 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel, my name is Lee, also known as Osiris. In today's episode, we are continuing on with our VGC Series 10 content and we've got another rental team to feature from one of you fine viewers today and this team comes from Little Mo and it is all about the Ice Rider Calyrex. So a very heavy trick room orientated team. You can see here we've got some of my favorites on the team. We've not seen too much of in Series 10, but the Snorlax there is going to be able to take advantage of that trick room, takes advantage of the Follow Me from the Indidi as well. Obviously the Psychic Turin there helps out a bunch and you've got a Rangaroo as well, which is a very interesting Pokemon in Series 10 with that instruct move that it's got access to because it wouldn't work previously on Dynamax Pokemon, but now we haven't got Dynamax in Series 10, at least not for the moment. We are able to get the most out of that move where it can if it goes after directly after your partner in Pokemon has a tactic and instruct and then you can hit again. So things like Snorlax, things like Stack Attacker and the Ice Rider Calyrex all going to really benefit a lot from that instruct. Our Rangaroo also is able to set up the trick room. It's immune to Shadow Rider Calyrex with its normal typing and can hit and pick up knockouts onto it with file player that has got access to. So a really nice team. It looks a little bit vulnerable to something like Zashin. So that Zashin matchup is going to be pretty difficult. I think I think for most of the time against that, you're probably going to want to try and get the trick room set up and then utilize something like Indeedy with the follow me next to the Snorlax. Hopefully get the belly drum up and then you can kind of earthquake your way out of trouble in that scenario. So you have got the Taboo Finney, which provides a little bit of offensive support against it. But again, you know, you're going to really relying heavily on the trick room with this team. But there are means for you to be able to get the trick room set up. So hopefully we can showcase that in today's episode. Here is a rental code. We'll have a couple of games of the team as we always do. And then we'll wrap up with the rental at the end. And just on a side note as well, I will be streaming later on the ladder update today. So we will be streaming tonight and seeing how far we can push up the ladder. So I've got a spicy team lined up for tonight's stream. We'll be kicking off later on. And hopefully if you are around, you'll be able to join us. So without further ado, friends, let's get into our first match of today's episode. Okay, next up, we have a Nincha, Reggie Drago, Rilla Boom, Kai Ogre, Reggie Alecchi, and Tornado. So pretty kind of standard Tornogre team. But the inclusion of Reggie Drago here makes it a little bit different. You've got the Mincha as well, which can kind of obviously avoid any sort of fake up pressure and does put good pressure on the board itself. It does have access to something like White God, which can cause us a few issues. But I think the main thing for us to concentrate on here is trying to get a trick room set up. So we could go with something like Stack Attacker could be one for us to kind of lead with. If we want, we could lead Stack Attacker or Rangaroo. I think Halorex in the back with I think Snorlax as well. Not bringing the Indeedy here might be a little bit of a problem because it'd be nice to be able to change the terrain, of course, from the grassy terrain. It's likely to come from the Rilla Boom, but I don't know for Rilla Boom. Does Rilla Boom come to this map? Probably it does. The fake up pressure is probably really nice and the way to kind of manipulate the terrain obviously gives my opponent a nice means to kind of go from there. But we are just going to see the Kyogre and Tornadus. Now where does my opponent taunt? Because that's the big question. Because the play here really is to just wide guard and then trick room. But both these Pokemon we've got have access to trick room. So which one do they pick? If they get it wrong, we're good. Hurricane just coming straight out into the Rangaroo. Are they just going for the single target? No, they're going for the water spad. So we get that pretty seamless trick room setup, which is pretty nice. I'm surprised we don't see a taunt, but maybe expect a mental herb as well. It's all something that you've got to think about if you're approaching matchups against things with trick room. And now we can just go rock slide and instruct onto the stack attacker and we get that double. Unless we see obviously a taunt into a Rangaroo this turn, which definitely could be a thing, that would be enough to stop us being able to get the instruct off. So that is a little risky this turn of course, but with the Tornadus not gone for that. Taunt turn one to stop the trick room initially. You kind of think they're probably going to be forced into repositioning now. So we may get away with this. As we see the tornado, let's just go for that protect here. And we get the rock slides off. So let's see if we can get rid of this Kyogre. I mean, we're going to have a double chance to flinch, which is pretty huge. And this is doing nearly 50% damage anywhere with the life orb. So you can see the Kyogre is going to be in a real awkward position. And if it doesn't click that origin pulse button or scald button, because if it goes for the water spot again, it's just not going to have, we avoid, we avoid course we do course we do. The origin pulse, wiping everything out. So it can come back to bite you. But I mean, we lose our instruct, but it's not too bad. It's not too bad at this point. I think we can Glacial Lance Thunder Punch. And then we could Glacial Lance and we could Bellydrum. That's the option. The problem is Bellydrum right now is not ideal because the Kyogre probably take the Glacial Lance, which is not really what we want to have to deal with. And I think once the Kyogre has gone with that kind of threat of origin pulse, it's so hard in the rain. With that gone, then it frees up a bit of room for us to get the potential Bellydrum off if you want to the following turn. We're just a bit locked at the minute because ideally Snorlax wants to be sitting next to something like Orangaroo on the field. And without Orangaroo there with its telepathy ability, it makes it harder to use something like Earthquake. But the Thunder Punch taking that Kyogre down from Snorlax, which is nice. And the Glacial Lance should, unless this is Sashed, take down this Tornadoes. It may be Sashed, may not be. It is not. So there we go. And we're going to get that Chilling Ney Boost, which is always useful. Getting that Attack Boost. And we're sitting in a decent enough position. We've got the Protect and Self Destruct as well the next turn if we want. But I've got to worry about things like Mane Shell coming in, which does have Fake Out, which can disrupt a kind of flaw, especially taking advantage of these trick room turns. But Regidraga, one of the Pokemon coming out, which is not too bad. And then Rillaboom. Again, has got access to Fake Out. What we could potentially do here, you know, is just go self destruct on Snorlax and protect Kalorex. Because I think out of the two, you're probably going to fake out into Kalorex. And let's get the self destruct gone, because I haven't exploded my own Pokemon in a long time. And I can't see anything on the opposite side of the field protecting. The Regidraga protects here. We've got a pretty clean knockout the next turn with the Ice Rider Kalorex. So that's all right. Let's see where my opponent goes though with this fake out. That'd be the interesting thing. I can't imagine you go after the Snorlax. It has to be that the Kalorex is putting so much pressure on both sides of the field there for my opponent. So it feels like the only thing that you would see being stopped or trying to be stopped this turn. There's a Protector Fake Out coming out into the Kalorex. Snorlax is going to go for that self destruct. Let's see how much damage it does. I haven't used this move in a long time. It's a lot of fun though, isn't it? Self destruct, we protect on it. The Damage is big. Snorlax goes down. The Regidraga is dragging in as you're going to be weakened considerably. We've got enough turns of Trick Room left to kind of close this game up. We do have the threat of Grassy Glide from the Rillaboom this next turn. Regidraga, I would imagine is probably Scarfed. Yeah, it may be Specs as well because you've got Tailwind to take advantage of that. But we can Glacier Lance. We've still got the Trick Room up. We're going to be able to close this one up. There's no way anything's surviving after that plus one attack boost that we've got with the Kalorex. Ooh, it does reveal the Protector. That's interesting. Grassy Glide going to come out now just to make sure they get some damage off. Not doing a massive amount of damage, but we are going to get another attack boost here. I think the Trick Room does the Trick Room end this turn. I believe it does. The option where we can just set the Trick Room up if we want, but we'll probably better off just going for the Glacier Lance. Just to pick up the knockout onto the Regidraga. Like I said, the Dragon Energy has been considerably weakened. There's no Specs on there either. So we don't really have to worry about being knocked out. We're not going to get knocked out by a Draco meteor. Either I wouldn't have thought from this range. So the Glacier Lance should lock up the game for us. But I do like Regidraga as a Pokemon. It is interesting. It's just really kind of hamstrung by the fact that it's got a very small move pool. It doesn't have much coverage. So you're really kind of relying on your dragon type attacks. Anything fairy is just going to blow through you. It doesn't really have coverage outside of dragon type attacks or very much anyway. We do see the dragon pulse come out. It's going to hit pretty hard, but we should take this. Just about Kallorex is a big, big old horse beast. So you can take that pretty comfortably. And we do pick up a win, which is nice. So the team doing alright here. Like I said, the team is very reliant on Trick Room. But if you can get the Trick Room up and you can kind of make the use of your Trick Room turns, then you can really overwhelm your opponent quite quickly. You've got a lot of options to kind of really punish turns as well because I self destruct with Belly Drum on the Snorlax in particular and the Oranguru with the instructor as well. If you can get that into play, then you can really take advantage of it. But nice way for us to kick off and we'll jump into our next match of today's episode. The next opponent is playing a team of Incineroar, Suikun, Reshiram, Serena, Togacus and Ditto. Very interesting team. I really like the look of it here. We've got some redirection support for things like the Reshiram, things like setting up Tailwind on Suikun from that Togacus. You've got obviously support from the Serena blocking any sort of fakeout. Got Intimidate from the Incineroar there. And then you've got the Ditto which can pretty much transform into anything. We've got to be careful around that because I think the fact that it could transform into our Oranguru and then start instructing there, so the field. It worries me slightly. I think the one thing, the big takeaway here is though that their main form of speed control is Tailwind, primarily from that Suikun. So if we can set a trick room up, we're going to be in a good spot. We could go in DD Stacks, I think Kalorex, and we just got Oranguru. I'm kind of tempted to go Snorlax as well, but I feel like Oranguru in the back to kind of come in. With that instruct might be enough to kind of push us over the line if we need to to kind of close this one up. Also before we get into this game, I would just like to say if anyone does have a rental team, it doesn't need to be a massively successful rental team. It can be a fun rental team that you've put together. You'd like to see featured on the channel. I have no qualms about that. I would be very grateful for any sort of rental teams passed over and to feature them and play them on the channel because I think it's a really nice way to showcase other trainers and teams that they've put together and their ideas of what they've been playing on the ladder in series 10. And you know what? This team is a lot of fun and we're having a great time with it today. So it's a good example and if you are hesitating at the minute, hopefully this is enough to convince you to send something over in the comment section below. Okay, we've got the Indeedy and the Stack Attacker out against Incineroar. We've been intimidated and then we've got Serena as well. It's a pretty easy like follow me trick room for us. Really, you know, they've not really got a way to prevent that. Now they could double, we are trick rooming, right? Yes, we are trick rooming. That is the thing we want to do. Now they could just probably party shot with Incineroar. So they've got that. Oh, they go for the fake out into the Psychic Train. Not realizing that that is an option for us. Okay, that's a little bit of a shame for my opponent, but we do see the High Jump Kit come out from the Serena into Indeedy too. They're pretty well. And now we've got a nice opportunity where we can go for the follow me again and just rock slide and hopefully that will then allow Indeedy to go down. It protects Stack Attacker for a turn as well. And we potentially get some decent damage on the board and start taking advantage of these trick room turns. The beauty about Stack Attacker as well under a trick room is as well, you know, it's got that, it's got the slowest rock slide in the game, but under a trick room fastest rock slide in the game. So you're going to be able to potentially pick up flinches and things like that with the attack as well. Just having that speed boost. And if you can get something like a Rangaroo in next to it, then, you know, you can get that double flinch chance every turn on both opposing targets, which is always nice. And the odds just fall a lot more into your favor by doing that, you know. So Indeedy going for that follow me again. The worry here would be obviously if the Incineroar takes down Indeedy and then Serena's free to land a High Jump Kit onto Stack Attacker, but we do see the flinch there, the High Jump Kit coming out again. We get a little bit fortunate, but like I was talking about with the rock slides, the flinches, you've got to take them when you get them. You put yourself in the position where that is a possibility, right? So you can take those flinches when you can because you're not, for a fact, your opponent would if they got the opportunity to. Now we're bringing Kalorex. The nice thing here is that the Incineroar is out on the field at the minute. So the Intimidate, the only Intimidate opponent's got on their team is out. That makes it difficult for them to reposition and we can punish any sort of switchings. Maybe the Suicune comes in on the Incineroar slot here, but again, it's going to take a combination of Glacial Lance, Rock Slide. It's going to put it into a little bit more of a precarious position where again the following turn after that we do have Trick Room Active, where it's still going to be, you know, potentially, ooh, what have we missed? Don't say it's the Incineroar. It is the Incineroar, no. We don't like that. We don't like missing Incineroars with Rock Slides. We're kind of getting just deserts for getting that flinch the last turn. We get the Glacial Lance, which will mean that this arena is going to be going down here. But it's likely we see a Flair Blitz from this Incineroar. And it not being Intimidated as well, it's going to hit pretty hard. We do get the Chilling Nair Boost, which is always good, but the Flair Blitz here is going to be very dangerous. But we take that pretty well. I mean, Kalorex is an absolute beast. But the burn there is not ideal. It does proc our weakness policy. The burn is pretty horrible, to be honest. That weakness policy boost does just negate the burn damage. So we're kind of still on plus one, technically, from that attack boost that we've got from the Chilling Nair ability. But the burns put us a little bit further behind than what we wanted, because ideally at this stage we want to be just clicking buttons and picking up knockouts. But it's going to be a little bit more difficult than that. So the trick room is still up though, so we're all right. We'll just check. We've got two more turns of trick room. Yeah, so we're sitting in not a bad spot. We just need the Stack Attack. It's a beat on point with these Rock Slides. Now, a Rock Slide and the Glacial Lance should take down the Reshiram. Rock Slide should take down the Incineroar. I mean, Glacial Lance will take down the Incineroar. We are seeing it switch out at this point. Maybe Suikun? No Ditto. So Ditto coming in. It is going to copy our Glastria, but it's not going to enjoy taking a Rock Slide for starters. We may see the Reshiram here protect to stall out these trick room turns. No protect though. So we might be able to pick up a double knockout here, because, well, I would have expected the Rock Slide to do a little more. I guess we are intimidated though. Same as just plus one. I'd imagine it to take down the Reshiram. Yeah, it takes down both. So now the Incineroar to come in. Psychic Turin still in effect. It can't utilize that fake out there. And you can see that with this team in particular, I feel like you're on a timer straight away with the trick room. Now, if your opponent plays well and stall out the trick room and can deny that second trick room setup, then the team can start to fall apart pretty quickly, I feel. So you've got to be very kind of... You've got to be on the ball with taking advantage of the trick room turns for one as the Intimidate and the Incineroar come back onto the field, but this is pretty much it now. We can just Rock Slide and High Horsepower. And there isn't very much my opponent could do. We could double trick room here, but it's likely that... Well, the thing is, if we knew the opposing Pokemon had protect, that would make sense to do, because they're going to protect on the last turn trick room. We double trick room here and just lock the game in. But the fact is that they've only got fake out as a means to kind of slow us down and probably no protect. It doesn't make much sense to go for that play, because we'll just end up losing something, even though we probably do end up with a trick room set up anyway. Although we wouldn't, because Incineroar would just take down Calorax. So anyway, good game to my opponent. We get two nice games in with the team today, both pretty similar in respects to how reliant we are on the trick room, how we need to get it set up, but we got to see a good mix of all the Pokemon in the team. And we'll hop over now and remind you all of today's rental call. Okay, friends, here is today's rental team, and it is from Little Moves. So a big shout out to Little Moves for passing us over the team and putting this together and sharing it. And I hope if you do try it out, it is a lot of fun. I think it's got some really nice features to the team. Obviously, the Snorlax with the belly drum there is a big one. And as I say, we haven't really seen too much of that in series 10. But if you want a bit of fun on the ladder, this is definitely the team to do with the Ice Calorax is a brilliant Pokemon. It's so powerful. And when you combine it with Orangaroo with that instructor, it can be really overpowering, especially with the Snorlax as well. When you get that belly drum and you've got that instructor next to you to just really take advantage of Earthquake or, you know, self-destruct even or Thunder Punch, it's really, well, you're not going to take advantage of self-destruct with instructor. That just doesn't happen. But, you know, the other two options are there. Really nice team though. And as I say, if you do try it out, I hope you enjoy it. Let me know down in the comment section below. And like I said, if you have a rental team that you'd like to see featured on the channel, we've only got a month left of series 10. So there is a lot of time for us to feature teams. We've got a bunch of them lined up, which we'll be doing next week on the channel. Obviously, we'll be streaming later on today with the team that I put together, which hopefully will be kind of pushing up the rank ladder, which will be a lot of fun because I haven't done that in a while. So hopefully see you there and have a great rest of your day, whatever time of day it is, whatever you are in the world. And more importantly than anything, just make sure you take care of yourselves. And I'll see you all for another episode very soon. So until then, friends, take care and bye-bye.