 Alrighty, so looking at this here, I checked your email and I see what you have here. There's some stuff in your settings in terms of clipping plane, far and near so that you don't have that kind of clipping and strobing there. We have this, you got that, that's really cute, I like the animation there. I like how you go off with that leg first, the drive on the hair, I think given the height and the zippiness you might be able to go even lower where it's not just a stretch and then kind of a bounce through there but maybe even curve your body even more and have the head lower and imagine arms out like that and into that maybe and then I would do something where if it's that strong boom that it's not just here but you go up and then maybe one foot goes up and then when it comes back down just a bit of a different stance that your feet don't feel so IK boom locked while everything else is bouncing. This one is tricky, watch out, just because we're turning around I know you have it in terms like video game mode but there are a couple things, A I would also add maybe some more rocks throughout so that when we have movements it's not too bad I mean we get to see one but sometimes it helps when you have something like this where foreground elements bigger rocks so we understand really exactly when the camera is moving because once you're in here you don't really know if it's any sliding or not because then that's also in the air but let me go back just kind of throw that out there because it was because of this because of the constant sliding so I'm not quite sure what you want to do you're just talking about camera in an email that the camera is killing you and it's looking at the animation I'm not quite sure what the context is of this you're just saying I'm not sure if this is like what this is for and what your focus is like is this supposed to slide you want it to be sliding you want it to be video game you wear sometimes the contact is not super clear they just move but they're sliding going on or do you want this to be actual taking steps that are locked I'm not quite sure the tricky thing about something like this is when you have no legs in there you have to be careful when you have overlapping shapes like these where I would try to time it so that they don't overlap then it gets kind of it's kind of weird to I don't know what's going on also the shape is fairly similar there's more white than yellow here and I should probably change color around here but sometimes it gets kind of tricky to know what is front and back just quickly this little moments where I feel like it could be cleaner in its silhouette so we understand what is going on and also it gets very busy with this background so I'll probably put in the hardware fog or something or something where it's kind of minimizes give some haze so that this character really pops also carefully overlapping with the UI elements there so it's kind of cleaning this up a bit also looking at this here you have a lot of room here so you can imagine that what if he's actually this low throughout and it gives us you know he doesn't really hit this section there but then it gets very beauty game it was kind of cyclicaly that fills a bit kind of harsh drop I don't like it kind of depends what you want to do I'm not quite sure like to me with this with such a height thing would almost be jumping a bit further and again we're kind of missing what's going on because we have that overlap there so either have him also go maybe further this way the later camera so that this happens here but again it gets very busy you always get it's hard to see what is going on with all that stuff there so I think simplifying or you can also just take all of this out I know it's there it's just kind of tricky when it's that busy that all works so there's some moments where again for silhouette you might have to adjust the run it's interesting that you're doing this so we can see the arm that's kind of clever but it's that only when it disappears I think it is right was like your beginning fades of this appearance okay so like a thing when it runs well it's kind of cleaner here this gets a bit too straight I'll bring out the feet maybe this way just pose wise cute ends maybe have a little bit more for a stronger bounce since it goes up and down but it's also a slightly opposite you're doing this that and then it land ends like this where it's and is this high this would be really stretched out and then really far out there where I bring the feet just a bit closer into regular stand that's cute at the end too and maybe this could be something where you might have a slight dissipation down then into up into that and that's cute though it's cute at the end so you also set me the Maya scenes because of the camera the thing is I don't know what you're trying to do you're saying you attach the camera to the path but it comes slightly different than it used then it's supposed to be like this seems like there's not much going on in terms of the camera does like to me I would just kind of translate it over my question why this will be on a path I don't know I feel like to help you with this I'm gonna need more information I'm gonna write you in the email but for now this is what I have in terms of just animation thoughts but again you can let me know exactly what you're planning to do and what what this is for how far you want to change things in the background maybe a blur or haze or whatever it is a little bit more information will be great right thanks all right there's an email you can sign up you can start whenever you want you can submit whatever you want you get 16 submissions either way like and subscribe would be awesome all right thank you