In this segment, Jon talks about the new gaming market, which consists of 50% women. We also chat about social gaming, casual gaming, and why a game like Speedball 2 is unlikely to succeed in today's market. Jon has 11 good ideas sitting in a drawer, but no publisher is willing to invest in them--content instead to chase after licenses. Finally, we talk about the glory days of Sensible Software and their way of life.
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