 We're gonna try to do this. Yeah, we're back back everybody. All right, hopefully some people will figure out we're back here It'll take a second, but we're back on we're back in it There you go, okay, so Basically, no one's watching right now, but people will see this in the future people will be back Yeah, all right Yeah, welcome back. All right, my power decided to randomly just shut off and it turns out that's kind of an important thing for Doing a stream you need to have power weird, but But it's got to be there. So yeah, it's the lead the Legion of night assaulted Indeed, I don't I don't know if they saw Or if if any if did we so we finished up the blasta. He's amazing. He's a he's a wrecking ball He can do work, right? Yes, let me get back to the right slide. Sorry everybody. Okay. I apologize I don't know why the power went out in my house has been sketchy. Yes, he's great Okay, Kato as it is it she are Kato 135 so again, he's basically vampire costed points. He might be a hundred and forty He's a single-caste wizard. He's got the hunger At the start of your hero case We cannot gain the words by the way, so don't get it out of your pretty little brains He cannot have a sub faction keyword. Yes, correct But he's super cool. I still like this guy a lot and He gets to still do his three things wherein he can either Go with a move get a move speed of 14 inches or he can add plus one to casting and binding in a spelling or He can just do mortal wounds like straight mortal wounds instead of if he hits and wounds I'll just go straight to mortal wounds. Oh, yeah Yeah, not not on six. It's just yeah straight straight mortal wounds. Yeah, he just becomes five attacks three threes two mortal wounds Yeah, yeah in his spell by the way is can restore Some little models. So that's a neat thing. Mm-hmm. I like this dude I actually think he's quite a little nutcracker for because he can just flip on to that that ability. He is a Little fragile. I mean, he's a you know six wounds on a three up six up Right But he's an interesting little guy. I'm not against I like him No, and yeah, I like it's three up save sure And then of course the vampire Lord, he's still the vampire Lord five wounds on a three up save Obviously six of word. He's got the hunger and he still has his He still has his plus one attack thing. It's not a command ability. It's just he gets to do it He gets to pick a soul bite grave lords Summonable unit holy within 12 and add one to attacks characteristic of weapons in that unit for that phase Same unit can't if it more than once It's uh in many ways the big boy never left He's always offered the same great economical plus one attack at reasonable prices and that's why you take this guy It's always been the reason you take this guy. It's still the reason you take this guy although He could maybe become a little more begs claw Holder now as well. Just say yeah So, you know, maybe he's got it. Maybe he's got some new things going on So that's the vampire Lord Yep Blood Knights Okay, 230 for five of them. They are battle line in castell. I They are three attacks. He three up three wounds three up save three attacks threes and threes neg to one damage Okay But they get plus one damage if they charge It doesn't affect the mounts obviously so they got a negative two they So as a unit they're making 16 attacks because the Castellan Yep, and they have their little re-roll Board rolls of one still which is like the funniest room to me. I like it. Sure They have the hunger so they self heal basically if anybody if anybody's if any of these models are partially Wounded at the end of a fight. They're not any more. That's what it comes down to. They can't restore models But they can still just self heal themselves They still have writers ruin models in this unit can pass across other models with the wounds characteristic of three or less In the same manner as model they can fly after this unit has moved roll a dice for each enemy unit That has any models in it pass across on a two-up They suffer D three mortal wounds the big change to this unit and it is a big change They don't have a green yard. Yeah, it's how writers ruin works exactly Which they still can walk across other models. They can still mortal wound them But they can't just walk out of combat anymore, right, which is huge. It's a huge change Yeah, okay So here's my question Are these guys worth it? And you know, how much of their value was in that trick? They're two hundred and thirty for five No, I mean you need to be able to reset your charge value of two damage Like before they could keep yeah, they could do all the things they could keep their numbers up They could mortal wound when they left combat They could you know, and they could recharge and then and pop that back up So I just to me like they are not worth that value Like they're probably ten percent over-costed there. They should be two hundred and two ten They they yeah, I agree Tom They felt over-costed Tuesday My buddy was also rolling poorly for them even on the charge the ponies were doing more than the writers pretty good No joke more consistently on the charge. So yeah, I generally agree. They're a little too high right now Yeah, I think to me I agree like these guys just got neutered because of that writers ruin ability You're exactly right Tom. Yeah, you said it was the sequencing, right? It was the fact that they could basically always be charging Yes, and now they're not Right, they're just five very fragile guys that aren't like anybody who's ever played three wound chaos nights Right, and those dudes have a save against mortal wounds knows how easy it is for those things to just get lifted three up save or not Yeah, yeah, and sure these guys have a little bit of self-healing, but like okay It heals either one or two wounds. That's the only options. Yeah, right? Yeah pass Yeah, I mean I I am Genuinely disappointed with blood Knights now They are a big loser in this book and it's unfortunate because they are cool They can do the level up stuff all of that But none of that level up actually gets them back into their core functionality of still being like Writers that go and smash people and and keep doing what they're doing They need to be dick kickers and they're not dick kickers anymore. Yeah, they can do that once with a charge and the right setup Yeah, and then they're just gonna get countercharged and lifted All right Okay Var geists who are battle line in Avangoria in general or the Legion of night Three attacks threes threes neg one two damage Okay, they're 155 points for three 12 inch move that can fly They have built-in six ups are double taps. They also have the hunger, but they have four wounds Which is nice so they can you know again if there's a partially wounded guy at the end of combat. No, they're not And they have built-in ambush basically, okay, maybe maybe in Avangoria pass Yeah, I think they're fine in Avangoria like that's it there They're your smaller unit that can be in in reserve. That's actually interesting in Avangoria. I think that's where I'm taking them 100% and like they're they're reasonable enough points wise in there They're they're gonna die very easy But the fact that I can just keep them off board and then drop and try to get the charge or something or do something useful Is why how I use them? They're not they're also not that much points if I need to commit to it Okay, oh my goodness these things. All right, here we go Bloodseeker Palin Quinn. Yeah, go for it. I wanted this to be so good like I wanted so badly for this to be good Mm-hmm. You want to talk about this in Well, I'm just gonna make a quick reference back. Sure. I wanted it to be good and then I looked at it and Realize it if you basically outfights it Sure Because she has the five attacks and then the 12 bats and the bats have rent and even these spirits these spirit girls don't right, right? So you're paying over double Yeah for a mobility and the possibility to buff Possibility to above vampire hero, that's that's what you're paying for on the same fighting profile is it yeah And a little bit more mobility. Yes, there is the bubble for the whale of the Dan But like when I just looked at this I was like, oh Like it was just it was such a disappointment to me like the boy like I'm saying before I The well these guys didn't have the good spell the Coven throne had the good not no fight spell like I just You were still struggling with this unit, it's a beautiful model beautiful model I really wish there's a reason to put this on the table. I would love this to run alongside like to you know to Velazquez or whatever But at its points, it's just not doing work. Yeah, it's a it's a hero. It's not a monster It's over that 12 wound mark like it's just it's it can't It itself is not doing any it's a mortal wound splash thing That's all it is it floats around and it's doing some minor mortal wound splashing through the whale, but that's it But sure, but even that's you're like that's not worth 310 points. No, no, it's not Absolutely not. That's I'm saying like first of all, that's already a questionable role. Like that's a dubious role to have period, okay, and It's just not worth 300 points for so minor mortal wound splashing Vince Tyler would you take this at 200 points? That's what I think let me look at it Like I'm not sure and that says everything Right, right Okay, the hunger Yeah, what's the what's the main thing this thing's doing? I was the shooting phase. Well, that is well, yeah I'll take a guy's work for it. It's not worth it. I don't know It's like it does some splash mortal wounds to people with an 18 inches on a four Yeah, if you kill a hero, if you kill a hero From this unit It can buff nearby vampires I want to attack her just like gotcha. Oh first time in a hero. Yeah, weird. Okay, you're not killing a hero with this thing But look at the attack profile. It's sure It's a it's a attack profile. That's worse than Ibiya who's less than half the cost of this Right, well, it specifically says with an attack made by this unit I'm gonna have to slay the hero. Yeah, you can't even kill them with the whale of the damned Right, right. Yeah, right. These are gathering blood. That's what I'm saying. Like this is a yeah, this thing is really really bad Yeah, yeah So Tyler, yeah, would you would you take this at 200 points 200 even at 200? I mean 12 12 like I kind of think of this thing is like a behemoth monster Sort of right like but even which could be like 200 point rain Like chaos gargant chaos gargant's amazing kind of amazing at 145 points That's 12 wounds. That's a five up save. It's providing real utility minus one save when you're thin three inches of it Yeah, like that's good 145 but this so even yeah, even at 200 points. I'm not sure I'd have so like 200 I'm what I'm comparing with is like old Bell or old sensor, right? Like yeah, like the old Skaven like chariot style Like non monsters, right? Like that that was the point range at the old stuff that now this would that I was kind of invoking with us And even at 200. Yeah, I don't think it's worth it No, I mean this thing is tragically overcosted and bad. It's just bad. Yeah Okay more disengine 230 points Not a hero not a totem Not any of those things it is just a mortis engine, okay Every time a grave lords wizard successfully cast a spell that is not unbound Unbinds the spell or dispels an end the spell place one reliquary counter beside this unit to maximum six Once for battle in your hero phase You can say this unit will unleash the energies of its reliquary if you do so each enemy unit within six inches This unit suffers the number of mortal wounds equal to the number of reliquary counters beside this unit Holy crap like the amount of work I have to do here To Well, we didn't start late chair We eat my power dropped in the middle and then we restarted, but what's up Evan? How you doing buddy? At any rate The amount of work I have to do to get potentially six mortal wounds out of this thing Like sure. That's a good effect If I ever get there Well, and it's not even a wizard, which is amazing. No, it's it's like other wizards have to stand around and cast spells Right, and it's 230 points. I mean I shouldn't say stand around you. It's anywhere. I'm not there's no range to where you cast It's just whatever this is another example of something not really doing Yeah, yeah, like it as a nexus of death energy. It does increase the wounds restored The the reason this thing also has the same splash more wounds as the as the Palin Quinn, right? Yeah, yeah the reason if you're gonna include this thing and and at least thank God it's like More reasonably pointed than the other thing, right? Yeah The the advantage to this Is that like you're taking this thing to run nexus of death energy? That's what this right does It's just adding three to the roll or sorry three to the roll Right, yeah to the number of miles you restore. So the only question here is Is it worth it to get D3 extra models which could potentially be D3 plus three? Wounds plus a slain model, you know, because the way this thing works, right if you're a gravesite, right? No, like is it worth 230 points to get the extra? model restoration No, and my answer is no, I agree No, I just I don't think it does enough We haven't seen this thing on the table in years. We will continue to not see this thing on the table would be my guess It's so disappointing. Is it's a beautiful model. It is a super cool model All right coven throne is a hero is a vampire hero Makes a lot of attacks. None of them has a better a better attack profile Yes, then the bloodseeker palinquin Five oh, yeah, yeah, definitely. Yeah, okay. Yeah, it has a better profile and yet its point isn't to kill things Yes, and it's cheaper So this thing still has the hunger although hopefully you're not getting it into combat too often is my honest answer But this thing I agree does have a purpose. So let's talk about it. I Don't know if I'm still taking it, but like I could see this showing up in a list Which is something because this thing does have three interesting abilities. Okay. Yep Okay Evan seven out of ten pretty good Maybe even eight taught my brother play a war game song of ice and fire and war dollies Give me the spark notes at the end of the rundown am I boned by this book against Scott next time we play No, because Scott's probably gonna keep using like the worst unit in the where one of the most like nerf You're probably fine If he ran it like if he switches to Legion of Blood and drop some of the blood knights and takes better choices Oh, you're in trouble at any rate tactical insight this unit can issue the same command up to two times the same phase Yeah, they have to be received by different units, of course summable units. I should say extra And then you don't spend a command point a second time. Okay already. We're kicking off strong Great ability anytime you can double tap command points. I'm here for it Also further reinforcing how much I want either vampire heroes or summable units like these are the two things I'm generally wanting to stick in my army, right? Yeah Yeah scrying pool If you take the first turn the current bat around it gets in it becomes a double caster If you take the second turn in the bat around you get an extra command point. I love both of these things I'm honestly happy with either of those things Okay Yeah, yeah, that's great. Right and then it's spell undying servitude If successfully cast pick one enemy hero that has a wounds characteristic of six or less than range Invisible to the caster the unit suffers D3 water wounds if that hero is slain by the spell before moving that hero from play You can add one vampire Lord to your army set up that unit within three inches slain here or then remove the slain hero from play. Okay, yeah gas Yeah, like hilarious Very hard to use Not anything you're banking on but very I don't care I'm in like when I read that I was like, yep Let's do this. Sure Manufacturing a new vampire a new 130 point vampire Lord is very funny You don't bank on that. It's not your strat. It is like it's not the cheese on the nachos It's not the the chicken on the nachos. It's not the jalapenos on the nachos It's the scallions on the nachos Like if they're not there you don't care But if they if you happen to get a good bite, they can sometimes add some flavor, right? That's it So, I mean you know, you and I are not eating the same nachos That's true Think of a red scallions on notches. Okay. I Yeah, this thing Yeah This thing is yeah much more interesting to 75s feels maybe a little rich still Question mark. I I agree. But again, I wonder how many of you is it's much better Much better, yeah Almost double what it should cost. Yes, it's not that Palak when it's one of the biggest misses. I've seen in quite some time I mean my eyes I get so bad Like let me say it this way that Palak when you could Double the attacks on there. Sure. And I was right down the line. Yeah 24 attacks on spectral claws And I don't think it's still that's still not worth that three 10, you know Okay So Zombie dragon like regular zombie dragon Not not with a guy on top as it were It's fine. It's 300 points. It's about a line in Avangoree. It does have the the terror thing so it shuts off inspiring presence And you can set it up in reserve though the big monsters can go into reserve. Yeah, which is fine They're floppies. The problem with this thing is and will always continue to be that it can whiff really easy This thing is base fours to hit. It's snapping mall, which is decently good damage on neg three run three damage Is on, you know, three attacks fours and threes Anybody who's ever rolled three attacks on fours and threes knows it is really easy to get zero hits like The problem with this thing with this zombie dragon Is and will always continue to be the fact that it's just a whiff machine and it doesn't actually do any damage Like you're paying 300 points for a monster that just like doesn't do much of anything and that's unfortunate Yeah, it still looks like 2017 2018 worst school. Yeah, exactly doesn't look like a 2023 worst school at all Like there's no world where this is a 300 point monster. You're out of your mind. You're not your mind. No, it's like a It's like a 225 If yes, I agree Like that's a big one. Oh because it's bad. It's 225 as battle line. Oh sure. Sure. We have built-in results like you're gonna pay Yeah, you like exactly and you're gonna you're gonna pay 600 for your you know 675 for your three battle Yeah, like this thing isn't bloodseeker palinquin overcosted, but it's it's like let's just be frank. It's it's pretty bad Yeah, guys, we're good. It's like the worst string of stinkers Again, I've seen like like that one in particular But we've had quite a string here that the this is reflective of where they used to be years ago The the answer is this because this just got Didn't get updated They're summonable Either summonable or vampire hero if it's not one of those two things in general. It's not worth taking Correct. Yeah, like this thing would have to do so much more damage to be worth it Yep, so much more. Yep Next Thank you next Terror guys also 300 points also battle line in avingori also fly next. Yeah Does not have the the terror thing because it's that the Yep, there's there's a deep-seated irony here. I would just like to point out. I've been I've been waiting for this moment, okay Go ahead all of the zombie dragons have an ability called Terror Here it is. It's the same thing the Sons of Bama have it shuts off inspiring presence this monster which is called a Terror Geist Terror it's right here in the name Does not have the terror ability Right away, we've missed I don't care what the rest of this scroll says it could be the most impressive thing in the world You lost me you lost me That's it Okay Like I just Unacceptable Right, yeah This thing still has its mortal wounds shriek It's a d6 plus six if it's unwounded and so on and so whatever aiming over top of the bravery characteristic It does still do six mortal wounds on the successful six to To hit on the bite which which is scary But again, this guy still three attacks on fours and threes with only neg two rend and the big swingy d6 damage Yeah, not worth it. This is the same attack profile. I used to had have he wasn't worth it before What about this would make you think he was suddenly worth 300 points like it just blows my mind These things never got chosen to stand alone in the last book and they changed basically nothing What like bad terror guys bad blood nights bad like much worse terror guys still bad Zombie dragon still bad blood seeker palanquin bad Mortis engine bad like the back half of this book is just a tragedy, but don't worry. We're gonna we're gonna turn it around here Okay, the white king and the white king on steam Now remember both these guys are summonable Okay. Yep. Yep Yeah, odd mini said it's actually just misspelled. It's supposed to be terrible geist. I like it. I like it Uh, okay, the white king has a heading strike. Yeah, if he rolls a hit of six He gets two more wounds. It's fine other than that. He has the standard foot hero profile Yada yada once return to start of your hero phase You can pick one friendly deathrattle skeletons unit or graveyard unit wholly within 12 of this unit until your next hero phase If the unmodified hit roll for an attack made by the unit is six the attack scores two hits on the target instead of one That's cool. Cool buff doesn't take anything It's a non-bow with graveyard though Like I don't know why you would eat you would even do this because it doesn't work with their core their one core ability Yep Yep The white king on skeletal steed has you know the impact hits and you can reroll charge rolls for black knights While they're wholly within 12 In addition he makes their deathly charge which we're gonna see in just a moment trigger on a four up Okay, again the advantage to both these guys is they are relatively tough little dudes running around on a three up save The regular white king is a Galatian champion in the current season and he is summonable Which makes him actually interesting in the current season because he Because he is a regenerable like through The uh through the allegiance ability He is a Galatian champion that you can be like first of all I can't be targeted if he happens to die boop. He stands back up again Yep Right Okay Oh, there you go. Roland says grave guards or mortal wounds are on or grave guards mortals are on wounds. Oh, there you go Are they wounds? Okay, okay. No that then okay. I take that back then that works Yeah, and he's gonna They'll double tap on hits and uh and mortal. Yeah, which is great So he's a he's a super great buff piece for them like I'm hard. I'm hard supporting the white king I I couldn't remember where I thought the white the the dudes are on wounds, but again I was gonna get to him in a second Um, I like this guy a lot again current season. I think he's exceptional like he's a I don't know eight or nine out of ten for me in the current season He's the one exception to what we said before because he's summonable. Yeah, because he's a summonable hero Good synergies relatively tough Can come back I don't know what else to say He's great and he's 135 points. So he's vampire points because he'll be 130 probably All right, black knights. Sorry about black knights and graveyard. Um After this unit made that the important part about black knights two wounds five up save yada yada Is deathly charge After this unit makes a charge move you can pick one enemy unit within one inch If you do roll two dice for each model in this unit for each five up the target suffers one mortal wound I love it It's actually quite a good ability like pretty good ability Uh, so you got five of these dudes you roll in ten dice You get an average of like three or four mortals out of them if you happen to have A if you do have the white king and you have him around the white king on skeletal steed You know, suddenly you get five mortal wounds out of a charge. That's not terrible Yeah for 110 points Yep. Yep. Like they're battle line by the way in legion of blood. So that's cool Um, yeah, I they also still min charge six, which is great Um Yeah, really exciting these guys. It's yeah, it's nice a little globe used to see a fair amount of like two by five of these unless right like Outters chaffers at our outline chaff and just it's a little glow up and it's it's a good one So, yeah, I mean they can they can they're they're damage is okay, you know the two attacks on fours and threes no one damage It's not like they're they're Incredible here, right? Yeah, they're okay. They can still be chaff You know, they've got this day like a unit of five as chaff is still a perfectly excellent choice. They still move 12 inches So there's still a very mobile thing They are still summonable. So it's you know, if you take five of them you can get three back Hmm. Okay Cool Yeah, you take 10 of them you get an extra five I I don't hate 10 of these guys at all Because a unit of 10 rolling in like if you've got the if you don't have the boss a unit of 10 rolling in rolls 20 dice It does about six or seven mortal wounds to whatever they charge. Yeah, that's pretty great for 220 points Right. Yep Now if you're talking about with this the the white king on steed around Where you're getting an average of 10 mortal wounds out of that charge Right. Good. Good god Yeah, okay, let's keep going. That's like legitimately gross. Okay graveyard Um, yes as mentioned curse weapons if the unmodified wound roll for an attack made for the melee weapon by the zeno six That attack causes one mortal wound So obviously incredible synergy with the foot guy the problem with graveyard remains the continuous problem with graveyard In that they are such an incredible hammer Uh, two attacks on threes and threes neg one rend uh One damage if they have the shield or Or the one you're going to choose probably Uh, two attacks on fours and threes neg one rend two damage base if you use the great white blade Okay Yep The force to hit is unfortunate But again, it doesn't matter if you've got the foot guy around who's double tapping their sixes It actually perfectly counters that penalty Right. Yep. Yep. Um, all the mortals are in addition. The problem with them is always the delivery mechanism It's the fact that they have a four inch move now. They are summonable again popping back up at half strength 140 for 10 is a little expensive for a five up save But they do a crap ton of damage if they connect, right? Yeah Yeah, I didn't by the way, uh, you don't have the word rolling here for the death rattle skeletons Oh, I should the skeleton sign really it's not here Oh, it's not here. Okay. Oh, so I can talk about skeletons Must have accidentally gotten deleted out when I was saving things around. Okay at any rate dig these guys a lot Like they're they're a little expensive, but I think it's probably The right cost Like they're an expensive but fragile piece that if used correctly will win you the game Yeah, that's it That's a good role Yeah, like that's In my mind good design Right, they were 140 previously. I believe or certainly right around there. They've always been a mainstay. They'll continue to be mainstays Yeah, they're they're awesome Yeah, I I am absolutely voting for these guys. So we've we've left the trough of despair everybody. Don't worry. We're back into the good stuff now Okay. Yeah, I I disagree but continue. That's fine I know what you're mad about but I don't care Uh, here we are All right necromancers Five wounds six up save they're 90 points. They're a single cast wizard They can still pass off their wounds, right? uh Van Hels dance macabre let's talk about van helms shall we Casting value of six in a range of 18 you get to pick one friendly summonable spg unit in range Visually cast within three inches of enemy units that unit can immediately fight Okay, so they're fine. So summonables can fight in the euro phase now. Correct. Yep so This is a completely different spell than what it used to be I mean, obviously duh like the words are different or events real good insight, but like I don't mean that but like But like before you got plus one attacks from the vampire lord That doesn't mean anything now because the fighting isn't happening in the combat phase Yeah, but also it incentivize you to fight in a very particular way And it wanted to go on very particular units Right, like even without the mortal wounds zombies were like a great recipient of this Because of the six inch pylon they could just flood so far forward through double piling in and then you were unlikely to remove like all 40 or 60 bodies Right Now It's much more interesting on something that's going to tend to like Stick into combat and can actually hit decently well on its own In the in your hero phase when when this happens, right? uh Like to me This is really really interesting on You know on something like Your graveyard if they don't get blown up like depending on what they're liking and only the great like but the key is is you're not getting A lot of salt anymore either so you need a good hit like you need to rely on good natural base numbers Um, anything they still do a lot of damage base Yeah, but it's just like the timing of this spell Will change so much how it like it plays in the units at targets. No, I agree with that It's still good. I'm not like I'm not pooping on it. Anyway, like obviously hero phase fighting is good Well, I'll I'll say it is a dialed back from what it was You always had to risk a swing back because it didn't make them fight twice immediately But it is much it is a much harder timing to execute Right, correct And I agree Devin. It is a big if it is a big if right i'm it's it's Funny because like hero phase fighting is generally a really strong thing Yep, but on this it's actually not because you don't have a lot of good hero phase fighters Right in this army exactly like there's not there's just not a lot of recipients of that of that buff Yeah Okay Dead walker zombies tom tom talk to me Go you're you're angry about this I am I I hate that I've painted 120 of these and I will never touch them again Like the they weren't fully finished and they will never now be ever finished Okay, okay, so Because they basically lost Both of the abilities that made them interesting um, they lost their six inch pylon and they lost Like the pylon out of combat and then they lost the ability to do mortals on sixes Yep, and so now they hit terribly And they're only useful if you either do damage with them, which you won't Or they're useful if you can Convince the enemy to attack them which you won't so Let me say this That is some sunk cost fallacy in play those zombies were always bent They were always bent and it was stupid that they acted how they did. I don't care. It's in defense That they did okay did right, but what they are now is just bad What they are now is exactly what they should have been which is a big giant pile of meat Which is what they are. They're a six up save with two attacks base now. Okay I do think they're just slightly overcosted like they should come down to 110 Okay, they should be like even 100 even no no no you cannot be like nine You cannot go below 100 points or 20 wounds dude if clan rats are 100 these guys are 100 Okay because These dudes do mortal wounds when they die. I actually think these guys are good right now. I think they're slightly overcosted They no on a five plus. They do do mortals. I understand that good They'll die in bucket loads and you're not thinking about what that means This shreds elite things that charge them and by the way or they're that fight them and by the way I'm going to charge those things Okay, I'm not gonna give you the choice Not to fight me. You don't get to not fight in combat No, not a lot of tech or something you have a four inch move. You can't get these across the table You're gonna run into the exact same you're gonna run into the exact same problems that grave gargar We talked about spore tracker earlier. I love these guys Honestly, just great. So it's if like you haven't played against new corn yet. Tom. Have you I've not okay. Well, you're gonna you're in for a very rude awakening when you face murder roles It's what's gonna happen. Okay, because you're gonna go in and fight and be like, haha I lifted your unit and they're gonna be like, haha. Here's my five up rolls half your units dead Okay, because that's what murder rolls do and they do murder rolls on Like oftentimes elite units the the the most palp potent thing you can do with them Like the thing you want to fight the least in corn is their stupid blood reapers Okay, who are cheap and murder roll off like crazy because they just dropped dead. They're a nightmare to fight They explode for you. There's They're so good. They're so good They they have so many roles. Anyway, yeah And you know what and they wouldn't murder zombies because zombies wouldn't trigger their mortals kickbacks Because they wouldn't be melee attacks These guys are way more wounds per point Than what you get out of blood reapers and blood reapers are incredible with murder rolls Okay, like I will happily put these dudes in a grave site Happily pop up 60 of them in the middle of the table and just be like you want this objective come get it Come get it And watch your elite unit explode freaking explode Because all of the hammers people rely on will just die fighting these things. They just will Like yeah, sure my actual attacks do almost no damage. Okay, who cares? Like I can get a lot of attacks out of them Right and yeah, I don't do mortals on sixes. That's not the point The point is to die and then if you do chew your way through my 60 wounds as I'm blowing you up with my my murder rolls Guess what 30 of them? guess who's back back again 30 zombies Okay, these guys are fantastic. Should they be 110 or 100? Yeah, probably but I think they're great Like trust me dude that murder roll means so much more than you think it does No, but again, it only triggers on melee attack against them. Okay. Yeah, cool, man like neat This is the perfect thing to fight every elite unit in the game, which is what everybody uses for hammers like Tyler's Favorite thing the like 10 protectors. Yeah, they're gonna walk in here No, thank you. Yeah, 40 of these guys and then lose half their unit Yeah Love you buddy, but I got a I got a side of events on this one. It's worth. I yeah on a lot of So, I mean, I have like if they're if you're shooting at these things Cool, shoot at my stupid zombies if you're spending your shooting your range projection killing zombies. That's fine. I don't care Like on your point about it's only melee attacks Yeah, like nobody's You are In the throes of sunk cost fallacy so hard I like I think we're gonna see a lot of we're gonna see a lot of zombies events Like this is a very this is gonna be a very played unit I agree. Yeah You're gonna see people use these and use these out a lot And they're gonna wreck a lot of elite armies Yeah, it's it's quite good Like sure the the best thing you can fight these with is like equal like I'm happy to go fight these things with 60 clan rats We can all just have a Have just said nothing fight Right, that's the best case. That's what you don't want to fight here. Fortunately, like not a lot of people play that That's it. Like ain't a lot of people And you're gonna roll dice for 10 minutes with no results You're you're gonna make a lot of attacks a couple things will die a couple things will die That's a nightmare situation. Yes, I agree Like but again, if that was actually a thing being played in the game right now It might be of concern the fact that nobody rolls with the proper counter to this guy is what makes it so strong Yeah, that'll it'll be a matter of time before Uh, like a horde killer spell or whatever will make this unit obsolete Okay, sure man. Like I like I I appreciate the retreat Right, but they're good And when they're in like many winning lists, I'll look forward to the retraction Okay, okay Like you would be insane not to do your exact planned list at havoc We'll wreck face with that with that list you had planned It'll be ridiculous Especially with other people having a thousand points. Oh man. We'll crush Okay I really like the narrative of this rule change for it's worth as well Yeah, they feel like Yeah, like that makes a lot of sense to me. Yeah Yeah I'm I'm with them Uh Devon courtman had a mega boss on foot go into 20 the other day He didn't pop stroyer because he didn't want to kill all 20 of them to limit the damage back again He killed almost all of them and then died to the mortal wounds Oh Yeah, sounds about right Fantastic You love to see it You'll love to see it Uh, and yes, and they come back at half strength again. I cannot restate how good those guys are my god. They're so good. Okay Dire wolves, uh They're 130 for 10 They are summonable. Um, they're quite quick. Obviously still with having that 10 inch move um and Uh, this unit is eligible to fight in the combat phase if it's within six inches of an enemy unit So that's right. Your dire wolves have cheater pile in Which is basically their point because they're they're just they're there to like cheater pile in and kill enemy chaff That's it They're fine Yeah They're a nice big chaff unit. They're there to they're there obviously for belladama to absorb her wounds and stuff like that They come back at half strength You know when you buy 10 dire wolves you buy 15 dire wolves Fantastic, right? That's the key. It's not 130 for 10. It's 130 for 15 and i'm like, oh, okay I'm a buyer Yeah, yeah, they vote. Yeah, always been good. So good. They're great. Yep all right, uh fell bats 14 inch move 85 points for three battle line in the legion of night three wounds each Each time this unit fights after all of its attacks been resolved. You can heal a number of wounds blah blah blah They have the hunger get it their vampire bats. Ha ha ha. Yep Okay And then this unit can retreat and still charge later in the turn in addition at the end of any phase If any enemy miles were slain Add one of the attacks characteristic of this you won't it doesn't matter. None of that matters Um, yep Like they're fine They're a perfectly good choice in legion of night as to be just an extra chaff unit This is what I take over the beer coast guys They don't have the pregame move, but they're bigger and they have a faster move and they fly That's it. Yeah That's what it comes down to Right like they don't kill anything It's fine They're just they're just there to like exist Okay And be on relatively decent size basis All right, the corpse card Uh, it is a dead walker as we mentioned earlier expect the FAQ that you cannot just start rejenning d3 corpse cards in beer coast Uh, there's just a corpse card now Uh, but you you now make the choice as to what you want It is 70 points for this thing, which is very funny You either have an unholy lodestone or a balefire breasurer. So same two choices. You've always had At one of the casting rolls for friendly soul black green boards wizards play within 12 If you have the unholy lodestone subtract one from casting rolls for enemy wizards within 12 inches if you have a balefire Breasurer, which one am I going to take? Hmm real tough choice there Uh, it's the first one Because i'm not trying to get this thing within Within 12 inches of enemy wizards And then the locus of undeath if the unmodified wound roll for an attack made by a friendly dead walker zombies unit Holy within 12 of any friendly units with disabilities of six That attack causes one mortal wound to the target in addition to any damage it inflicts So the corpse card backs in Uh, a very small amount of your mortal wounds and that is notable to say Because it's on the wound roll and you hit on a five Right, but it does turn your zombies back into mortal wounds. But it's a very different picture Now there is a very funny combination here going back to a thing you mentioned way earlier in the show of Turning people double tapping. No turning the two up to hit that everybody hits on twos Yeah There is a funny world here where you get your your group of zombies hitting on twos Well, this thing's near them If they go to the hitting on twos, they basically act like old zombies because so many of your hits will convert Right. Yeah In that case, they'll do almost the same mortal wounds as they used to do on the sixes to hit almost, right But you have to be, uh, legional blood Uh, yes, because I think that's where that was. That's right But it is a funny combination and then I accidentally cut out the skeletons. I'm very sorry everybody. I lost a slide. Um, So we'll just talk about them real quick Uh death rattle skeletons, obviously they are battle line Uh skeletons are 85 points for 10 of them And they are one wound dudes on a five up save They have one attack on fours and threes one damage To start a combat phase roll a dice for each slain model from this unit on a four up You return one slain model to this unit Okay, cool. So at the start of combat, they start regenting people every time. That's fun They have like super rally And uh because it's in the combat phase like they don't actually have to be fighting That's the key that just that just happens all the time And you're just always rolling for however many slain models you have Yep Um, and they do get a rend They do go to rend one if they have more models than the enemy Which puts them at one attack on fours and threes neg one one damage So That's fine It's fine So like for 85 points, they're okay. I take zombies every time. I still think zombies are the big winner Um, I like the skeletons. They're not bad. I wish they were a four up save So they had a more clear roll. I really really hate they still don't have a four up save Um, like I'd rather they were like 90 or 95 points with a four up save or something like that And maybe just like give them the rend all the time Like I think my I think that these guys would have a roll if they were just 100 points for 10 And you know fours and threes neg one rend one damage with a four up save I think they're like, okay, I could see the point of this unit now The fact that like that situational and stuff like that it makes them questionable But obviously they are summonable and we'll come back and have strength and all of that So they are quite a they are quite a cheap unit To return back. So yep You know for 170 points potentially 160 in the future You know, you can get you're getting 30 skeletons. That is quite a good Like wound to point ratio. So But again, I Not everything can just be warm bodies. Things do need to have roles Right. Sure Okay, so general, let's close it out Uh Overall, what do you think of the sbg book? Tyler? What's your what's your thoughts? So looks at a pretty brand new coming into this got a couple of games in Oh, they I think yeah, they're going to be pretty strong I'm not sure about your call that they're going to be stronger than obr But it could be right like I told you I feel a little off about the current landscape Where where are we and what what is especially strong or not? The book has a number of misses. I'm surprised by a number of these war scrolls That seem like obvious misses to me either points or just the war scrolls Not yeah, not not certainly not consistent love Uh seems like there's some real standouts and what we're going to see in terms of the competitive list So vlasda at vampire learners on the dragon board dry nephew Legion of blood seems like a big winner of vircos. So good. I think a number of the The you know that the vircos War scrolls are interesting, but yeah, I'm a little disappointed by a number of the war scrolls that seem like they're not going to be On the table as much Blood Knights. Yeah, especially our little strange And where they are, I agree. I think you will see skeletons because as pointed out You're absolutely right Like the strikes that don't underestimate 30 skelies with exploding sixes and you know double hit with Yeah, all that like there is there's plenty of buffs to go around for them No, no doubt no doubt You know and the fact that they can recur then and you get 45 and all of that like I think you will see a mix of kind of lots of the different battle lines like you'll see zombies You'll see skeletons, you know that kind of stuff, which I think is good Um, I do I I agree with you the big monsters and the blood knights are the and the and the the vampire Carriages for lack of a better term are the big yeah Yeah, yeah But it's still like in a way I think they did nail the way this book always has felt in the past, which is You've got a lot of things that can synergistically stand up front and do okay But we'll often just die and recur Right weakening the enemy army a treading them down Right While you're sitting there recurring until you bring in your Your heavy hitter pieces and things that actually do stuff in the hero. Yeah, which is which Yeah, I've always found that a nice design design signature of the army where it was always Generally speaking it was often the heroes and grave guards sometimes blood knights Although it was usually like blood knights on a two-up save with nephi, right unwindable They were more like this ample mobile ample pinning piece type thing not necessarily there to do a ton of damage and but yeah The Yeah, so I like that they're leaning in a little more Vampire Lord and zombie dragon is going to be in all over the place So yeah, the fact that the heroes as you said are so amazing. I like that as a design signature Complimenting these these these various units zombies, etc. Yep Tom anything else you want to add? No, I mean, I think that it they'll have a lot of tools and I think that um I like the flexibility they still have to the whole of not having any range attacks I think that's ultimately going to be okay. Probably just given the other tools that they have um, but I think that Because of how well mixed arms forces Uh perform Um, I it makes me wonder how they will end up fitting in larger matter. Sure. Yeah I I really pin these guys down as I think they're going to be very strong I think just the recurrence the healing all that stuff is so strong I think they're well positioned to like actually perform very well Um in the current season where you've got so much in the middle I really think you can just flood the center of the board with bodies That will all die out over the course the game, of course But then just like but they will do significant damage to the enemy force in in the trading game And then you'll recur half your army of that stuff that died back into existence Your heroes and that will then come in and just mop up, right? And that's that's I think kind of the It'll be like a like you stand the wave hits you you crash back and then you crash back again And and I think you'll you'll you'll take over that. I think the the the ocean will beat the beach in that regard Yeah, that's that's my belief. That's why I think they're so strong I think there's some really nice synergies here some really unexpected abilities There's a lot of really interesting mobility in here too Like a lot of faster pieces a lot of you know interesting teleport options stuff like that that kind of stuff can't be underrated Yeah Yeah, so All right, very good. Yeah, hey everybody hit like on this one too I guess and if you want go back and hit like on the other one. We finished it out We did it. Sorry about the power going out You know, but the show must go on uh for the small group of you who came back and watched the second part of the show Thank you. We really appreciate you Uh, but we'll we'll see what happens. Uh, hey As always, thank you so much for watching hit like hit subscribe hit all those fun things congratulations again Tom, thank you for staying up so late Uh, really appreciate it as always everyone out there. Don't forget if you want to support the channel There's lots of ways you can do so you can go down there find the link to snarling badger Don't forget adam and i make games so you could look up rain and hell or space station zero If you want to fund skirmish game You can join the patreon if you want to be like tyler and be a painting fiend now or you can't stop yourself I focus on your hobby journey. There's lots of ways you can support the show. We really appreciate it all Thank you so much everyone as always We'll see you next wednesday