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Overgrowth Alpha 146 changes - Wolfire Games

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Published on Aug 29, 2011

Preorder at http://www.wolfire.com/preorder
Follow @wolfire at http://www.twitter.com/wolfire

http://blog.wolfire.com/ David demonstrates some of the new features he added in the last week:

- Testing no slow-motion
- Blood dries/absorbs over time
- Level end dialog distinguishes between victory and defeat
- Enemies randomly vary attack direction
- Weapon animation retargeting
- Weapon block animations
- Sword and spear can block each other
- Spark effect for weapon blocks
- New weapon block sounds
- Fixed problem with deleting equipped weapons
- Fixed level switch issues with imposters, sounds and fps label
- Cannot group item, character or waypoints
- Possible fix for enemies falling through ground
- Faster script function calls
- Character animation freq shifts based on distance and number of characters

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