Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on Jun 20, 2012
During Pax 2010, Bungie held a morning panel discussion centered around the pre-production phases of development for Halo Reach. Closing out their panel were several prototype videos created during the game's development.
It is cool to see what features were removed from the final game including Brute like enemies and space combat including multiplayer dogfights above Reach! I spliced together the two videos into this in case you've never seen it. Pretty cool stuff!