 Okay, here we go. It's time to get some animation done The first thing we'll do is set up the first contact pose and the reason it's called a contact pose is Because it's from when the foot that was at the back that's just been raised contacts with the floor again So if we have a look in my little series of images that were used earlier It's when this foot here at the back has been seeing see it's been raised It's passed and then here it's contacting with the ground again. So that is a contact pose So we're going to create the first of these So let's get into it So the first thing we're going to do is we're going to do some work on the hip controller We're also going to make sure that the playhead is on frame one Right, so what I'll do first of all is just move this down a bit And I'll also move it forward The reason I'm moving it down is Because we want to give some sort of freedom so the legs can move around and the reason I'm moving it forward Is because I want to create the illusion the feeling of momentum So I want it to look like the characters leaning forward to further the kind of feeling of him leaning forward I'm also going to rotate him a little bit as well. Just so that he's kind of leaning into this walk Right, I also want to do a little bit more work on these hips before I do that I kind of need to know which leg is going forward and which leg is going back So I'm gonna select the right leg first And I'm just going to move it forward a little bit and then I'll select the left leg and I'll move that backwards And I'm moving the right leg forward just because that's the one I prefer to move I don't know why just I think it's because it's the one nearest to me Okay, so now I know which is going forward and which is going back I can rotate the hips a little bit further so I'll select my hips controller again And what I'm gonna do now is rotate so that the hip of the foot that's going forward is also facing forward a little bit So leaning into it. So I'm just gonna do that a little bit Just leaning in bringing that hip forward and what I'll also does I want it to look like weights being transferred as well So I'm going to just drop that hip a little bit to make it look like that the weight is kind of going through that leg So I'm just gonna bring that down a touch as well So I'm fairly happy with the hips there So what I want to do now is work on getting the legs set up on this pose So I'm going to concentrate on the foot leg first and what I'll do first of all You just move as far forward as I can without overextending the knee which I think is about there But what I want is kind of let's just go back to my image I want to raise it up off the ground a bit like I've got going on there So to do that I'm going to introduce you to the extra controls on this rig So if you look in the channel box Along with being able to access your translate and rotate values as you can with kind of any object in Maya There are also these extra character and image controls and the one that we want in this case is the foot roll controller So I'm making sure I've got the foot selected that I want to work on I'm gonna left click on this foot roll control here and then using my middle mouse button. I'm just going to click and drag Either left or right until I get kind of what I want So you can see now that that's raising the foot which is what I want So I'm going to raise it to about that sort of angle I think And what that also does it means I can move the foot a little bit further forward as well So it's giving me a little bit more to work with So I'm gonna move it to there. I think I've actually kind of overextended that a little bit on the foot roll So I'm just going to bring that in a little bit and just bring that back Yeah, I'm happy with that So I'm also going to do is work on the back foot. So I select that one and similar to what I just did on the The front foot. I'm gonna take it as far back as I can without overextending it So it's about there, but what I want to do now is create kind of a tip-toe sort of effect So I don't know if I drew that on my image But what I'm looking for we'll draw this on now is this leg that's coming down Is kind of contact with the floor, but then you've got a little bit of a change in the foot there So that is what I'm going to try and create with this foot So to do that, I'm going to select both the foot roll and holding control on my keyboard I'm going to select the foot break as well And then with my middle mouse button. I'm just going to drag until I get a Foot position that I like and again, you can see that's giving me a little bit of freedom to be able to move that foot further back Which I'm going to take and Give me something like that Okay, so that is the beginnings of The walk cycle. So this is the the first contact pose and I'm pretty happy with that So I think what I'll do now is I'll key this pose So in order to do that what I need to do is Drag a box. I'm gonna click and drag To get a marquee selection of all the controllers You see that they're all highlighted here and then on frame one I'm going to press s on my keyboard and That keys everything so you see straight away. We've got some red lines here We've got a red line down here and if I select any of the controllers You can see that they go everything's keyed same on this one and same on the hips. Everything's now keyed brilliant But what we also need to keep in mind is this is a walk cycle and for a cycle to work The first frame and the last frame need to be identical being similar is no good. They have to be a hundred percent identical So to ensure that we that's what we get We're going to make sure I've got all the controllers selected and we're going to go to frame 25 and then we're going to press s again And that just ensures that those two frames are going to be exactly the same thing Right, so that wraps up the first contact pose What we're going to do in the next step is we're going to set up the second contact pose where we reverse the leg positions And reverse the rotation on the hips