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realtime global illumination - color bleeding - lightsprint

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Published on Sep 6, 2007

From Eurographics 2007 talk "Realtime Global Illumination for Next Generation Games", scene with color bleeding, indirect light etc. Lighting was computed in real time by standard gaming PC. Thanks to CRS, Raist and N00ly for art used in this clip. More at http://lightsprint.com

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