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Game::Business::Law 2012 Session II

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Published on Mar 20, 2012

Paying and Playing

In 2010, digitally distributed games made up a quarter of revenue in the video game market according to the NPD Group. Google+Games integrated Google In-App Payments and American Express recently acquired a virtual currency monetization platform specifically for games. This roundtable discussion session explores the industry impact of the way people pay and play, the legal implications, what is on the horizon and other issues.

Moderated by:
Mark Methenitis, Corporate Counsel, MetroPCS Wireless

Presented on January 25, during the 2012 Game::Business::Law Summit by:
Bryan Daley, Corporate Counsel, Boku, Inc.; Pietro Macchiarella, Research Analyst, Parks Associates; Marco Mereu, General Counsel & VP Business Development, Regan Mercantile, LLC; and Steve Nix, General Manager of Digital Distribution, GameStop

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  1. 26

    Leviathan

  2. 27

    LoveMe

  3. 28

    Midgard Saga

  4. 29

    Hymn of the Sands

  5. 30

    Armourgeddon

  6. 31

    Lucid Dreams

  7. 32

    Kraven Manor

  8. 33

    Fury of the Ancients

  9. 34

    Chroma

  10. 35

    BRIG

  11. 36

    Arbor

  12. 37

    The Rite of Elements

  13. 38

    Odyssey

  14. 39

    Blastrobots

  15. 40

    This is You and Me

  16. 41

    Voodudes

  17. 42

    Game::Business::Law 2012 Session III

  18. 43

    The Guildhall at SMU - Game Development Education

  19. 44

    Game::Business::Law 2012 Session VI

  20. 45

    Game::Business::Law 2012 Sessions IV & V

  21. 46

    Game::Business::Law 2012 Session VII

  22. Game::Business::Law 2012 Session II

  23. 48

    Game::Business::Law 2012 Sessions I

  24. 49

    Game::Business::Law 2012 Keynote by Ted Price

  25. 50

    Building HUD in Flash - 01

  26. 51

    Matinee Part III Creating a Moving Platform

  27. 52

    Matinee Part I Setting Up a Basic Scene

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    Matinee - Part II - Matinee Basics

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    Matinee - Part V - Creating a Simple Matinee Camera

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    UDK (December 2011) Weapon Importing Tutorial

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    Matinee - Part IV - Spawning a Projectile

  33. 58

    UDK AI (C17, Jan 2012) - Basic AI System in Visual Studio

  34. 59

    Intro to UnrealScript Part 1/2

  35. 60

    UDK AI (C17, Jan 2012) - Nav Points in UDK Editor

  36. 61

    Introduction to Matinee - Setting up a Basic Scene.mp4

  37. 62

    UDK AI (C17, Jan 2012) - Introduction and Tool Setup

  38. 63

    03 Creating Menus in Flash

  39. 64

    06 Opening and Closing the Menu with Escape

  40. 65

    Basic Character Setup Part 3 : Loading a Skeletal Mesh to a Scene and Playing its Animation

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    C17 UDK Research - Kismet Part 2 - Making a Door

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    C17 UDK Research - Kismet Part 1 -- Introduction

  44. 69

    C17 UDK Research - Kismet Part 6 - Custom Kismet Nodes with Unreal Script

  45. 70

    Unreal Frontend UDK December 2011 Build

  46. 71

    Implementing Scaleform HUD - 02

  47. 72

    Particle Effects: Creating a Fire Particle Part 2

  48. 73

    Particle Effects: Creating a Fire Particle Part 1

  49. 74

    UDK Swimmable Water Tutorial

  50. 75

    UDK Destructible Mesh

  51. 76

    KActor Tutorial

  52. 77

    Basic UDK Project Setup

  53. 78

    Intro to UnrealScript Part 2/2

  54. 79

    UDK K-DOP Collision

  55. 80

    UDK Networking: Setting Up and Joining a Server - Part 2

  56. 81

    UnrealScript : Pudge Script Part5

  57. 82

    UDK Networking: Setting Up and Joining a Server - Part 1

  58. 83

    UnrealScript : Pudge Script Part4

  59. 84

    UnrealScript : Pudge Script Part3

  60. 85

    Preparing Visual Studio to allow Custom Weapons

  61. 86

    Implementing Scaleform HUD - 02

  62. 87

    UnrealScript : Pudge Script Part2

  63. 88

    C17 Team 11: UDK Setup, Installer and Streaming - Basic Kismet Streaming (Dec 2011 build)

  64. 89

    C17 UDK Research - Kismet Part 5 - Announcements and Modify Health

  65. 90

    UnrealScript : Pudge Script Part1

  66. 91

    C17 UDK Research - Kismet Part 4 - Movers

  67. 92

    UDK Material Editor Part 2: Decals

  68. 93

    05 Linking the Menu Buttons to Command

  69. 94

    Replace UDK Loading Video

  70. 95

    04 Importing Menu into UDK

  71. 96

    02 Setting Up Flash

  72. 97

    01 Creating Simple Levels

  73. 98

    Weapons: (UDK December 2011 Build) Implementation

  74. 99

    C17 Team 7: Lighting Systems - Lighting Basics

  75. 100

    Basic Character Setup Part 1, Video B: Creating Skeletal Meshes and Rigging in Max 2012

  76. 101

    Basic Character Setup Part 1, Video A: Creating Skeletal Meshes and Rigging in Max 2012

  77. 102

    Basic Character Setup Part 2 : Exporting Skeletal Meshes from Max 2012 to UDK

  78. 103

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  79. 104

    C17 Team 7: Lighting Systems - Lightmass Basics

  80. 105

    C17 Team 7: Lighting Systems - Light Channels and Light Channel Unwraps

  81. 106

    UDK Material Editor Part 3: Advanced Skydome

  82. 107

    C17 Team 7: Lighting Systems - Post Process Effects

  83. 108

    Team 10: UDK Particle Effects Editor Basics UI Segment 1

  84. 109

    UDK Material Editor Part 1: Basic Materials

  85. 110

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  86. 111

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  87. 112

    Richard Hilleman Delivers the Cohort 13 Commencement Speech

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  89. 114

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  90. 115

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  91. 116

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  93. 118

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    UDK Matinee Advanced Tutorial - Part 2 of 2

  96. 121

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  97. 122

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  98. 123

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  99. 124

    Scaleform Menu (May 2011) Part1:Creating Art Assets

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