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Published on Feb 17, 2015
EgoCity Maximum desire = Maximum density
Through the development of multi-user real-time video games, the studio explores participatory design processes through gaming to model the competing desires and egos of each inhabitant in a housing block and designs their apartments accordingly in the fairest way possible. This project is a collective work of the MSc1 studio “Egocity” by The Why Factory at the Faculty of Architecture at the Delft University of Technology. (Fall 2014/2015)
Teachers: Winy Maas, Felix Madrazo, Adrien Ravon and Arendt Van Waart Students: Niels Baljet, Francesco Barone, Felix Borel, Charles Ducerisier, Lucile Dugal, Hui Chun Hoi, Wen Jun, Tarryn Leeferink, Zichen Liu, Javier Lopez-Menchero, Prokop Matej, Marek Nosek, Matteo Pavanello, Iason Stathatos, Olina Terzi, Loes Thijssen, Soo Woo