 All righty, let's take a look at this. I'm gonna play it out first There's some good stuff This is a finished piece and there's a lot of really good stuff in there. We like to wait in that key Roop that I like that's like that little turn there This Even as it's a bit of pop there. I'm not quite sure Why me maybe comes down here and pops a bit quickly, but I do like that turn into this gives it some nice weight, but That I'm not quite sure what that Sun pop is Is it not like she is Hitting with the foot, but anyway, let's go first here. I Think for this I want to look at the Fairy well, let's look at the cat first just because I got more notes on the fairy I think the cat given that she's the focus is fine. There's some good stuff in here. We have some movement in the tail. I Just be careful. You have a big move here. Well, there's a big move here so these two are competing a bit and I'm not sure also given the shading everything this kind of blends I would give either the cat a different color or Change the color of just this section if you want to make a meal out of the ear The other thing that I'm slightly confused about is she does look a lot at the ear and To me it feels like you should look here. I know there's some switches there And maybe that's what she's look looking up there Oh, there's a lot of movement in the ears and that's why you never know what's going to happen Attitude but there's also something where the ear is just moving a little bit and then she looks straight up It's a bit Two at the same time. I'm not sure is she hearing does this make sounds because if she's looking down here Then how would she see this? I don't know. There's something where hi. How does blends in and Given how this is so big in frame and clear. I think you could do something where There's some really nice stuff here eyes opening That's all cool, but you could have like a slight moment. She's really concerned where it's more like a lip smack Something like that or maybe the eyes open it's a little bit With the eyes rolled so you don't see the pupil like fully passed out I think I would opt more for that instead of something that a blends in and is so out of Not a frame, but so close to the frame and Where where to me I would look eyes more instead of the Set of the ear so to me personally I will bring the eye line down to that Other than that, there's a good stuff really love that interaction here as the pushing of the head goes down the compression in the Toes it is great. Now. Let's look at her There's something where there's a bit of a fast Drop through here where she floats and then suddenly drops and then and then Kind of stops. There are a couple things here given at the cadence of those wings are always the same I don't really see why there will be a sudden drop Because those What's it called the the wings will keep her up Enough and for contrast. I mean, I like the idea of the sun drop You could just have the wings slow down and then pick up a bit right here so that the landing is softer So right now what I'm reacting to is that the wings are doing always the same Not sure why there's a sudden drop and then she starts to really slow down a lot the right through here Almost right before she hits this and I don't think this is enough Contact and pressure up this way For her to slow down as much so to me if you already start to speed up I will continue until around here now that The foot is more on the ground, especially this comes in that's enough to push The body up or have the body prevent from continuing to go down if that makes sense It just seems like you have some drop and then it just Flattens out very quickly without a these guys accelerating even more or The feet being Planted enough on the ground to stop that drop if that makes sense. I hope that makes sense It seems like a weird sudden soft ending here soft landing Despite no change in the wing cadence flap, you know speed and everything or Massive contact through there other than that. She goes down here. I think you have some good hips there for Compression so around here issue would do that. That's all cool to change through there. I think that's all good Happy big super picky here if I look at what the root is doing right through here It goes back down this way Well, and then what goes back the other way? I just be careful with Movements and this is very subtle. It's not like it's a big deal, but Just to point out super picky stuff. I wouldn't go somewhere and then come back the same way I will go somewhere and have an arc or no or whatever you want to do But just don't go back the same way might go down this way or might go up or just open and not as far There's a couple things here. I would tweak just a bit. This is feels a bit to a to be back to a That's okay. Let's see here And then careful here You're lifting up already and it's not like she does a massive foot rule But you're already lifting and and especially through here. That's a big move Without the wings actually starting so to me it feels like you want to go much bigger in the wings Just sooner and by sooner I mean, you know, like three four frames, maybe five frames. Just give it enough where They start and then you can have a bit of a pull and stretch on the chest And then the roof falls with it and this is all better subtle, but still there's still enough believability in physics With this starting and then imagine the wings will go up first and then take your chest with it And then this and then that and so on and so on so right now It's a bit hate to say post-apose but it feels like whoa. She already goes up a without Much leading of the wings and there's no real I would love to see if this starts to be active and take her up That really affects the chest and takes the chest and maybe kind of bends her, you know takes that that Roots and kind of curbs her over because this is pulling this way with the head dropping a little bit I'm not saying this much and this is it's gonna be subtle But so a bit more so it's not so clean and I'm quite see I know she's small and light But I think it's still push the physics of that just a bit more I think there's a bit of a harsh stop in the root if the root goes this way Right there, there's a weird right there a bit of a one-frame pop in the root So pops to the left a little bit and then I think comes to stop a bit so quickly just a couple frames So by now that line to me will be here whoops So that there's so much momentum it can work and stop it right now feels like Just kind of comes to rest a bit too quickly Careful with arms like this. You don't really want to bend your arm To camera like this for the forearm and the bend the upper arm are Overlapping so either you want to have your arm this way or this way so we can see the bend in the elbow so something that's a bit more like that is nice or See or anything, you know after that, but I'd be careful with This is already a bit problematic again with the color. We don't quite get to see what's going on with the wrist Is there a wrist? This gets a bit better there's some outlines in the fingers But again, this just feels if you do a squint test for silhouette It was like a stump and only now ish. It gets better That's all okay It's all cool This is potentially a bit picky here, but there's good change in that wrist But other than that the forearms that just feels a bit twinned and then at the end again the colors just kind of Folds overlaps and kind of melts into this one piece now would I will keep that This hand in this type of silhouette where it's away from the thigh And you can always cut here and then it's okay right before that I wouldn't overlap as much it can all folds into this area And even then here you could for offsets Have this arm here and then that that hand here It's a bit closer to the chest so that that hand has a color silhouette in front of that t-shirt You know it's a t-shirt, but you know what I mean Picky stuff, but I think that could be kind of neat and then when you do stuff like this here when the foot lands Then it just feels like a Foot roll in one axis down, but you can go down this way a bit since the legs are spread So there's a bit of a outside pressure and and push this way as the foot rolls down It could kind of pivot off the toes and go this way just a tiny bit of some polish stuff Speaking of polish this leg here hits a bit of a harsh pose right there and It's kind of stops versus easing it into that and by now maybe that leg will be here that line instead of here over here Even though this Yeah, yeah, just because it's just kind of It's a bit of a harsh Spot there Look at her head. How zippy that is up It's okay. You could still go maybe only this high if you lower the eye line to look at the cat's eyes That's okay. I think that's it Let me just see here so shoulders are always up because their arms are always up Maybe through here you could start lowering the shoulders a bit arms go down and then when you go Where she's a bit more hope let's see what's going on then you can bring that the shoulders up a little bit with the head So because everything gets a bit more tense as she's going up there With their head Watch out her knees There's something in here. See that knee kind of pops over to the left One frame and then stays put down and then pops the left again This is okay. There's just watch out spacing stuff there I think what bugs me with this moment is that I see a lot of Hey, a lot of movement out of this joint head going up I don't see much in the chest being affected by that head move and Then the speed at which the head goes up. It's just a bit too just this moment of Right through there. It's kind of a pin on the head here where it kind of as if it's pivoting off of here Then it gets a bit better. It's just this weird moment of just a sticky sticky frame through there And I think if you go and she has a bit of a tense moment Then you could also kind of tense up the tighten up the fingers Just a bit especially on this one for silhouette so that she goes like this That arms out this bit more tense and be close to fingers a bit more and they open up because of the flying and then Then through that she would bring up that hand and tense fingers just a bit more, but I think that's it I can noodle this to death, but I think those are the things that kind of struck me For this shot and that's looking at this the biggest thing for this A couple comments there a as you go down here Don't forget to put some foot roll in there just feels it's starting to collapse a bit much there Which also gives it that very sticky IK foot and leg feel But the main thing is that The pulling here I'm not quite buying just because The legs are pointed this way and she's leaning so far forward I would love I mean even if maybe one foot is here with the foot roll You can have that but then the other leg would have an Angle so that the the shin is pointed this way and that way it would make more sense for the way to be on This foot and that can which can push her this way right now I'm not quite buying how she has a lot of force Especially now with bringing up foot back. I buy it more once you're here This could work because she is swinging herself back But now I'm buying it because now these are pointed this way and you can really push down on the legs and push back for that pull so What struck me is just this this and this from the from the body mechanics and physical Physicality point of view that makes sense Not quite buying that she can pull this that hard It's gonna be a little bit. I think she can Push down and then her body up so that she can raise the key But a lot of pulling this way. I don't think it's gonna be that much, you know that possible So that's fine with the foot roll But then I will bring the other leg and bring forward It's gonna be a bit tricky with the overlap and the keys that the key would have to kind of peak out there but I would have that and Then when she does this and you can adjust both both legs into that which I don't think is That works then she also uses on the wings potentially to help her go back and everything so it's just This section through here that I'm not quite buying Then watch out. There's a lot of pulling a lot of bending in those arms, but nothing in the wrist meaning that if This goes through the forearm goes from here down to here There'll be some slight adjustment in this area of the wrist while the fingers can stay locked, but the wrists need to have some sort of Need to be affected by that rotation and movement of their arms especially through here If you do all of this here, it feels like it's a cut so you get a typical icky hands that don't move They're just constrained there, especially when she does her all this Then I would start bringing up that thumb and those fingers curling into a lot more tense gripping This is cool. I like the changes in the fingers through here And especially here as she goes through there I would keep that fairly loose the grip so that when you go into here you have somewhere to go and really tighten up That grip and change the finger poses There's a weird acceleration again. If I look at This part the chest area going down right there over one frame Right there that the spacing is fairly odd. I think I can even track that in the nose. Hold on Stick those drawings out Right there. You can see here. I mean there's a little bit of an acceleration You can see in the spacing but then here that's just a big one and then it's only small So from that big to suddenly that small that just feels like a weird pop It's not too bad. I think I see a little bit of an arc up. It's kind of looking at it's not too straight But then watch out you're going this way Stop it feels like you're going back the same way. Although you are starting to go up, which is good But then watch how you're going up and then back down this way. So I Would try to go this way and then up and then Something like that exaggerating the curves here, but you want to go back This way right then not really go back the same way Then as you go up you don't want to go up and down you want to have a little bit of an arc Just a bit so it feels just a bit linear through here And also just a bit fast. I Get that this goes up because of the leg But then it comes down a bit so quickly give this a bit more hang time and then drop and then I buy it I mean, you know two three frames, but it's just will feel just a bit differently And then watch out for this. This is moment of the head and then chest just this area being one big piece You go down. This is one big piece. Then you go back here only through here ish Starts around here, but you have a little bit of her rotation down But it just feels like this is one big unit going down and you can always go like this where She's a bit tilted towards us or away from us and then as you go through here Then she straightens into this so imagine from the front view the head would do a bit of a Sideway still there might not feels like everything is always straight so a bit of complexity and and breaking this up a bit more so head chest and Lower chest and root area are a bit more to disconnect them But just a bit more broken up you can experiment with more drag and then overlap in the head But I don't know you want you want to be too loose just to put in drag overlap, but I think Mike's get away better with that sideways tilt back into here What are our shoulders doing? It's not too bad It's cool, I do like that whole That's all cool what the body is doing here. Whoop. That just feels really nice the timing of how this goes up and then drops How it reacts to the steps Watch out the body drops and then flattens out before there is pressure on that leg So only by now I will bring that root up so what I would do here you can see how This goes down down down, but during this up until here. I will continue to go down It feels like you're doing this versus keep going down. Oh, and now it goes up because this is pushing up It's just flattening a bit too soon. There's no physically It's just not possible doing all of this for that root to suddenly stop. You might argue well her wings But her wings are not flapping so I'm not buying that there So watch out for that Same thing here you go up and then down They do so nothing. That's okay there Maybe a bit fast cutting out a bit soon, but I Personally delay the roots going down by two frames. I know this is super picky, but I Still want it to be too tight to the up and down of the legs. Hold on. Let's move back here. So you have the ponytail I mean, it's moving. That's what I'm reacting to as well But there's such a big drop here that there's no more drag and overlap in that tail Especially through here if you do this and you stop at this point the point that will be here So I do see some animation There so it is Positable so I just watch out for that secondary Move in there, but I like your High-frequency thing there. I was sorry. There's something popping there interesting They know this player was able to do that. Anyway, continuing here Yeah, this is cute. I really liked it again. It's a little tiny tweaks there, but other than that It's a really nice moment there Again that pop in the keys a bit weird, but I like how it drops and I think as you drop it here It starts to lock So as you do this rotation, I would rotate back a tiny bit So it kind of pivots and goes side to side and right now it feels like you're going And then animation stops With all that movement through there Nothing going on there. So watch out for that Pause stuff is cool a little bit of travel with the cameras nice Yeah, I think that's it. That's a picky note. I mean, it's a great shot The greater gets the pickier the notes So yeah, good stuff. Thank you. All right. There's an email you can sign up You can start whenever you want you can submit whatever you want you get 16 submissions either way a like and subscribe would be awesome All right. Thank you