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My stupid "Lemonade Stand" clone - Apple II

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Published on Feb 16, 2011

Per capt777harris recommendations, I elected to program a small rendition of the classic game, Lemonade Stand, rendered in AppleSoft BASIC, as usual.

The overall construct is pretty much finished, although I have yet to tweak some of the variables to the extent that they represent a reasonable application of cost-benefits ratios.

P.S. Sorry about all the thunderstorms. They typically occur on a less frequent basis, but you can never tell with random integers.

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