 A wall ride is something that's taken from skateboarding where it's a trick where you go up and just kind of ride on the wall and come off of it. Could you ever wall ride? No. It's a really hard trick. Yeah. They're surprisingly hard on like a skateboard or a bike or something. If you play Tony Locke's Pro Skater it's like one of the first things you do on this cool wall riding everything. Yeah. It's not that easy. What's fun about drones though is that wall ride is not too difficult of a trick so you can live out your skateboard fantasies. Exactly. It's perfectly designed for doing a wall ride like you know it's something that you can just hook and let it just coast and then you know just go for as long as you you know you hook it for and then it'll come off. So the wall ride in theory is a pretty simple trick. You basically just do a 90 degree roll so you go into a knife edge position and carry your momentum and you want to do that very close to a surface. So you can actually practice out in the open air just go into the knife edge bring it back try to go fast carry that as long as you can and then find yourself an obstacle that you can safely and comfortably start trying to get closer and closer to. You guys may have seen some pro pilots get really close to some glass. There's probably not a good idea if you're learning how to do this. Yeah. If you're a little bit more comfortable doing this trick and you're willing to assume the risks of flying that close to glass that's on you make your own call we recommend maybe something like this right here or nothing's really going to happen if we smack into that wall. So these are the perfect walls for wall riding because they're just smooth the quad even if it bumps up against it it's not going to like send it flying as long as you just you know you lightly hug the wall and it's just going to skim right along it. We're going to watch van over wall ride and he's going to show us how it's done and then we're going to try it and then we're going to get told how we could do it better. And it's constructive criticism part well okay. I think there's if there's one thing about these pilots is that they are good at being gentle and constructive and not too critical. Listen up the entire fpv community just you suck at wall riding. Okay. So Alex is going to be flying the avatar system using the Fatshark Dominator goggle. We've got the USB C port hooked up to this Shinobi monitor so we're going to be able to watch as he's flying which is really convenient. One thing to note you need to know what the monitor can handle. So this monitor actually can't handle anything higher than 60 frames per second. So while the goggles can display up to 100 frames per second because we're using this monitor which can't handle higher than 60 we had to set it to standard frame rate which is 60 frames per second. Alrighty so let me just kind of start by demonstrating a wall ride and see if I can even do it decent. That was a good wall ride Alex. That was a good wall ride. What makes it a good wall ride? I feel like the longer you can ride the wall makes it pretty good and also if you really smooth at it too. It's tough because your props are constantly pulling you away from the wall the whole time. Did you tap the wall? I feel like it's fun to tap the wall but you don't want to slam into it. In my opinion a bad wall ride would be like okay and then your quad just goes black and then you line aside it back with no sunglasses. That was incredible. You've never seen anybody do that before talk about it. That was incredible. I've never seen it before. And we're back. I guess you shouldn't tap the wall then. You're right. We'll just tap it gently. We can tap it. That was a good one. That was a good one. I mean what you're going for. That was a good one. That was good. That was hot. And you can kind of do some variations on them as well. Like you know you've just been doing a standard wall ride but some guys will like come up to them and they're like yeah backwards like that you know do something a little bit different. And those of course the iconic reverse wall ride that Johnny did where he kind of like flicks it back and that wasn't a very good one at all. But I think the standard way to do it and the way you should start doing it is come up to it gently like this kind of arc it. I see you holding it there as you start to drop you don't pull out. You're not coming straight at the wall. Correct. I think a lot of people's instinct is to go straight at something. Just go knife edge and then hope that they're going to carry that on the wall. But the problem is that even with your off the throttle the props are still pulling you off the wall. So by going in at an angle you're giving it an opportunity to have some momentum towards the wall. And then what you're doing is feathering the throttle to kind of just keep it right away from the wall but still going forward. And you hold that as long as you can as close as you can. I feel like you don't have to touch the wall necessarily for it to be a good wall ride as long as you get really close to it though. I mean the best wall rides are when you're right on the wall but never touch it. This is really a maneuver that's all about throttle control. That's the best piece of advice I can give is just having really good throttle control. So here we go. I'm going to line up for the wall. I'm going to do this one that's straight ahead of me here. So I'm going to come into it at like a 20 degree angle. I'm going to give it a little bit of throttle and then drop it back and just really hold the controls nice and still. You roll the quad into the angle you want. So here we go. We're going to line it up. We're going to come in at an angle. We're going to give it a little bit of throttle. Bring the throttle to zero. Maybe have to gas it a little bit just in case you feel like you're going to hit the wall. But you don't want to pump the throttle too much and then separate the drone from the wall. It's going to be really, really smooth. I think this is a maneuver that requires being really smooth on the sticks. I want to try. Yeah, I want to see you do it. Let's see what you got, Bartle. There you go. That's good. You can just do them. Bartle, that was really good. That one was a little off the wall. I could have been closer. I think that's what you don't like to see, right? Yeah. So one thing you might try to do is go like on this one, you're going 90 degrees. Go ahead. So you're parallel to the wall. Yeah. And maybe on that last one, you were about 45 degrees. You think I should... What do you mean? The other thing you're doing there now is like you want me to be parallel to the wall. Yeah. When you do a really good wall ride, you're riding the wall parallel to it. Well, you want me to be, I see. Yeah. I do think I didn't fully roll over. Exactly. Yeah. You need to do about a 90 degree roll to get 90 degrees. That was pretty good. There you go. I see. Yeah. I was kind of just not quite rolling all the way, trying to keep a little bit of up. I mean, a lot of the time I'll be out doing tricks. I'll think I'll get this great wall ride and I'll come back. Yeah, that was perfect. I don't know how I feel about going above the wall. Not that I'm serious. I'm not a big fan of above the wall. Yeah. Especially because there's a big risk of going above the wall. No, that was bad. You could go above the wall, you could end up on the roof. Yep. You stay below the top of the wall. You have mitigated your risk. I like that one. See, I don't mind the little tap as long as it's not like it's just a tap and isn't like a bump. Yeah. Yeah, when I was too close to the wall, when I started, I didn't get the in. I only had the out. Because you got to punch the throttle to go up and that's going to pull you away from the wall if you're already tilted. So it's up and then rotate at zero throttle. Yes. You need to drop the throttle a little bit sooner there. Yeah. My favorite wall right here. So I come at a rather aggressive angle sometimes because you can still with pitch after you've boosted, you know, flatten onto that wall. You're pitching back a little. That's what you say? Yeah, yeah, yeah. So I'm pitching back and it's just applying enough throttle to stop it or maybe no throttle. I see. So you like kind of pitch back once you get, you like go at it and then you pitch back to like a rest of the movement. I could come like from here. Okay, so you do it different. So like Bandover's using throttle input to arrest the movement. You're using pitch. That's that's an interesting tip on it. I mean, either way, it's throttle input, I suppose, but he's doing it more like naturally, I guess. Yeah. And it lets you drift further. I feel like. I think it does. With the aggressive angle. On the flip side, it's making you look more away from the wall. I want to see more of the wall in the camera, right? And that looks really good. Oh, that one looks really good. The other one I've done here is like a Vanny Roll. I saw the Vanny Roll one. That was cool. That came down a little hard on that one. Didn't lose video. Pick her, pick her, pick her. Pick her, pick her, pick her. Here we go. Here we go. Oh my gosh. This is such a slow pit stop. Holy cow. Geez, F1 would fire you by now. But yeah, so once you've mastered, you know, that more basic wall ride, then you can start doing things like yaw spins and other. Yaw spin. And other types of tricks. Oh, you kind of entered it backwards there. Yeah, I tend to go into them forward and then reverse. I know you're talking about the Johnny one where it's kind of like a juicy flick. Right? That was nice. I'm trying to think of some of the other tricks that you would just do normally and just put it on a wall. Some of the combos you were doing. I love how creative it's possible to be with such a simple obstacle. If you're out there feeling like, oh, I love good spots, yes you do. You just got to push your creativity. It's like people who didn't have half pipes, they invented street style. And street style is just as good as half pipe, right? Yeah, this is kind of the street style of FPVs. This is it. Wall rides are a lot harder than I kind of remember them being. I like flying around trees and stuff like that. So you don't really do wall rides. So I know how to do them. But actually coming out here today and like trying to do them for the episode, I was just kind of thinking to myself, wow, these are actually really hard to do well. Like I think it's not the hardest trick to just do in general, but to do it well without like slamming into the wall or riding it all the way. It's something that takes a lot of practice and definitely something that I'm going to be trying a lot more. Well, we appreciate you guys watching. If you enjoyed this video, hit the like button to let us know you had a great time. If you guys want to support us, please go check out our store. That's how we're able to just afford to do any of these videos. So if that's the way you want to support us guys and you like these videos, then go buy some stuff from the store. We'll see you next time on Roderite. Oh, you got to go sideways though. Wait, wait, what? It's happening right now. Roderite is a serious publicly traded company.