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Published on Jul 31, 2013
The SPECTAC game presented a new era in evolution of our CloakNT level design technology.Our previous game,"Chaser" was composed from simple geometric shapes. With SPECTAC, we wanted to surpass this limit, so complex geometry was implemented to our CloakNT technology. First the whole level geometry was modeled in 3dsMAX. With complex geometry we could afford to model in far deeper detail. The models were then exported into our CloakNT engine.