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Published on Jan 25, 2016

In this GDC 2015 lecture, join Richard Lemarchand, former Naughty Dog lead game designer and associate professor in the USC Games program, for a talk that investigates the game design potential of "open play" - play that does not necessarily result in an outcome of victory or defeat.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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