 I haven't seen you in a while. I have a new feature to show you today. This is CryptoMat. Yes, out of the blue it came up, and now it's Blender 2.8. We are just a few weeks away from the beta, but yeah, it's good to see that there's still hope for new, new, new features, just in case 2.8 wasn't enough. So if you're familiar with the concept, basically CryptoMat is a way to create like masks or masks from an image automatically. So for example, in this image, this render, a CryptoBunt pass will give you the ability to select different objects and have like different colors that you can use for compositing. And it's a standard, so it's used also in different software. So it would help with their interpretability with other software. So you can render in Blender and then export from there using cycles. For time being, it's implemented only on cycles. And if you're familiar with compositing in Blender, the way to make masks before was, or now, I mean, still there. It's just to select an object, for example. Then in relations, you set a pass index, a number, manually by hand, and then with this number, you add a note in the compositor to convert it. So it was a bit of some work to do there. And also, if the object was linked, you couldn't assign it if it was a duply, for example. So this is much, much better. It's sort of also automatic. So let's see how it works. Basically, I have here three objects and I have a bunch of materials. To enable the pass, you have to enable it in the view layer settings, passes, and you have to be in cycles. By the way, have you seen this awesome, nice here vertical tab? Isn't it pretty? Okay, cycles. Passes. Then in passes, there is a sub panel down here that it shows crypto mat. So the options that you want to change are mainly these three ones, object, material, and asset. They are basically enabling one of these passes. So object will give you IDs per object, material, per material, and asset. Blender still doesn't have the concept of asset, but it's terminology used by crypto mat itself. So it's compatible with other software. But basically it means like a collection or like an object that share a patent. You can read the tooltip there just to be familiar what it does. So yeah, for example, if you just enable object and then you render, you will see that if you render, it's all nice and dandy. Then in the compositor, this is a compositing step that you have to do. You will see that the render layer, the view layer now has three outputs for crypto. If you try to see what comes out of this, you won't see anything. It will see like a just a line. But if you use the magic node, let's search for crypto. There you go. If you search for crypto mat, then you'll have this awesome node that you need to connect the three entries here with the weird name, and then you will see the output. So you won't see much at the beginning, especially if you don't connect the image, but it's the peak output that is the fun one because allows you, like the name says it to pick or select which objects you want to make a mask out of. So for example, if I want the cube, I can just click and add and then select the cube. And then if I see my image output, it shows the cube instead of being like the whole thing. And the mat output is gonna show up, show a black and white image with that. And from here, I can, for example, add the monkey, like I can remove the cube and I can add the sphere. So that way I have these two and the mat and this I can use it for anything basically. This black and white, I can use it for anything. If I want to, for example, change the hue of those objects, I just use it as a mat, I use the mat as an output, as a factor for the hue correct. And then I can just change anything. I can lower the saturation, for example, or just change the hue like I was doing before. It's amazing. So it's all automatic and the same when you enable the material pass. So for example, and then you see here, now these options show up here. So you just need another node and then just connect these three. So the UI could still use some work, so you don't have to do like add, click add and manually have to do it. So it could be easier, it could show up on like a mouse over maybe the name. There is a lot of improvement to be done. This also works when you're in the image, UV image editor by the way. I'm gonna show you with a better file. This splash screen from POC Studio, pretty nice. Do you remember this guy? From this, from Lender 277, which by the way you can get from Lender.org, it's for download. So yeah, if you look at the pick output of the Cryptomad for this, you have all the objects here, which makes it a bit more fun to see. Then you can pick the objects and then here, for example, I have the viewer node and I have the render result, sorry. So this is what I'm doing, what I'm viewing here. I can just select a few objects and then they will show up there. This is so nice. Amazing. So this feature, it's been added just a few weeks ago and it's part of Lender 2.8 and Master, the version of Lender 270, like the one that looks like 279, but has a few features from Cycles and improvements and you can download them from the same place we always do, from builder.blender.org download, here just download Lender 2.8 or the official one also should have it, but remember they're behind. So yes, thank you, Tangent Animation. This feature has come from a studio, from people from the studio of course, but the Tangent Animation, I don't know if you remember the next gen film. Have you watched it already? It's a Netflix. It's the first full feature Netflix film made entirely with Blender. So they are amazing. They're not only like sponsors from the Code Quest, but also contribute code. They are amazing. So yes, go enjoy the files. You can try the same with your own files or by downloading if you wanna have the same exact version, you can use the 277 file from here. If you wanna read more, you can check the Wiki. There is the working progress notes. It's not gonna be the final ones, but from here you can read a bit more how to work with it, how to enable and what to expect plus all the awesome features from Cycles and from everything that is getting 2.70 to 2.8. It's just insane. If you want to keep this development happening, you can join the new Blender development fund and join 387 people, amazing people that are making their lives better by joining and by contributing to Blender. So yeah, go play with it, test it, enjoy it. There is a new blog post from last week if you wanna check it out and the Blender, any other news, the Blender conference videos are being uploaded. So yeah, go so many things going on. I will see you again in the next video. Ciao.