 Clam-on, clam-on, clam-on, clam-on, clam-on, clam-on. Oh, whoa, whoa, whoa. What's going on, guys? I heard. What did I break today? No, no, something's going to break the internet. It's easy going NPR. That's it, guys. It's now in. And so basically, what it does is it's a new node. It's a new node, and it converts the output of a BSDF node and converts it directly to a color that you can work with. So the basic workflow is to put the color back into an emission node so you can see the color. So here, it's a simple path through setup. But you can use the same node to create some custom lighting node tree. So basically, what you can see is some custom lighting done with only this node. So basically, it's taking the output color, and then you're running it through a few color ramps. Yeah, or math operations. So I can do some stuff like changing the break point, the mix point. And we can do more than this. We can just mix the two workflow. We can mix the NPR and the PPR together. So you have basically a slider to connect NPR with PPR. Yeah, and make adjustment so you can customize your look. You won't. That's awesome, and it's only with one node. Yes. And the author of this patch is Kanzaki Watari. Yeah, here. So he's contributed by the community. Yeah, and he proposed some other nodes that we agreed that would be better suited for an add-on. So it would be submitted as an add-on and maybe. Ship it with Blender, yeah. Like an NPR add-on, yes. That's nice. This is only for Eevee, right? Yes, it's not working for cycles, yes. Yet. But eventually? Eventually. Eventually. It's not on my shoulders. Wow, and I also heard, I heard so many things. I don't know, it's a little bird here. Yes, but also another node, right? That it was on cycles, and now it's ported to Eevee. Yes, because I wasn't aware that it wasn't working in Eevee. And it's the Unmanned Occlusion node. Unmanned Occlusion. That node just displayed the Unmanned Occlusion factor that's computed with the render settings. So you have to have it enabled to work. But you can even go further and couple the new Shutter to RGB node with the Unmanned Occlusion to get some custom Unmanned Occlusion shader. Unmanned Occlusion colors. Yeah, this is based on proximity. So if you have geometry, it will change the color depending on, oh, that's amazing. I mean, well, amazing. The possibilities are amazing. Oh, that's amazing. Yeah, you can change the lighting and everything works. Wow, that is so cool. That's awesome. This is available right now on Eevee in Blender 2.8, so everybody can try it out. And go make PBR stuff, guys. Go crazy, guys. Yeah, awesome. Thank you very much, Clément. Bye. Bye-bye. Play with it.