 Right Let's move all these branches Out of the way. Let's build as a tree so We'll have a new cylinder. I'm going to call this one trunk Subdivision axis we're going to start with six and the height Of this bad boy is going to be seven hundred So it's a nice tall tree. You can see at the moment. That's far too skinny and we're going to do We're going to move this up on y by 350. That's rotate We're going to move this up on y by about 350 There we go right, and then we need to put a little bit of Thickness in this bad boy. Let me see a little bit more than that So I'm just upping the radius. I think I need to go for about Yeah, I like that. That's a good starting point. So my radius I've started with is 7.4 so about seven and a half Okay, so that's all right, and then what we need to do is get that thinned out at the top Because these trees as you've seen at the beginning of the video at the beginning of the tutorial They get thinner at the top so let's select all the birds at the top and We're just going to scale these in Well, I've missed one Try again. Mr. Try again. There we go scale them in To form a point. That's pretty pointy Object mode Yeah, that's all right, and then we need to do a little bit of work on the bottom just to make this look like it is a tree so I'll go back to the multi-cut tool and We're going to hold Control Okay, so at the bottom of this tree we're going to need a few edge loops So I'm going to put and that I want to be as careful as I can about not using too many But I do need this tree to flare out a little bit at the bottom So I think I'm going to give myself Three edge loops to do that Okay, I'm going to go into edge mode now and We will select This is my fault. Let's do all the edges at once. Oh That's not right that on that one and that one and I'm just going to scale that in Quite drastically at first Let's scale that in not quite as much and just this row at the top. I want to do just this one Like that. I think This one I'm going to bring down a little bit And this one Yeah, okay, so you see now I've got this sort of flare in effect going on at the bottom I'm also going to go into vertex mode and I'm just going to adjust some of these vertices to make it look like It's got roots going on really so let's Just move some of these around Just to make the bottom of the tree a little bit more interesting Move that one out there Okay, so I'm happy with that. Let's have a look at what the tree is looking like overall Yeah, okay, that's pretty good Okay, so I think to keep it simple that will be a good enough trunk. I'm happy with that So now what we need to do is some texturing and some UV mapping So what we're going to do first of all is we're going to work quite hard To get the UV set up on this trunk nice and even So we're going to assign a new material We'll do it as a Lambert and The color instead of using the actual bark texture. We're not going to go that far yet I'm going to use this checker pattern so let's See what that's doing you can see that is Not good what we're really looking for is nice small squares on this So we need to set this up to give us that so we're going to select We're going to select the trunk now and then we're going to go to our UV editor To see what we're working with And actually that's not bad But I think we can do a little bit better So let's do a UV map So I'm going to start with Automatic map and that will better represent the shape of the tree that we've created So there it is you can see I'm going to put this into edge mode and we need to get this to be One continuous unwrap really and you can see it's been split into parts So we're just going to have one seam going down The the tree I'm going to set that up So we're looking for edges that need connected so that edge there clearly needs to get you so we're going to go polygons move and so edges and That'll put those two together And I can see there's another two edges there so Moving so those and there's one more to do polygons moving so and that is basically the the tree You see down the bottom We've got the shape because it differed And that might have a bit of an effect on The tree that we've created on the UVs So we'll we'll see how that goes that there represents The bottom of the tree which we actually don't need to worry about and I'm not sure where the top has been put I assume it's up here somewhere Well, maybe the top and bottom are overlapping. That's not really an issue anyways Just the the sides that we need to worry about so I'm now going to just put this into shell mode I'm going to get this tool here, which is the optimized UV tool and what this does is let's get a nice big brush Is it resizes the UVs so that You get nice even squares usually it's not always perfect, but it does give quite a good effect. So I'm just painting this like that Okay, so now what we'll do is we're gonna Just press W to get rid of that tool. I'm gonna put Into shell mode and I want nice like I said earlier. I want nice small squares on this So I'm going to scale this up Until I'm getting some squares Okay, that is actually now seeing you see no You can see that I'm getting squares and squares are what I wanted to see. I Didn't want to see rectangles. So let's check down the bottom See if there are any rectangles going on there. It's a long way down this tree It's like the tallest tree ever not convinced. It's gonna be thick enough. I might need to change that later. Okay, so down at the bottom I Think that's where the seam is Hopefully it's nice and continuous of well, so it's a little bit seamy at the bottom Which is not ideal. So let's just go back down here and see if there's anything we can do about that It might be that some edges need sewing together and I think that is the case So let's put this into edge mode and we'll look for any. Yeah, so this Set of edges here need sewing together. So I'll do move and sell and the same for these so Moving so those and here So you just need to make sure that they are what's going on here Just need to make sure that they're all nicely sewn together. So move and sell and And then I'm going to bring in my optimized UV brush again. I'll just get a bigger brush and just want to Make sure that that is nice and optimized Okay, that's not Amazing. So I've still got this seam here Which is not great But overall I think we'll get away with that So that's the tree UV mapped so you can see that the The squares do get bigger as you move further up the tree, but thankfully because of The fact that the trees are going to be high. You won't really see that So that's nice enough. I think for the trunk of the tree All that we need to do now is Find those leaves and we're just going to UV map This so This is what the the mapping looks like at the moment Let's just assign that checker texture to it. So a sign existing material will be lambda 3 That actually isn't bad I'm going to put it into shell mode Let's scale this up So there is going to be some distortion because of the way that we pulled those together But no, I think that's pretty nice so you can see that's now we've got nice squares on there They're ready for the material So let's make that material and assign it and then we'll be Ready to put the branches on the tree So We're going to assign a new material to this a new Lambert when I call this Lambert bark and For the color I'm going to choose a file and it's going to be what do we call it? It's that one there isn't it this seamless pine bark and there we go That's now gone on there and that looks okay. I'm happy enough with that Okay, we'll apply that one to this a sound existing material bark Make sure that I'm happy with it. Let me just get these vertices frame those up Yeah, I think up close that looks okay so now We need to get some branches on this tree So we just need to finish putting these branches together. So Let's find This we need to duplicate this so that each one of these branches has got one So let's duplicate that and hopefully if we go to the top view You should all be in roughly the same place. So Shouldn't be difficult To attach one of these branches Like that. So I'm happy enough with all of those Now, obviously if I was being really careful about this, I'd make sure that The color of the bark matched But again, this is actually quite a forgiving tree to make so I think I'll get away with that Right now, let's make each one of these branches ready to attach so We're going to go to so I've selected the stump and the the main branch. We're going to go mesh combine and Then I'm going to go to Modify center pivot But I actually don't want to send to the pivot what I want to do so I'm going to press D which puts you into pivot move mode and I'm going to press V because that snaps to vertex I'm just going to snap that to that vertex. I'm just going to move into My perspective view because as you can see Press D and V again That wasn't quite in the right place. Now. I've got my pivot point So that'll make it a lot easier when I'm attaching those branches. I Need to repeat this for the other four branches. So it's going to be Mesh combine do modify send to pivot just to get that a bit closer D and V. Let's bring that over here and over here and they let's move it up. Yep That's pretty close Let's get this one Mesh combine modify Center pivot then we're going to move that pivot To the right place all as close as we can get it. I'll do and One final one to do mesh combine Modifies and to pivot and then it's going to be D and V. Let's pull that over here It's at the right place pull it up We need to change angle and nowhere near nowhere near what you're doing Yeah, and that'll do Okay, so we've now got one two three four branches Okay, each one of these branches has got a lot of history going on So I'm going to select them all modify no edit delete by type history and So they've not got really good names. So it's really easy as well branch one branch two branch three Branch four what we need to do now is arrange these branches on the tree So we'll do that in the next step