 Alrighty, so let's check it out per our email thread discussion I mean you can absolutely add in the billowing thing of catching air why not I mean it's definitely going to going to be interesting to see given the speed that you have but I think the way this goes down and how far you have it now should be enough to still give it a strong strong impact the reason why I was going for a straight line was if you have depending on the size of the creature and if you have something like an S curve from there it just doesn't seem as strong as depends on the speed depends on the size of the creature and especially given those arms I mean you can try to keep that a certain line and then using whatever joints you have back here to raise up that back part that makes sense you know see it's almost like from this perspective you would see that part of the membrane up and then you might get a bit lower here visually and then the fingers are here with the tip going up that could be something to do other than that in terms of the speed looking at the wings it's good stuff you might potentially go further back two wings are going down here they go up this way and then over this way it's a bit of a flat arc you might get away with it more curved back this way potentially so you might even have something you know you reach your figure it like that and as you go up it's a bit more of a curved back then in versus back here versus you know curved down like you have and then that's that right now it feels a bit flat from this perspective side view there's something my main thing is there's something about the legs going down I feel a bit slow it's almost like you want to go as it comes up that force of going up and kind of not that he's pushing off and with his feet but there's something about just that feeling a bit slow and you can add a bit more speed to that so they reach a lower point maybe three frames earlier two frames earlier it's for a little bit of an urgency slow from this perspective it just feels definitely a bit weird meaning there's something about you flap let's go from here right you go down and to me with that downwards move there are a couple things the legs going back here feel too fast and then your chest drop feels too fast so when you go up it feels like it's going up and a lot of hang time that's that's kind of stuck through there you can see how when you scrub through here how it doesn't go up anymore and it doesn't start to drop it's just kind of hanging and then suddenly it drops really fast as if it was being pulled down that's kind of the current impression that I have with this that's unwrapped is a bit sharp and the same thing with the legs to me it feels like you want to go yeah that goes just like I said before in the front view you want to go down and potentially actually going this way I would try that might give you a good sense of force that it's not just drag overlap but it's almost like it there's a tension almost an involuntary push off with the legs that maybe arcs are going this way versus the other way that might help you with the sense of force it doesn't feel so retracted and slow so you have downwards move almost stretching out yeah it's just almost a bit backwards there from the front view okay offset I probably still be careful with how far this leg goes you can still kind of keep it in there I know you're bringing them out for offsets but it just feels a bit odd with that tail curve this way and this going all this way I think you can keep your face just a bit straighter and then go into a curve with the tail but this is also an unusual view just feels it just feels really quicker going straight and then like that but ultimately with tails for me it's always kind of dependent on what camera you're gonna use like from this feels better because you have that nice tilt nice offset there for this view and you can also see in the inside view there's something that feels a bit strange that there's a constant curve up as if it was dropping and there's always some sort of winds going up this way but then again you know I mean it's always depends if you're going for a specific reference for me I always treat dragons as massively huge creatures where the drag overlap is more traditional in terms of chest goes up hips drag you know what the legs we're doing and as it goes up here your your tip of the tail might also go this way then as this starts to reverse then you have the tip going up and then it's called I'm not massively exaggerating how far it bends down but a classical way for overlap which I mean you know in this case you can see you know it's just a stiffer tail you want to go with that and all I would do is on the way up here you just kind of soften that tip part and type a bit more drag on that tip there you know to here and then as it goes down then you can just reverse that section so it just depends how loose you want to go there's a tiny bit in there I just feel it could be just a bit stronger remember some reason it feels more pronounced from this view that on the way up feels like you want to have more of a drag in that tip area so this going this visually having that up look as it goes up feels just a bit odd I'm looking at the head offsets and the overall tilt on it is cool but then there's something that also feels it's kind of like the same like the legs where they don't quite feel in sync in sync in terms of what the strength and force is doing meaning that when you go on that either you have the head just a bit lower can draw a lot of the head is here and go where was my head I lost it there you go then you go on this and then you go but then you have a bit of a more upwards look again exaggerating with how much but where it's kind of the head that kind of reaches forward and leads or you're doing go back here and you're doing on this it's so strong that actually the whole thing is dragging chest goes first everything else is dragging and then as it goes up head will be going up here get more traditional drag overlap obviously not as much you want you just want a floppy head but right now it almost feels a bit in between it's kind of going up but there's not much more going on and then it's already dropping on this so and with the speed when you watch it in real time it feels a bit like a bit of a lazy head up and drop which if that makes sense for you lazy is not exactly a technical term but there's something about legs and the head just feeling a bit casual the rhythm and timing of the wings are cool though slow fast slow fast I buy it all that yeah the main thing is how it just goes up like that but in terms of the rhythm and cadence I think that's pretty cool and there's something where it seems like you're countering the hips I'm not sure there's as you drop this hips go up and then there's not much going on in the hips where they have a feeling of this air being pretty stiff and everything is mostly in the chest going up and down and again on my end I would I will go up and then hips are really dragging and then as you drop they're going up a lot more and that can always be kind of fine tune and scale down but as of now I don't know it's not it doesn't feel quite connected all all the separate parts like I said especially these sections here in terms of force where's the where's the energy of the of the creatures the strength of that full of that flap with the head kind of staying straight and the legs going just this way yeah it might already help to kind of change the the orientation so instead of like I said going this way this way and it has a bit of a on that on that way up here yes you can drag the legs but they can also kind of push this way give it a bit of a force at the same time as drag overlap but that's it I'm rambling kind of like you can get dragon stuff it's a cool creature so let me just stop it there and you can let me know if that was helpful just depending on which direction you want to go and again we had we had our email back and forth in terms of what you want to do and I mean you can absolutely like I said give it a shot see how it looks it's always worth a shot and then we can go from there all right thank you all right there's an email you can sign up you can start whenever you want you can submit whatever you want you get 16 submissions either way a like and subscribe would be awesome all right thank you