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FEAR Water Physics

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Published on Nov 23, 2010

I always knew FEAR had 3D water, but I never really realized to how great of an extent this feature went in the title, so I decided to show it off a bit. I'm not too sure if it's a form of FFT (Fast Fourier Transformation) and I can't help but think it's probably the 2nd best implementation of interactive 3D water I've seen, with Resistance 2 in first. I don't count PhysX-enabled titles since they require "specialized hardware" outside of the typical norm. I'm also not at all sure if this feature is enabled only when a dual core CPU is present (as FEAR was one of the first titles to scale to two cores), but it's still impressive and cool to mess around with. With our proper quad cores, I would love to see devs push this kind of stuff to the limits. We know the current crop of CPUs from Intel and AMD are quite capable of pulling this stuff off, even though Nvidia doesn't want us to think so with their desire to keep PhysX improperly coded for PC CPU only implementation.

Update: Actually, I noticed today that gun shots indeed DO effect the water physics. The flat splash effect just makes it hard to see, so I would consider it in small scale implementation to be about as good as Resistance 2's water, but still R2 pushes the scale much further during the Kraken fight especially.

System configuration:
- AMD Athlon II x4 @ 2.8 GHz
- Galaxy Nvidia GTX 460 1 GB @ 800/1600 MHz GPU, 2000 MHz memory
- MSI 785G-E51 Mobo
- 2 x 2 GB Patriot DDR3-1333 (newly installed :D)
- Windows 7 64 bit + Windows XP
- Western Digital 320 GB 7200 RPM HDD + Hitachi 1 TB 7200 HDD
- 500W Cooler Master PSU

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