 Hi everybody, my name is Dan from Mantik and today I'm going to be testing my pooling dice rolling against Martin and Johnny, playing the Invincible Dice Game. So this is Invincible the Dice Game. In the box you get your rule sheets. Game's really simple, all bits on just one piece of paper. We have a deck of cards containing all the villains, events and all sorts of things that you'll encounter in your adventures. And then finally, as it's a dice game, we have our dice and we have several different types. They are colour coded. So the palest dice, the yellow dice, that's our basic dice. They get stronger as we go to orange, even stronger when we go to red and even stronger again when we go to black. And every time we roll dice, we chuck in the blue dice at the same time. This is a special dice and it has some special effects that you will apply to the rest of your roll and your turn. This is a push your luck game so you'll choose which dice you roll but after you've done so they will not be available for the rest of your turn. So you have to judge how far you're going to push because you may lose your energy cubes as you go along. Lose all of them, you'll lose any cards that you haven't banked, any points that you haven't banked and you will pass play onto the next player. Okay so as I've got blue underwear on, I'll go first. Yeah that's the rules. So flip a card. Well blue colour not necessarily underwear. So flip a card, all right this is my dice pool and I've got three lives. So I'm going to beat that amount of health by choosing an appropriate amount of dice and try and beat this guy. Who's this guy? He looks like he wants to be under arrest already. I'm going to chance it with three yellows and you always roll all the blue. So let me move those slightly out of the way. Oh yeah he's dead, proper dead. So these go, I've passed them over to Johnny already and that one comes to me right? Yeah. So shall I put it there? Okay, next go. Right he's got two health but only one damage. So let's have a look. Shall I risk it? Shall I risk it? I'll always roll yellow. Here we go. Oh yeah he's battered. Very dead. He's very very dead and he's all mine. Okay I've got two stars already. Let's pass those over to Johnny. Next one. Oh special effect. If this card is not defeated after an attack, roll the blue dice again. If it's a wound is rolled you lose another energy cube. Right so if you don't defeat it in one roll then only when you take the two you'll also have to roll the blue dice as well. Yeah that could mean another wound. Right so blue dice I think, I think I'm going to have to do that. Oh dear. Big dice, big dice. No. Okay so I take two wounds and I have to re-roll. Oh and then I have to re-roll this. Yep. Oh look at that. Does that mean it's actually dead now? Roll the blue dice again. If it's a lying ball it's rolled you lose another energy cube. No so he's not defeated but you don't lose another energy. Right so you do now only have one wound left and you've got two wasn't it? Okay so I need to get a two. I'm going to risk it. Yes! Look at that. I've never done it that first time around. Okay so that's now mine. There's yours Johnny. Yep that's mine look at that. You're going to risk another card? I am. Oh no! Lose an energy cube, discard this card and the next one. Put the card after that into play. So I'm done. Oh Martin. That's me done. Yeah so all yours now because you didn't bank them you risked it they're all now lost so they go back into the discard pile and you're still at zero. So that goes to the bottom of the deck. Yep. And there you go to you. Oh to me okay. And it was worth the risk. Yep. Oh what a great start. Big molly. I was going to say it's hard to kill and lots of chance of dying but it's a big reward so I'm not going to mess about I'm going to go straight in with the black cube. Oh yeah easily. No problem. And down there let's go another. Ah so oh yeah sorry they got over to you. So this is just got to kill it but I don't get any reward so I'm going to risk it with just one yellow. Oh yes another go. Yes. Okay so that comes to you on the discard because it doesn't gain me anything. Two. Okay let's go for three yellows. Got it. Excellent. Look at that Johnny's firing away. So I'm on I'm on six. I've got to get to 15 to win. Let's risk another one. Okay. Easy money. Two yellows. Oh no two. Two times nothing is nothing. You can't zip all. That's that's two. Yeah. There we go. So I've now got to defeat him. I'm going to risk it. You're risking it. Well so I'm going to not risk it and put two dice in. Go then. There we go. So now all I have left now is two orange dice. I think I'm going to call it there on seven. I'm going to thank those and hand over to Dan. Okay so let's turn over first guard so I've got to beat one so I don't want to use too many dice on this because there's no reward. So let's go. So I have to use the blue dice and then I'm going to use a I'm going to go for a couple of yellows. Got it. So yeah we're fine. So next card. Okay. Oh your word. It's a lot to defeat him for very little reward. Yep but it is what it is. So we'll have a yellow and an orange. Two full wounds. That's a good point. Some of the yellow as well. Oh I'm going to reroll. Which I can't do. The only I can't do it. I can reroll. But if you're not one more you're going to suffer the wounds anyway. Yeah. See that's what I'm trying to do. More often. Yeah true. No. So two. So he's two down. Yeah I take I take a damage. If you put those on there that actually equals how much damage he's got. Perfect. That's fine. So let's pass that around. Okay. Okay. So he's another two. So let's do same again. Yeah. You got it. Yeah. So two. So all of those are going over to you Martin. And then I've got my one lonely point of losing some health. It's a hard worked point. I was. Oh what have you done? Johnny have you stacked the deck? Can't prove anything. Yeah so four again. So not messing around this time because I'm just going to be out of the game very very quickly otherwise. You got it. Yeah piece of cake. So yeah. So you take those. All of that. High scoring. Oh come on. The dice are definitely against me. So annoyingly I'm going to have to do this I think. Best call. Boom. Yeah. You can go under. Big money. Big money. Another one. Let's reroll. Good. That was a good call. You got one dice left. Is it worth the risk? What have we got? Planetary Guardian. If you wish you can roll one of your remaining yellow attack dice for which you have. Zero. If it scores one add one to your reputation for this turn score. Retain this card as a reminder. Discard the die otherwise a die that scored a reputation cannot be used later in that turn for an attack. So you just draw again because it says if you wish right? It does. That's a shame. That is a shame. That would have been a very useful card if you had some spare yellows. Indeed. If you go in. Who let them out. Roll the blue die. If the result is a lightning bolt times two or reroll lose an energy cube discard this card. He's okay. You're all right. Okay here we go. Points on the board. And you know what? I think I'm going to stop there because I'm out of dice. Okay. So I'm just three for me. So it's my turn again but I'm kind of starting from scratch because I went. You went hard. I did. Okay. Let's go. Right. So I lose an energy cube for that but I do defeat it. Yep. This comes to me. Yes we can defeat it. You'd have taken three. Yeah. Good start for me. So my luck. So let's do that again. Two. Next one. Catch it down. Look at these. So. Yep. Fantastic. Got it. Next one. Let me go. Look at this. Big money. So let's do this one. Cancel. No it doesn't. Okay. So it's only got one damage on it. That one goes to you. But you don't take the wound. I don't take the wound. Yes. You're old the mask. Because of the mask. All right. So let's do that one. He's overtaken me. How many points do you get Johnny? I'm currently on seven. On waste. Get out of my deck. Next one. Discard your most powerful die. Pass to the next player. Game one reputation for this term's current score. Okay. So basically you get rid of a die but you keep that. Okay. They are big money die. Orange and a red less. There we go. You can have that one. New deck that wasn't very well shuffled. Okay. And I'm going to call that there. So I've got one, two, three, four, five, six, seven. So you're drawing with me now. I'm going to bank those. There you go. Okay. So I'm going to go for let's go red and an orange. Oh look at that. Let's go red and orange again. Let's see same results. Just. That was lucky. So Johnny shuffled his cards, didn't he? I shuffled these off camera. You've got no proof that I was cheating. I'm going to go again. Okay. Two. Let's just try some yellows. So I've got cards. You've done two? Yeah. Okay. So I've taken two damage. I'll pop that. I can't do that. I'm just going to risk it with one yellow. No. Oh no. Oh Johnny. So that's full damage. So that's me done. So I lose those. That's a bold strategy come. It was worth trying. It was. I thought you went to a winner. It's not called a pushy luck game for nothing. Okay. This is more like it. Spoken far too soon. Yes. Nice. Three. Yep. We'll have that. Okay. Two next. So all of them. No, no, no, no. Not yet. Oh dear. So I'll lose an energy cube. Use two. Use three. Sorry, because you lose these as well. Oh no, you're right. That was a very, very, no it wasn't. It's a short lived round. So you lose your. It shows how swinging it is, doesn't it? Oh, that's true. You didn't bank them. It's just that top one. See that's why keeping it separately. Yeah. All it takes is one card and one bad roll. Should we have one more round? Yeah. Last one. Last round. Because we're drawing at the minute. Yeah. Oh, knockout. Lose an energy cube. Put this card, this card and the next one and put the card after that into play. So that's the next one. This one. Oh my word. Any times two results on this blue dice is ignored. Okay. So it's not too bad, but times two would have been helpful considering there's five you've got to try and get a big gun straight away. I can't. I can't. I can't do a dam. I'll do it. Have some of that. Done. Get it out. What a waste. Oh, not again. Any hits or double hits results on the blue die are ignored. I think I'm gonna have to go all in. Yeah. Okay. So definitely these two and three of these, I think. Is it worth? That's probably not worth doing. Yeah, let's do that. I'm not gonna do it. Sorry, everybody at home. I just managed to break the set. There we go. Thanks. I've got three. I've got three and I needed five. Yeah. So two damage and that's all gone. Okay. So I'm still on what I was on. See, I should have gone with my gut. Yeah. And I thought the viewers at home were so disappointed in me. There we go. Okay. Brave move. If you wish, you can lose a wound cube and gain one reputation for this turn's score. Otherwise discard this card. I'm not gonna risk that. At this point, I think if I was on 14 and I would just need the one. Okay. Three for two. Let's go. Two yellows and an orange. It is free. So that does it. Nice. Strong start. See what's next. No, two. It is two wounds though. Let's go three yellows. Oh, dear. That's all done. Blown. I should have took that reputation earlier. Well, that didn't go according to plan. Okay. Final go. Big turn from Dan. I think you could win this. Or we could all draw. Wouldn't that be lovely? Well, I need to get 12 on this turn. I believe strong. You only need, if we're only playing this next turn, you just need to be 7. I mean, this is Demantic Bunker. Stranger. Many, many Stranger things have happened. That's good stuff. That's not how it's gonna happen. That's a brand for Dan. Oh, of course. Yes. Fantastic. That's all right. I did amazingly, but it is worth absolutely nothing. Oh, let them out. Roll the blue die if the result is a lightning roll, double or re-roll. This is because I'm reading it upside down here. Lose an energy cube. Oh, another one. Discard this card. Okay. Let's see what happens. It's a re-roll. Yeah. So it's an energy cube. Okay. You are not in a million years. Why are you gonna believe that you didn't stack this deck? So that gives you an overview of the Dice game. These are coming later this year. I've got some early samples that everyone is excited about and early release. Yep. Yeah. 20th of July. Yeah. So get on that website and get ordering because they'll be in short supply. This one and the Walking Dead one should be eagerly anticipated as well. Yeah. Those pre-launch editions, they're gonna have special limited edition super duper cards coming with them. So that's very exciting.