 We're starting to get a grander picture of Super Mario 3D All-Stars launch sales, as now we finally have some digital sales data. Now this is worldwide digital sales data, so it's not broken down by region, so we can't be too sure on which region had the most in digital sales. I talked about how it's possible, including digital, that Super Mario 3D All-Stars may be outsold Marvel's Avengers during last month, but that's less important for Nintendo than overall sales, and all this data comes from SuperData's monthly report. Now SuperData does a monthly report of digital game sales, that's what they cover. They don't cover physical, so they're not here to be the NPD or anything else, they cover worldwide digital sales. And they say digital games brought in a total of about $10.7 billion in revenue for September, which is a 14% year over year increase, as has been the case every single year. Digital sales are making up a larger chunk of the pie every single year, so we're just continuing down that trend here. This was driven by an increase across all platforms, this includes mobile, so even you know phones and stuff like that is up by 9%, PC is up by 8% and console by 40%, thanks to releases such as NBA 2K21, Tony Hawk Pro Skaters 1 and 2, Marvel's Avengers and Super Mario 3D All-Stars, which incidentally were also the top 4 earners in order on consoles. NBA 2K21 sold a total of 1.9 million digital units and was the top earning title overall for the month across all platforms. Again, this is obviously in terms of revenue, remember there are multiple versions of NBA 2K21 available, including a more expensive version that goes beyond the $60 price tag, so that is why you're going to see here that it maybe didn't have the highest unit sales but made the most money just because of the variance in the different more expensive versions. And the sales were up 19% for NBA 2K21 over NBA 2K20's launch month last year. At number 2 we had Tony Hawk Pro Skater 1 and 2 at 2.8 million digital units, so again sold more copies but didn't make as much money. Avengers sold 2.2 million units last month, marking the second biggest digital launch for a Square Enix title right behind Final Fantasy 7 Remake and it roughly matches the launch month digital sales of Marvel's Spider-Man. And Super Mario 3D All-Stars is in here, it sold 1.8 million digital units and is again worldwide, marking the biggest digital launch for a Mario title on Switch. That's right, it beat out Super Mario Odyssey, it beat out Super Mario Maker 2, it beat out Super Mario Bros. U Deluxe as well and likely is going to outdo new Super Mario 3D world plus Bowser's Fury next year, maybe not but I have a strong feeling these digital sales are going to top that. And I'm going to stop there for a moment because obviously we're a Nintendo channel first and foremost and I just want to look at that 1.8 million number. We know it did about 1.2 in physical in the US. In Japan right now we get weekly sales updates over there, the latest update shows that Super Mario 3D All-Stars is roughly around 350,000 units, 345,000 to be more exact in Japan based on the Famitsu numbers. So if you add that all together just with Japan, US and then worldwide digital sales, I mean you're looking at what, 1.5 plus 1.8 so you know, 3.3 million just right there not counting physical sales across the entire globe, just counting physical sales from two areas. I think that is mightily impressive. I mean at this point I think it would be shocking to see that launch month for Super Mario 3D All-Stars which had two weeks on the market in September probably went between 5 to 7 million units worldwide. I don't think that's going to be too shocking of a number and when we get a sales update I mean Super Mario 3D All-Stars is going to be another 10 plus million seller for Nintendo after this holiday period. I can guarantee that. So I honestly, it just makes it even more baffling that this game is only going to be a limited release when it's selling like this. This is insane sales numbers. I only have this as a limited release. It just seems pointless at this point. Like it's selling so well it's going to be in the top 10 selling Switch games period. I just, how do you do this to this game, to this collection? I understand that some people might be upset about these sales numbers hoping that more people would boycott it because they didn't do enough but I mean it's unquestionably a massive, massive hit. Alright so, you know, it is what it is, not everyone's going to get what they want out of this. I know some people are upset, you know, as well about NBA 2K21, I'll do an NBA 2K20. Let's just be honest about NBA 2K, yes there was that ad snafu where they forced ads and they apologized so that wasn't intended, I don't know how it wasn't intended but whatever. The point is, NBA 2K, love it or hate it which I tend to really enjoy the NBA 2K games. I don't like some of the microtransactions that they do, specifically in the single player that it's really upsetting when you see forced microtransactions in single player. Granted you don't want it to affect multiplayer but I mean the way that it affects story mode and makes it so hard to get your character to even be a decent NBA player let alone a stud over the course of a 15 year career it's pretty insane but I gotta say regardless of that NBA 2K is a pretty great game every year. They don't have the same controversies like Madden does where Madden is busted for not changing anything, for not doing anything, for reusing assets, for not being impressive. I mean guys did you see the next gen trailer for NBA 2K21? Like my god they like rebuilt the game for next gen, like NBA and 2K does a fantastic job with this franchise actually pushing it forward year over year. That's not true with other companies like EA for some reason. That being said let's get into the rest of this because we do have some PC stuff on here, we don't do enough talking about PC and I actually do want to pick this game up because I'm really big, really really big in the strategy games. But on PC Crusader Kings 3 sold 1.1 million units, setting a launch record for PC strategy games and reaching number 5 on the PC charts. I really want to check it out. I've heard a lot of really good things about it. I'll be going to be live streaming over on Twitch for those interested. We're not going to be playing this, we will be playing on a PC, but we're going to be actually playing Phoenix Rising, you know, Immortals Phoenix Rising. That game's coming to Switch in all platforms, like you guys should come check out that stream as I react to this game that's very, looks very Breath of the Wild inspired, even more so than Genshin Impact. Alright, there's a popular streaming title obviously out there and among us. They did not make it onto the charts because it has limited in-game spending, so among us is not a game that's necessarily designed to drive the highest profit margins, but it does obviously make good money. There's a lot of people playing it, but the mobile version of it actually reached as many players as Pokemon Go did here in August of 2016, which was the most popular month of Pokemon Go ever. So like it's height of player basis way way up there. Obviously they don't have, you know, a ton of micro transactions in the game, but hey, they have some. They don't feel bad. The company that made among us is making plenty of money off among us. They're just not making as much money as they possibly could be making if they wanted to implement more in-game purchase options. The top earner from last month on PC, which happened to be Fall Guys, actually didn't make it onto the charts, Fall Guys has really fallen off. It's still popular. I still see it on certain streams, and there's a lot still happening with it. They're working on some more courses and some more of that. It'll come back around when it reinvigorates itself with some new content, injects it in, but right now among us is the hot commodity that's eventually going to fall off. You know, another indie game might take over, Fall Guys might bounce back. You just never know. The staying power of these games are kind of all over the place, you know. Everything wants to be Minecraft where it just doesn't go away. Even Fortnite seems to almost have entered that Minecraft territory where while Fortnite isn't at the heights it once was, it's kind of settled in. Like on Twitch, you always have between 90,000 to 100,000 people watching others play Fortnite. So, clearly Fortnite has established itself as a top streaming game and it's going to stay there despite the mobile controversy. But yeah, I think it'll be interesting to see how long among us stays up in that upper echelon of streamed games anyways. And obviously if they start to implement any more microtransactions in there so they can make a bit more money off of this massive success they have at their hands. I mean, they're definitely not making Pokemon Go money, like not even close. Alright, so that's it. I think that's it. The Grantula mixup of all the digital sales, again courtesy of SuperData's monthly report which was broken down and shared by GameIndustry.biz. GameIndustry.biz is a great place for this kind of information because SuperData doesn't necessarily have a massive public presence with this data. It's kind of all behind the scenes. So I'm really glad to see that a website was able to bring this forward so we could talk about it. Again, SuperData 3D also has a lot of things. You look at that Tony Hawk Pro Skater salesman, 2.8 million digital, damn dude. Talk about some demand for some Tony Hawk. They've been wanting great Tony Hawk games for a long time so they've failed at doing it so let's just remake the great ones. Good for them. Alright folks, I'm Nathan Robojans from Nintendo Prime, hope you enjoyed this video and I'll catch you in the next one.