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EdgeConf 3: Pointers and Interactions

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Published on Mar 28, 2014

Web UIs are getting better at detecting and optimising for touch, but it continues to be a struggle, with much lower level primitives to work with than in the native world. Should we be aiming to abstract all spacial interaction into a 'pointer'? How can more complex spacial interactions like gestures and 3D motion be handled without extraordinary amounts of effort?

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