 Hello welcome back we are looking at the enemy phase. So we've skipped ahead a little bit just so that we can show you the enemy phase. Yeah because from setup there are no enemies on the board so generally you skip the first enemy phase of the game but just to keep things straight forward we've skipped ahead. The game actually is broken down into a series of rounds the enemy phase comes first then you've got the agent phase where the agents do stuff the rest phase which isn't always there it's if there are no enemies on the board you get a chance to rest up then the doom phase the doom phase is always there until the confrontation that's a whole separate matter and finally the end phase where you just do some admin sort of stuff so let's get cracking into the enemy phase let's do it. So the lead agent is always the one who can choose how the minions behave because this is a fully cooperative game so it's not even that they're choosing how they behave because they have preset behaviors. The lead agent basically activates the enemies going by the rules the game sets out. Yeah and the lead agent is whoever is furthest forward on the target priority track so currently that is her way so by default you will move and control the enemies. Yeah so rampaging frog monsters which is minion a there's none on the board and we go left to right. Left to right a b c d so then b is venomous frog monsters. We've got one of those here. Yeah and he's a ranged minion because that's part of his tags he's got minion frog and ranged so he's a ranged minion which means what James? That means that when a ranged minion activates they will make a ranged attack against an agent they can see and if there are multiple agents they can see we use target priority. The way target priority works is whenever it is used to select an agent whoever is furthest forward is the one that's chosen and then they bump to the back of the queue so you only get shot at and then hillboy bumped to the back of the queue. So I'm just gonna move. There you go. There we go. Lovely. Now the hillboy gets hit by that ranged attack. Yes indeed so um the venomous frog monsters have got a couple of stats here that are important they've got a range and a ranged attack value so range is how many areas they can shoot. Generally this game is quite claustrophobic there's you know that you don't have a lot of huge long corridors so generally unless there's a really short range you're going to be in range of it although that said certainly the conqueror expansion there are some really long shooting gallery kind of situations going on which you'll get to later. Yeah um it has a ranged attack of five that means I'm going to take five points of damage. I am. I'm hillboy. Oh carry on. Yeah you're going to take five points of damage. Yep. Unless you can block it. Yeah so my defense is the orange uh the orange dice so I roll all three orange die and I've also got my uh effect die so yeah so the way any kind of test works when you've got your four skills up here fight shoot uh examine and defend nearly forgot that one then and each agent has a mixture of red yellow and orange things there to make the game friendly for colorblind users as well that's uh yellow is circle orange is square and red is hexagon and you'll always roll three dice of that color plus the blue effect die which kind of messes with it in some way so that's what I'm rolling and I need to try and roll higher than five so that I don't get no so that's two and a blank but I also have a re-roll so I'm going to re-roll that one. Yep and got a blank again so there we go so uh I have taken three damage. Range attack five minus the two leaves three damage yeah so over here we have damage markers which are double-sided and on the one side they have a wound which is like this kind of red looking slouchy thing here and the backs have a have different icons on on the bottom of your agent board you have a number of health slots you will place the tokens into there and when it fills up you'll start flipping them to their injury side which then starts having a detrimental effect on uh the way you close the game so currently hellboy's taken three damage from a big chunk of enormous awful um you can take it please you can take it it's fine but that is the venomous frog monster done yep so next the armed frog monster has a go mm-hmm and the armed frog monster is a brawler that means that it attempts to close with the agents it's got a move stat of two so they can move up to two areas and will then make a melee attack um so moving to our area and then it will attack and again using target priority because it could attack both of us here it's now going to hit me and that's not great so bump lives back the queue for me if you could and i'm now rolling defense so i've got uh the same defense as hellboy liz is no pushover give us a go no uh so that's what we do um so i've rolled two four and the bprd symbol now hmm let's think the bprd symbol can be used as any other result on the dice you know i'm gonna do it i'm gonna very casually turn it into a one and negate the uh no wait now he's range attack seven isn't he melee attack seven i need more than i need more than that i can use this one to double that into a four four five six so i take one damage well those armed frog monsters do not mess about no they're not nice uh but that is the end of the enemy phase that's that's all there is to it if there are more um so say there were two or three armed frog monsters on the board the lead agent would always choose the order in which they attack and of course that could change within the phase the lead agent because for a moment there i was the nation it was it was nice i enjoyed it yeah but now it's back over to you okay so i think that's the end of the uh enemy phase and we'll go on to the next phase