Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on Oct 26, 2015
An experimental low vection locomotion technique for VR. During controller-induced motion, the vection is confined to a small central region. The player navigates to a new location using this "tunnel" view while the peripheral view stays grounded at the original location - in theory reducing overall vection and sensations of motion.