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Published on Mar 26, 2012
Just showing a bit more progress with DJ. He finally has crouching attacks, and more than one aerial. Also, he's not too Nom-ish atm, but that's irrelevant, for I can make a nommy version in the future. :3
He has Light, Mdium, Heavy, and Launcher attacks on the ground, but no launchers for crouching and spikes for air, i'll get to it. he also, as you can see, can't combo for shit in the air, Im trying to figure out how to code that so it'll work. His throw though... The opponent isn't looking quite compatible for it, but maybe it's because he doesn't have a few required sprites, i'll look into it. I know there's a few more big no-nos that i'll fix, but that'll be later (such as useing the swords and specials in his Time Stop). Other than that, all he needs are some dragon-punch type moves that i need to make for him, along with a couple more hypers i'm planning for him, so sit tight folks.