 Welcome to the Combat Cast, Friday the 13th edition. Alright, is that good? You get what I did there? So what I did with this, you see, we just announced today that the first character with the Combat Pass is Jason Voorhees. Very excited about that, Shawn. Yeah, Jason Voorhees comes with, of course, there will be a skin pack with him, that all the Combat Pack people will get automatically, as well as, you know, the day one part of the Combat Pack being the Samurai Pack with all those skins as well. Right, so we're very excited for that. So Jason Voorhees, of course, we show today and he'll be available. And you may need to make a quick caller. Oh no, I, hey guys, my phone. I put that down there in case anything happens that goes awry, so I know. So everybody, I'm trying to land down the Community Special here at Netherrealm Studios. Some good and some bad news. The bad news is Derek Kurtzik is at a wedding this weekend. So this week, so Derek can't be here. But in his stead, we have Mr. Shawn Himmerich. Right, I'm Derek, so you can tell the hat. If you're wearing a dorky hat, you're dressing as Derek. So, Shawn, what do you do around here? I'm the studio head, so, you know, I help everybody keep everything going as much as we can. I've been here for quite a while. My first NK game was Shell and Monks. That's been a bit. Yeah, yeah. You can fire me at any time during this whole stream. I guess technically. But let's not. Yeah, I would want to at least ask a couple other people first. Sure, that's fair, that's fair. We also have some special guests. I just dropped my Coke here, sorry. My caffeinated beverage, my bad. We have two guests today. We've got Mr. Brian Schardt over here. Hello. And Dominic Cianciola. Is that good? Cianciola, but it works. Hello, okay, man. I've gone through the gauntlet with the last names on these streams. So they actually worked on the Mortal Kombat story. And we're going to talk to them about that in a second. But before we get started, as we always say, this build is not our most current build. So there are some things on this build that could change before release. And release is a little over a month away. So we hope you're excited about that. Also, if you look down below, you'll see that you can follow us on Twitch. So please take a moment right now to follow us on Twitch. All right? That's enough time, I think, right? Yeah. Good. So we're starting to get right into it. The title today is the Story 25 Years in the Making, which talks about how this story is 25 years after the last one. Before we get to that, Dom, you want to tell everyone who you are and what you do around here? Sure. Again, my name is Dominic Cianciola. I'm the Cinematic Director here at Netherrealm. I co-write and direct the story in the game, along with many, many other people. I've been here since Mortal Kombat vs. DC Universe. The first one that I directed Cinematics for, and then started getting involved with writing in Mortal Kombat 2011, and also with Injustice. All right. I'm Brian Chard. I'm a sound designer here at the Netherrealm studio. So then here, since back in the midway days, I came in as a writer for sports game commentary. That was new to me. I didn't know that part. Yeah. And yeah, I help write the story, along with our friends John Greenberg and John Vogel, of course. And I'm involved with the casting, the voice direction at the recording sessions, and work with Dominic to get the timing of the VO all set for the story. Excellent. So before we go today, we're going to show you a little bit of the story. We feel a bit of really excited to see it. We're going to show you a little bit of chapter one, because as you know, Johnny Cage is now confirmed for Mortal Kombat X. Yeah. I see him on your character side. He's on the character selects another. So we're going to show you a little bit of the story here in a little bit, but first we kind of want to go through how it gets made. Sure. First question. How do you start structuring a story like this? What structure are we looking at for Mortal Kombat X? Well, the structure for the Mortal Kombat X story was inspired a lot by the second of the Two Godfather films, in that we have sort of the main story, which is telling our primary adventure of dealing with Outworld and the Civil War with Molina and Kotel Kahn, and also the threat that then everyone faces. But at the same time then, taking spots within the story itself to do flashbacks, to wrap up how the last story ended, what transpired based on the cliffhanger we lived there, and then also allow us to get into the history of the new character we've added, and also find out how some of our older characters that are returning, what happened to them before we got to the main body of the story. And what I like about it too is there's a lot of people have been playing this game for 20-plus years, and they know all of the characters we started with. This is a really good place for those who may not have been known to Mortal Kombat Universe to kind of come in with a group of characters that are kind of all their own, like Cassie in 20 years. I remember when she started. I think that's really cool. And then it's also helpful that it goes back and kind of tells them how we got to where we are after the storyline of Mortal Kombat 9, which you are more than welcome to go play again. Oh yeah. You can probably watch it on YouTube if you wanted to. There's a couple of sites like that as well. So like again, so someone can sit down with this without really knowing the lore and really get a good starting point here. I would think so. We took great pains to try to make everything as clear as possible with the new characters and also what happened to the characters that were there before so that somebody can jump in fresh and not have to worry about getting lost. Now what excited you about having all these offspring characters, some of them we haven't talked about yet, but then something like Cassie Cage. What's the exciting part about being able to write something like that? Well, I mean, something we started in Mortal Kombat 2011 and then accelerated in this game was really contextualizing and providing well-rounded presentations of all the characters. So bringing the offspring in allowed us to see all these characters in a brand new way. I mean, Johnny as a parent, Sonya as a parent, even some of the other announced characters as parents. And then it just helped to flesh it out and bring more emotion and more drama into the story. Right. It's interesting you had mentioned too about how, what it's like giving Johnny a daughter. Yeah. I mean, certainly, it's a very different situation with him as a son. You wouldn't necessarily see the same kind of growth with Johnny sort of having this womanizing past. Now that he has a daughter to deal with, change him as a person and perhaps mail him out. Right. And Brian, we get a lot of great responses. You have a lot to do with the writing and putting together of all of the things they say to each other on Walkout during the beginning of the match. Yes. What were some of the fun things about that? Well, it's, you know, I enjoy writing for Johnny and for Cassie because they're both smart Alex and it's fun to see what comes out of their mouth. But, you know, you look at certain relationships and you go, what could these two possibly have to say to each other? But, you know, during the process I've discovered and everybody that helped write, there were a lot of us, we discovered that actually there are really cool fun exchanges that you can have with two characters who might on the surface have nothing in common. So you were able to do lore-based ones, some that aren't based on lore, just the fun stuff. Yeah. There's some that's complete jokes. There are some that are canon. There are some that aren't canon. There are some that might turn out to be canon. So, yeah. Some mentions of characters who are otherwise not in the game, all kinds of fun stuff. And we've noticed that too, that there will be a lot of characters throughout the entire expanse of all of the world of Mortal Kombat. Yes. Maybe show up at times you don't expect them to. They might. So, could happen. One of the funny stories you guys told me about was when you guys have, like, you know, you have a writing team and sometimes maybe not everyone's on board with the same idea. It's hard to believe that, yeah. Right. Yeah. So, we have a process by which we, well, the four of us, John, John, Dominic and myself come up with the story up into the part where we're actually writing the script and then Greenberg goes off to solve our technical problems because he's that kind of genius. So, the three of us, John, and we write the script. And so, whenever it's two to one, and it happens a lot, the loser who gets outvoted is said to be Detroit Rock City, based on the popular kiss song. So, not only do we have to say to you, the loser, you are outvoted, but when you then have to go, da, da, da, da, da, da, da, da, da, da, da, da. They give him the riff as well. Yeah, yeah, the riff. They rub it on him with the riff. Okay. Yeah. Excellent. I was just playing the other day and I was like, oh, how was Cassie and that character that's not announced yet going to interact? And I was like, and then it happened. I'm like, oh, that's great. I would have never expected them to have a relationship. Yeah. There are times I'll go like after work and I'll just pick characters and go, I don't know what they say. What do they say? And I'll start mixing and matching. And then a lot of them have more than like, there's more than one for a lot of them. Oh yeah. I had to reload that match like five times, testing something. And I heard a whole bunch of different things in there. I remember seeing the email go out of like, hey studio, anyone having ideas for these more connections and I'm sure, you know, a lot of people have. We talked about it a little bit. I'm sure a lot of people are like, here's a bunch for Johnny Cage. You know, surprisingly, it was pretty balanced. Really? Yeah, people came up for conversations with people whom you wouldn't think they would jump right on. Right. So, yeah. Well, excellent. Is there any other sort of like, you think about writing or anecdotes you guys would like to add about sort of the process of creating what we've done here? Well, I mean, the writing process itself is fueled by very dark chocolate, positively. That's what keeps us going through these hour long meetings. We spend a lot of time in a room together. It definitely helps. And you, and I think one of the hardest parts about being, as I've learned being doing community here and yourself as well on Twitter, you guys have to be very careful with the lore. Yes. Yeah. And there are lore requirements. There are gameplay requirements because, you know, ultimately the story serves the gameplay. So, you know, there needs to be a balance among the opponents. A number of times you fight them. Right. Backgrounds, make sure you fight in every background, things like that. So, yeah. So, it's a miracle that even gets written. We can go real quick, Jen, to the social, these guys both have Twitter. I'm going to show that. I'm going to show that. You're a new Twitch. Yes. We're going to put it up on the screen. You can follow it. Also, we got Sean there, too, lover of tacos, because he loves tacos. Okay. And there's no point in following me. I don't say anything. So, you can follow these guys and new to Twitter over here. So, excellent. So, right now, we're going to show them a little portion of the story starting. Sure. It's not directly at the beginning, but it is part of chapter one. So, I will say it's chapter one. Yeah. There's a lot of you on Twitter who did not want to be spoiled, though. I'm giving them the option. You've been properly warned. You've been warned. Set your watch. Six minutes. Six minutes. All right, guys. We're going to play that now. And thank you guys so much for helping out. It's great to hear about the story. I love hearing every part about how this is made. So, this is great. Thanks, guys. Thank you. Set it down nice and easy for me. If by all ways you mean not once, major. All right. Let's go to Raiden's Sky Temple, where there's an angry former elder god and his devils waiting for us. Gods, portals, flying demons, blind guys with magic swords. The world has changed. For the worse, if we do not expel Shinok from Raiden's temple, he means to poison Earthrealm's life force, the Jinsei. And we're not going to let that happen. Kenchi and I appreciate the major allowing us to join you. We're happy to help kick Shinok's bony ass back to the Netherrealm. Getting a little ahead of yourself, aren't ya? Gotta get back to the chopper. Unpleasantly cold. I liked it better when we fought on the same side. Add him to the list of things Shinok will answer for. And welcome back. So there it is. That is a six-minute snippet of chapter one, not directly at the beginning, not directly at the end of the chapter, somewhere in the middle. So if you didn't want to be spoiled, it's time to come back, which you won't be able to see this, but come back now. We have two new guests real quick. We have Dan and Andy. Hello. First of all, Dan, say hello to everyone. Hi. I'm the lead cinematic body animator here at Netherrealm. And I've been here for like two and a half years. I came on in the last chunk of Injustice. Awesome. Moving on. Hi. I'm Andy Sanacek, a senior technical artist on the cinematics team. I've been here for a little bit over eight years, mainly specialized in our facial systems and pipeline and the fun stuff. I buy sweet corn from Andy. Yes. So I get it. So they're here to talk. We got the body and we got the head. So everything is together now. We have the full trine of animation. Right. So you guys are in charge with our charge, but you guys work together and make the story happen. Yes. So just kind of explain, let's just start from the beginning. Like where, how does it all work? What do you start with? Sure. So once the script has been written by Don and Brian and those guys, basically we start planning out how we're going to film everything. So we're going to have some of the mechanics to figure out where the characters are going to be, where the cameras are going to be in the different sets. Once we have that chunk, meanwhile, voice acting is going on. So all the voice actors out in California are recording the dialogue. Shout out to the voice actors. Yeah. And once we have those two chunks, then we bring in talented actors and actors and martial artists from around Chicago and to the motion capture studio. Shout out to the MoCab actors. Lots of shout outs. So we put them in kind of, you've probably seen it before, MoCab suits, kind of like skin tight suits with what looked like ping pong balls on them. And they act out the scene to the pre-recorded dialogue and we take that motion, put it on the 3D characters and animate on top of that. You just push a button, there it is. Magic. Now I do want to talk to you because I have, you and I went on a trip once here. We did. Down to a hardware store. Yep. Because you had to purchase some things to help with MoCab. So kind of explain that, how the actors work with that. The characters in the motion capture studio is just an empty room basically. So to kind of help them get in the groove and kind of inhabit the characters that they're playing, we try to provide as much of like the set and props as possible. So, you know, we have a bunch of weapons that they can use for the fighting stuff. We have weighted kind of rubber guns that they can, you know, use when they're shooting stuff or people or whatever. What we went to the hardware store for was to get a bunch of PVC piping and like a big plank basically because we were building a jail cell for when, you know, Cassie and those guys are in the jail. We saw some of that in the first Story Mode trailer. And then we also built a carriage kind of platform for the scene also in the Story Mode trailer where Kotal was talking to Cano. Yep. And so we put him on this plank and kind of gently shook it back and forth to simulate the motion of the carriage. Hey, we got a really good picture you should show that. We do have a good picture of that. We can't show it right now. We do have a Tumblr account. Tumblr? What's Tumblr? It's Tumblr. So we'll try to get that picture out to you guys. It's very cool. Let's talk about facial animations now. So I know that from what you've explained to me and I don't know anything about that stuff, you've kind of upgraded sort of how you do things now. Yes, upgrade. It's all brand new and fun. We've revamped and upgraded our facial systems for MK10. Pretty much it just allows for more controlability or essentially a generic system. There's that and we have kind of a cool new eye tech going on for more realistic natural looking eyes. Just kind of push that next gen bar a little bit. Now my question because I know we're very close to each other. You're like right across the way from me. We talk a lot of football and I've noticed you have a mirror right beside your desk. Yes, it's not just to look at my pretty face. It's also to work. I use myself as reference quite a bit just looking at it. I talk to myself a lot. So all these guys surrounding me sometimes can get a little bit annoyed but they just got a deal with it. So do you have a way like also like if an actor is doing something, do you have close-ups of them too doing the same thing? Yes. So as Dan mentioned when the actors are doing all of their thing and motion capture we actually are filming the actors for video reference to utilize when animating the facial. That's awesome. Great. I think oh, this is a good question. I think it's a great question as well. Having the children of popular characters are now in the game as animators is there a way that you are able to characterize them or give them sort of go through that a little bit? Yes. So like, you know as we're animating we're taking the performances that the actors and actresses gave us in the motion capture studio and kind of polishing and enhancing those performances. When we can we look for opportunities to add in little tidbits that kind of reflect the characters themselves. So like there's been opportunities where we've put in gestures or poses that Cassie does that are a reflection of, you know, something that Johnny does somewhere else in the story. It's like living with someone or being with someone for so long. Kind of pick up their mannerisms and mannerisms and stuff like that. We try to get a little bit of that into the characters to better connect the families. That's awesome. Great. So what we're going to do now with Rigo, our community manager put together an awesome video that shows kind of a little bit of that helicopter ride that you saw. Shout out to Rigo. Shout out to Rigo. And also some of the actual mocap at real time. So you can see how it looked when you did it and how it looks on screen. Yeah, you'll be able to see our facial control rig kind of at work as well. So some pretty cool stuff. Awesome. So I want to thank you guys so much for sitting down with me. Thank you so much. Shout out to everybody. Shout out to Jim. Shout out to Jim. Shout out to Jim earlier. Jim, say hi. Hello, everyone. She's not happy that I forgot to introduce her. So we're going to show that video now. Thank you guys for helping out today. Absolutely. So what do you always mean not once, major? All right. You have the rendezvous coordinates far into the forest. From there we access the portal to Raiden's Sky Temple. Where there's an angry former elder god and his devil's waiting for us. Gods, portals, flying demons, blind guys with magic swords. The world has changed. For the worse, if we do not expel Shinok from Raiden's temple, he means to poison Earthrealm's life force, the Jinsei. And we're not going to let that happen. Kenchi and I appreciate the major allowing us to join you. We're happy to help kick Shinok's bony ass back to the Netherrealm. Cool. So that was a really great video kind of to show how it goes from mocap into actual story animation. And also kind of let us write into a thing we have now, these interactable story elements where you get to push a button when it tells you to. And what that will do is you can fail them. It will never send you back. It will change the way Johnny will get his ass kicked the whole time you fail them all. Or you can go back and forth. So there's a lot of ways to kind of direct how the fight turns out during the fight. But now, this is exciting. We've got Mr. Mike Portillo here. Everybody, how you doing? Shout out to Mike Portillo. He is here to kind of walk us through our newly announced character, Mr. Johnny Cage. Yep. So we're going to go through a bit of Johnny Cage's variations and kind of show you how he plays. Can we select all costumes? We can't today. So he has one in particular that's pretty damn good. So I'm going to I'll pick Kano because I think there's some of... Yeah, I'm a little partial to him. Most like the Fisticuffs variation. Let's do it in the other market. Why are those all this gray down? Because we haven't shown them yet. Although you may have seen touches of them. Yeah, some of our trailers. So we're going to do the intro and we will not talk over it. Oh, you don't talk over it? Yeah, we do not. Oh, was that what do you want me? So there's ice cream and out world chubby? That's your last go of me. Round one. Probably an issue because you don't hear it. So you don't know that you're talking over it. They don't realize that I can't hear anything. So you're not stupid. He's just not here. Well, so one thing you will first of all notice like every variation Fisticuffs, there is a visual indicator to tell you which one you're using besides the corner. He's wearing those. The cage rings. Both of his hands there. So let's kind of get started and talk about what stuff, what kind of moves are always with Johnny Cage. Okay. So everyone should be familiar with his pretty traditional moves. He's got the Fireball and the Handling version. He's got the Trident and Shadow Kick there. He's got the Classic and the Punch there. The X-Word. Results in pop-up. Yeah, we get a pop-up off of the X-Word. And then he's got currently in this trade he has the Slip Kick or a variation. I should say he has another one or more with it. He also has, do you want to do the Red? Yeah, yeah. One of the pretty unique things and very damaging things in this variation is that when Johnny Cage turns to Danger Mode in low health he gets all of his Red Spectres on the old glitch on your game. Yes, an Easter Egg. An Easter Egg. Yes, that's real nice. So as he has this he will get a Neutro. So he has a Neutro here. So as he's Red he gets more more health, more damage on all of his moves. Go ahead. Well, show real quick the stuff he kind of gets with Vistica. Okay, so in this this variation he has this buff cracks his knuckles together there and you can see he's got the blade coming off his knuckles. While he has this he does a chip damage increase. So if you want to block there you'll see there's no four so you can see it's very minor. And now when you activate this it's pretty considerable there. So this Johnny Cage is a really good Johnny Cage too. This will favor the rush down on the aggressor someone who likes to have a beer on him. Because we know that from the old Johnny Cage in Game 9 getting in there in the corner doing some chip damage is really like where he shines. Especially with the run mechanic it's going to be able to run and get on the guy. This example like the Seafront can charge that up right in the middle of the game. After you knock down the guy you can go. I'm going to get me down and show you. Speak up a little bit for the guys there. Sure. Give me a couple more. So right here he should there you go all of you notice the damage there pretty chunky. Block right but there. Nice shadow kick here. Full screen it's hard to see that there but it hits full screen. He also has a new string as well which is this is the this will kill you but we'll we'll show you right we'll kill you with it. So I'll do it with it here if you hold away and you do this he kind of does a little flurry punch. Normally you know it's pretty devastating but when you have this buff it goes into super chip mode and then yeah you can do a lot of crazy you know classic and K-Juggle combos in the corner. So that's really good throwing the autograph down as usual so that's a really good thing for guys who really like getting in there rushing in doing their damage turning on chip and ending a match real quick. We'll just stay right on the guy. Two more variations to show you real quick I've played a lot of these variations and they all are so good in different ways. They do this is one of my favorites. Johnny throws out the old call me here in a second. I don't know if Raiden has a phone he doesn't need a phone he has teleports too teleports. Yeah. Does anyone ever agree with that statement? Round one. Kai. Yep. You wear the shades. This is called stunt double and there's one major reason it's called that. Yeah and this one he does lose the flip kick but he does gain this. He's got his shoulder which gives him two charges of his special moves physical special moves so he's got one shadow kick that he can shoot or shoot my other one I'm also able to follow them up so say I were to shoot this out here I can kind of chase after it you know let me get some so like an example pretty much after any kind of string you might want to you know power yourself up right there and you can do some pretty cool stuff you can copy that you know charge it and we'll run combo like that keep yourself safe I can't even go when autopilot right there good times let's see so he's got also his fireball in this version it stays straight you don't want you to get the a lot of things you still can do so in this one you still get the double the mimic does allow for a lot of things Yeah and this one's great too I know like when I play cage I'm always trying to wake up shadow kick all the time you know you're going to get punished that way but here you can do it from the screen yeah that's one of the things too like it's kind of you see a lot of projectile in the character single projectile single hitting move and they throw it out serious time in cage target but after these few days I realize he's got a lot of cool a lot of cool but like so you want to do like a fireball or something let's see well I wasted basically like if you were to zone someone out he has a pretty much an instant but yeah the mimic has a lot of great a couple of jokes I mean obviously that kick corner stuff is pretty I'd frame that so that Johnny this Johnny has a very good way of kind of you can stay midscreen but he also has some stuff to get in quickly using the mimic all the mimic you get a lot of good juggles with the uppercut move that's one thing I don't know if you want to show but he does have that the uppercut regular the mimic version you also get but that's one that is added I think is pretty awesome and I think we're going to see a lot of stuff maybe even out of the the higher level community using this one quite a bit too I think they I find these all very viable but yeah yeah they all have very good skills for sure here's a little character slings on it's Johnny in the spot where mocap is supposed to be oh mocap we're going to get to that I think they took that out for this particular we're going to get to mocap here in a second did I know I used to see you must everything be a joke yeah it does we also have no idea what they just said I don't know what they said I'll have to look out later and watch it over and over this is A-list Johnny Cage now what can A-list do this is kind of a technical little trickster kind of fake outmaneuver variation he still has the flip kick here but most of the specials he can now charge kind of dash cancel in and out of so if I just do the regular flip kick I don't combo if I do the regular flip kick I can't really juggle him but if I get any kind of held version of it it's easier to give me any kind of juggle but the full version gives pretty big combo you don't need to do any kind of stuff after that right same thing is a way to other variations it knocks the guy straight away but this one you're also charging charging is backpunch too and as well as being able to dash in and out so you can kind of big wake up so I'm not going to get it out of there with that and also like even his shadow kick so I was able to there's a lot of just tricking variations with this to keep going in or actually throw the move out for sure the one big thing in this one that's going to create a lot of unsafe situations make them safe if you've got meter is in this one it's nut punch it can be meter burn on reaction so normally in other versions if you BX the nut punch you're pretty much committed to it and if they block you have to eat the recovery potentially if they combo it in this one it can be to burn at any time and go right into a big game so you can kind of throw it out really nearly as long as you have a meter of your punch pretty much respect that was like 6th up nice job on that thank you is that a thing 6th you might get rewarded for doing that who knows you might it might be something for that that's Johnny Cage right there in a nut shell now here's the sad news is this is since Derek is out I asked him if Shawn could take the belt and enter him to fight me and get the belt and Derek said no way in hell could you have the belt he has that kind of power apparently well he has the belt if you have the belt that's why if you have the belt you have the power unless I'm going to denambrose him steal it yeah so sadly we cannot have the fight do we have like any intercontinental belt a US champion a ladder mount so Derek when he does come back we will see me getting my ass whipped by Derek again which is always fun for everybody so real quick we're going to answer some questions I guess yes finally finally going to answer some questions and Shawn's here for that and Mike you can sit around here too and hang out real quick Mike has a Twitter as well it's at Zug Zug Z-U-G Z-U-G 2G Z-U-G Z-U-G oh is it 2G my bad she's a soccer mom but you don't want to have one I kid won today also last time we had sorry Andy did we show there did I forget to show there we did show there good so you can follow all of them on Twitter and definitely follow at Netherrealm that's important because we show give all the information out so a couple questions Phil 995 we've had a question from him before good old Phil will story mode scenes be available for later viewing yes they absolutely will they can be viewed later so you can always go back and watch the story mode little sections you completed yeah we'll be able to choose variations in your story mode you will not be able to we're we're kind of to go with the story we're picking variations they're going to make sense it's part of the story the story so you'll learn those that way just like we know it's big characters it tells the story right the variations are just as much as important so I feel we're wondering it's ermac 121 after my own heart ermac do you have battle battle damage yes there's a ton of battle damage yeah I think better than the battle damage like I mean not better than but the thing that makes it better is that's the one we're currently into bad example but a lot of the backgrounds you can see like in the dusty ones you'll start to see the dust collect or in this like in the jungle you'll start to see the water some mud and water but close to accurate toward the damage is actually you can select a lot of different types of cuts based on the weapons are using it's a lot of work some people had to do every move that move damage is here right shout out shout out so it's funny because sometimes I'll play by myself and be practicing I'll practice for a long long time and I haven't reset and the characters just like covered it's awesome though looking another thing for some more de-confirmations of characters and I spoke with Ed today and we would like to de-confirm a character and the last time we did Jade mocap oh see I thought you guys were doing an email bit I didn't know that was going to be on the stream I feel bad doing that joke earlier no no it's fine it still works so mocap RIP 2015 mocap will not be in the game of course we tried to have him in the game his variations were much too strong it would have been a tournament favorite for years to come throwing the mocap balls I like that you implied that we built that entire character that he was overpowered we must remove mocap from the game never mind so nine months worth of effort pros and a size and of course we just couldn't fit mocap into the story he's a tough real tough go with the story so mocap will not be appearing in Mortal Kombat X was that a question? people just want us to de-confirm some more characters so this time it's mocap will we unlock a character at the end of story mode? yes yes you will can I say who? no you can't can I say who? same as Shawn you can't no alright Jen? you can't either sorry oh she did but you couldn't she's telling us right now another question is people want to know how long of a story mode do we have and it's very substantial I'm not going to say how many chapters there are but if you remember spoilers no spoilers Mortal Kombat 2011 it was quite a beefy story you can expect something very similar to that so it's a good well portion long story yeah when you watch the whole thing like it's such a movie now the guys everybody even the tech guys who helped with the tools to make it look so great you know on top of all the cinema team and the script guys it just looks like you're watching a movie I forget a lot of the interactive story elements because I'm like just watching like a movie oh oh right and I've actually played the helicopter scene a couple times so talking about interactive stories again where I can see how like you can make it so you miss them all so Johnny Cage is just getting his ass kicked and then you win the last one it's a different story it's a different arc to the fight if you keep missing different ones and they're all totally different animations and it's really cool to see there's quite a few of those in the game like the unicorn one oh right right unicorn confirmed also Matt Jones a big fan of Mortal Kombat a big fan of the studio it was his birthday the other day so we've been giving out some birthday shout out so that's a birthday shout out to you Matt shout out shout out you know what that is the questions we have today so I think we're done with questions terrific I want to thank you Mike first of all for coming out to show us some JC I know that you don't play a lot of them you do now obviously because you're a scorpion guy yeah well I'm when we played our matches we had to pick someone who's like I need to win and I know a scorpion right I have a personal thing I'll tell you what once the game launches we'll do some play with this community and we'll get you in here to play some scorpion against them sound good and play with the characters sure that is not yet announced so we're going to let you all go thank you so much for coming out we'll have a stream very very soon I know that the second this stream ends you're going to tweet us all about winners the next stream just give me a day just one day just give me some pause oh I thought you were saying it's them just give us the day it'd be easier wouldn't it be easier if you just gave them a day it sure would but we don't have that for you quite yet but next time we have some really cool stuff to show you and I know we have shown quite a few new characters from our story stream that you want to see them played we're going to give you that really soon today we wanted to really focus on Johnny and we did and don't forget Jason's coming out the game's happening like a month that's really good so thank you all for joining us on this combat cast hope you enjoyed the story and all of our guests and next time we have some pretty cool stuff to show you and we'll let you know really soon