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Uploaded on Nov 29, 2011
This is a quick update for my Kinect interface for a University project about how different controllers/input devices can be used to control "live sampling".
"Live sampling" is the notion that sampling instruments can be created on the spot with the user not having to have any information pre-determined. The user selects the input port, the gain, record on/off, playback looping on/off, loop points, playback direction, pitch and velocity.