 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel, my name is Lee, also known as Osiris. In today's episode, we are continuing on with our VGC Series 10 content and we have another rental team to feature today from one of you fine people. Again, a little reminder if you do have a rental team you'd like to see featured on the channel, do drop it down in the comment section below. Drop me a DM on someone like Twitter or Discord and we'll get round to featuring it as soon as possible. So today's team is from Russia Thakar is their username or handle online. So, Russia, thank you so much for providing us with the rental. I know you've put a couple of messages across already and we're just getting around to it now. But it is a Lunala team, very exciting. But see, they can see the Lunala is the kind of restricted on the team. It's a heavy kind of trick room based team as well. So you've got trick room, wide guard, both great texts in this format and then the moon guys beam and then the meteor beam as well, which is quite a standard option on Lunala with that power hub, given that special attack boost and being able to kind of check out big damage turn one if you want. And also with the ghost typing immune to fake out, which is so prevalent in this format. And the rest of the team made up with the obvious common brawl partnership of Rillaboom and Incineroar. And then we've got Tapu Fini, another terrain there and nice support as well. Obviously, providing that haze to get around any set up sort of Pokemon like Zashian or Zernius. And then you've got Grimsnull with additional fake out support. Lightscreen, no reflect on this one opt in for the circle punch. I do like that option for things like Shadow Rider, Kalrax, the Spirit Breaks always very strong. And then you've got Stackets that could kind of run in the team off with that body press, Jerobo, Protect and a second trick rumor. So here is the rental code. We'll have a couple of games of the team as we always do friends. And then we'll finish up with the rental at the end. So hopefully you enjoyed today's episode. Let me know what your thoughts are down below in the comment section on Lunala. Have you been trying it out this format? And if you have, how have you been getting on with it? We'd love to hear. So without further ado, friends, we'll jump into game one of today's episode. OK, first up today, we have a Kyogre Tornado, Serena, Pherothorn, Reggie, Alecki and Incineroar. Pretty standard kind of Tornado team here. You've got the obvious things that you're going to see. You're going to see the tailwind from the Tornado setting up the Kyogre. You've got the Queenly Majesty ability on the Serena block and all that kind of support from Aran, like fake out any priority attacks. And then you've got a good trick room check in the Pherothorn from my opponent's side of the field. So setting up trick room first is going to be a little bit difficult. It might be better off going with like a Grim Snarl lead. We can't be torn to do because of our dark type in there. We can guarantee to get a light screen up, which is going to be quite helpful against some big special attackers on my opponent's side of the field. I think we'll go Relaboom and then we'll probably lean more on our own Incineroar as well. It gives us a nice switch into my opponent's Incineroar if they start throwing out snarls and things like that. As well as a way for us to have something extra against that Pherothorn, which is going to be a little bit difficult to deal with. Every time I see Pherothorn, every time I see Pherothorn, it's always one of those Pokemon I think it is going to be difficult. You've got to keep it in the back of your mind that it's going to be a tough Pokemon to deal with. And it's probably going to be one of the last Pokemon that will be standing as well, generally always is. So we see Kyogre and we see Incineroar come out from my opponent. So I've got a couple of options here. Well, we can go for the Meteor Beam straight away into the Grim Snarl. If we go for like Faker with Grim Snarl into the Incineroar to kind of block an attack there this turn, it does mean that we'll probably lose our Grim Snarl here to a water spout. I would imagine without the light screen, you'll be kind of in a bad spot. We could just go for that Meteor Beam here though and then Faker into the Kyogre. The issue with doing this is that the Incineroar is in a position now where it could potentially just switch out straight into Serena and block a Faker onto the Kyogre, which would be pretty bad. So there's an argument here where we go for something like the Meteor Beam anyway and then just a light screen. Because I feel like Serena probably does come in because Grim Snarl more likely to... Oh, we don't see. Okay, the Lunala should get an attack off before the Incineroar was able to go for the Snarl. Not ideal, Grim Snarl just about hanging on, which is good. We do get this Meteor Beam, so we'll be plus one but likely to see a big attack from the Incineroar here potentially. Gotta hope that it's Snarl over anything like Throat Chop or Darkest Lariat. But we do manage to pick up the knockout here, which is quite good. So that removes one issue. You've got to be a bit careful. Sometimes like it depends on Incineroar has been trained as well. You know, there is a slim chance if it's like really heavily boosted in special defense and then can hang on, which is not ideal. Now we could go for a Wide Guard here. Gotta watch out for like payback on the Serena. We could just go for a Spirit Break into the Olga and block the water spout. Hopefully Grim Snarl, hopefully it outspeeds Serena. I wouldn't count on it, but you know, I think out of all the targets you probably are going to Serena going into something like Lunala here. Not the Grim Snarl and there's the payback, which is not ideal. Yeah, it does take us down, but we do get a free Spirit Break off into this Kyogre. We can it a little bit more. Not really ideal, one little bit. But it does open the door for us to bring something like really boom on to the field. So we've got a nice way to deal with the Olga. Obviously we can't go for fake out. We can't go for grassy glide. All things are not in our best interest right now or what we want to do. But I think pretty much we're probably better. Do we go for the Hammer Arm? Because it's sort of obvious that the Kyogre probably just switches out here. Where we could just double up into the Serena, you know. And just go Spirit Break as well and U-Turn. Because really boom is going to hit after the Kyogre. So they're going to get the water spout off regardless and they do switch it out. So we kind of make that play. It just depends where the Serena is going to hit into. We do get the U-Turn, which is nice chunk of damage. We are going to get Incinero back onto the field. We can put a little bit of pressure onto the Farathon, which is nice. I mean, if it is the body like Eye and Defense variant, it's going to be difficult to kind of break down for sure. Really difficult. But you might see a triple axle here into the Incinero slot, which does give us that free Spirit Break into the Serena, which is useful. They only hit one time. It's just not enough. Not enough. Not enough. Got to watch out for High Jump Kick as well, but they are minus one, I guess. So here, we probably want to switch back into... We can't leave the Farathon alone. That's the big thing. We need to flablet it, I think. But if they body press as well, that's not really ideal. Where we could potentially parting shot out onto... I think we need to get the flablet off into it. And we could switch Grim Snarl into... Boom, boom. Yeah, I think they could potentially switch Serena out to Olga here. But, I don't know. They're going straight back into Kyoga. Okay, that's not terrible, unless you turn here with Serena. At least we're not taking a bunch of recall damage. High Jump Kick is obviously something that we need to watch out for, but there is the risk that they miss, you know? But they just U-turn into the boom. Okay, and they're going to get... I think the rain's going to stop here though. That's the big thing for my opponent, you know? The rain's stopping. But the Farathon's in an awkward spot where they have to switch potentially back to Serena to block the grassy glide and the fake out. There's the rain stop. Just one more turn of rain. So I think here we have to... This is the awkward thing here where, you know, I think they do attack. Do they attack? Or do we be ballsy and just call the Flair Blitz into... Because basically, to protect your Kyoga, you're going to have to switch in Serena. But even then, if you do switch in the Serena for it, you're still going to lose your Kyoga. But if we leave Incineroar on the field now, it's our only way to deal with Farathon. So if Incineroar goes down, that's really bad. So I'd kind of be more inclined to just go Wood Hammer into the Yoga slot and switch into Grim Snarl and potentially catch the Serena switch coming back in. Yeah, okay. And they may go for something like Ice Beam, but I'd say they probably want to get rid of... Yeah, they want to get rid of this Incineroar here. But this trade-off's way better for us because now we get Incineroar back onto the field and the rain is going to be stopping this next turn. I got it. I was a bit premature that last turn, but the rain will stop this turn. The grassy terrain is going to last one more turn. So that's all right. I think it lasts one more turn. But a U-turn will take down that Serena. So that's all right. And the Flair Blitz should take down the Farathon. I mean, we can double up into the Farathon if we're really worried about it. But the fact that we're getting an Intimidate onto the Serena as well makes it so much easier to deal with. Like, the Triple Axle is a little bit scary, of course, but it depends on the speed stat. And I'm pretty sure that Rillaboom does add speed to Serena anyway. So a U-turn will be enough to get it. And the battle was canceled. BOOSH! We start off with a win against a pretty hard opponent, to be honest, because that team was pretty scary, but we managed to come out on top, managed it pretty well, lost a little in all that, pretty carelessly, I think, early on. But it worked out in the end with what we had left. And it was just game management at that point. Kettner sells into that position, where we had the Incineroar Fresh against the Farathon. So a very good game to my opponent, and we'll jump into game two. Next up, we've got Fabio playing a team of Rillaboom Grimsnall, Reggie Alecki, Draggapult, Swampert, and Ho-Oh. Jumping in on the Ho-Oh there. Restricted, we don't really see too much of in series 10, but we do love seeing it right here. Now, things to watch out for with my opponent's team. You know, speed control, they're kind of relying on things like Reggie Alecki. And that's, I mean, icy wind on the Swampert, and there's definitely the possibility of a wide guard there. Got to watch out for Earth Power, Skulled, especially into a Stack Attacker. But I mean, something that Rillaboom has really easy time against it. You just got to watch out for that Ho-Oh in particular. Incineroar going to be extremely important in this match as well, kind of resists what Draggapult can do to us as things like Grimsnall, things like Rillaboom, and the Ho-Oh with Intimidate. Again, falls a little bit foul to the Swampert, so I have to be careful with it in those situations. But we could lead Lunala here as well. Got to watch out again for Sucker Punch on something like Grimsnall, which could be a little bit tricky to deal with. So I think we'll go Incineroar, Lunala, Rillaboom, and then in the back, then we bring Grimsnall. Grimsnall going to be good. And we could go down a Trick Room route as well with Stacks, because Stacks in a Trick Room going to be good against most things, excluding the Swampert. But we do have Body Press, so we're not, like, totally walled by it. At least you've got an attacking outlet against it. But you kind of would preferably have something like Lunala or Rillaboom out in the face of the Swampert if it is on the field, you know? So let's see how we get on against this one. Very interesting team though, and it's nice to come across a Ho-Oh, especially Master Tier as well, you know? It's something that we don't see too often, but it's good to see players still having a bit of fun with their Pokemon. Now we do see the Rillaboom come out onto the field. We are going to get the Intimidate off into it. One thing you could potentially do is go down a Trick Room straight away. We could fake out into the Alecki. Got to watch out for knockoff though from the Rillaboom, which is the big kind of problem here. Let's just have a quick look at Lunala's Speed stat because I do worry that we might not be slow enough to underspeed something like Rillaboom or probably not, you know? We could just fake out into Boom, ignore Rage Alecki. We could Trick Room as well because they could go Electoral Web. And even if not, then Incineroar is going to be slower than that Rillaboom in the next turn. We do see the fake out Electoral Web. Come on, bold switch. Not the worst. What's coming in? Got to worry about knockoff though on the Rillaboom. That's definitely something I suspect. And because our ability is broken, it does make it a little bit more tricky for us. Okay, can we get? I mean, minus one? Are they going to be able to knock out Lunala for sure with knockoff? Let's just have a quick look, refresh what? If this is standard Rillaboom, then the Speed stat, yeah, they should be slower than them. So a Meteor Beam into the Hall or would be enough. And really, we could just parting shot into the opposing Rillaboom as well just to get it down to minus two, which might be enough and that allows us then to get Stack Attacker onto the field as well which would be able to kind of do a bit more. Okay, Hall going to protect. Not ideal. And Grassy Glide coming out. Knockoff, because if you had knockoff, you'd go for it here. You would 100% go for it here. Unless you are suspecting that you're going to just get taken down. We'll bring Stacks. We bring Stacks in? Yeah, I think we bring Stack around. Because then we've got to switch back into Incineroar if we want to get the Intimidate back onto both these Pokemon which might not be a bad idea. Obviously the Meteor Beam is null and void now. We're not going to be able to get this off into the Hall to protect. We do get the Special Attack Boost which is really useful but unfortunately we're not going to be able to get a clean attack off into that slot. So I think we have to go... Well, we have to. We have the Moongai's Beam here. And I think we just... We are plus one defense because we've got that Grassy Serian Boost. I think we're probably better off going for a Body Press into the Rillaboom slot just to take advantage of that plus one defense. We are going to see the Houto switch out but that's fine. Regi Alecki coming in. We'll be able to take that down unless it's sashed. This should do a nice chunk of damage to that Rillaboom. Now it hasn't went for a Grassy Glide so I'd worry here. Okay, let's just go on U-turn. That's fine. And I wonder if we're going to see the Houto come back in on this Rillaboom slot. But we should be able to pick up our first casualty of this match with Lunala now into the Regi Alecki. It does depend what comes in here. Suspective, they have the Incidero. Is that going to come in? No, it's just the Houto coming back in now to avoid any potential rock slide damage. But this is alright. Because then Rillaboom is probably potentially going to come back onto the field. Yeah, the Alecki is sashed. Okay. They're just all in Trick Room turns out. So we've got to keep an eye on the Trick Room because we've got to double Trick Roomers out here. So we can get into the position where we can double Trick Room to keep the Trick Room going and be the next turn when we go for that. So we'll go for the Houto, we'll go and beam into that slot and we will go for a... Yeah, we'll just body press again into the Regi Alecki because either Alecki stays in and protects or we see Alecki just get let go so Rillaboom comes in the next turn with the fake out. Which kind of hinders our ability to go for the double protect. Okay, they don't protect here. Kind of set the Trick Room up. Double, double Trick Room there. Well... Now we're not going to be able to double Trick Room here, I don't think. That's the big thing. So I think we've got Moongai's beam. They have to switch in Alecki. They have to, really. They have to go for the body press though here because we can't let the Alecki get an attack off. And they withdraw Houto which seems like they're pinned and they're panicking at this point. So the boom's going to go down. The Regi Alecki's going to go down. But then we've just got the switch from Stacker into Incineroar if we want or vice versa, Lunala into Incineroar. And then we get the Trick Room up again with the fake out pressure that we've got and then it's kind of game, really. But it'd be interesting to see what my opponent's last Pokemon is. If it is the Swampert we've got to kind of prioritise getting rid of that maybe before we start thinking about something like the Houto. So the dimensions send back to normal. Grass and terrains left the field. Stackers plus two defense. So our body presses are doing a good amount of damage. And it's Dragapult. Okay. I think what we'll do is we'll just pull up the switch. Is this our last... No, the Trick Room has ended, hasn't it? It has just ended, yeah. So we'll do Pulling Incineroar. We'll Trick Room with Stacker. And then Stacker's probably the best thing to kind of go down. Really in this situation. Because then it opens it up for Lunala to come back in and then we deal with the Dragapult pretty easily. And then the Houto. Lunala can deal with... I mean the thing is, like once you intimidate Houto it becomes way less effective. We are going to see the Phantom Force, which is fine. We'll dodge a turn, next turn. Sacred Fire in two stacks. But doing actually nothing else. We get the Trick Room set up. So we'll probably see that Houto will potentially protect this next turn, I think. Um... We could potentially just parting shot out onto... We could pull a hard switch out. No, no, no, no, no. I think we have to fake out. We have to just fake out, I think. Because yeah, the Dragapult's going to Phantom Force into the Incineroar slot, for sure. And we'll just body press it into Houto. But it's going to protect. It's going to protect, no doubt about it. Oh, I am wrong. I am so wrong. They are not protecting. But we have no rock slide, so, you know... We still do a fair chunk of damage though, don't we? Phantom Force into Incineroar. Doing a decent amount. But not anything to really be too concerned about. Because we can just double up into the Houto this next turn. They could just protect again though. Like, they could pull the Protect this turn. But I think... The Dragapult alone is not going to be able to take down Stack Attack around Incineroar. So we should be able to kind of clean up from this stage of the match. As a throat chop should be enough to take down the Houto. As we don't see a berry either. Which would have been the one thing that may have given us a few issues. But... There's another Phantom Force. It's going to go into the stacker this time. They'd imagine. But I mean we don't even need to risk switching at this point. The Dragapult is not doing anything to whatever we got on the field. Yeah, that's not locking the body press. Let's go for the Gyro Ball. So the next turn it's nice and easy. And then we can... We'll see where the Dragapult goes. Into the stacks. Trying to get a bit of damage there. But just not going to be able to kind of get the damage they need. Unfortunately, as we can lock this one up. We may see a full fit here. But if not... I'd be happy. It'd be nice to see a match played out. Always like to. But we'll see. My opponent going to let us do it. Oh! Get the salt out! Get the salt out! Okay. I mean, I don't really know. Pretty obvious. Pretty obvious what happened. We don't need to go into too many details, do we? Pretty obvious at that point. Never mind. Fabio. Whatever you are in the world. I hope that was your connection. Not anything... No rash decision made there. Anyway, good game. Whatever happened at the end there. I think we all rushed this year that we picked up the victory there. In that one. But yeah, the team performed extremely well. So what we'll do now, friends, is head over and remind you all of today's rental code. Hi, friends. Here is today's rental code. Big shout out once again to Rochelle for the team providing that. And like I've said earlier on in this episode, if you do have a rental code of your own, you'd like to see featured on the channel, drop it down in the comments section or drop me at DM. Either Twitter or Discord is probably the best place to send them over. But thank you so much, Rochelle. Had a lot of fun with the team. It is a really fun to play around with. And we got to see most things on the team today. The Lunala is incredibly good, especially in Trick Room. We've seen how good it is in previous formats with that stack attacker. And then you've got all the support options around it. It really is a centralized team around those two Pokemon. But that's not to say that the other Pokemon don't provide and do a good job themselves. You know, the Rillaboom, Incineroar, Grimstone all can do their own role in their own right. So if you do try the team out, I hope you have a lot of fun with it. But we're going to wrap things up there, friends. We'll be back later in the week with more VGC series 10 content and until then, take care of yourselves. Have a great rest of your day and I will see you all in the next episode. So until then, take care and bye-bye.