 So, my name is Kyle Lea. Me and my team are actually all students at a school locally in Seattle called Academy of Interactive Entertainment. They're a short non-profit two-year school that's specifically for game development, game programming, and game art and VFX. The game we're trying to make is supposed to be almost like a decision-based one, so it's supposed to be like your face between two decisions, just an example one, if you want private prison or public prison in your state or county, and by doing that you're either going to have negative effects on your population to where the people around you hate you or you're going to lose all your money, and essentially the goal is to get re-elected again. So if everyone around you hates you, you can't get re-elected and there might be riots or some people just going crazy because they don't like your political choices. The other one is if you have no money, you can't get re-elected because you just bankrupt your city. So you have to try and write a fine line between the two decisions in order to make it to the end and get re-elected. Can you tell me a little bit about your team and what people do and also what you do on the game? Yeah, so we kind of have a mix of a lot of people. We have around five of us are programmers from our school, two of us are in the art department and a third guy is in the art department, but he's been handling most of our sound as well as we've been able to lean on some of the writers and stuff here, which is nice because a lot of my other game jams haven't had that option. Personally, I've seemed to have taken the lead of almost like production and the design around it, as well as just someone needs something. I try and help them as best as I can, but there is a lot more people heavily on art, heavily on programming than me. I've just been kind of everywhere. Cool. And you talked about every person in your team? Oh, so what they each do? Yeah, he was mine. So Aaron has kind of been our lead programmer on that. He's trying to get everything running and he's helped make the UI and make touch work. We're trying to do a little Android phone, which is a whole new department for us because we're still pretty new to Unity. So we just figured, you know, go calls to the wall. And then Sean has helped me as well with the kind of checks and balances to see if our economy and gameplay feels right, if our decisions are actually tough decisions and you can't just win or lose very easily. Raphael has been helping Aaron a lot on main programming. He made some randomly generated stuff. And those two have really just kind of been a team on having the game really feel nice and flow. And then Keana has been an artist for, we're going to have a secretary in our game. So she's kind of making a lot of those assets. So in particular her, she's been working to make her really, really good. And then Jesse has made our environment, our paper, a lot of the almost like game assets inside of it. And then Lucas has helped us with our sound. And then there's been a couple of writers who have helped us as well. Very cool. Now, what do you think about this game jam having the theme of social justice empowering people with the knowledge of the law? Yeah. So the first time we thought of it, it was a little bit weird to think of considering the last one that we did, it was almost free reign. But we figured we'd do it, be good practice and stuff. But like once you actually come in and start thinking about products that you could use for social justice, it actually became really interesting because there was a whole lot you could do with it. That's like all of us, we had no idea what we were going to do, but we all kind of took our heads together to do this one game concept that we all seem to really enjoy. As well as saying everybody else has a lot of cool concepts that way. So it's a good way to like mix all of the above together and to create something cool out of it. Nice. How has this game jam been versus the game jam participated in the past? Well, this one has been great because they have food and drinks and everything for us that has not happened before. As well as its chairs are comfy, there's a lot of room. So it's been a lot more spacious and more comfortable. And yeah, there's materials provided for you like pizza and everything as well as living in Peter and Suzanne's pretty cool. If you're on a break, just go see all the old equipment like all the old VR stuff and stuff like that. What has been like a really interesting or novel thing that has happened just trying to work like with this social justice thing for you? Kind of thinking how it affects everyone. Like in our game, you're supposed to be like a government official trying to plan how you want to make these choices. So trying to make those choices actually difficult and like kind of relate to people. Like if you're going to do like, you know, give the homeless people clothing or feed families, like really trying to make the players think about issues that are real life today or like build a wall or, you know, mass deportation. So a lot of issues that way. So it sounds like your primary objective is to educate people on today's current issues by giving them kind of like current event style things that they have to deal with. Yes. Cool. What do you hope, I guess, to teach? I mean, who do you hope to target with this game? Is it going to be Android users or, I mean, like is there a certain demographic you're going after? No, we just kind of did Android just for fun. We'd never touched it. We saw people play it. We're all first years at our school. We've only done, attended a couple of game jams. We're here to learn. So we just wanted to see what we could create and learn from it. So we just wanted to make a game. Nice. Is there any last comments or like things that, you know, have stuck out to you about this game jam that I haven't asked about? It's a lot more professional than a lot of other game jams that I've been into the past. A lot of ones have been like a lot of students and stuff where people here have been like in the industry and a lot of people like you have writers, right? That writer all day and you have lawyers. That's an aspect that you never see in other game jams. Cool. Well, thank you very much for your time Kyle. No worries.