Yeah, yeah, I don't know if it matters whether you're a firefight fan. You're a dead zone fan Or you're chopping at the bit for warpath. There's definitely something happening in the near future and some big plans for next year So Matt, thank you very much for your time. Thank you. Don't forget. We've got a few more videos as well We've got one covering the fantasy stuff that I've done with Ronnie And we've also done one about the board games from Manic that I've covered with Dan So make sure you watch those two. Thanks for watching